cog/Frameworks/vgmstream/vgmstream/src/meta/ubi_sb.c

4055 lines
149 KiB
C

#include <math.h>
#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
#include "ubi_sb_streamfile.h"
#define SB_MAX_LAYER_COUNT 16 /* arbitrary max */
#define SB_MAX_CHAIN_COUNT 256 /* +150 exist in Tonic Trouble */
#define LAYER_HIJACK_GRAW_X360 1
#define LAYER_HIJACK_SCPT_PS2 2
typedef enum { UBI_IMA, UBI_ADPCM, RAW_PCM, RAW_PSX, RAW_DSP, RAW_XBOX, FMT_VAG, FMT_AT3, RAW_AT3, FMT_XMA1, RAW_XMA1, FMT_OGG, FMT_CWAV, FMT_APM, FMT_MPDX, UBI_IMA_SCE } ubi_sb_codec;
typedef enum { UBI_PC, UBI_DC, UBI_PS2, UBI_XBOX, UBI_GC, UBI_X360, UBI_PSP, UBI_PS3, UBI_WII, UBI_3DS } ubi_sb_platform;
typedef enum { UBI_NONE = 0, UBI_AUDIO, UBI_LAYER, UBI_SEQUENCE, UBI_SILENCE } ubi_sb_type;
typedef struct {
int map_version;
size_t map_entry_size;
off_t map_name;
size_t section1_entry_size;
size_t section2_entry_size;
size_t section3_entry_size;
size_t resource_name_size;
size_t blk_table_size;
off_t audio_extra_offset;
off_t audio_stream_size;
off_t audio_stream_offset;
off_t audio_stream_type;
off_t audio_software_flag;
off_t audio_hwmodule_flag;
off_t audio_streamed_flag;
off_t audio_cd_streamed_flag;
off_t audio_loop_flag;
off_t audio_loc_flag;
off_t audio_stereo_flag;
off_t audio_ram_streamed_flag;
off_t audio_internal_flag;
off_t audio_num_samples;
off_t audio_num_samples2;
off_t audio_sample_rate;
off_t audio_channels;
off_t audio_stream_name;
off_t audio_extra_name;
off_t audio_xma_offset;
off_t audio_pitch;
int audio_streamed_and;
int audio_cd_streamed_and;
int audio_loop_and;
int audio_software_and;
int audio_hwmodule_and;
int audio_loc_and;
int audio_stereo_and;
int audio_ram_streamed_and;
int audio_has_internal_names;
size_t audio_interleave;
int audio_fix_psx_samples;
int has_rs_files;
off_t sequence_extra_offset;
off_t sequence_sequence_loop;
off_t sequence_sequence_single;
off_t sequence_sequence_count;
off_t sequence_entry_number;
size_t sequence_entry_size;
off_t layer_extra_offset;
off_t layer_layer_count;
off_t layer_stream_size;
off_t layer_stream_offset;
off_t layer_stream_name;
off_t layer_extra_name;
off_t layer_sample_rate;
off_t layer_channels;
off_t layer_stream_type;
off_t layer_num_samples;
off_t layer_pitch;
off_t layer_loc_flag;
int layer_loc_and;
size_t layer_entry_size;
int layer_hijack;
off_t silence_duration_int;
off_t silence_duration_float;
off_t random_extra_offset;
off_t random_sequence_count;
size_t random_entry_size;
int random_percent_int;
int is_padded_section1_offset;
int is_padded_section2_offset;
int is_padded_section3_offset;
int is_padded_sectionX_offset;
int is_padded_sounds_offset;
int ignore_layer_error;
} ubi_sb_config;
typedef struct {
ubi_sb_platform platform;
int is_ps2_old;
int is_psp_old;
int big_endian;
int total_subsongs;
int bank_subsongs;
/* SB config */
/* header varies slightly per game/version but not enough parse case by case,
* instead we configure sizes and offsets to where each variable is */
ubi_sb_config cfg;
/* map base header info */
off_t map_start;
uint32_t map_num;
uint32_t map_type;
uint32_t map_zero;
off_t map_offset;
size_t map_size;
char map_name[0x28];
uint32_t map_unknown;
/* SB info (some values are derived depending if it's standard sbX or map sbX) */
int is_bank;
int is_map;
int is_bnm;
int is_dat;
int is_ps2_bnm;
int is_blk;
int has_numbered_banks;
STREAMFILE* sf_header;
uint32_t version; /* 16b+16b major+minor version */
uint32_t version_empty; /* map sbX versions are empty */
/* events (often share header_id/type with some descriptors,
* but may exist without headers or header exist without them) */
size_t section1_num;
off_t section1_offset;
/* descriptors, audio header or other config types */
size_t section2_num;
off_t section2_offset;
/* internal streams table, referenced by each header */
size_t section3_num;
off_t section3_offset;
/* section with sounds in some map versions */
size_t section4_num;
off_t section4_offset;
/* extra table, config for certain types (DSP coefs, external resources, layer headers, etc) */
size_t sectionX_size;
off_t sectionX_offset;
/* sound bank size */
size_t bank_size;
/* BNM bank number */
int bank_number;
/* unknown, usually -1 but can be others (0/1/2/etc) */
int flag1;
int flag2;
/* header/stream info */
ubi_sb_type type; /* unified type */
ubi_sb_codec codec; /* unified codec */
int header_index; /* entry number within section2 */
off_t header_offset; /* entry offset within section2 */
uint32_t header_id; /* 16b+16b group+sound identifier (unique within a sbX, but not smX), may start from 0 */
uint32_t header_type; /* parsed type (we only need audio types) */
off_t extra_offset; /* offset within sectionX to extra data */
off_t stream_offset; /* offset within the data section (internal) or absolute (external) to the audio */
size_t stream_size; /* size of the audio data */
uint32_t stream_type; /* rough codec value */
uint32_t subblock_id; /* internal id to reference in section3 */
uint8_t subbank_index; /* ID of the entry in DC bank */
int loop_flag; /* stream loops (normally internal sfx, but also external music) */
int loop_start; /* usually 0 */
int num_samples; /* should match manually calculated samples */
int sample_rate;
int channels;
off_t xma_header_offset; /* some XMA have extra header stuff */
int layer_count; /* number of layers in a layer type */
int layer_channels[SB_MAX_LAYER_COUNT];
int sequence_count; /* number of segments in a sequence type */
int sequence_chain[SB_MAX_CHAIN_COUNT]; /* sequence of entry numbers */
int sequence_banks[SB_MAX_CHAIN_COUNT]; /* sequence of bnk bank numbers */
int sequence_multibank; /* info flag */
int sequence_loop; /* chain index to loop */
int sequence_single; /* if que sequence plays once (loops by default) */
float duration; /* silence duration */
int is_streamed; /* sound is streamed from storage */
int is_cd_streamed; /* found in PS2 BNM */
int is_ram_streamed; /* found in some PS2 games */
int is_external; /* sound is in an external file */
int is_localized; /* found in old PS2 games, determines which file the sound is in */
char resource_name[0x28]; /* filename to the external stream, or internal stream info for some games */
char readable_name[255]; /* final subsong name */
int types[16]; /* counts each header types, for debugging */
int allowed_types[16];
} ubi_sb_header;
static int parse_bnm_header(ubi_sb_header* sb, STREAMFILE* sf);
static int parse_bnm_ps2_header(ubi_sb_header* sb, STREAMFILE* sf);
static int parse_dat_header(ubi_sb_header *sb, STREAMFILE *sf);
static int parse_header(ubi_sb_header* sb, STREAMFILE* sf, off_t offset, int index);
static int parse_sb(ubi_sb_header* sb, STREAMFILE* sf, int target_subsong);
static VGMSTREAM* init_vgmstream_ubi_sb_header(ubi_sb_header* sb, STREAMFILE* sf_index, STREAMFILE* sf);
static VGMSTREAM *init_vgmstream_ubi_sb_silence(ubi_sb_header *sb);
static int config_sb_platform(ubi_sb_header* sb, STREAMFILE* sf);
static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf);
/* .SBx - banks from Ubisoft's DARE (Digital Audio Rendering Engine) engine games in ~2000-2008+ */
VGMSTREAM* init_vgmstream_ubi_sb(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_index = NULL;
int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL;
ubi_sb_header sb = {0};
int target_subsong = sf->stream_index;
/* checks (number represents the platform, see later) */
if (!check_extensions(sf, "sb0,sb1,sb2,sb3,sb4,sb5,sb6,sb7"))
goto fail;
/* .sbX (sound bank) is a small multisong format (loaded in memory?) that contains SFX data
* but can also reference .ss0/ls0 (sound stream) external files for longer streams.
* A companion .sp0 (sound project) describes files and if it uses BANKs (.sbX) or MAPs (.smX). */
/* PLATFORM DETECTION */
if (!config_sb_platform(&sb, sf))
goto fail;
read_32bit = sb.big_endian ? read_32bitBE : read_32bitLE;
if (target_subsong <= 0) target_subsong = 1;
/* use smaller header buffer for performance */
sf_index = reopen_streamfile(sf, 0x100);
if (!sf_index) goto fail;
/* SB HEADER */
/* SBx layout: header, section1, section2, extra section, section3, data (all except header can be null) */
sb.is_bank = 1;
sb.version = read_32bit(0x00, sf);
if (!config_sb_version(&sb, sf))
goto fail;
if (sb.version <= 0x0000000B) {
sb.section1_num = read_32bit(0x04, sf);
sb.section2_num = read_32bit(0x0c, sf);
sb.section3_num = read_32bit(0x14, sf);
sb.sectionX_size = read_32bit(0x1c, sf);
sb.section1_offset = 0x20;
} else if (sb.version <= 0x000A0000) {
sb.section1_num = read_32bit(0x04, sf);
sb.section2_num = read_32bit(0x08, sf);
sb.section3_num = read_32bit(0x0c, sf);
sb.sectionX_size = read_32bit(0x10, sf);
sb.flag1 = read_32bit(0x14, sf);
sb.section1_offset = 0x18;
} else {
sb.section1_num = read_32bit(0x04, sf);
sb.section2_num = read_32bit(0x08, sf);
sb.section3_num = read_32bit(0x0c, sf);
sb.sectionX_size = read_32bit(0x10, sf);
sb.flag1 = read_32bit(0x14, sf);
sb.flag2 = read_32bit(0x18, sf);
sb.section1_offset = 0x1c;
}
if (sb.cfg.is_padded_section1_offset)
sb.section1_offset = align_size_to_block(sb.section1_offset, 0x10);
sb.section2_offset = sb.section1_offset + sb.cfg.section1_entry_size * sb.section1_num;
if (sb.cfg.is_padded_section2_offset)
sb.section2_offset = align_size_to_block(sb.section2_offset, 0x10);
sb.sectionX_offset = sb.section2_offset + sb.cfg.section2_entry_size * sb.section2_num;
if (sb.cfg.is_padded_sectionX_offset)
sb.sectionX_offset = align_size_to_block(sb.sectionX_offset, 0x10);
sb.section3_offset = sb.sectionX_offset + sb.sectionX_size;
if (sb.cfg.is_padded_section3_offset)
sb.section3_offset = align_size_to_block(sb.section3_offset, 0x10);
if (!parse_sb(&sb, sf_index, target_subsong))
goto fail;
/* CREATE VGMSTREAM */
vgmstream = init_vgmstream_ubi_sb_header(&sb, sf_index, sf);
close_streamfile(sf_index);
return vgmstream;
fail:
close_streamfile(sf_index);
return NULL;
}
/* .SMx - maps (sets of custom SBx files) also from Ubisoft's sound engine games in ~2000-2008+ */
VGMSTREAM* init_vgmstream_ubi_sm(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_index = NULL;
int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL;
ubi_sb_header sb = {0}, target_sb = {0};
int target_subsong = sf->stream_index;
int i;
/* checks (number represents platform, lmX are localized variations) */
if (!check_extensions(sf, "sm0,sm1,sm2,sm3,sm4,sm5,sm6,sm7,lm0,lm1,lm2,lm3,lm4,lm5,lm6,lm7"))
goto fail;
/* .smX (sound map) is a set of slightly different sbX files, compiled into one "map" file.
* Map has a sbX (called "submap") per named area (example: menu, level1, boss1, level2...).
* This counts subsongs from all sbX, so totals can be massive, but there are splitters into mini-smX. */
/* PLATFORM DETECTION */
if (!config_sb_platform(&sb, sf))
goto fail;
read_32bit = sb.big_endian ? read_32bitBE : read_32bitLE;
if (target_subsong <= 0) target_subsong = 1;
/* use smaller header buffer for performance */
sf_index = reopen_streamfile(sf, 0x100);
if (!sf_index) goto fail;
/* SM BASE HEADER */
/* SMx layout: header with N map area offset/sizes + custom SBx with relative offsets */
sb.is_map = 1;
sb.version = read_32bit(0x00, sf);
sb.map_start = read_32bit(0x04, sf);
sb.map_num = read_32bit(0x08, sf);
if (!config_sb_version(&sb, sf))
goto fail;
for (i = 0; i < sb.map_num; i++) {
off_t offset = sb.map_start + i * sb.cfg.map_entry_size;
/* SUBMAP HEADER */
sb.map_type = read_32bit(offset + 0x00, sf); /* usually 0/1=first, 0=rest */
sb.map_zero = read_32bit(offset + 0x04, sf);
sb.map_offset = read_32bit(offset + 0x08, sf);
sb.map_size = read_32bit(offset + 0x0c, sf); /* includes sbX header, but not internal streams */
read_string(sb.map_name, sizeof(sb.map_name), offset + sb.cfg.map_name, sf); /* null-terminated and may contain garbage after null */
if (sb.cfg.map_version >= 3)
sb.map_unknown = read_32bit(offset + 0x30, sf); /* uncommon, id/config? longer name? mem garbage? */
/* SB HEADER */
/* SBx layout: base header, section1, section2, section4, extra section, section3, data (all except header can be null?) */
sb.version_empty = read_32bit(sb.map_offset + 0x00, sf); /* sbX in maps don't set version */
sb.section1_offset = read_32bit(sb.map_offset + 0x04, sf) + sb.map_offset;
sb.section1_num = read_32bit(sb.map_offset + 0x08, sf);
sb.section2_offset = read_32bit(sb.map_offset + 0x0c, sf) + sb.map_offset;
sb.section2_num = read_32bit(sb.map_offset + 0x10, sf);
if (sb.cfg.map_version < 3) {
sb.section3_offset = read_32bit(sb.map_offset + 0x14, sf) + sb.map_offset;
sb.section3_num = read_32bit(sb.map_offset + 0x18, sf);
sb.sectionX_offset = read_32bit(sb.map_offset + 0x1c, sf) + sb.map_offset;
sb.sectionX_size = read_32bit(sb.map_offset + 0x20, sf);
} else {
sb.section4_offset = read_32bit(sb.map_offset + 0x14, sf);
sb.section4_num = read_32bit(sb.map_offset + 0x18, sf);
sb.section3_offset = read_32bit(sb.map_offset + 0x1c, sf) + sb.map_offset;
sb.section3_num = read_32bit(sb.map_offset + 0x20, sf);
sb.sectionX_offset = read_32bit(sb.map_offset + 0x24, sf) + sb.map_offset;
sb.sectionX_size = read_32bit(sb.map_offset + 0x28, sf);
/* latest map format has another section with sounds after section 2 */
sb.section2_num += sb.section4_num; /* let's just merge it with section 2 */
