cog/Frameworks/vgmstream/vgmstream/src/meta/nds_strm.c

72 lines
1.9 KiB
C

#include "meta.h"
#include "../util.h"
/* STRM - common Nintendo NDS streaming format */
VGMSTREAM* init_vgmstream_nds_strm(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int channels, loop_flag, codec, sample_rate;
/* checks */
if (!is_id32be(0x00,sf, "STRM"))
goto fail;
if (!check_extensions(sf, "strm"))
goto fail;
/* BOM check? */
if (read_u32be(0x04,sf) != 0xFFFE0001 &&
read_u32be(0x04,sf) != 0xFEFF0001) /* newer games? */
goto fail;
if (!is_id32be(0x10,sf, "HEAD") &&
read_u32le(0x14,sf) != 0x50)
goto fail;
codec = read_u8(0x18,sf);
loop_flag = read_u8(0x19,sf);
sample_rate = read_u16le(0x1c,sf);
channels = read_u8(0x1a,sf);
if (channels > 2) goto fail;
start_offset = read_u32le(0x28,sf);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = read_32bitLE(0x24,sf);
vgmstream->loop_start_sample = read_32bitLE(0x20,sf);
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_STRM;
switch (codec) {
case 0x00: /* [Bleach - Dark Souls (DS)] */
vgmstream->coding_type = coding_PCM8;
break;
case 0x01:
vgmstream->coding_type = coding_PCM16LE;
break;
case 0x02: /* [SaGa 2 (DS)] */
vgmstream->coding_type = coding_NDS_IMA;
break;
default:
goto fail;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x30,sf);
vgmstream->interleave_last_block_size = read_32bitLE(0x38,sf);
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}