cog/Frameworks/vgmstream/vgmstream/src/meta/svag_kcet.c

60 lines
2.0 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* SVAG - from Konami Tokyo games [OZ (PS2), Neo Contra (PS2), Silent Hill 2 (PS2)] */
VGMSTREAM* init_vgmstream_svag_kcet(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
size_t data_size;
int loop_flag, channel_count;
/* checks */
if (!check_extensions(sf, "svag"))
goto fail;
if (read_32bitBE(0x00,sf) != 0x53766167) /* "Svag" */
goto fail;
channel_count = read_16bitLE(0x0C,sf); /* always 2? ("S"tereo vag?) */
loop_flag = (read_32bitLE(0x14,sf) ==1);
/* test padding (a set "KCE-Tokyo ..." phrase) after 0x1c to catch bad rips,
* at 0x400 may be header again (Silent Hill 2) or more padding (Silent Scope 2) */
if (channel_count > 1 &&
read_32bitBE(0x400,sf) != 0x53766167 && /* "Svag" */
read_32bitBE(0x400,sf) != 0x44657369) /* "Desi" */
goto fail;
start_offset = 0x800;
data_size = read_32bitLE(0x04,sf);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x08,sf);
vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x04,sf), vgmstream->channels);
if(vgmstream->loop_flag) {
vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitLE(0x18,sf)*vgmstream->channels, vgmstream->channels);
vgmstream->loop_end_sample = vgmstream->num_samples;
}
vgmstream->meta_type = meta_SVAG_KCET;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x10,sf);
if (vgmstream->interleave_block_size)
vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}