sb.sectionX_offset += sb.section4_offset; /* for some reason, this is relative to section 4 here */
}
VGM_ASSERT(sb.map_type != 0 && sb.map_type != 1, "UBI SM: unknown map_type at %x\n", (uint32_t)offset);
VGM_ASSERT(sb.map_zero != 0, "UBI SM: unknown map_zero at %x\n", (uint32_t)offset);
//;VGM_ASSERT(sb.map_unknown != 0, "UBI SM: unknown map_unknown at %x\n", (uint32_t)offset);
VGM_ASSERT(sb.version_empty != 0, "UBI SM: unknown version_empty at %x\n", (uint32_t)offset);
if (!parse_sb(&sb, sf_index, target_subsong))
goto fail;
/* snapshot of current sb if subsong was found
* (it gets rewritten and we need exact values for sequences and stuff) */
if (sb.type != UBI_NONE) {
target_sb = sb; /* memcpy */
sb.type = UBI_NONE; /* reset parsed flag */
}
}
target_sb.total_subsongs = sb.total_subsongs;
/* CREATE VGMSTREAM */
vgmstream = init_vgmstream_ubi_sb_header(&target_sb, sf_index, sf);
close_streamfile(sf_index);
return vgmstream;
fail:
close_streamfile(sf_index);
return NULL;
}
/* .BNM - proto-sbX with map style format [Rayman 2 (PC), Donald Duck: Goin' Quackers (PC), Tonic Trouble (PC)] */
VGMSTREAM* init_vgmstream_ubi_bnm(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_index = NULL;
ubi_sb_header sb = {0};
int target_subsong = sf->stream_index;
if (target_subsong <= 0) target_subsong = 1;
/* checks */
if (!check_extensions(sf, "bnm"))
goto fail;
/* v0, header is somewhat like a map-style bank (offsets + sizes) but sectionX/3 fields are
* fixed/reserved. Header entry sizes and config works the same, and type numbers are slightly
* different, but otherwise pretty much the same engine (not named DARE yet). Curiously, it may
* stream RIFF .wav (stream_offset pointing to "data"), and also .raw (PCM) or .apm IMA. */
if (!parse_bnm_header(&sb, sf))
goto fail;
/* use smaller header buffer for performance */
sf_index = reopen_streamfile(sf, 0x100);
if (!sf_index) goto fail;
if (!parse_sb(&sb, sf_index, target_subsong))
goto fail;
/* CREATE VGMSTREAM */
vgmstream = init_vgmstream_ubi_sb_header(&sb, sf_index, sf);
close_streamfile(sf_index);
return vgmstream;
fail:
close_streamfile(sf_index);
return NULL;
}
static int parse_bnm_header(ubi_sb_header* sb, STREAMFILE* sf) {
int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL;
/* PLATFORM DETECTION */
sb->platform = UBI_PC;
sb->big_endian = 0;
read_32bit = sb->big_endian ? read_32bitBE : read_32bitLE;
/* SB HEADER */
/* SBx layout: header, section1, section2, extra section, section3, data (all except header can be null) */
sb->is_bnm = 1;
sb->version = read_32bit(0x00, sf);
if (!config_sb_version(sb, sf))
goto fail;
sb->section1_offset = read_32bit(0x04, sf);
sb->section1_num = read_32bit(0x08, sf);
sb->section2_offset = read_32bit(0x0c, sf);
sb->section2_num = read_32bit(0x10, sf);
sb->section3_offset = read_32bit(0x14, sf);
sb->section3_num = 0;
sb->sectionX_offset = sb->section2_offset + sb->section2_num * sb->cfg.section2_entry_size;
sb->sectionX_size = sb->section3_offset - sb->sectionX_offset;
return 1;
fail:
return 0;
}
static int bnm_parse_offsets(ubi_sb_header *sb, STREAMFILE *sf) {
int32_t(*read_32bit)(off_t, STREAMFILE *) = sb->big_endian ? read_32bitBE : read_32bitLE;
uint32_t block_offset;
if (sb->is_external)
return 1;
/* sounds are split into subblocks based on resource type and codec, the order is hardcoded */
if (sb->version == 0x00000000 || sb->version == 0x00000200) {
/* 0x14: MPDX, 0x18: MIDI, 0x1c: PCM, 0x20: APM, 0x24: streamed, 0x28: EOF */
switch (sb->stream_type) {
case 0x01:
block_offset = read_32bit(0x1c, sf);
break;
case 0x02:
block_offset = read_32bit(0x14, sf);
break;
case 0x04:
block_offset = read_32bit(0x20, sf);
break;
default:
goto fail;
}
} else if (sb->version == 0x00060409) {
/* The Jungle Book is stripped down compared to other versions */
/* 0x14: Ubi ADPCM, 0x18: PCM, 0x1c: streamed */
switch (sb->stream_type) {
case 0x01:
block_offset = read_32bit(0x18, sf);
break;
case 0x06:
block_offset = read_32bit(0x14, sf);
break;
default:
goto fail;
}
} else {
VGM_LOG("UBI BNM: Unknown subblock offsets for version %08x", sb->version);
goto fail;
}
sb->stream_offset += block_offset;
return 1;
fail:
return 0;
}
static int parse_ubi_bank_header(ubi_sb_header *sb, ubi_sb_header *sb_other, STREAMFILE *sf) {
if (sb->is_bnm) {
return parse_bnm_header(sb_other, sf);
} else if (sb->is_dat) {
return parse_dat_header(sb_other, sf);
} else if (sb->is_ps2_bnm) {
return parse_bnm_ps2_header(sb_other, sf);
}
return 0;
}
static void get_ubi_bank_name(ubi_sb_header *sb, int bank_number, char *bank_name) {
if (sb->is_bnm) {
sprintf(bank_name, "Bnk_%d.bnm", bank_number);
} else if (sb->is_dat) {
sprintf(bank_name, "BNK_%d.DAT", bank_number);
} else if (sb->is_ps2_bnm) {
sprintf(bank_name, "BNK_%d.BNM", bank_number);
} else {
strcpy(bank_name, "ERROR");
}
}
static int is_other_bank(ubi_sb_header *sb, STREAMFILE *sf, int bank_number) {
char current_name[PATH_LIMIT];
char bank_name[255];
get_streamfile_filename(sf, current_name, PATH_LIMIT);
get_ubi_bank_name(sb, bank_number, bank_name);
return strcmp(current_name, bank_name) != 0;
}
/* .DAT - very similar to BNM, used on Dreamcast */
VGMSTREAM *init_vgmstream_ubi_dat(STREAMFILE *sf) {
VGMSTREAM *vgmstream = NULL;
STREAMFILE *sf_index = NULL;
ubi_sb_header sb = { 0 };
int target_subsong = sf->stream_index;
if (target_subsong <= 0) target_subsong = 1;
/* checks */
if (!check_extensions(sf, "dat"))
goto fail;
if (!parse_dat_header(&sb, sf))
goto fail;
/* use smaller header buffer for performance */
sf_index = reopen_streamfile(sf, 0x100);
if (!sf_index) goto fail;
if (!parse_sb(&sb, sf_index, target_subsong))
goto fail;
/* CREATE VGMSTREAM */
vgmstream = init_vgmstream_ubi_sb_header(&sb, sf_index, sf);
close_streamfile(sf_index);
return vgmstream;
fail:
close_streamfile(sf_index);
return NULL;
}
static int parse_dat_header(ubi_sb_header *sb, STREAMFILE *sf) {
int32_t(*read_32bit)(off_t, STREAMFILE *) = NULL;
/* only used on DC */
sb->platform = UBI_DC;
sb->big_endian = 0;
read_32bit = sb->big_endian ? read_32bitBE : read_32bitLE;
sb->is_dat = 1;
sb->version = read_32bit(0x00, sf);
if (sb->version != 0x00000000)
goto fail;
if (!config_sb_version(sb, sf))
goto fail;
sb->section1_offset = read_32bit(0x04, sf);
sb->section1_num = read_32bit(0x08, sf);
sb->section2_offset = read_32bit(0x0c, sf);
sb->section2_num = read_32bit(0x10, sf);
sb->bank_size = read_32bit(0x14, sf);
if (sb->section1_offset != 0x18)
goto fail;
if (sb->section2_offset != sb->section1_offset + sb->section1_num * sb->cfg.section1_entry_size)
goto fail;
if (sb->bank_size != get_streamfile_size(sf))
goto fail;
sb->sectionX_offset = sb->section2_offset + sb->section2_num * sb->cfg.section2_entry_size;
sb->sectionX_size = sb->bank_size - sb->sectionX_offset;
return 1;
fail:
return 0;
}
static VGMSTREAM *init_vgmstream_ubi_dat_main(ubi_sb_header *sb, STREAMFILE *sf_index, STREAMFILE *sf) {
VGMSTREAM *vgmstream = NULL;
STREAMFILE *sf_data = NULL;
if (sb->is_external) {
sf_data = open_streamfile_by_filename(sf, sb->resource_name);
if (!sf_data) {
/* play silence if external file is not found since Rayman 2 seems to rely on this behavior */
vgm_logi("UBI DAT: external file '%s' not found (put together)\n", sb->resource_name);
concatn(sizeof(sb->readable_name), sb->readable_name, " (missing)");
sb->duration = (float)pcm_bytes_to_samples(sb->stream_size, sb->channels, 16) / (float)sb->sample_rate;
return init_vgmstream_ubi_sb_silence(sb);
}
}
/* DAT banks don't work with raw audio data, they open full external files and rely almost entirely
* on their metadata, that's why we're handling this here, separately from other types */
switch (sb->stream_type) {
case 0x01: {
if (!sb->is_external) { /* Dreamcast bank */
if (sb->version == 0x00000000) {
uint32_t entry_offset, start_offset, num_samples, codec;
uint8_t buf[4];
sf_data = open_streamfile_by_ext(sf, "osb");
if (!sf_data) {
VGM_LOG("UBI DAT: no matching OSB found\n");
goto fail;
}
/* FIXME: hacky handling of OSB bank, need to eventually write a full parser once
* the format is fully cracked */
entry_offset = read_32bitLE(0x10 + sb->subbank_index * 0x04, sf_data);
/* stores values in a weird zig-zag pattern */
if (read_streamfile(buf, entry_offset + 0x04, 4, sf_data) != 4) goto fail;
start_offset = (buf[0] << 16) | (buf[2]) | (buf[3] << 8);
if (read_streamfile(buf, entry_offset + 0x08, 4, sf_data) != 4) goto fail;
num_samples = (buf[0] << 16) | (buf[1] << 24) | (buf[2]) | (buf[3] << 8);
num_samples /= sb->channels;
codec = read_8bit(entry_offset + 0x05, sf_data);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(sb->channels, sb->loop_flag);
if (!vgmstream) goto fail;
if (codec == 0) {
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->stream_size = num_samples * sb->channels * 2;
} else {
vgmstream->coding_type = coding_AICA_int;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x01;
vgmstream->stream_size = num_samples * sb->channels / 2;
}
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = sb->loop_start;
vgmstream->loop_end_sample = vgmstream->num_samples;
if (!vgmstream_open_stream(vgmstream, sf_data, start_offset))
goto fail;
} else if (sb->version == 0x00000200) {
sf_data = open_streamfile_by_ext(sf, "kat");
if (!sf_data) {
VGM_LOG("UBI DAT: no matching KAT found\n");
goto fail;
}
/* KAT defines its own loop points */
sf_data->stream_index = sb->subbank_index + 1;
vgmstream = init_vgmstream_kat(sf_data);
if (!vgmstream) goto fail;
} else {
goto fail;
}
} else { /* raw PCM */
vgmstream = allocate_vgmstream(sb->channels, sb->loop_flag);
if (!vgmstream) goto fail;
/* TODO: some WAVs pop at the end because of LIST chunk, doesn't happen in-game [Donald Duck (DC)] */
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->num_samples = pcm_bytes_to_samples(sb->stream_size, sb->channels, 16);
vgmstream->loop_start_sample = sb->loop_start;
vgmstream->loop_end_sample = vgmstream->num_samples;
if (!vgmstream_open_stream(vgmstream, sf_data, sb->stream_offset))
goto fail;
}
break;
}
case 0x04: { /* standard WAV */
if (!sb->is_external) {
VGM_LOG("UBI DAT: Found RAM stream_type 0x04\n");
goto fail;
}
vgmstream = init_vgmstream_riff(sf_data);
if (!vgmstream) goto fail;
break;
}
default:
VGM_LOG("UBI DAT: Unkown stream_type %d\n", sb->stream_type);
goto fail;
}
vgmstream->meta_type = meta_UBI_SB;
vgmstream->num_streams = sb->total_subsongs;
vgmstream->sample_rate = sb->sample_rate;
close_streamfile(sf_data);
return vgmstream;
fail:
close_vgmstream(vgmstream);
close_streamfile(sf_data);
return NULL;
}
/* .BNM - used in the earliest PS2 games */
VGMSTREAM *init_vgmstream_ubi_bnm_ps2(STREAMFILE *sf) {
VGMSTREAM *vgmstream = NULL;
STREAMFILE *sf_index = NULL;
ubi_sb_header sb = { 0 };
int target_subsong = sf->stream_index;
if (target_subsong <= 0) target_subsong = 1;
/* checks */
if (!check_extensions(sf, "bnm"))
goto fail;
if (!parse_bnm_ps2_header(&sb, sf))
goto fail;
/* use smaller header buffer for performance */
sf_index = reopen_streamfile(sf, 0x100);
if (!sf_index) goto fail;
if (!parse_sb(&sb, sf_index, target_subsong))
goto fail;
/* CREATE VGMSTREAM */
vgmstream = init_vgmstream_ubi_sb_header(&sb, sf_index, sf);
close_streamfile(sf_index);
return vgmstream;
fail:
close_streamfile(sf_index);
return NULL;
}
static int parse_bnm_ps2_header(ubi_sb_header* sb, STREAMFILE* sf) {
int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL;
sb->platform = UBI_PS2;
sb->big_endian = 0;
read_32bit = sb->big_endian ? read_32bitBE : read_32bitLE;
/* SB HEADER */
/* SBx layout: header, section1, section2, extra section, section3, data (all except header can be null) */
sb->is_ps2_bnm = 1;
sb->version = read_32bit(0x00, sf);
if (sb->version != 0x32787370) /* "psx2" */
goto fail;
if (!config_sb_version(sb, sf))
goto fail;
sb->bank_number = read_32bit(0x04, sf);
sb->section1_offset = read_32bit(0x08, sf);
sb->section1_num = read_32bit(0x0c, sf);
sb->section2_offset = read_32bit(0x10, sf);
sb->section2_num = read_32bit(0x14, sf);
sb->sectionX_offset = read_32bit(0x18, sf);
sb->bank_size = read_32bit(0x1c, sf);
sb->flag1 = read_32bit(0x20, sf);
sb->sectionX_size = sb->bank_size - sb->sectionX_offset;
return 1;
fail:
return 0;
}
/* .BLK - maps in separate .blk chunks [Donald Duck: Goin' Quackers (PS2), The Jungle Book: Rhythm N'Groove (PS2)] */
VGMSTREAM* init_vgmstream_ubi_blk(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_res = NULL, *sf_index = NULL;
ubi_sb_header sb = { 0 };
int32_t(*read_32bit)(off_t, STREAMFILE*) = NULL;
int target_subsong = sf->stream_index;
/* Somewhat equivalent to a v0x00000003 map:
* - HEADER.BLK: base map header + submaps headers
* - EVT.BLK: section1
* - RES.BLK: section2 + sectionX
* - MAP.BLK, MAPLANG.BLK: section3's for each map
* - STREAMED.BLK, STRLANG.BLK: streamed sounds
*
* The format is different from SMx in that there's a single sec1 and sec2
* shared by all maps so we can't determine which sounds belong to which map.
* Meanwhile, RAM sounds are stored in MAP.BLK/MAPLANG.BLK, which are split into blocks,
* one per map, which contain all RAM sounds that should be loaded for a given map.
* 0x00: version
* 0x04: number of maps
* 0x08: number of events (EVT.BLK)
* 0x0c: number of resources (RES.BLK)
* 0x10: flags?
