cog/Frameworks/vgmstream/vgmstream/src/meta/ps2_ild.c

59 lines
1.8 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* ILD - from Tose(?) games [Battle of Sunrise (PS2), Nightmare Before Christmas: Oogie's Revenge (PS2)] */
VGMSTREAM* init_vgmstream_ild(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int channels, loop_flag;
uint32_t data_size;
off_t start_offset;
/* check ILD Header */
if (!is_id32be(0x00,sf, "ILD\0"))
goto fail;
if (!check_extensions(sf, "ild"))
goto fail;
channels = read_u32le(0x04,sf); /* tracks (seen 2 and 4) */
start_offset = read_u32le(0x08,sf);
data_size = read_u32le(0x0C,sf);
/* 0x10: headers size / 2? */
/* 0x14: header per channel */
/* - 0x00: null */
/* - 0x04: header size? (always 0x20) */
/* - 0x08: size (may vary a bit between channel pairs) */
/* - 0x0c: interleave? */
/* - 0x10: channels per track (1) */
/* - 0x14: sample rate */
/* - 0x18: loop start */
/* - 0x1c: loop end (also varies) */
loop_flag = (read_s32le(0x2C,sf) > 0);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_ILD;
vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
vgmstream->interleave_block_size = read_u32le(0x14 + 0x0c,sf);
vgmstream->sample_rate = read_u32le(0x14 + 0x14,sf);
vgmstream->loop_start_sample = ps_bytes_to_samples(read_u32le(0x14 + 0x18,sf), 1);
vgmstream->loop_end_sample = ps_bytes_to_samples(read_u32le(0x14 + 0x1c,sf), 1);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}