cog/Frameworks/vgmstream/vgmstream/src/meta/svag_snk.c

47 lines
1.4 KiB
C

#include "meta.h"
#include "../util.h"
/* .SVAG - from SNK games [World Heroes Anthology (PS2), Fatal Fury Battle Archives 2 (PS2)] */
VGMSTREAM* init_vgmstream_svag_snk(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, loop_start_block, loop_end_block;
/* checks */
if (!check_extensions(sf, "svag"))
goto fail;
if (read_32bitBE(0x00,sf) != 0x5641476D) /* "VAGm" */
goto fail;
channel_count = read_32bitLE(0x0c,sf);
loop_start_block = read_32bitLE(0x18,sf);
loop_end_block = read_32bitLE(0x1c,sf);
loop_flag = loop_end_block > 0; /* loop_start_block can be 0 */
start_offset = 0x20;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_SVAG_SNK;
vgmstream->sample_rate = read_32bitLE(0x08,sf);
vgmstream->num_samples = read_32bitLE(0x10,sf) * 28; /* size in blocks */
vgmstream->loop_start_sample = loop_start_block * 28;
vgmstream->loop_end_sample = loop_end_block * 28;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}