* 0x14: size of extra section in RES.BLK
* for each map:
* 0x00: total size of common RAM sounds
* 0x04: total size of localized RAM sounds
* 0x08: offset of common sound table in MAP.BLK
* 0x0c: offset of localized sound table in MAPLANG.BLK
* 0x10: map name (0x20 bytes)
*/
/* checks */
if (!check_extensions(sf, "blk"))
goto fail;
/* only known to be used on PS2 */
sb.platform = UBI_PS2;
sb.big_endian = 0;
read_32bit = sb.big_endian ? read_32bitBE : read_32bitLE;
/* must open HEADER.BLK */
sb.is_blk = 1;
sb.version = read_32bit(0x00, sf) & 0x7FFFFFFF;
if (read_32bit(0x00, sf) & 0x80000000) {
sb.cfg.blk_table_size = 0x2000;
} else {
sb.cfg.blk_table_size = 0x1800;
}
if (sb.version != 0x00000003)
goto fail;
if (!config_sb_version(&sb, sf))
goto fail;
sb.sf_header = sf;
sb.map_num = read_32bit(0x04, sf);
sb.section1_num = read_32bit(0x08, sf);
sb.section1_offset = 0;
sb.section2_num = read_32bit(0x0c, sf);
sb.section2_offset = 0;
sb.sectionX_offset = sb.section2_num * sb.cfg.section2_entry_size;
sb.sectionX_size = read_32bit(0x14, sf);
/* ugh... */
sf_res = open_streamfile_by_filename(sf, "RES.BLK");
sf_index = reopen_streamfile(sf_res, 0x100);
if (target_subsong == 0) target_subsong = 1;
if (!parse_sb(&sb, sf_index, target_subsong))
goto fail;
/* CREATE VGMSTREAM */
vgmstream = init_vgmstream_ubi_sb_header(&sb, sf_index, sf_res);
close_streamfile(sf_res);
close_streamfile(sf_index);
return vgmstream;
fail:
close_streamfile(sf_res);
close_streamfile(sf_index);
return NULL;
}
static int blk_parse_offsets(ubi_sb_header* sb) {
uint32_t i;
int32_t(*read_32bit)(off_t, STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
/* correct offsets */
if (sb->is_streamed) {
/* offsets for streamed sounds are stored in sectors */
sb->stream_offset *= 0x800;
} else {
STREAMFILE* sf_snd = NULL;
/* find the first map block which has this sound */
sf_snd = open_streamfile_by_filename(sb->sf_header, sb->resource_name);
if (!sf_snd) goto fail;
for (i = 0; i < sb->map_num; i++) {
uint32_t entry_offset, cmn_table_offset, loc_table_offset, table_offset;
entry_offset = 0x18 + i * sb->cfg.map_entry_size;
cmn_table_offset = read_32bit(entry_offset + 0x08, sb->sf_header);
loc_table_offset = read_32bit(entry_offset + 0x0c, sb->sf_header);
table_offset = sb->is_localized ? loc_table_offset : cmn_table_offset;
sb->stream_offset = read_32bit(table_offset + sb->header_index * 0x04, sf_snd);
if (sb->stream_offset != 0xFFFFFFFF) {
sb->stream_offset += table_offset + sb->cfg.blk_table_size;
//sb->stream_size -= 0x04;
break;
}
}
close_streamfile(sf_snd);
if (sb->stream_offset == 0xFFFFFFFF) {
VGM_LOG("UBI BLK: No map block contains resource %08x (%d)\n", sb->header_id, sb->header_index);
goto fail;
}
}
return 1;
fail:
return 0;
}
static void blk_get_resource_name(ubi_sb_header* sb) {
if (sb->is_streamed) {
if (sb->is_localized) {
strcpy(sb->resource_name, "STRLANG.BLK");
} else {
strcpy(sb->resource_name, "../STREAMED.BLK");
}
} else {
if (sb->is_localized) {
strcpy(sb->resource_name, "MAPLANG.BLK");
} else {
strcpy(sb->resource_name, "../MAP.BLK");
}
}
}
/* ************************************************************************* */
static VGMSTREAM* init_vgmstream_ubi_sb_base(ubi_sb_header* sb, STREAMFILE* sf_head, STREAMFILE* sf_data, off_t start_offset) {
VGMSTREAM* vgmstream = NULL;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(sb->channels, sb->loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_UBI_SB;
vgmstream->sample_rate = sb->sample_rate;
vgmstream->num_streams = sb->total_subsongs;
vgmstream->stream_size = sb->stream_size;
vgmstream->num_samples = sb->num_samples;
vgmstream->loop_start_sample = sb->loop_start;
vgmstream->loop_end_sample = sb->num_samples;
switch(sb->codec) {
case UBI_IMA:
vgmstream->coding_type = coding_UBI_IMA;
vgmstream->layout_type = layout_none;
break;
case UBI_IMA_SCE:
vgmstream->coding_type = coding_UBI_SCE_IMA;
vgmstream->layout_type = layout_blocked_ubi_sce;
vgmstream->full_block_size = read_32bitLE(0x18, sf_data);
/* this "codec" is an ugly hack of IMA w/ Ubi ADPCM's frame format, surely to
* shoehorn a simpler codec into the existing code when porting the game */
start_offset += 0x08 + 0x30; /* skip Ubi ADPCM header */
break;
case UBI_ADPCM:
/* custom Ubi 4/6-bit ADPCM used in early games:
* - Splinter Cell (PC): 4-bit w/ 1ch/2ch (all streams + menu music)
* - Batman: Vengeance (PC): 4-bit w/ 1ch/2ch (all streams)
* - Myst IV (PC/Xbox): 4-bit w/ 1ch (amb), some files only (ex. sfx_si_puzzle_stream.sb2)
* - The Jungle Book: Rhythm N'Groove (PC): 4-bit w/ 2ch (music/amb), 6-bit w/ 1ch (speech)
* - possibly others
* internal extension is .adp, maybe this can be called FMT_ADP */
/* skip extra header (some kind of id?) found in Myst IV */
if (read_32bitBE(start_offset + 0x00, sf_data) != 0x08000000 &&
read_32bitBE(start_offset + 0x08, sf_data) == 0x08000000) {
start_offset += 0x08;
sb->stream_size -= 0x08;
}
vgmstream->codec_data = init_ubi_adpcm(sf_data, start_offset, 0, vgmstream->channels);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_UBI_ADPCM;
vgmstream->layout_type = layout_none;
break;
case RAW_PCM:
vgmstream->coding_type = coding_PCM16LE; /* always LE */
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
if (vgmstream->num_samples == 0) { /* happens in .bnm */
vgmstream->num_samples = pcm_bytes_to_samples(sb->stream_size, sb->channels, 16);
vgmstream->loop_end_sample = vgmstream->num_samples;
}
break;
case RAW_PSX:
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
if (sb->cfg.has_rs_files) {
/* SC:PT PS2 has extra 0x30 bytes, presumably from (missing) VAG header */
sb->stream_size -= 0x30;
vgmstream->stream_size -= 0x30;
}
if (sb->is_ps2_bnm) {
vgmstream->interleave_block_size = (sb->is_cd_streamed) ?
sb->cfg.audio_interleave :
sb->stream_size / sb->channels;
} else {
vgmstream->interleave_block_size = (sb->cfg.audio_interleave) ?
sb->cfg.audio_interleave :
sb->stream_size / sb->channels;
}
if (vgmstream->num_samples == 0) { /* early PS2 games may not set it for internal streams */
vgmstream->num_samples = ps_bytes_to_samples(sb->stream_size, sb->channels);
if (sb->loop_start == 0) {
ps_find_loop_offsets(sf_data, sb->stream_offset, sb->stream_size,
sb->channels, vgmstream->interleave_block_size,
&vgmstream->loop_start_sample, &vgmstream->loop_end_sample);
}
}
/* late PS3 SBs have double sample count here for who knows why
* (loops or not, PS-ADPCM only, possibly only when using codec 0x02 for RAW_PSX) */
if (sb->cfg.audio_fix_psx_samples) {
vgmstream->num_samples /= sb->channels;
vgmstream->loop_start_sample /= sb->channels;
vgmstream->loop_end_sample /= sb->channels;
}
break;
case RAW_XBOX:
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
break;
case RAW_DSP:
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = align_size_to_block(sb->stream_size / sb->channels, 0x08); /* frame-aligned */
/* mini DSP header (first 0x10 seem to contain DSP header fields like nibbles and format) */
dsp_read_coefs_be(vgmstream, sf_head, sb->extra_offset + 0x10, 0x40);
dsp_read_hist_be (vgmstream, sf_head, sb->extra_offset + 0x34, 0x40); /* after gain/initial ps */
break;
case FMT_VAG:
/* skip VAG header (some sb4 use VAG and others raw PSX) */
if (read_32bitBE(start_offset, sf_data) == 0x56414770) { /* "VAGp" */
start_offset += 0x30;
sb->stream_size -= 0x30;
}
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = sb->stream_size / sb->channels;
break;
#ifdef VGM_USE_FFMPEG
case FMT_AT3: {
/* skip weird value (3 or 4) in Brothers in Arms: D-Day (PSP) */
if (read_32bitBE(start_offset+0x04,sf_data) == 0x52494646) {
VGM_LOG("UBI SB: skipping unknown value 0x%x before RIFF\n", read_32bitBE(start_offset+0x00,sf_data));
start_offset += 0x04;
sb->stream_size -= 0x04;
}
vgmstream->codec_data = init_ffmpeg_atrac3_riff(sf_data, start_offset, NULL);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
case RAW_AT3: {
int block_align, encoder_delay;
block_align = 0x98 * sb->channels;
encoder_delay = 1024 + 69*2; /* approximate */
vgmstream->codec_data = init_ffmpeg_atrac3_raw(sf_data, start_offset, sb->stream_size, sb->num_samples, sb->channels, sb->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
// TODO: Ubi XMA1 (raw or fmt) is a bit strange, FFmpeg decodes some frames slightly wrong
// XMA1 normally has a frame counter in the first nibble but Ubi's is always set to 0.
// Probably a beta/custom encoder that creates some buggy frames, that a real X360 handles ok, but trips FFmpeg
// xmaencode decodes correctly if counters are fixed (otherwise has clicks on every frame).
case FMT_XMA1: {
uint8_t buf[0x100];
uint32_t sec1_num, sec2_num, sec3_num, bits_per_frame;
uint8_t flag;
size_t bytes, chunk_size, header_size, data_size;
off_t header_offset;
chunk_size = 0x20;
/* formatted XMA sounds have a strange custom header */
header_offset = start_offset; /* XMA fmt chunk at the start */
flag = read_8bit(header_offset + 0x20, sf_data);
sec2_num = read_32bitBE(header_offset + 0x24, sf_data); /* number of XMA frames */
sec1_num = read_32bitBE(header_offset + 0x28, sf_data);
sec3_num = read_32bitBE(header_offset + 0x2c, sf_data);
bits_per_frame = 4;
if (flag == 0x02 || flag == 0x04)
bits_per_frame = 2;
else if (flag == 0x08)
bits_per_frame = 1;
header_size = 0x30;
header_size += sec1_num * 0x04;
header_size += align_size_to_block(sec2_num * bits_per_frame, 32) / 8; /* bitstream seek table? */
header_size += sec3_num * 0x08;
start_offset += header_size;
data_size = sec2_num * 0x800;
bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, 0x100, header_offset, chunk_size, data_size, sf_data, 1);
vgmstream->codec_data = init_ffmpeg_header_offset(sf_data, buf, bytes, start_offset, data_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples_ch(vgmstream, sf_data, start_offset, data_size, sb->channels, 0, 0);
break;
}
case RAW_XMA1: {
uint8_t buf[0x100];
size_t bytes, chunk_size;
off_t header_offset;
VGM_ASSERT(sb->is_streamed, "UBI SB: Raw XMA used for streamed sound\n");
/* get XMA header from extra section */
chunk_size = 0x20;
header_offset = sb->xma_header_offset;
if (header_offset == 0)
header_offset = sb->extra_offset;
bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, 0x100, header_offset, chunk_size, sb->stream_size, sf_head, 1);
vgmstream->codec_data = init_ffmpeg_header_offset(sf_data, buf, bytes, start_offset, sb->stream_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples_ch(vgmstream, sf_data, start_offset, sb->stream_size, sb->channels, 0, 0);
break;
}
#endif
#ifdef VGM_USE_VORBIS
case FMT_OGG: {
vgmstream->codec_data = init_ogg_vorbis(sf_data, start_offset, sb->stream_size, NULL);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_OGG_VORBIS;
vgmstream->layout_type = layout_none;
break;
}
#endif
case FMT_CWAV:
if (sb->channels > 1) goto fail; /* unknown layout */
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x08;
dsp_read_coefs_le(vgmstream,sf_data,start_offset + 0x7c, 0x40);
start_offset += 0xe0; /* skip CWAV header */
break;
case FMT_APM:
/* APM is a full format though most fields are repeated from .bnm
* (info from https://github.com/Synthesis/ray2get)
* 0x00(2): format tag (0x2000 for Ubisoft ADPCM)
* 0x02(2): channels
* 0x04(4): sample rate
* 0x08(4): byte rate? PCM samples?
* 0x0C(2): block align
* 0x0E(2): bits per sample
* 0x10(4): header size
* 0x14(4): "vs12"
* 0x18(4): file size
* 0x1C(4): nibble size
* 0x20(4): -1?
* 0x24(4): 0?
* 0x28(4): high/low nibble flag (when loaded in memory)
* 0x2C(N): ADPCM info per channel, last to first
* - 0x00(4): ADPCM hist
* - 0x04(4): ADPCM step index
* - 0x08(4): copy of ADPCM data (after interleave, ex. R from data + 0x01)
* 0x60(4): "DATA"
* 0x64(N): ADPCM data
*/
vgmstream->coding_type = coding_DVI_IMA_int;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x01;
/* read initial hist (last to first) */
{
int i;
for (i = 0; i < sb->channels; i++) {
vgmstream->ch[i].adpcm_history1_32 = read_32bitLE(start_offset + 0x2c + 0x0c*(sb->channels - 1 - i) + 0x00, sf_data);
vgmstream->ch[i].adpcm_step_index = read_32bitLE(start_offset + 0x2c + 0x0c*(sb->channels - 1 - i) + 0x04, sf_data);
}
}
//todo supposedly APM IMA removes lower 3b after assigning step, but wave looks a bit off (Rayman 2 only?):
// ...; step = adpcm_table[step_index]; delta = (step >> 3); step &= (~7); ...
start_offset += 0x64; /* skip APM header (may be internal or external) */
if (vgmstream->num_samples == 0) {
vgmstream->num_samples = ima_bytes_to_samples(sb->stream_size - 0x64, sb->channels);
vgmstream->loop_end_sample = vgmstream->num_samples;
}
break;
case FMT_MPDX:
/* a custom, chunked MPEG format (sigh)
* 0x00: samples? (related to size)
* 0x04: "2RUS" (apparently "1RUS" for mono files)
* Rest is a MPEG-like sync but not an actual MPEG header? (DLLs do refer it as MPEG)
* Files may have multiple "2RUS" or just a big one
* A companion .csb has some not-too-useful info */
goto fail;
default:
VGM_LOG("UBI SB: unknown codec\n");
goto fail;
}
/* open the actual for decoding (sf_data can be an internal or external stream) */
if ( !vgmstream_open_stream(vgmstream, sf_data, start_offset) )
goto fail;
return vgmstream;
fail:
VGM_LOG("UBI SB: init vgmstream error\n");
close_vgmstream(vgmstream);
return NULL;
}
static VGMSTREAM* init_vgmstream_ubi_sb_audio(ubi_sb_header* sb, STREAMFILE* sf_index, STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_data = NULL;
if (sb->is_dat)
return init_vgmstream_ubi_dat_main(sb, sf_index, sf);
/* open external stream if needed */
if (sb->is_external) {
sf_data = open_streamfile_by_filename(sf, sb->resource_name);
if (sf_data == NULL) {
/* play silence if external file is not found */
vgm_logi("UBI SB: external file '%s' not found (put together)\n", sb->resource_name);
concatn(sizeof(sb->readable_name), sb->readable_name, " (missing)");
sb->duration = 1.0f;
return init_vgmstream_ubi_sb_silence(sb);
}
}
else {
sf_data = sf;
}
/* init actual VGMSTREAM */
vgmstream = init_vgmstream_ubi_sb_base(sb, sf_index, sf_data, sb->stream_offset);
if (!vgmstream) goto fail;
if (sf_data != sf) close_streamfile(sf_data);
return vgmstream;
fail:
VGM_LOG("UBI SB: init audio error\n");
if (sf_data != sf) close_streamfile(sf_data);
close_vgmstream(vgmstream);
return NULL;
}
static VGMSTREAM* init_vgmstream_ubi_sb_layer(ubi_sb_header* sb, STREAMFILE* sf_index, STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
layered_layout_data* data = NULL;
STREAMFILE* temp_sf = NULL;
STREAMFILE* sf_data = NULL;
size_t full_stream_size = sb->stream_size;
int i, total_channels = 0;
if (sb->is_ps2_old) {
/* no blocked layout yet, just open it as a normal file */
return init_vgmstream_ubi_sb_audio(sb, sf_index, sf);
}
/* open external stream if needed */
if (sb->is_external) {
sf_data = open_streamfile_by_filename(sf,sb->resource_name);
if (sf_data == NULL) {
/* play silence if external file is not found */
vgm_logi("UBI SB: external file '%s' not found (put together)\n", sb->resource_name);
concatn(sizeof(sb->readable_name), sb->readable_name, " (missing)");
sb->duration = 1.0f;
return init_vgmstream_ubi_sb_silence(sb);
}
}
else {
sf_data = sf;
}
/* init layout */
data = init_layout_layered(sb->layer_count);
if (!data) goto fail;
/* open all layers and mix */
for (i = 0; i < sb->layer_count; i++) {
/* prepare streamfile from a single layer section */
temp_sf = setup_ubi_sb_streamfile(sf_data, sb->stream_offset, full_stream_size, i, sb->layer_count, sb->big_endian, sb->cfg.layer_hijack);
if (!temp_sf) goto fail;
sb->stream_size = get_streamfile_size(temp_sf);
sb->channels = sb->layer_channels[i];
total_channels += sb->layer_channels[i];
/* build the layer VGMSTREAM (standard sb with custom streamfile) */
data->layers[i] = init_vgmstream_ubi_sb_base(sb, sf_index, temp_sf, 0x00);
