cog/Frameworks/vgmstream/vgmstream/src/meta/ps2_joe.c

123 lines
3.9 KiB
C

#include "meta.h"
#include "../coding/coding.h"
static size_t joe_find_padding(STREAMFILE* sf, off_t start_offset, size_t data_size, int channels, size_t interleave);
/* .JOE - from Asobo Studio games [Up (PS2), Wall-E (PS2)] */
VGMSTREAM* init_vgmstream_ps2_joe(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int channel_count, loop_flag, sample_rate;
int32_t num_samples;
size_t file_size, data_size, unknown1, unknown2, interleave, padding_size;
/* checks */
if (!check_extensions(sf, "joe"))
goto fail;
file_size = get_streamfile_size(sf);
data_size = read_u32le(0x04,sf);
unknown1 = read_u32le(0x08,sf);
unknown2 = read_u32le(0x0c,sf);
/* detect version */
if (data_size == file_size - 0x800
&& unknown1 == 0x00002000 && unknown2 == 0xFFFFFFFF) { /* NYR (PS2) */
interleave = 0x2000;
start_offset = 0x800;
}
else if (data_size / 2 == file_size - 0x10
&& unknown1 == 0x0045039A && unknown2 == 0x00108920) { /* Super Farm (PS2) */
data_size = data_size / 2;
interleave = 0x4000;
start_offset = 0x10;
}
else if (data_size / 2 == file_size - 0x10
&& unknown1 == 0xCCCCCCCC && unknown2 == 0xCCCCCCCC) { /* Sitting Ducks (PS2) */
data_size = data_size / 2;
interleave = 0x8000;
start_offset = 0x10;
}
else if (data_size == file_size - 0x10
&& unknown1 == 0xCCCCCCCC && unknown2 == 0xCCCCCCCC) { /* The Mummy: The Animated Series (PS2) */
interleave = 0x8000;
start_offset = 0x10;
}
else if (data_size == file_size - 0x4020) { /* Counter Terrorism Special Forces (PS2), all games beyond */
/* header can be section(?) table (0x08=entry count) then 0xCCCCCCCC, all 0s, or all 0xCCCCCCCC (no table) */
interleave = 0x10;
start_offset = 0x4020;
}
else {
goto fail;
}
//start_offset = file_size - data_size; /* also ok */
channel_count = 2;
loop_flag = 0;
sample_rate = read_s32le(0x00,sf);
/* the file's end is padded with either 0xcdcdcdcd or zeroes (but not always, ex. NYR) */
padding_size = joe_find_padding(sf, start_offset, data_size, channel_count, interleave);
data_size -= padding_size;
num_samples = ps_bytes_to_samples(data_size, channel_count);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->stream_size = data_size;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
vgmstream->meta_type = meta_PS2_JOE;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
static size_t joe_find_padding(STREAMFILE* sf, off_t start_offset, size_t data_size, int channels, size_t interleave) {
uint32_t pad;
off_t min_offset, offset;
size_t frame_size = 0x10;
size_t padding_size = 0;
size_t interleave_consumed = 0;
if (data_size == 0 || channels == 0 || (channels > 0 && interleave == 0))
return 0;
offset = start_offset + data_size - interleave * (channels - 1);
min_offset = start_offset;
while (offset > min_offset) {
offset -= frame_size;
pad = read_u32be(offset, sf);
if (pad != 0xCDCDCDCD && pad != 0x00000000)
break;
padding_size += frame_size * channels;
/* skip other channels */
interleave_consumed += 0x10;
if (interleave_consumed == interleave) {
interleave_consumed = 0;
offset -= interleave * (channels - 1);
}
}
if (padding_size >= data_size)
return 0;
return padding_size;
}