cog/Frameworks/vgmstream/vgmstream/src/meta/ps2_va3.c

63 lines
1.8 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* VA3 - Konami / Sony Atrac3 Container [PS2 DDR Supernova 2 Arcade] */
VGMSTREAM * init_vgmstream_va3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
uint32_t data_size;
/* check extension, case insensitive */
if (!check_extensions(streamFile, "va3"))
goto fail;
if (read_32bitBE(0x00, streamFile) != 0x21334156) /* "!3AV" */
goto fail;
/* va3 header */
start_offset = 0x800;
data_size = read_32bitLE(0x04, streamFile);// get_streamfile_size(streamFile) - start_offset;
// pretty sure 0x4 LE 32 bit is some sort of filesize...
loop_flag = 0;
//0x18 is 1... what is this?
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_VA3;
vgmstream->sample_rate = read_32bitLE(0x14, streamFile);
vgmstream->num_samples = read_32bitLE(0x08, streamFile);
vgmstream->channels = channel_count;
#ifdef VGM_USE_FFMPEG
{
int block_align, encoder_delay;
block_align = 0xC0 * vgmstream->channels;
encoder_delay = 0; //todo
vgmstream->codec_data = init_ffmpeg_atrac3_raw(streamFile, start_offset,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
}
#else
goto fail;
#endif
/* open the file for reading */
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}