if (!data->layers[i]) goto fail;
close_streamfile(temp_sf);
temp_sf = NULL;
}
if (!setup_layout_layered(data))
goto fail;
/* build the base VGMSTREAM */
vgmstream = allocate_vgmstream(total_channels, sb->loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_UBI_SB;
vgmstream->sample_rate = sb->sample_rate;
vgmstream->num_streams = sb->total_subsongs;
vgmstream->stream_size = full_stream_size;
vgmstream->num_samples = sb->num_samples;
vgmstream->loop_start_sample = sb->loop_start;
vgmstream->loop_end_sample = sb->num_samples;
vgmstream->coding_type = data->layers[0]->coding_type;
vgmstream->layout_type = layout_layered;
vgmstream->layout_data = data;
if (sf_data != sf) close_streamfile(sf_data);
return vgmstream;
fail:
VGM_LOG("UBI SB: init layer error\n");
close_streamfile(temp_sf);
if (sf_data != sf) close_streamfile(sf_data);
if (vgmstream)
close_vgmstream(vgmstream);
else
free_layout_layered(data);
return NULL;
}
static VGMSTREAM* init_vgmstream_ubi_sb_sequence(ubi_sb_header* sb, STREAMFILE* sf_index, STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
segmented_layout_data* data = NULL;
int i;
STREAMFILE* sf_bank = sf_index;
//todo optimization: open sf_data once / only if new name (doesn't change 99% of the time)
/* init layout */
data = init_layout_segmented(sb->sequence_count);
if (!data) goto fail;
sb->channels = 0;
sb->num_samples = 0;
/* open all segments and mix */
for (i = 0; i < sb->sequence_count; i++) {
ubi_sb_header temp_sb = {0};
off_t entry_offset;
int entry_index = sb->sequence_chain[i];
/* bnm sequences may use to entries from other banks, do some voodoo */
if (sb->has_numbered_banks) {
/* see if *current* bank has changed (may use a different bank N times) */
if (is_other_bank(sb, sf_bank, sb->sequence_banks[i])) {
char bank_name[255];
if (sf_bank != sf_index)
close_streamfile(sf_bank);
get_ubi_bank_name(sb, sb->sequence_banks[i], bank_name);
sf_bank = open_streamfile_by_filename(sf, bank_name);
/* may be worth trying in localized folder? */
//if (!sf_bank) {
// sprintf(bank_name, "English/Bnk_%i.bnm", sb->sequence_banks[i]);
// sf_bank = open_streamfile_by_filename(sf, bank_name);
//}
if (!sf_bank) {
VGM_LOG("UBI SB: sequence bank %i not found\n", sb->sequence_banks[i]);
goto fail;
}
//;VGM_LOG("UBI SB: opened %s\n", bank_name);
}
/* re-parse the thing */
if (!parse_ubi_bank_header(sb, &temp_sb, sf_bank))
goto fail;
temp_sb.total_subsongs = 1; /* eh... just to keep parse_header happy */
}
else {
temp_sb = *sb; /* memcpy'ed */
}
///* not detectable in .bnm */
//if (entry_index > temp_sb.total_subsongs) {
// VGM_LOG("UBI SB: wrong sequence entry %i bank index %i (max: %i)\n", i, entry_index, temp_sb.total_subsongs);
// goto fail;
//}
/* parse expected entry */
entry_offset = temp_sb.section2_offset + temp_sb.cfg.section2_entry_size * entry_index;
if (!parse_header(&temp_sb, sf_bank, entry_offset, entry_index))
goto fail;
if (temp_sb.type == UBI_NONE || temp_sb.type == UBI_SEQUENCE) {
VGM_LOG("UBI SB: unexpected sequence %i entry type %x at %x\n", i, temp_sb.type, (uint32_t)entry_offset);
goto fail; /* not seen, technically ok but too much recursiveness? */
}
/* build the layer VGMSTREAM (current sb entry config) */
data->segments[i] = init_vgmstream_ubi_sb_header(&temp_sb, sf_bank, sf);
if (!data->segments[i]) goto fail;
if (i == sb->sequence_loop)
sb->loop_start = sb->num_samples;
sb->num_samples += data->segments[i]->num_samples;
/* save current (silences don't have values, so this ensures they know later, when memcpy'ed) */
sb->channels = temp_sb.channels;
sb->sample_rate = temp_sb.sample_rate;
}
if (sf_bank != sf_index)
close_streamfile(sf_bank);
if (!setup_layout_segmented(data))
goto fail;
/* build the base VGMSTREAM */
vgmstream = allocate_vgmstream(data->output_channels, !sb->sequence_single);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_UBI_SB;
vgmstream->sample_rate = data->segments[0]->sample_rate;
vgmstream->num_streams = sb->total_subsongs;
//vgmstream->stream_size = sb->stream_size; /* auto when getting avg br */
vgmstream->num_samples = sb->num_samples;
vgmstream->loop_start_sample = sb->loop_start;
vgmstream->loop_end_sample = sb->num_samples;
vgmstream->coding_type = data->segments[0]->coding_type;
vgmstream->layout_type = layout_segmented;
vgmstream->layout_data = data;
return vgmstream;
fail:
VGM_LOG("UBI SB: init sequence error\n");
if (vgmstream)
close_vgmstream(vgmstream);
else
free_layout_segmented(data);
if (sf_bank != sf_index)
close_streamfile(sf_bank);
return NULL;
}
static VGMSTREAM* init_vgmstream_ubi_sb_silence(ubi_sb_header* sb) {
VGMSTREAM* vgmstream = NULL;
int channels, sample_rate;
int32_t num_samples;
/* by default silences don't have settings */
channels = sb->channels;
if (channels == 0)
channels = 2;
sample_rate = sb->sample_rate;
if (sample_rate == 0)
sample_rate = 48000;
num_samples = sb->duration * sample_rate;
/* init the VGMSTREAM */
vgmstream = init_vgmstream_silence(channels, sample_rate, num_samples);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_UBI_SB;
vgmstream->num_streams = sb->total_subsongs;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return vgmstream;
}
static VGMSTREAM* init_vgmstream_ubi_sb_header(ubi_sb_header* sb, STREAMFILE* sf_index, STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
if (sb->total_subsongs == 0) {
vgm_logi("UBI SB: bank has no subsongs (ignore)\n");
goto fail;
}
;VGM_LOG("UBI SB: target at %x + %x, extra=%x, name=%s, sb=%i, t=%i\n",
(uint32_t)sb->header_offset, sb->cfg.section2_entry_size, (uint32_t)sb->extra_offset, sb->resource_name, sb->subblock_id, sb->stream_type);
;VGM_LOG("UBI SB: stream offset=%x, size=%x, name=%s\n", (uint32_t)sb->stream_offset, sb->stream_size, sb->is_external ? sb->resource_name : "internal" );
switch(sb->type) {
case UBI_AUDIO:
vgmstream = init_vgmstream_ubi_sb_audio(sb, sf_index, sf);
break;
case UBI_LAYER:
vgmstream = init_vgmstream_ubi_sb_layer(sb, sf_index, sf);
break;
case UBI_SEQUENCE:
vgmstream = init_vgmstream_ubi_sb_sequence(sb, sf_index, sf);
break;
case UBI_SILENCE:
vgmstream = init_vgmstream_ubi_sb_silence(sb);
break;
case UBI_NONE:
default:
VGM_LOG("UBI SB: subsong not found/parsed\n");
goto fail;
}
if (!vgmstream) goto fail;
strcpy(vgmstream->stream_name, sb->readable_name);
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* ************************************************************************* */
static void build_readable_name(char * buf, size_t buf_size, ubi_sb_header* sb) {
const char *grp_name;
const char *res_name;
uint32_t id;
uint32_t type;
int index;
/* config */
if (sb->is_map) {
grp_name = sb->map_name;
}
else if (sb->is_bnm || sb->is_ps2_bnm) {
if (sb->sequence_multibank)
grp_name = "bnm-multi";
else
grp_name = "bnm";
}
else if (sb->is_dat) {
if (sb->sequence_multibank)
grp_name = "dat-multi";
else
grp_name = "dat";
}
else if (sb->is_blk) {
grp_name = "blk";
}
else {
grp_name = "bank";
}
id = sb->header_id;
type = sb->header_type;
if (sb->is_map)
index = sb->header_index; //sb->bank_subsongs;
else
index = sb->header_index; //-1
if (sb->type == UBI_SEQUENCE) {
if (sb->sequence_single) {
if (sb->sequence_count == 1)
res_name = "single";
else
res_name = "multi";
}
else {
if (sb->sequence_count == 1)
res_name = "single-loop";
else
res_name = (sb->sequence_loop == 0) ? "multi-loop" : "intro-loop";
}
}
else {
if (sb->is_external || sb->cfg.audio_has_internal_names)
res_name = sb->resource_name;
else
res_name = NULL;
}
/* maps can contain +10000 subsongs, we need something helpful
* (best done right after subsong detection, since some sequence re-parse types) */
if (res_name && res_name[0]) {
if (index >= 0)
snprintf(buf,buf_size, "%s/%04d/%02x-%08x/%s", grp_name, index, type, id, res_name);
else
snprintf(buf,buf_size, "%s/%02x-%08x/%s", grp_name, type, id, res_name);
}
else {
if (index >= 0)
snprintf(buf,buf_size, "%s/%04d/%02x-%08x", grp_name, index, type, id);
else
snprintf(buf,buf_size, "%s/%02x-%08x", grp_name, type, id);
}
}
static int parse_type_audio_ps2_bnm(ubi_sb_header *sb, off_t offset, STREAMFILE *sf) {
int32_t(*read_32bit)(off_t, STREAMFILE *) = sb->big_endian ? read_32bitBE : read_32bitLE;
int16_t(*read_16bit)(off_t, STREAMFILE *) = sb->big_endian ? read_16bitBE : read_16bitLE;
sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, sf);
sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, sf);
sb->channels = read_8bit(offset + sb->cfg.audio_channels, sf);
sb->sample_rate = (uint16_t)read_16bit(offset + sb->cfg.audio_sample_rate, sf);
if (sb->stream_size == 0) {
VGM_LOG("UBI SB: bad stream size\n");
goto fail;
}
sb->is_streamed = read_32bit(offset + sb->cfg.audio_streamed_flag, sf) & sb->cfg.audio_streamed_and;
sb->is_cd_streamed = read_32bit(offset + sb->cfg.audio_cd_streamed_flag, sf) & sb->cfg.audio_cd_streamed_and;
sb->loop_flag = read_32bit(offset + sb->cfg.audio_loop_flag, sf) & sb->cfg.audio_loop_and;
sb->num_samples = 0; /* calculate from size */
if (!sb->is_cd_streamed) {
sb->stream_size *= sb->channels;
}
if (sb->is_streamed) {
if (sb->is_cd_streamed) {
/* streamed from CD */
sprintf(sb->resource_name, "BNK_%d.VSC", sb->bank_number);
} else {
/* streamed from RAM */
sprintf(sb->resource_name, "BNK_%d.VSB", sb->bank_number);
}
} else {
/* loaded fully into SPU memory */
sprintf(sb->resource_name, "BNK_%d.VB", sb->bank_number);
}
sb->is_external = 1;
return 1;
fail:
return 0;
}
static uint32_t ubi_ps2_pitch_to_freq(uint32_t pitch) {
/* old PS2 games store sample rate in a weird range of 0-0x10000 remapped from 0-48000 */
/* strangely, audio res type does have sample rate value but it's unused */
double sample_rate = (((double)pitch / 65536) * 48000);
return (uint32_t)ceil(sample_rate);
}
static int parse_type_audio_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
int32_t(*read_32bit)(off_t, STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
uint32_t pitch;
uint32_t test_sample_rate;
int is_stereo;
sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, sf);
sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, sf);
if (sb->stream_size == 0) {
VGM_LOG("UBI SB: bad stream size\n");
goto fail;
}
pitch = read_32bit(offset + sb->cfg.audio_pitch, sf);
test_sample_rate = read_32bit(offset + sb->cfg.audio_sample_rate, sf);
sb->sample_rate = ubi_ps2_pitch_to_freq(pitch);
VGM_ASSERT(sb->sample_rate != test_sample_rate, "UBI SB: Converted PS2 sample rate mismatch (%d = %d vs %d)\n", pitch, sb->sample_rate, test_sample_rate);
sb->is_streamed = read_32bit(offset + sb->cfg.audio_streamed_flag, sf) & sb->cfg.audio_streamed_and;
sb->loop_flag = read_32bit(offset + sb->cfg.audio_loop_flag, sf) & sb->cfg.audio_loop_and;
sb->is_localized = read_32bit(offset + sb->cfg.audio_loc_flag, sf) & sb->cfg.audio_loc_and;
is_stereo = read_32bit(offset + sb->cfg.audio_stereo_flag, sf) & sb->cfg.audio_stereo_and;
sb->num_samples = 0; /* calculate from size */
sb->channels = is_stereo ? 2 : 1;
sb->stream_size *= sb->channels;
sb->subblock_id = 0;
/* filenames are hardcoded */
if (sb->is_blk) {
blk_get_resource_name(sb);
sb->is_external = 1;
} else if (sb->is_streamed) {
strcpy(sb->resource_name, sb->is_localized ? "STRM.LM1" : "STRM.SM1");
sb->is_external = 1;
}
return 1;
fail:
return 0;
}
static int parse_type_layer_ps2_old(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
int32_t(*read_32bit)(off_t, STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
uint32_t pitch;
/* much simpler than later iteration */
sb->layer_count = read_32bit(offset + sb->cfg.layer_layer_count, sf);
sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, sf);
sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, sf);
if (sb->stream_size == 0) {
VGM_LOG("UBI SB: bad stream size\n");
goto fail;
}
if (sb->layer_count > SB_MAX_LAYER_COUNT) {
VGM_LOG("UBI SB: incorrect layer count\n");
goto fail;
}
pitch = read_32bit(offset + sb->cfg.layer_pitch, sf);
sb->sample_rate = ubi_ps2_pitch_to_freq(pitch);
sb->is_localized = read_32bit(offset + sb->cfg.layer_loc_flag, sf) & sb->cfg.layer_loc_and;
sb->num_samples = 0; /* calculate from size */
sb->channels = sb->layer_count * 2; /* layers are always stereo */
sb->stream_size *= sb->channels;
/* filenames are hardcoded */
if (sb->is_blk) {
blk_get_resource_name(sb);
sb->is_external = 1;
} else if (sb->is_streamed) {
strcpy(sb->resource_name, sb->is_localized ? "STRM.LM1" : "STRM.SM1");
sb->is_external = 1;
}
return 1;
fail:
return 0;
}
static int parse_type_audio(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
int16_t (*read_16bit)(off_t,STREAMFILE*) = sb->big_endian ? read_16bitBE : read_16bitLE;
/* audio header */
sb->type = UBI_AUDIO;
if (sb->is_ps2_bnm)
return parse_type_audio_ps2_bnm(sb, offset, sf);
if (sb->is_ps2_old)
return parse_type_audio_ps2_old(sb, offset, sf);
sb->extra_offset = read_32bit(offset + sb->cfg.audio_extra_offset, sf) + sb->sectionX_offset;
sb->stream_size = read_32bit(offset + sb->cfg.audio_stream_size, sf);
sb->stream_offset = read_32bit(offset + sb->cfg.audio_stream_offset, sf);
sb->channels = (sb->cfg.audio_channels % 4) ? /* non-aligned offset is always 16b */
(uint16_t)read_16bit(offset + sb->cfg.audio_channels, sf) :
(uint32_t)read_32bit(offset + sb->cfg.audio_channels, sf);
sb->sample_rate = read_32bit(offset + sb->cfg.audio_sample_rate, sf);
sb->stream_type = read_32bit(offset + sb->cfg.audio_stream_type, sf);
if (sb->stream_size == 0) {
VGM_LOG("UBI SB: bad stream size\n");
goto fail;
}
sb->is_streamed = read_32bit(offset + sb->cfg.audio_streamed_flag, sf) & sb->cfg.audio_streamed_and;
sb->is_external = sb->is_streamed;
if (sb->cfg.audio_internal_flag && !sb->is_streamed) {
/* RAM sounds are not always internal in early versions [Donald Duck Demo (PC)] */
sb->is_external = (int)!(read_32bit(offset + sb->cfg.audio_internal_flag, sf));
}
if (sb->cfg.audio_software_flag && sb->cfg.audio_software_and) {
/* software decoded and hardware decoded sounds are stored in separate subblocks */
int software_flag = read_32bit(offset + sb->cfg.audio_software_flag, sf) & sb->cfg.audio_software_and;
sb->subblock_id = (!software_flag) ? 0 : 1;
if (sb->platform == UBI_PS2) {
/* flag appears to mean "load into IOP memory instead of SPU" */
int hwmodule_flag = read_32bit(offset + sb->cfg.audio_hwmodule_flag, sf) & sb->cfg.audio_hwmodule_and;
sb->subblock_id = (!software_flag) ? ((!hwmodule_flag) ? 0 : 3) : 1;
}
/* PC can have subblock 2 based on two fields near the end but it wasn't seen so far */
/* stream_type field is not used if the flag is not set (it even contains garbage in some versions)
* except for PS3 and new PSP which have two hardware codecs (PSX and AT3) */
if (!software_flag && sb->platform != UBI_PS3 && !(sb->platform == UBI_PSP && !sb->is_psp_old))
sb->stream_type = 0x00;
} else {
sb->subblock_id = (sb->stream_type == 0x01) ? 0 : 1;
}
if (sb->cfg.has_rs_files && !sb->is_external) {
/* found in Splinter Cell: Pandora Tomorrow (PS2) */
sb->is_ram_streamed = read_32bit(offset + sb->cfg.audio_ram_streamed_flag, sf) & sb->cfg.audio_ram_streamed_and;
sb->is_external = sb->is_ram_streamed;
}
sb->loop_flag = read_32bit(offset + sb->cfg.audio_loop_flag, sf) & sb->cfg.audio_loop_and;
if (sb->loop_flag) {
sb->loop_start = read_32bit(offset + sb->cfg.audio_num_samples, sf);
sb->num_samples = read_32bit(offset + sb->cfg.audio_num_samples2, sf) + sb->loop_start;
if (sb->cfg.audio_num_samples == sb->cfg.audio_num_samples2) { /* early games just repeat and don't set loop start */
sb->num_samples = sb->loop_start;
sb->loop_start = 0;
}
/* Loop starts that aren't 0 do exist but are very rare (ex. Splinter Cell PC, Beowulf PSP sb 82, index 575).
* Also rare are looping external streams, since it's normally done through sequences (ex. Surf's Up).
