cog/Frameworks/vgmstream/vgmstream/src/meta/nwav.c

50 lines
1.4 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* NWAV - from Chunsoft games [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)] */
VGMSTREAM* init_vgmstream_nwav(STREAMFILE* sf) {
off_t start_offset;
/* checks */
if (!is_id32be(0x00,sf, "NWAV"))
goto fail;
/* .nwav: header id (no filenames in bigfiles) */
if (!check_extensions(sf,"nwav,") )
goto fail;
{
ogg_vorbis_meta_info_t ovmi = {0};
int channels;
/* 0x04: version? */
/* 0x08: crc? */
ovmi.stream_size = read_u32le(0x0c, sf);
ovmi.loop_end = read_u32le(0x10, sf); /* num_samples, actually */
/* 0x14: sample rate */
/* 0x18: bps? (16) */
channels = read_u8(0x19, sf);
start_offset = read_u16le(0x1a, sf);
ovmi.loop_flag = read_u16le(0x1c, sf) != 0; /* loop count? -1 = loops */
/* 0x1e: always 2? */
/* 0x20: always 1? */
ovmi.loop_start = read_u32le(0x24, sf);
/* 0x28: always 1? */
/* 0x2a: always 1? */
/* 0x2c: always null? */
ovmi.meta_type = meta_NWAV;
/* values are in resulting bytes */
ovmi.loop_start = ovmi.loop_start / sizeof(int16_t) / channels;
ovmi.loop_end = ovmi.loop_end / sizeof(int16_t) / channels;
return init_vgmstream_ogg_vorbis_config(sf, start_offset, &ovmi);
}
fail:
return NULL;
}