cog/Frameworks/vgmstream/vgmstream/src/meta/naomi_adpcm.c

45 lines
1.3 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* ADPCM - from NAOMI/NAOMI2 Arcade games [F355 Challenge (Naomi)] */
VGMSTREAM * init_vgmstream_naomi_adpcm(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
size_t data_size;
/* checks */
if (!check_extensions(streamFile, "adpcm"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x41445043 || /* "ADPC" */
read_32bitBE(0x04,streamFile) != 0x4D5F7630) /* "M_v0" */
goto fail;
/* there is some kind of info in the end padding, loop related? */
loop_flag = 0;
channel_count = 2;
start_offset = 0x40;
data_size = read_32bitLE(0x10,streamFile) * 0x100; /* data has padding */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = 44100;
vgmstream->num_samples = yamaha_bytes_to_samples(data_size, channel_count);
vgmstream->coding_type = coding_AICA_int;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = data_size / channel_count;
vgmstream->meta_type = meta_NAOMI_ADPCM;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}