* Loop end may be +1? (ex. Splinter Cell: Double Agent PS3 #14331). */
} else {
sb->num_samples = read_32bit(offset + sb->cfg.audio_num_samples, sf);
}
if (sb->cfg.resource_name_size > sizeof(sb->resource_name)) {
goto fail;
}
/* external stream name can be found in the header (first versions) or the sectionX table (later versions) */
if (sb->cfg.audio_stream_name) {
if (sb->is_dat && !sb->is_external) {
sb->subbank_index = read_8bit(offset + sb->cfg.audio_stream_name + 0x01, sf);
} else if (sb->cfg.has_rs_files && sb->is_ram_streamed) {
strcpy(sb->resource_name, "MAPS.RS1");
} else if (sb->is_external || sb->cfg.audio_has_internal_names) {
read_string(sb->resource_name, sb->cfg.resource_name_size, offset + sb->cfg.audio_stream_name, sf);
}
}
else {
sb->cfg.audio_stream_name = read_32bit(offset + sb->cfg.audio_extra_name, sf);
if (sb->cfg.audio_stream_name != 0xFFFFFFFF)
read_string(sb->resource_name, sb->cfg.resource_name_size, sb->sectionX_offset + sb->cfg.audio_stream_name, sf);
}
/* points at XMA1 header in the extra section (only for RAW_XMA1, ignored garbage otherwise) */
if (sb->cfg.audio_xma_offset) {
sb->xma_header_offset = read_32bit(offset + sb->cfg.audio_xma_offset, sf) + sb->sectionX_offset;
}
return 1;
fail:
return 0;
}
static int parse_type_sequence(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
off_t table_offset;
int i;
/* sequence chain */
sb->type = UBI_SEQUENCE;
if (sb->cfg.sequence_sequence_count == 0) {
VGM_LOG("UBI SB: sequence not configured at %x\n", (uint32_t)offset);
goto fail;
}
sb->extra_offset = read_32bit(offset + sb->cfg.sequence_extra_offset, sf) + sb->sectionX_offset;
sb->sequence_loop = read_32bit(offset + sb->cfg.sequence_sequence_loop, sf);
sb->sequence_single = read_32bit(offset + sb->cfg.sequence_sequence_single, sf);
sb->sequence_count = read_32bit(offset + sb->cfg.sequence_sequence_count, sf);
if (sb->sequence_count > SB_MAX_CHAIN_COUNT) {
VGM_LOG("UBI SB: incorrect sequence count %i vs %i\n", sb->sequence_count, SB_MAX_CHAIN_COUNT);
goto fail;
}
/* get chain in extra table */
table_offset = sb->extra_offset;
for (i = 0; i < sb->sequence_count; i++) {
uint32_t entry_number = (uint32_t)read_32bit(table_offset+sb->cfg.sequence_entry_number, sf);
/* bnm sequences may refer to entries from different banks, whee */
if (sb->has_numbered_banks) {
int16_t bank_number = (entry_number >> 16) & 0xFFFF;
entry_number = (entry_number >> 00) & 0xFFFF;
//;VGM_LOG("UBI SB: bnm sequence entry=%i, bank=%i at %lx\n", entry_number, bank_number, table_offset);
sb->sequence_banks[i] = bank_number;
/* info flag, does bank number point to another file? */
if (!sb->sequence_multibank) {
sb->sequence_multibank = is_other_bank(sb, sf, bank_number);
}
} else {
entry_number = entry_number & 0x3FFFFFFF;
if (entry_number > sb->section2_num) {
VGM_LOG("UBI SB: chain with wrong entry %i vs %i at %x\n", entry_number, sb->section2_num, (uint32_t)sb->extra_offset);
goto fail;
}
}
/* some sequences have an upper bit (2 bits in Donald Duck voices) for some reason */
//;VGM_ASSERT_ONCE(entry_number & 0xC0000000, "UBI SB: sequence bit entry found at %x\n", (uint32_t)sb->extra_offset);
sb->sequence_chain[i] = entry_number;
table_offset += sb->cfg.sequence_entry_size;
}
return 1;
fail:
return 0;
}
static int parse_type_layer(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
int16_t (*read_16bit)(off_t,STREAMFILE*) = sb->big_endian ? read_16bitBE : read_16bitLE;
off_t table_offset;
int i;
/* layer header */
sb->type = UBI_LAYER;
if (sb->cfg.layer_layer_count == 0) {
VGM_LOG("UBI SB: layers not configured at %x\n", (uint32_t)offset);
goto fail;
}
/* all layers seem streamed */
sb->is_streamed = 1;
if (sb->is_ps2_old)
return parse_type_layer_ps2_old(sb, offset, sf);
sb->extra_offset = read_32bit(offset + sb->cfg.layer_extra_offset, sf) + sb->sectionX_offset;
sb->layer_count = read_32bit(offset + sb->cfg.layer_layer_count, sf);
sb->stream_size = read_32bit(offset + sb->cfg.layer_stream_size, sf);
sb->stream_offset = read_32bit(offset + sb->cfg.layer_stream_offset, sf);
if (sb->stream_size == 0) {
VGM_LOG("UBI SB: bad stream size\n");
goto fail;
}
if (sb->layer_count > SB_MAX_LAYER_COUNT) {
VGM_LOG("UBI SB: incorrect layer count\n");
goto fail;
}
sb->is_external = sb->is_streamed;
/* get 1st layer header in extra table and validate all headers match */
table_offset = sb->extra_offset;
//sb->channels = (sb->cfg.layer_channels % 4) ? /* non-aligned offset is always 16b */
// (uint16_t)read_16bit(table_offset + sb->cfg.layer_channels, sf) :
// (uint32_t)read_32bit(table_offset + sb->cfg.layer_channels, sf);
sb->sample_rate = read_32bit(table_offset + sb->cfg.layer_sample_rate, sf);
sb->stream_type = read_32bit(table_offset + sb->cfg.layer_stream_type, sf);
sb->num_samples = read_32bit(table_offset + sb->cfg.layer_num_samples, sf);
for (i = 0; i < sb->layer_count; i++) {
int channels = (sb->cfg.layer_channels % 4) ? /* non-aligned offset is always 16b */
(uint16_t)read_16bit(table_offset + sb->cfg.layer_channels, sf) :
(uint32_t)read_32bit(table_offset + sb->cfg.layer_channels, sf);
int sample_rate = read_32bit(table_offset + sb->cfg.layer_sample_rate, sf);
int stream_type = read_32bit(table_offset + sb->cfg.layer_stream_type, sf);
int num_samples = read_32bit(table_offset + sb->cfg.layer_num_samples, sf);
if (sb->sample_rate != sample_rate || sb->stream_type != stream_type) {
VGM_LOG("UBI SB: %i layer headers don't match at %x > %x\n", sb->layer_count, (uint32_t)offset, (uint32_t)table_offset);
/* Layers of different rates happens sometimes. From decompilations, first layer's sample rate
* looks used as main, though lower sample rate layer only seem to appear to after first. */
if (!sb->cfg.ignore_layer_error)
goto fail;
}
/* uncommonly channels may vary per layer [Brothers in Arms 2 (PS2) ex. MP_B01_NL.SB1] */
sb->layer_channels[i] = channels;
/* can be +-1 */
if (sb->num_samples != num_samples && sb->num_samples + 1 == num_samples) {
sb->num_samples -= 1;
}
table_offset += sb->cfg.layer_entry_size;
}
/* external stream name can be found in the header (first versions) or the sectionX table (later versions) */
if (sb->cfg.layer_stream_name) {
read_string(sb->resource_name, sb->cfg.resource_name_size, offset + sb->cfg.layer_stream_name, sf);
} else if (sb->cfg.layer_extra_name) {
sb->cfg.layer_stream_name = read_32bit(offset + sb->cfg.layer_extra_name, sf);
if (sb->cfg.layer_stream_name != 0xFFFFFFFF)
read_string(sb->resource_name, sb->cfg.resource_name_size, sb->sectionX_offset + sb->cfg.layer_stream_name, sf);
}
/* layers seem to include XMA header */
return 1;
fail:
return 0;
}
static int parse_type_silence(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
float (*read_f32)(off_t,STREAMFILE*) = sb->big_endian ? read_f32be : read_f32le;
int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
/* silence header */
sb->type = UBI_SILENCE;
if (sb->cfg.silence_duration_int == 0 && sb->cfg.silence_duration_float == 0) {
VGM_LOG("UBI SB: silence duration not configured at %x\n", (uint32_t)offset);
goto fail;
}
if (sb->cfg.silence_duration_int) {
uint32_t duration_int = (uint32_t)read_32bit(offset + sb->cfg.silence_duration_int, sf);
sb->duration = (float)duration_int / 65536.0f; /* 65536.0 is common so probably means 1.0 */
}
else if (sb->cfg.silence_duration_float) {
sb->duration = read_f32(offset + sb->cfg.silence_duration_float, sf);
}
return 1;
fail:
return 0;
}
// todo improve, only used in bnm sequences as sequence end (and may point to another bnm)
static int parse_type_random(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
off_t sb_extra_offset, table_offset;
int i, sb_sequence_count;
/* sequence chain */
if (sb->cfg.random_entry_size == 0) {
VGM_LOG("UBI SB: random entry size not configured at %x\n", (uint32_t)offset);
goto fail;
}
sb_extra_offset = read_32bit(offset + sb->cfg.random_extra_offset, sf) + sb->sectionX_offset;
sb_sequence_count = read_32bit(offset + sb->cfg.random_sequence_count, sf);
/* get chain in extra table */
table_offset = sb_extra_offset;
for (i = 0; i < sb_sequence_count; i++) {
uint32_t entry_number = (uint32_t)read_32bit(table_offset+0x00, sf);
//uint32_t entry_chance = (uint32_t)read_32bit(table_offset+0x04, sf);
if (sb->has_numbered_banks) {
int16_t bank_number = (entry_number >> 16) & 0xFFFF;
entry_number = (entry_number >> 00) & 0xFFFF;
;VGM_LOG("UBI SB: bnm sequence entry=%i, bank=%i\n", entry_number, bank_number);
//sb->sequence_banks[i] = bank_number;
/* not seen */
if (is_other_bank(sb, sf, bank_number)) {
VGM_LOG("UBI SB: random in other bank\n");
goto fail;
}
} else {
entry_number = entry_number & 0x3FFFFFFF;
if (entry_number > sb->section2_num) {
VGM_LOG("UBI SB: random with wrong entry %i vs %i at %x\n", entry_number, sb->section2_num, (uint32_t)sb->extra_offset);
goto fail;
}
}
//todo make rand or stuff (old chance: int from 0 to 0x10000, new: float from 0.0 to 1.0)
{ //if (entry_chance == ...)
off_t entry_offset = sb->section2_offset + sb->cfg.section2_entry_size * entry_number;
return parse_type_audio(sb, entry_offset, sf);
}
table_offset += sb->cfg.random_entry_size;
}
return 1;
fail:
return 0;
}
static int set_hardware_codec_for_platform(ubi_sb_header *sb) {
switch (sb->platform) {
case UBI_PC:
sb->codec = RAW_PCM;
break;
case UBI_PS2:
sb->codec = RAW_PSX;
break;
case UBI_PSP:
if (sb->is_psp_old)
sb->codec = FMT_VAG;
else
sb->codec = RAW_PSX;
break;
case UBI_XBOX:
sb->codec = RAW_XBOX;
break;
case UBI_GC:
case UBI_WII:
sb->codec = RAW_DSP;
break;
case UBI_X360:
sb->codec = RAW_XMA1;
break;
case UBI_3DS:
sb->codec = FMT_CWAV;
break;
default:
VGM_LOG("UBI SB: unknown hardware codec\n");
return 0;
}
return 1;
}
/* find actual codec from type (as different games' stream_type can overlap) */
static int parse_stream_codec(ubi_sb_header* sb) {
if (sb->type != UBI_AUDIO && sb->type != UBI_LAYER)
return 1;
if (sb->is_dat) {
/* handled separately */
return 1;
}
if (sb->is_ps2_bnm || sb->is_ps2_old) {
/* early PS2 games don't support different codecs, it's always PSX ADPCM */
sb->codec = RAW_PSX;
return 1;
}
/* guess codec */
if (sb->is_bnm || sb->version < 0x00000007) { /* bnm is ~v0 but some games have wonky versions */
switch (sb->stream_type) {
case 0x01:
if (sb->is_streamed)
sb->codec = RAW_PCM;
else if (!set_hardware_codec_for_platform(sb))
goto fail;
break;
case 0x02:
sb->codec = FMT_MPDX;
break;
case 0x04:
sb->codec = FMT_APM;
break;
case 0x06:
sb->codec = UBI_ADPCM;
break;
#if 0
case 0x07:
sb->codec = FMT_PFK; /* not seen yet, some MPEG based codec, referred to as "PFK" in the code */
break;
#endif
case 0x08:
sb->codec = UBI_IMA; /* Ubi IMA v2/v3 */
break;
default:
VGM_LOG("UBI SB: unknown stream_type %02x for version %08x\n", sb->stream_type, sb->version);
goto fail;
}
} else if (sb->version < 0x000A0000) {
switch (sb->stream_type) {
case 0x01:
if (sb->is_streamed)
sb->codec = RAW_PCM;
else if (!set_hardware_codec_for_platform(sb))
goto fail;
break;
case 0x02:
sb->codec = UBI_ADPCM;
break;
#if 0
case 0x03:
sb->codec = FMT_PFK; /* not seen yet, some MPEG based codec, referred to as "PFK" in the code */
break;
#endif
case 0x04:
sb->codec = UBI_IMA; /* Ubi IMA v2/v3 */
break;
#if 0
case 0x05:
sb->codec = FMT_OGG; /* not seen yet */
break;
#endif
default:
VGM_LOG("UBI SB: Unknown stream_type %02x for version %08x\n", sb->stream_type, sb->version);
goto fail;
}
} else {
switch (sb->stream_type) {
case 0x00:
if (!set_hardware_codec_for_platform(sb))
goto fail;
break;
case 0x01:
sb->codec = RAW_PCM; /* uncommon, ex. Wii/PSP/3DS */
break;
case 0x02:
switch (sb->platform) {
case UBI_PC:
case UBI_XBOX:
sb->codec = UBI_ADPCM;
break;
case UBI_PS3:
sb->codec = RAW_PSX; /* PS3 */
break;
case UBI_PSP: /* Splinter Cell: Essentials (PSP) */
sb->codec = UBI_IMA_SCE;
break;
default:
VGM_LOG("UBI SB: unknown codec for stream_type %02x\n", sb->stream_type);
goto fail;
}
break;
case 0x03:
sb->codec = UBI_IMA; /* Ubi IMA v3+ (versions handled in decoder) */
break;
case 0x04:
sb->codec = FMT_OGG; /* later PC games */
break;
case 0x05:
switch (sb->platform) {
case UBI_X360:
sb->codec = FMT_XMA1;
break;
case UBI_PS3:
case UBI_PSP:
sb->codec = FMT_AT3;
break;
default:
VGM_LOG("UBI SB: unknown codec for stream_type %02x\n", sb->stream_type);
goto fail;
}
break;
case 0x06:
sb->codec = RAW_PSX; /* later PSP and PS3(?) games */
break;
case 0x07:
sb->codec = RAW_AT3; /* PS3 */
break;
case 0x08:
sb->codec = FMT_AT3; /* PS3 */
break;
default:
VGM_LOG("UBI SB: Unknown stream_type %02x\n", sb->stream_type);
goto fail;
}
}
return 1;
fail:
return 0;
}
/* find actual stream offset in section3 */
static int parse_offsets(ubi_sb_header* sb, STREAMFILE* sf) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
uint32_t i, j, k;
if (sb->type != UBI_AUDIO && sb->type != UBI_LAYER)
return 1;
if (sb->is_bnm)
return bnm_parse_offsets(sb, sf);
/* handled separately */
if (sb->is_dat)
return 1;
if (sb->is_ps2_bnm) {
if (sb->is_cd_streamed) {
/* offsets for CD streams are stored in sectors */
sb->stream_offset *= 0x800;
}
return 1;
}
if (sb->is_blk)
return blk_parse_offsets(sb);
VGM_ASSERT(!sb->is_map && sb->section3_num > 2, "UBI SB: section3 > 2 found\n");
/* Internal sounds are split into subblocks, with their offsets being relative to subblock start.
* A table contains sizes of each subblock, so we adjust offsets based on the subblock ID of our sound.
* Headers normally only use 0 or 1, and section3 may only define id1 (which the internal sound would use).
