cog/Frameworks/vgmstream/vgmstream/src/meta/ps2_sl3.c

46 lines
1.4 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* SL3 - Atari Melbourne House games [ Test Drive Unlimited (PS2), Transformers (PS2)] */
VGMSTREAM * init_vgmstream_sl3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag = 0, channel_count;
/* checks */
/* .ms: actual extension, sl3: header id */
if (!check_extensions(streamFile, "ms,sl3"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x534C3300) /* "SL3\0" */
goto fail;
loop_flag = 0;
channel_count = read_32bitLE(0x14,streamFile);
start_offset = 0x8000; /* also at 0x24? */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(get_streamfile_size(streamFile)-start_offset,channel_count);
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = read_32bitLE(0x1C,streamFile);
}
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x20,streamFile);
vgmstream->meta_type = meta_SL3;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}