* May exist even for external streams only, and they often use id 1 too. */
if (sb->is_map) {
/* maps store internal sounds offsets in a separate subtable, find the matching entry
* each sec3 entry consists of the header and two tables
* 0x00: some ID? (always -1 for the first entry)
* 0x04: table 1 offset
* 0x08: table 1 entries
* 0x0c: table 2 offset
* 0x10: table 2 entries
* table 1 - for each entry:
* 0x00: sec2 entry index
* 0x04: sound offset
* table 2 - for each entry:
* 0x00 - subblock ID
* 0x04 - size with padding included
* 0x08 - size without padding
* 0x0c - absolute subblock offset
*/
if (sb->is_external && !sb->is_ram_streamed)
return 1;
for (i = 0; i < sb->section3_num; i++) {
off_t offset = sb->section3_offset + 0x14 * i;
off_t table_offset = read_32bit(offset + 0x04, sf) + sb->section3_offset;
uint32_t table_num = read_32bit(offset + 0x08, sf);
off_t table2_offset = read_32bit(offset + 0x0c, sf) + sb->section3_offset;
uint32_t table2_num = read_32bit(offset + 0x10, sf);
for (j = 0; j < table_num; j++) {
int index = read_32bit(table_offset + 0x08 * j + 0x00, sf) & 0x3FFFFFFF;
if (index == sb->header_index) {
sb->stream_offset = read_32bit(table_offset + 0x08 * j + 0x04, sf);
if (sb->is_ram_streamed)
break;
for (k = 0; k < table2_num; k++) {
uint32_t id = read_32bit(table2_offset + 0x10 * k + 0x00, sf);
if (id == sb->subblock_id) {
sb->stream_offset += read_32bit(table2_offset + 0x10 * k + 0x0c, sf);
break;
}
}
if (k == table2_num) {
VGM_LOG("UBI SM: Failed to find subblock %d in map %s\n", sb->subblock_id, sb->map_name);
goto fail;
}
break;
}
}
if (sb->stream_offset)
break;
}
if (sb->stream_offset == 0) {
VGM_LOG("UBI SM: Failed to find offset for resource %d in subblock %d in map %s\n", sb->header_index, sb->subblock_id, sb->map_name);
goto fail;
}
} else {
/* banks store internal sounds after all headers and adjusted by the subblock table, find the matching entry */
off_t sounds_offset;
if (sb->is_external)
return 1;
sounds_offset = sb->section3_offset + sb->cfg.section3_entry_size*sb->section3_num;
if (sb->cfg.is_padded_sounds_offset)
sounds_offset = align_size_to_block(sounds_offset, 0x10);
sb->stream_offset = sounds_offset + sb->stream_offset;
for (i = 0; i < sb->section3_num; i++) {
off_t offset = sb->section3_offset + sb->cfg.section3_entry_size * i;
/* table has unordered ids+size, so if our id doesn't match current data offset must be beyond */
if (read_32bit(offset + 0x00, sf) == sb->subblock_id)
break;
sb->stream_offset += read_32bit(offset + 0x04, sf);
}
if (i == sb->section3_num) {
VGM_LOG("UBI SB: Failed to find subblock %d\n", sb->subblock_id);
goto fail;
}
}
return 1;
fail:
return 0;
}
/* parse a single known header resource at offset (see config_sb for info) */
static int parse_header(ubi_sb_header* sb, STREAMFILE* sf, off_t offset, int index) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
sb->header_index = index;
sb->header_offset = offset;
sb->header_id = read_32bit(offset + 0x00, sf);
sb->header_type = read_32bit(offset + 0x04, sf);
switch(sb->header_type) {
case 0x01:
if (!parse_type_audio(sb, offset, sf))
goto fail;
break;
case 0x05:
case 0x0b:
case 0x0c:
if (!parse_type_sequence(sb, offset, sf))
goto fail;
break;
case 0x06:
case 0x0d:
if (!parse_type_layer(sb, offset, sf))
goto fail;
break;
case 0x08:
case 0x0f:
if (!parse_type_silence(sb, offset, sf))
goto fail;
break;
case 0x0a:
if (!parse_type_random(sb, offset, sf))
goto fail;
break;
default:
VGM_LOG("UBI SB: unknown header type %x at %x\n", sb->header_type, (uint32_t)offset);
goto fail;
}
if (!parse_stream_codec(sb))
goto fail;
if (!parse_offsets(sb, sf))
goto fail;
return 1;
fail:
return 0;
}
/* parse a bank and its possible audio headers */
static int parse_sb(ubi_sb_header* sb, STREAMFILE* sf, int target_subsong) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
int i;
//;VGM_LOG("UBI SB: s1=%x (%x*%x), s2=%x (%x*%x), sX=%x (%x), s3=%x (%x*%x)\n",
// sb->section1_offset,sb->cfg.section1_entry_size,sb->section1_num,sb->section2_offset,sb->cfg.section2_entry_size,sb->section2_num,
// sb->sectionX_offset,sb->sectionX_size,sb->section3_offset,sb->cfg.section3_entry_size,sb->section3_num);
/* find target subsong info in section2 and keeps counting */
sb->bank_subsongs = 0;
for (i = 0; i < sb->section2_num; i++) {
off_t offset = sb->section2_offset + sb->cfg.section2_entry_size*i;
uint32_t header_type;
/*header_id =*/ read_32bit(offset + 0x00, sf); /* forces buffer read */
header_type = read_32bit(offset + 0x04, sf);
if (header_type >= 0x10) {
VGM_LOG("UBI SB: unknown type %x at %x\n", header_type, (uint32_t)offset);
goto fail;
}
sb->types[header_type]++;
if (!sb->allowed_types[header_type])
continue;
sb->bank_subsongs++;
sb->total_subsongs++;
if (sb->total_subsongs != target_subsong)
continue;
if (!parse_header(sb, sf, offset, i))
goto fail;
build_readable_name(sb->readable_name, sizeof(sb->readable_name), sb);
}
/* either found target subsong or it's in another bank (in case of maps), both handled externally */
//;VGM_LOG("UBI SB: types "); {int i; for (i=0;i<16;i++){ VGM_ASSERT(sb->types[i],"%02x=%i ",i,sb->types[i]); }} VGM_LOG("\n");
return 1;
fail:
return 0;
}
/* ************************************************************************* */
static int config_sb_platform(ubi_sb_header* sb, STREAMFILE* sf) {
char filename[PATH_LIMIT];
int filename_len;
char platform_char;
uint32_t version;
/* to find out hijacking (LE) platforms */
version = read_32bitLE(0x00, sf);
/* get X from .sbX/smX/lmX */
get_streamfile_name(sf,filename,sizeof(filename));
filename_len = strlen(filename);
platform_char = filename[filename_len - 1];
switch(platform_char) {
case '0':
sb->platform = UBI_PC;
break;
case '1':
sb->platform = UBI_PS2;
break;
case '2':
sb->platform = UBI_XBOX;
break;
case '3':
sb->platform = UBI_GC;
break;
case '4':
switch(version) { /* early PSP clashes with X360 */
case 0x0012000C: /* multiple games use this ID and all are sb4/sm4 */
sb->platform = UBI_PSP;
sb->is_psp_old = 1;
break;
default:
sb->platform = UBI_X360;
break;
}
break;
case '5':
switch(version) { /* 3DS could be sb8/sm8 but somehow hijacks extension */
case 0x00130001: /* Splinter Cell 3DS (2011) */
sb->platform = UBI_3DS;
break;
default:
sb->platform = UBI_PSP;
break;
}
break;
case '6':
sb->platform = UBI_PS3;
break;
case '7':
sb->platform = UBI_WII;
break;
default:
goto fail;
}
sb->big_endian =
sb->platform == UBI_GC ||
sb->platform == UBI_PS3 ||
sb->platform == UBI_X360 ||
sb->platform == UBI_WII;
return 1;
fail:
return 0;
}
static void config_sb_entry(ubi_sb_header* sb, size_t section1_size_entry, size_t section2_size_entry) {
sb->cfg.section1_entry_size = section1_size_entry;
sb->cfg.section2_entry_size = section2_size_entry;
sb->cfg.section3_entry_size = 0x08;
}
static void config_sb_audio_fs(ubi_sb_header* sb, off_t streamed_flag, off_t software_flag, off_t loop_flag) {
/* audio header with standard flags */
sb->cfg.audio_streamed_flag = streamed_flag;
sb->cfg.audio_software_flag = software_flag;
sb->cfg.audio_loop_flag = loop_flag;
sb->cfg.audio_streamed_and = 1;
sb->cfg.audio_software_and = 1;
sb->cfg.audio_loop_and = 1;
}
static void config_sb_audio_fb(ubi_sb_header* sb, off_t flag_bits, int streamed_and, int software_and, int loop_and) {
/* audio header with bit flags */
sb->cfg.audio_streamed_flag = flag_bits;
sb->cfg.audio_software_flag = flag_bits;
sb->cfg.audio_loop_flag = flag_bits;
sb->cfg.audio_streamed_and = streamed_and;
sb->cfg.audio_software_and = software_and;
sb->cfg.audio_loop_and = loop_and;
}
static void config_sb_audio_hs(ubi_sb_header* sb, off_t channels, off_t sample_rate, off_t num_samples, off_t num_samples2, off_t stream_name, off_t stream_type) {
/* audio header with stream name */
sb->cfg.audio_channels = channels;
sb->cfg.audio_sample_rate = sample_rate;
sb->cfg.audio_num_samples = num_samples;
sb->cfg.audio_num_samples2 = num_samples2;
sb->cfg.audio_stream_name = stream_name;
sb->cfg.audio_stream_type = stream_type;
}
static void config_sb_audio_he(ubi_sb_header* sb, off_t channels, off_t sample_rate, off_t num_samples, off_t num_samples2, off_t extra_name, off_t stream_type) {
/* audio header with extra name */
sb->cfg.audio_channels = channels;
sb->cfg.audio_sample_rate = sample_rate;
sb->cfg.audio_num_samples = num_samples;
sb->cfg.audio_num_samples2 = num_samples2;
sb->cfg.audio_extra_name = extra_name;
sb->cfg.audio_stream_type = stream_type;
}
static void config_sb_audio_fb_ps2(ubi_sb_header* sb, off_t flag_bits, int streamed_and, int software_and, int loop_and, int hwmodule_and) {
/* audio header with bit flags */
sb->cfg.audio_streamed_flag = flag_bits;
sb->cfg.audio_software_flag = flag_bits;
sb->cfg.audio_loop_flag = flag_bits;
sb->cfg.audio_hwmodule_flag = flag_bits;
sb->cfg.audio_streamed_and = streamed_and;
sb->cfg.audio_software_and = software_and;
sb->cfg.audio_loop_and = loop_and;
sb->cfg.audio_hwmodule_and = hwmodule_and;
}
static void config_sb_audio_ps2_bnm(ubi_sb_header *sb, off_t flag_bits, int streamed_and, int cd_streamed_and, int loop_and, off_t channels, off_t sample_rate) {
/* bit flags, channels and sample rate */
sb->cfg.audio_streamed_flag = flag_bits;
sb->cfg.audio_cd_streamed_flag = flag_bits;
sb->cfg.audio_loop_flag = flag_bits;
sb->cfg.audio_streamed_and = streamed_and;
sb->cfg.audio_cd_streamed_and = cd_streamed_and;
sb->cfg.audio_loop_and = loop_and;
sb->cfg.audio_channels = channels;
sb->cfg.audio_sample_rate = sample_rate;
}
static void config_sb_audio_ps2_old(ubi_sb_header *sb, off_t flag_bits, int streamed_and, int loop_and, int loc_and, int stereo_and, off_t pitch, off_t sample_rate) {
/* bit flags, sample rate only */
sb->cfg.audio_streamed_flag = flag_bits;
sb->cfg.audio_loop_flag = flag_bits;
sb->cfg.audio_loc_flag = flag_bits;
sb->cfg.audio_stereo_flag = flag_bits;
sb->cfg.audio_streamed_and = streamed_and;
sb->cfg.audio_loop_and = loop_and;
sb->cfg.audio_loc_and = loc_and;
sb->cfg.audio_stereo_and = stereo_and;
sb->cfg.audio_pitch = pitch;
sb->cfg.audio_sample_rate = sample_rate;
}
static void config_sb_sequence(ubi_sb_header* sb, off_t sequence_count, off_t entry_size) {
/* sequence header and chain table */
sb->cfg.sequence_sequence_loop = sequence_count - 0x10;
sb->cfg.sequence_sequence_single= sequence_count - 0x0c;
sb->cfg.sequence_sequence_count = sequence_count;
sb->cfg.sequence_entry_size = entry_size;
sb->cfg.sequence_entry_number = 0x00;
if (sb->is_bnm || sb->is_dat || sb->is_ps2_bnm) {
sb->cfg.sequence_sequence_loop = sequence_count - 0x0c;
sb->cfg.sequence_sequence_single= sequence_count - 0x08;
} else if (sb->is_blk) {
sb->cfg.sequence_sequence_loop = sequence_count - 0x14;
sb->cfg.sequence_sequence_single= sequence_count - 0x0c;
}
}
static void config_sb_layer_hs(ubi_sb_header* sb, off_t layer_count, off_t stream_size, off_t stream_offset, off_t stream_name) {
/* layer headers with stream name */
sb->cfg.layer_layer_count = layer_count;
sb->cfg.layer_stream_size = stream_size;
sb->cfg.layer_stream_offset = stream_offset;
sb->cfg.layer_stream_name = stream_name;
}
static void config_sb_layer_he(ubi_sb_header* sb, off_t layer_count, off_t stream_size, off_t stream_offset, off_t extra_name) {
/* layer headers with extra name */
sb->cfg.layer_layer_count = layer_count;
sb->cfg.layer_stream_size = stream_size;
sb->cfg.layer_stream_offset = stream_offset;
sb->cfg.layer_extra_name = extra_name;
}
static void config_sb_layer_sh(ubi_sb_header* sb, off_t entry_size, off_t sample_rate, off_t channels, off_t stream_type, off_t num_samples) {
/* layer sub-headers in extra table */
sb->cfg.layer_entry_size = entry_size;
sb->cfg.layer_sample_rate = sample_rate;
sb->cfg.layer_channels = channels;
sb->cfg.layer_stream_type = stream_type;
sb->cfg.layer_num_samples = num_samples;
}
static void config_sb_layer_ps2_old(ubi_sb_header *sb, off_t loc_flag, int loc_and, off_t layer_count, off_t pitch) {
/* no name, no layer headers */
sb->cfg.layer_loc_flag = loc_flag;
sb->cfg.layer_loc_and = loc_and;
sb->cfg.layer_layer_count = layer_count;
sb->cfg.layer_pitch = pitch;
}
static void config_sb_silence_i(ubi_sb_header* sb, off_t duration) {
/* silence headers in int value */
sb->cfg.silence_duration_int = duration;
}
static void config_sb_silence_f(ubi_sb_header* sb, off_t duration) {
/* silence headers in float value */
sb->cfg.silence_duration_float = duration;
}
static void config_sb_random_old(ubi_sb_header* sb, off_t sequence_count, off_t entry_size) {
sb->cfg.random_sequence_count = sequence_count;
sb->cfg.random_entry_size = entry_size;
sb->cfg.random_percent_int = 1;
}
static int check_project_file(STREAMFILE *sf_header, const char *name, int has_localized_banks) {
STREAMFILE *sf_test = open_streamfile_by_filename(sf_header, name);
if (sf_test) {
close_streamfile(sf_test);
return 1;
}
if (has_localized_banks) { /* try again for localized subfolders */
char buf[PATH_LIMIT];
snprintf(buf, PATH_LIMIT, "../%s", name);
sf_test = open_streamfile_by_filename(sf_header, buf);
if (sf_test) {
close_streamfile(sf_test);
return 1;
}
}
return 0;
}
static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
int is_ttse_pc = 0;
int is_bia_ps2 = 0, is_biadd_psp = 0;
int is_sc2_ps2_gc = 0;
int is_sc4_pc_online = 0;
int is_myst4_pc = 0;
/* Most of the format varies with almost every game + platform (struct serialization?).
* Support is configured case-by-case as offsets/order/fields only change slightly,
* and later games may remove fields. We only configure those actually needed.
*
* Various type use "chains" of entry numbers (defined in the extra table).
* Its format also depends on type.
*/
/* Header types found in section2 (possibly called "resource headers"):
*
* Type 01 (old/new):
* Single audio header, external or internal, part of a chain or single. Format:
* - fixed part (id, type, stream size, extra offset, stream offset)
* - flags (as bitflags or in separate fields, around ~6 observed flags)
* - samples+samples (loop+total) + size+size (roughly equal to stream size)
* - bitrate (total sample rate)
* - base info (sample rate, pcm bits?, channels, codec)
* - external filename or internal filename on some platforms (earlier versions)
* - external filename offset in the extra table (later versions)
* - end flags?
* A few games (Splinter Cell, Rainbow Six) have wrong voice sample rates,
* maybe there is some pitch value too.
*
* Type 02 (old?/new):
* Chain, possibly to play with config (ex: type 08 (float 0.3) + 01)
*
* Type 03 (new), 09? (old):
* Chain, other way to play things? (ex: type 03 + 04)
*
* Type 04 (old?/new), 0a (old):
* Table of N types + chance % (sums to 65536), to play one as random. Usually N
* voice/sfx variations like death screams, or sequence alts.
*
* Type 05 (new), 0c (old): sequences
* N audio segment, normally with lead-in but not lead-outs. Sequences can reuse
* segments (internal loops), or can be single entries (full song or leads).
* Sequences seem to include only music or cutscenes, so even single entries can be
* useful to parse, since the readable name would make them stand out. Format:
* - extra offset to chain
* - loop segment
* - non-looping flag
* - sequence count
* - ID-like fields in the header and sequence table may point to other chains?
*
* Type 06 (new), 0d (old):
* Layer header, stream divided into N equal parts in a blocked format. Format:
* - fixed part (id, type)
* - extra offset to layer info (sample rate, pcm bits?, channels, codec, samples)
* - layer count
* - sometimes total channels, bitrate, etc
* - flags?
* - stream size + stream offset
* - external filename, or filename offset in the extra table
* Layer blocks are handled separatedly as the format doesn't depend on sb's version/platform.
* Some values may be flags/config as multiple 0x06 can point to the same layer, with different 'flags'?
*
* Type 07 (new), 0e (old):
* Another chain of something (single entry?), rare.
*
* Type 08 (new), 0f (old):
* Silence, with a value representing duration (no sample rate/channels/extra table/etc given).
* Typically used in chains to extend play time of another audio.
* For older games 08 is used for something else (maybe equivalent to 02?)
*/
/* debug strings reference:
* - TYPE_SAMPLE: should be 0x01 (also "sound resource")
* - TYPE_MULTITRACK: should be 0x06/0x0d/0x0b (also "multilayer resource")
* - TYPE_SILENCE: should be 0x08
* sequences may be "theme resource"
* "class descriptor" is referenced too.
*
* Type names from .bnm (.sb's predecessor):
* 0: TYPE_INVALID
* 1: TYPE_SAMPLE
* 2: TYPE_MIDI
* 3: TYPE_CDAUDIO
* 4: TYPE_SEQUENCE (sfx chain?)
* 5: TYPE_SWITCH_OLD
* 6: TYPE_SPLIT
* 7: TYPE_THEME_OLD
* 8: TYPE_SWITCH
* 9: TYPE_THEME_OLD2
* A: TYPE_RANDOM
* B: TYPE_THEME0 (sequence)
* Only 1, 2, 4, 9, A and B are known.
* 2 is used rarely in Donald Duck's demo and point to a .mdx (midi?)
* 9 is used in Tonic Trouble Special Edition
* Others are common.
*/
/* All types may contain memory garbage, making it harder to identify fields (platforms
* and games are affected differently by this). Often types contain memory from the previous
* type header unless overwritten, random memory, or default initialization garbage.
* So if some non-audio type looks like audio it's probably repeating old data.
* This even happens for common fields (ex. type 6 at 0x08 has prev garbage, not stream size). */
/* games <= 0x00100000 seem to use old types, rest new types */
if (sb->is_bnm || sb->is_dat || sb->is_ps2_bnm) {
/* these all have names in BNK_%num% format and can reference each other by index */
sb->has_numbered_banks = 1;
}
/* maybe 0x20/0x24 for some but ok enough (null terminated) */
sb->cfg.resource_name_size = 0x28; /* min for Brother in Arms 2 (PS2) */
/* represents map style (1=first, 2=mid, 3=latest) */
if (sb->version <= 0x00000007)
sb->cfg.map_version = 1;
else if (sb->version < 0x00150000)
sb->cfg.map_version = 2;
else
sb->cfg.map_version = 3;
sb->cfg.map_entry_size = (sb->cfg.map_version < 2) ? 0x30 : 0x34;
sb->cfg.map_name = 0x10;
if (sb->is_blk) {
sb->cfg.map_entry_size = 0x30;
}
if (sb->is_bnm || sb->is_blk || sb->is_dat) {
sb->cfg.audio_internal_flag = 0x08;
sb->cfg.audio_stream_size = 0x0c;
sb->cfg.audio_stream_offset = 0x10;
//sb->cfg.audio_extra_offset = 0x10;
//sb->cfg.audio_extra_size = 0x0c;
sb->cfg.sequence_extra_offset = 0x10;
//sb->cfg.sequence_extra_size = 0x0c;
//sb->cfg.layer_extra_offset = 0x10;
//sb->cfg.layer_extra_size = 0x0c;
sb->cfg.random_extra_offset = 0x10;
//sb->cfg.random_extra_size = 0x0c;
} else if (sb->is_ps2_bnm) {
sb->cfg.audio_stream_size = 0x2c;
sb->cfg.audio_stream_offset = 0x30;
sb->cfg.sequence_extra_offset = 0x10;
//sb->cfg.sequence_extra_size = 0x0c;
sb->cfg.random_extra_offset = 0x10;
//sb->cfg.random_extra_size = 0x0c;
} else if (sb->version <= 0x00000007) {
sb->cfg.audio_internal_flag = 0x08;
sb->cfg.audio_stream_size = 0x0c;
sb->cfg.audio_extra_offset = 0x10;
sb->cfg.audio_stream_offset = 0x14;
sb->cfg.sequence_extra_offset = 0x10;
sb->cfg.layer_extra_offset = 0x10;
} else {
sb->cfg.audio_stream_size = 0x08;
sb->cfg.audio_extra_offset = 0x0c;
sb->cfg.audio_stream_offset = 0x10;
sb->cfg.sequence_extra_offset = 0x0c;
sb->cfg.layer_extra_offset = 0x0c;
}
sb->allowed_types[0x01] = 1;
sb->allowed_types[0x05] = 1;
sb->allowed_types[0x0c] = 1;
sb->allowed_types[0x06] = 1;
sb->allowed_types[0x0d] = 1;
//sb->allowed_types[0x08] = 1; /* only needed inside sequences */
//sb->allowed_types[0x0f] = 1;
if (sb->is_bnm || sb->is_dat || sb->is_ps2_bnm) {
//sb->allowed_types[0x0a] = 1; /* only needed inside sequences */
sb->allowed_types[0x0b] = 1;
}
#if 0
{
STREAMFILE* test_sf;
test_sf= open_streamfile_by_filename(sf, ".no_audio.sbx");
if (test_sf) { sb->allowed_types[0x01] = 0; close_streamfile(test_sf); }
test_sf= open_streamfile_by_filename(sf, ".no_sequence.sbx");
if (test_sf) { sb->allowed_types[0x05] = sb->allowed_types[0x0c] = 0; close_streamfile(test_sf); }
test_sf= open_streamfile_by_filename(sf, ".no_layer.sbx");
if (test_sf) { sb->allowed_types[0x06] = sb->allowed_types[0x0d] = 0; close_streamfile(test_sf); }
}
#endif
/* two configs with same id; use SND file as identifier */
if (sb->version == 0x00000000 && sb->platform == UBI_PC) {
if (check_project_file(sf, "Dino.lcb", 0)) {
sb->version = 0x00000200; /* some files in Dinosaur use this, probably final version */
}
}
/* memory garbage found in F1 Racing Simulation */
if ((sb->version == 0xAAAAAAAA && sb->platform == UBI_PC) ||
(sb->version == 0xCDCDCDCD && sb->platform == UBI_PC)) {
sb->version = 0x00000000;
}
/* Tonic Touble beta has garbage instead of version */
if (sb->is_bnm && sb->version > 0x00000000 && sb->platform == UBI_PC) {
if (check_project_file(sf, "ED_MAIN.LCB", 0)) {
is_ttse_pc = 1;
sb->version = 0x00000000;
}
}
/* Tonic Trouble Special Edition (1998)(PC)-bnm */
if (sb->version == 0x00000000 && sb->platform == UBI_PC && is_ttse_pc) {
config_sb_entry(sb, 0x20, 0x5c);
config_sb_audio_fs(sb, 0x2c, 0x00, 0x30);
config_sb_audio_hs(sb, 0x42, 0x3c, 0x38, 0x38, 0x48, 0x44);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x24, 0x18);
//config_sb_random_old(sb, 0x18, 0x0c);
/* no layers */
//todo type 9 needed
//todo MPX don't set stream size?
return 1;
}
/* F1 Racing Simulation (1997)(PC)-bnm [not TTSE version] */
/* Rayman 2: The Great Escape (1999)(PC)-bnm */
/* Tonic Trouble (1999)(PC)-bnm */
/* Donald Duck: Goin' Quackers (2000)(PC)-bnm */
/* Disney's Dinosaur (2000)(PC)-bnm */
if ((sb->version == 0x00000000 && sb->platform == UBI_PC) ||
(sb->version == 0x00000200 && sb->platform == UBI_PC)) {
config_sb_entry(sb, 0x20, 0x5c);
if (sb->version == 0x00000200)
config_sb_entry(sb, 0x20, 0x60);
config_sb_audio_fs(sb, 0x2c, 0x00, 0x30);
config_sb_audio_hs(sb, 0x42, 0x3c, 0x34, 0x34, 0x48, 0x44);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x24, 0x18);
config_sb_random_old(sb, 0x18, 0x0c); /* Rayman 2 needs it for rare sequence ends (ex. Bnk_31.bnm) */
/* no layers */
return 1;
}
/* The Jungle Book: Rhythm N'Groove (2000)(PC)-bnm */
if (sb->version == 0x00060409 && sb->platform == UBI_PC) {
config_sb_entry(sb, 0x24, 0x64);
config_sb_audio_fs(sb, 0x2c, 0x00, 0x30);
config_sb_audio_hs(sb, 0x4E, 0x48, 0x34, 0x34, 0x54, 0x50);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x2c, 0x1c);
/* no layers */
return 1;
}
/* not again... */
if (sb->version == 0x00000000 && sb->platform == UBI_DC) {
/* check if there's a matching KAT, crap but works */
STREAMFILE *test_sf = open_streamfile_by_ext(sf, "kat");
if (test_sf) {
sb->version = 0x00000200; /* assumed */
close_streamfile(test_sf);
}
}
/* Rayman 2: The Great Escape (2000)(DC)-dat */
/* Donald Duck: Goin' Quackers (2000)(DC)-dat */
/* Disney's Dinosaur (2000)(DC)-dat */
if ((sb->version == 0x00000000 && sb->platform == UBI_DC) ||
(sb->version == 0x00000200 && sb->platform == UBI_DC)) {
config_sb_entry(sb, 0x20, 0x64);
if (sb->version == 0x00000200)
config_sb_entry(sb, 0x20, 0x68);
config_sb_audio_fs(sb, 0x2c, 0x00, 0x30);
config_sb_audio_hs(sb, 0x42, 0x3c, 0x34, 0x34, 0x48, 0x44);
/* has internal names but they're partially overwritten by subbank index */
config_sb_sequence(sb, 0x24, 0x18);
config_sb_random_old(sb, 0x18, 0x0c);
/* no layers */
return 1;
}
/* Rayman 2: Revolution (2000)(PS2)-bnm */
/* Disney's Dinosaur (2000)(PS2)-bnm */
/* Hype: The Time Quest (2001)(PS2)-bnm */
if (sb->version == 0x32787370 && sb->platform == UBI_PS2) {
sb->version = 0x00000000; /* for convenience */
config_sb_entry(sb, 0x1c, 0x44);
config_sb_audio_ps2_bnm(sb, 0x18, (1 << 5), (1 << 6), (1 << 7), 0x20, 0x22);
sb->cfg.audio_interleave = 0x400;
config_sb_sequence(sb, 0x24, 0x14);
/* no layers */
return 1;
}
/* Batman: Vengeance (2001)(PC)-map */
/* Batman: Vengeance (2001)(Xbox)-map */
if ((sb->version == 0x00000003 && sb->platform == UBI_PC) ||
(sb->version == 0x00000003 && sb->platform == UBI_XBOX)) {
config_sb_entry(sb, 0x40, 0x68);
config_sb_audio_fs(sb, 0x30, 0x00, 0x34);
config_sb_audio_hs(sb, 0x52, 0x4c, 0x38, 0x40, 0x58, 0x54);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x2c, 0x1c);
config_sb_layer_hs(sb, 0x20, 0x4c, 0x44, 0x34);
config_sb_layer_sh(sb, 0x1c, 0x04, 0x0a, 0x0c, 0x18);
return 1;
}
/* Donald Duck: Goin' Quackers (2000)(PS2)-blk */
/* The Jungle Book: Rhythm N'Groove (2001)(PS2)-blk */
if (sb->version == 0x00000003 && sb->platform == UBI_PS2 && sb->is_blk) {
config_sb_entry(sb, 0x20, 0x40);
config_sb_audio_ps2_old(sb, 0x18, (1 << 4), (1 << 5), (1 << 6), (1 << 7), 0x1c, 0x20);
sb->cfg.audio_interleave = 0x800;
sb->is_ps2_old = 1; /* yikes */
config_sb_sequence(sb, 0x2c, 0x18); /* this is normal enough */
config_sb_layer_ps2_old(sb, 0x18, (1 << 0), 0x1c, 0x20);
return 1;
}
/* Batman: Vengeance (2001)(PS2)-map */
/* Disney's Tarzan: Untamed (2001)(PS2)-map */
if (sb->version == 0x00000003 && sb->platform == UBI_PS2) {
config_sb_entry(sb, 0x30, 0x3c);
config_sb_audio_ps2_old(sb, 0x1c, (1 << 4), (1 << 5), (1 << 6), (1 << 7), 0x20, 0x24);
sb->cfg.audio_interleave = 0x800;
sb->is_ps2_old = 1;
config_sb_sequence(sb, 0x2c, 0x18);
config_sb_layer_ps2_old(sb, 0x1c, (1 << 0), 0x20, 0x24);
return 1;
}
/* Disney's Tarzan: Untamed (2001)(GC)-map */
/* Batman: Vengeance (2001)(GC)-map */
/* Donald Duck: Goin' Quackers (2002)(GC)-map */
if (sb->version == 0x00000003 && sb->platform == UBI_GC) {
config_sb_entry(sb, 0x40, 0x6c);
config_sb_audio_fs(sb, 0x30, 0x00, 0x34);
config_sb_audio_hs(sb, 0x56, 0x50, 0x48, 0x48, 0x5c, 0x58); /* 0x38 may be num samples too? */
config_sb_sequence(sb, 0x2c, 0x1c);
config_sb_layer_hs(sb, 0x20, 0x4c, 0x44, 0x34);
config_sb_layer_sh(sb, 0x1c, 0x04, 0x0a, 0x0c, 0x18);
return 1;
}
/* Myst III: Exile (2001)(PS2)-map */
if (sb->version == 0x00000004 && sb->platform == UBI_PS2) {
config_sb_entry(sb, 0x34, 0x70);
config_sb_audio_fb(sb, 0x1c, (1 << 4), 0, (1 << 5));
config_sb_audio_hs(sb, 0x24, 0x28, 0x34, 0x3c, 0x44, 0x6c);
config_sb_sequence(sb, 0x2c, 0x24);
return 1;
}
/* Splinter Cell (2002)(PC)-map */
/* Splinter Cell: Pandora Tomorrow (2004)(PC)-map */
if (sb->version == 0x00000007 && sb->platform == UBI_PC) {
config_sb_entry(sb, 0x58, 0x80);
config_sb_audio_fs(sb, 0x28, 0x00, 0x2c);
config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x2c, 0x34);
config_sb_layer_hs(sb, 0x24, 0x64, 0x5c, 0x34);
config_sb_layer_sh(sb, 0x18, 0x00, 0x06, 0x08, 0x14);
return 1;
}
/* Splinter Cell (2002)(Xbox)-map */
/* Splinter Cell: Pandora Tomorrow (2004)(Xbox)-map */
if (sb->version == 0x00000007 && sb->platform == UBI_XBOX) {
config_sb_entry(sb, 0x58, 0x78);
config_sb_audio_fs(sb, 0x28, 0x00, 0x2c);
config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x2c, 0x34);
config_sb_layer_hs(sb, 0x24, 0x64, 0x5c, 0x34);
config_sb_layer_sh(sb, 0x18, 0x00, 0x06, 0x08, 0x14);
return 1;
}
/* SC:PT PS2/GC has some quirks, noooo (lame autodetection but this stuff is too hard) */
if ((sb->version == 0x00000007 && sb->platform == UBI_PS2) ||
(sb->version == 0x00000007 && sb->platform == UBI_GC) ) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = sb->big_endian ? read_32bitBE : read_32bitLE;
/* both SC:PT's LMx and SMx have 33 maps, SC1 doesn't */
is_sc2_ps2_gc = read_32bit(0x08, sf) == 0x21;
/* could also load ECHELON.SP1/Echelon.SP3 and test BE 0x04 == 0x00ACBF77,
* but it's worse for localization subdirs without it */
}
/* Splinter Cell (2002)(PS2)-map */
/* Splinter Cell: Pandora Tomorrow (2004)(PS2)-map */
if (sb->version == 0x00000007 && sb->platform == UBI_PS2) {
config_sb_entry(sb, 0x40, 0x70);
config_sb_audio_fb(sb, 0x1c, (1 << 2), 0, (1 << 3));
config_sb_audio_hs(sb, 0x24, 0x28, 0x34, 0x3c, 0x44, 0x6c); /* num_samples may be null */
config_sb_sequence(sb, 0x2c, 0x30);
config_sb_layer_hs(sb, 0x24, 0x64, 0x5c, 0x34);
config_sb_layer_sh(sb, 0x18, 0x00, 0x06, 0x08, 0x14);
if (is_sc2_ps2_gc) {
sb->cfg.map_entry_size = 0x38;
sb->cfg.map_name = 0x18;
sb->cfg.has_rs_files = 1;
sb->cfg.audio_ram_streamed_flag = 0x1c;
sb->cfg.audio_ram_streamed_and = (1 << 3);
sb->cfg.audio_loop_and = (1 << 4);
/* some RAM sounds have bad sizes (ex #252, #10874) */
sb->cfg.layer_hijack = LAYER_HIJACK_SCPT_PS2; /* some amb .ss1 layers (ex. #226, not #1927) have mixed garbage */
}
return 1;
}
/* Splinter Cell (2002)(GC)-map */
/* Splinter Cell: Pandora Tomorrow (2004)(GC)-map */
if (sb->version == 0x00000007 && sb->platform == UBI_GC) {
config_sb_entry(sb, 0x58, 0x78);
config_sb_audio_fs(sb, 0x24, 0x00, 0x28);
config_sb_audio_hs(sb, 0x4a, 0x44, 0x2c, 0x34, 0x50, 0x4c);
config_sb_sequence(sb, 0x2c, 0x34);
config_sb_layer_hs(sb, 0x24, 0x64, 0x5c, 0x34);
config_sb_layer_sh(sb, 0x18, 0x00, 0x06, 0x08, 0x14);
if (is_sc2_ps2_gc) {
sb->cfg.map_entry_size = 0x38;
sb->cfg.map_name = 0x18;
sb->cfg.audio_streamed_and = 0x01000000; /* did somebody forget about BE? */
}
return 1;
}
/* Tom Clancy's Rainbow Six 3: Raven Shield + addons (2003)(PC)-bank */
if (sb->version == 0x0000000B && sb->platform == UBI_PC) {
config_sb_entry(sb, 0x5c, 0x7c);
config_sb_audio_fs(sb, 0x24, 0x00, 0x28);
config_sb_audio_hs(sb, 0x46, 0x40, 0x2c, 0x34, 0x4c, 0x48);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x28, 0x34);
config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30);
config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10);
return 1;
}
/* Prince of Persia: The Sands of Time (Demo)(2003)(Xbox)-bank */
if (sb->version == 0x0000000D && sb->platform == UBI_XBOX) {
config_sb_entry(sb, 0x5c, 0x74);
config_sb_audio_fs(sb, 0x24, 0x00, 0x28);
config_sb_audio_hs(sb, 0x46, 0x40, 0x2c, 0x34, 0x4c, 0x48);
sb->cfg.audio_has_internal_names = 1;
//config_sb_sequence(sb, 0x28, 0x34);
config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30);
config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10);
return 1;
}
/* Prince of Persia: The Sands of Time (Demo)(2003)(Xbox)-bank */
if (sb->version == 0x000A0000 && sb->platform == UBI_XBOX) {
config_sb_entry(sb, 0x64, 0x78);
config_sb_audio_fs(sb, 0x24, 0x28, 0x2c);
config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c);
//config_sb_sequence(sb, 0x28, 0x14);
config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30);
config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10);
return 1;
}
/* Prince of Persia: Sands of Time (2003)(PC)-bank 0x000A0004 / 0x000A0002 (just in case) */
if ((sb->version == 0x000A0002 && sb->platform == UBI_PC) ||
(sb->version == 0x000A0004 && sb->platform == UBI_PC)) {
config_sb_entry(sb, 0x64, 0x80);
config_sb_audio_fs(sb, 0x24, 0x2c, 0x28);
config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x28, 0x14);
config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30);
config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10);
return 1;
}
/* two configs with same id; use project file as identifier */
if (sb->version == 0x000A0007 && sb->platform == UBI_PS2) {
if (check_project_file(sf, "BIAAUDIO.SP1", 1)) {
is_bia_ps2 = 1;
}
}
/* Prince of Persia: The Sands of Time (2003)(PS2)-bank 0x000A0004 / 0x000A0002 (POP1 port/Demo) */
/* Tom Clancy's Rainbow Six 3 (2003)(PS2)-bank 0x000A0007 */
/* Tom Clancy's Ghost Recon 2 (2004)(PS2)-bank 0x000A0007 */
/* Splinter Cell: Pandora Tomorrow-online (2004)(PS2)-bank 0x000A0008 */
/* Prince of Persia: Warrior Within (Demo)(2004)(PS2)-bank 0x00100000 */
/* Prince of Persia: Warrior Within (2004)(PS2)-bank 0x00120009 */
/* Horsez / Champion Dreams: First to Ride / Pipa Funnell: Take the Reins (2006)(PS2)-bank 0x0012000c */
if ((sb->version == 0x000A0002 && sb->platform == UBI_PS2) ||
(sb->version == 0x000A0004 && sb->platform == UBI_PS2) ||
(sb->version == 0x000A0007 && sb->platform == UBI_PS2 && !is_bia_ps2) ||
(sb->version == 0x000A0008 && sb->platform == UBI_PS2) ||
(sb->version == 0x00100000 && sb->platform == UBI_PS2) ||
(sb->version == 0x00120009 && sb->platform == UBI_PS2) ||
(sb->version == 0x0012000c && sb->platform == UBI_PS2)) {
config_sb_entry(sb, 0x48, 0x6c);
config_sb_audio_fb_ps2(sb, 0x18, (1 << 2), (1 << 3), (1 << 4), (1 << 5));
config_sb_audio_hs(sb, 0x20, 0x24, 0x30, 0x38, 0x40, 0x68); /* num_samples may be null */
config_sb_sequence(sb, 0x28, 0x10);
config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30);
config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10);
config_sb_silence_i(sb, 0x18);
return 1;
}
/* Brothers in Arms: Road to Hill 30 (2005)(PS2)-bank */
/* Brothers in Arms: Earned in Blood (2005)(PS2)-bank */
if (sb->version == 0x000A0007 && sb->platform == UBI_PS2 && is_bia_ps2) {
config_sb_entry(sb, 0x5c, 0x14c);
config_sb_audio_fb_ps2(sb, 0x18, (1 << 2), (1 << 3), (1 << 4), (1 << 5));
config_sb_audio_hs(sb, 0x20, 0x24, 0x30, 0x38, 0x40, 0x148); /* num_samples may be null */
config_sb_sequence(sb, 0x28, 0x10);
config_sb_layer_hs(sb, 0x20, 0x140, 0x138, 0x30);
config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10);
sb->cfg.is_padded_section1_offset = 1;
sb->cfg.is_padded_section2_offset = 1;
sb->cfg.is_padded_section3_offset = 1;
sb->cfg.is_padded_sectionX_offset = 1;
sb->cfg.is_padded_sounds_offset = 1;
return 1;
}
/* Batman: Rise of Sin Tzu (2003)(Xbox)-map */
if (sb->version == 0x000A0003 && sb->platform == UBI_XBOX) {
config_sb_entry(sb, 0x64, 0x80);
config_sb_audio_fs(sb, 0x24, 0x28, 0x34);
config_sb_audio_hs(sb, 0x52, 0x4c, 0x38, 0x40, 0x58, 0x54);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x28, 0x14);
config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30);
config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10);
//todo some sequences mix 1ch and 2ch (voices?)
return 1;
}
/* Prince of Persia: The Sands of Time (2003)(Xbox)-bank 0x000A0004 / 0x000A0002 (POP1 port/Demo) */
if ((sb->version == 0x000A0002 && sb->platform == UBI_XBOX) ||
(sb->version == 0x000A0004 && sb->platform == UBI_XBOX)) {
config_sb_entry(sb, 0x64, 0x78);
config_sb_audio_fs(sb, 0x24, 0x28, 0x2c);
config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c);
config_sb_sequence(sb, 0x28, 0x14);
config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30);
config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10);
return 1;
}
/* Batman: Rise of Sin Tzu (2003)(GC)-map 0x000A0002 */
/* Prince of Persia: The Sands of Time (2003)(GC)-bank 0x000A0004 / 0x000A0002 (POP1 port) */
/* Tom Clancy's Rainbow Six 3 (2003)(GC)-bank 0x000A0007 */
if ((sb->version == 0x000A0002 && sb->platform == UBI_GC) ||
(sb->version == 0x000A0004 && sb->platform == UBI_GC) ||
(sb->version == 0x000A0007 && sb->platform == UBI_GC)) {
config_sb_entry(sb, 0x64, 0x74);
config_sb_audio_fs(sb, 0x20, 0x24, 0x28);
config_sb_audio_hs(sb, 0x46, 0x40, 0x2c, 0x34, 0x4c, 0x48);
config_sb_sequence(sb, 0x28, 0x14);
config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30);
config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10);
config_sb_silence_i(sb, 0x18);
return 1;
}
/* Tom Clancy's Rainbow Six 3 (2003)(Xbox)-bank */
if (sb->version == 0x000A0007 && sb->platform == UBI_XBOX) {
config_sb_entry(sb, 0x64, 0x8c);
config_sb_audio_fs(sb, 0x24, 0x28, 0x40);
config_sb_audio_hs(sb, 0x5e, 0x58, 0x44, 0x4c, 0x64, 0x60);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x28, 0x14);
config_sb_layer_hs(sb, 0x20, 0x60, 0x58, 0x30);
config_sb_layer_sh(sb, 0x14, 0x00, 0x06, 0x08, 0x10);
config_sb_silence_i(sb, 0x18);
return 1;
}
/* Myst IV: Revelation (Demo)(2004)(PC)-bank */
if (sb->version == 0x00100000 && sb->platform == UBI_PC) {
config_sb_entry(sb, 0x68, 0xa4);
config_sb_audio_fs(sb, 0x24, 0x2c, 0x28);
config_sb_audio_hs(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50);
sb->cfg.audio_has_internal_names = 1;
return 1;
}
/* two configs with same id; use project file as identifier */
if (sb->version == 0x00120006 && sb->platform == UBI_PC) {
if (check_project_file(sf, "gamesnd_myst4.sp0", 1)) {
is_myst4_pc = 1;
}
}
/* Myst IV: Revelation (2004)(PC)-bank 0x00120006 */
/* Prince of Persia: Warrior Within (Demo)(2004)(PC)-bank 0x00120006 */
/* Prince of Persia: Warrior Within (2004)(PC)-bank 0x00120009 */
if ((sb->version == 0x00120006 && sb->platform == UBI_PC) ||
(sb->version == 0x00120009 && sb->platform == UBI_PC)) {
config_sb_entry(sb, 0x6c, 0x84);
if (is_myst4_pc)
config_sb_entry(sb, 0x6c, 0xa4);
config_sb_audio_fs(sb, 0x24, 0x2c, 0x28);
config_sb_audio_hs(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x28, 0x14);
return 1;
}
/* Prince of Persia: Warrior Within (2004)(Xbox)-bank */
if (sb->version == 0x00120009 && sb->platform == UBI_XBOX) {
config_sb_entry(sb, 0x6c, 0x90);
config_sb_audio_fs(sb, 0x24, 0x28, 0x40);
config_sb_audio_hs(sb, 0x60, 0x58, 0x44, 0x4c, 0x68, 0x64);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x28, 0x14);
return 1;
}
/* Prince of Persia: Warrior Within (2004)(GC)-bank */
if (sb->version == 0x00120009 && sb->platform == UBI_GC) {
config_sb_entry(sb, 0x6c, 0x78);
config_sb_audio_fs(sb, 0x20, 0x24, 0x28);
config_sb_audio_hs(sb, 0x48, 0x40, 0x2c, 0x34, 0x50, 0x4c);
config_sb_sequence(sb, 0x28, 0x14);
return 1;
}
/* two configs with same id and both sb4/sm4; use project file as identifier */
if (sb->version == 0x0012000C && sb->platform == UBI_PSP) {
if (check_project_file(sf, "BIAAUDIO.SP4", 1)) {
is_biadd_psp = 1;
}
}
/* Prince of Persia: Revelations (2005)(PSP)-bank */
/* Splinter Cell: Essentials (2006)(PSP)-map */
/* Beowulf: The Game (2007)(PSP)-map */
if (sb->version == 0x0012000C && sb->platform == UBI_PSP && !is_biadd_psp) {
config_sb_entry(sb, 0x68, 0x84);
if (is_biadd_psp)
config_sb_entry(sb, 0x80, 0x94);
config_sb_audio_fs(sb, 0x24, 0x2c, 0x28);
config_sb_audio_hs(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50);
sb->cfg.audio_has_internal_names = 1;
config_sb_sequence(sb, 0x28, 0x14);
config_sb_layer_hs(sb, 0x1c, 0x60, 0x64, 0x30);
config_sb_layer_sh(sb, 0x18, 0x00, 0x08, 0x0c, 0x14);
//todo some .sbX in BiA:DD have bad external stream offsets, but not all (ex. offset 0xE3641 but should be 0x0A26)
return 1;
}
/* Splinter Cell: Chaos Theory (2005)(PC)-map */
if (sb->version == 0x00120012 && sb->platform == UBI_PC) {
config_sb_entry(sb, 0x68, 0x60);
config_sb_audio_fs(sb, 0x24, 0x2c, 0x28);
config_sb_audio_he(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50);
config_sb_sequence(sb, 0x28, 0x14);
return 1;
}
/* Myst IV: Revelation (2005)(Xbox)-bank */
/* Splinter Cell: Chaos Theory (2005)(Xbox)-map */
if (sb->version == 0x00120012 && sb->platform == UBI_XBOX) {
config_sb_entry(sb, 0x48, 0x4c);
config_sb_audio_fb(sb, 0x18, (1 << 3), (1 << 4), (1 << 10));
config_sb_audio_he(sb, 0x38, 0x30, 0x1c, 0x24, 0x40, 0x3c);
config_sb_sequence(sb, 0x28, 0x10);
return 1;
}
/* Splinter Cell: Chaos Theory (2005)(PS2)-map */
if (sb->version == 0x00130001 && sb->platform == UBI_PS2) {
config_sb_entry(sb, 0x48, 0x4c);
config_sb_audio_fb_ps2(sb, 0x18, (1 << 2), (1 << 3), (1 << 4), (1 << 5));
config_sb_audio_he(sb, 0x20, 0x24, 0x30, 0x38, 0x40, 0x44);
config_sb_sequence(sb, 0x28, 0x10);
//config_sb_layer_he(sb, 0x1c, 0x28, 0x30, 0x34);
//config_sb_layer_sh(sb, 0x18, 0x00, 0x08, 0x0c, 0x14);
return 1;
}
/* Splinter Cell: Chaos Theory (2005)(GC)-map */
if (sb->version == 0x00130001 && sb->platform == UBI_GC) {
config_sb_entry(sb, 0x68, 0x54);
config_sb_audio_fs(sb, 0x20, 0x24, 0x28);
config_sb_audio_he(sb, 0x48, 0x40, 0x2c, 0x34, 0x50, 0x4c);
config_sb_sequence(sb, 0x28, 0x14);
config_sb_layer_he(sb, 0x1c, 0x34, 0x3c, 0x40);
config_sb_layer_sh(sb, 0x18, 0x00, 0x08, 0x0c, 0x14);
return 1;
}
/* Splinter Cell 3D (2011)(3DS)-map */
if (sb->version == 0x00130001 && sb->platform == UBI_3DS) {
config_sb_entry(sb, 0x48, 0x4c);
config_sb_audio_fb(sb, 0x18, (1 << 2), (1 << 3), (1 << 4));
config_sb_audio_he(sb, 0x38, 0x30, 0x1c, 0x24, 0x40, 0x3c);
config_sb_sequence(sb, 0x28, 0x10);
config_sb_layer_he(sb, 0x1c, 0x28, 0x30, 0x34);
config_sb_layer_sh(sb, 0x18, 0x00, 0x08, 0x0c, 0x14);
return 1;
}
/* Tom Clancy's Ghost Recon Advanced Warfighter (2006)(PS2)-bank */
if (sb->version == 0x00130004 && sb->platform == UBI_PS2) {
config_sb_entry(sb, 0x48, 0x50);
config_sb_audio_fb_ps2(sb, 0x18, (1 << 2), (1 << 3), (1 << 4), (1 << 5));
config_sb_audio_he(sb, 0x20, 0x24, 0x30, 0x38, 0x40, 0x4c);
sb->cfg.audio_interleave = 0x8000;
sb->cfg.is_padded_section1_offset = 1;
sb->cfg.is_padded_sounds_offset = 1;
return 1;
}
/* Tom Clancy's Ghost Recon Advanced Warfighter (2006)(Xbox)-bank */
if (sb->version == 0x00130004 && sb->platform == UBI_XBOX) {
config_sb_entry(sb, 0x48, 0x50);
config_sb_audio_fb(sb, 0x1c, (1 << 3), (1 << 4), (1 << 10));
config_sb_audio_he(sb, 0x3c, 0x34, 0x20, 0x28, 0x44, 0x40);
/* what */
sb->cfg.audio_extra_offset = 0x10;
sb->cfg.audio_stream_offset = 0x14;
return 1;
}
/* Prince of Persia: The Two Thrones (2005)(PC)-bank */
if (sb->version == 0x00150000 && sb->platform == UBI_PC) {
config_sb_entry(sb, 0x68, 0x78);
config_sb_audio_fs(sb, 0x2c, 0x34, 0x30);
config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60);
config_sb_sequence(sb, 0x2c, 0x14);
return 1;
}
/* Prince of Persia: The Two Thrones (2005)(PS2)-bank */
if (sb->version == 0x00150000 && sb->platform == UBI_PS2) {
config_sb_entry(sb, 0x48, 0x5c);
config_sb_audio_fb_ps2(sb, 0x20, (1 << 2), (1 << 3), (1 << 4), (1 << 5));
config_sb_audio_he(sb, 0x2c, 0x30, 0x3c, 0x44, 0x4c, 0x50);
config_sb_sequence(sb, 0x2c, 0x10);
return 1;
}
/* Prince of Persia: The Two Thrones (2005)(Xbox)-bank 0x00150000 */
/* Far Cry Instincts (2005)(Xbox)-bank 0x00150000 */
/* Splinter Cell: Double Agent (2006)(Xbox)-map 0x00160002 */
/* Far Cry Instincts: Evolution (2006)(Xbox)-bank 0x00170000 */
if ((sb->version == 0x00150000 && sb->platform == UBI_XBOX) ||
(sb->version == 0x00160002 && sb->platform == UBI_XBOX) ||
(sb->version == 0x00170000 && sb->platform == UBI_XBOX)) {
config_sb_entry(sb, 0x48, 0x58);
config_sb_audio_fb(sb, 0x20, (1 << 3), (1 << 4), (1 << 10));
config_sb_audio_he(sb, 0x44, 0x3c, 0x28, 0x30, 0x4c, 0x48);
config_sb_sequence(sb, 0x2c, 0x10);
config_sb_layer_he(sb, 0x20, 0x2c, 0x34, 0x3c);
config_sb_layer_sh(sb, 0x30, 0x00, 0x08, 0x0c, 0x14);
return 1;
}
/* Prince of Persia: The Two Thrones (2005)(GC)-bank 0x00150000 */
/* Splinter Cell: Double Agent (2006)(GC)-map 0x00160002 */
if ((sb->version == 0x00150000 && sb->platform == UBI_GC) ||
(sb->version == 0x00160002 && sb->platform == UBI_GC)) {
config_sb_entry(sb, 0x68, 0x6c);
config_sb_audio_fs(sb, 0x28, 0x2c, 0x30);
config_sb_audio_he(sb, 0x58, 0x50, 0x3c, 0x44, 0x60, 0x5c);
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x38, 0x40, 0x48);
config_sb_layer_sh(sb, 0x30, 0x00, 0x08, 0x0c, 0x14);
return 1;
}
/* Splinter Cell: Double Agent (2006)(PS2)-map 0x00160002 */
/* Open Season (2006)(PS2)-map 0x00180003 */
/* Open Season (2006)(PSP)-map 0x00180003 */
/* Shaun White Snowboarding (2008)(PS2)-map 0x00180003 */
/* Prince of Persia: Rival Swords (2007)(PSP)-bank 0x00180005 */
/* Rainbow Six Vegas (2007)(PSP)-bank 0x00180006 */
/* Star Wars: Lethal Alliance (2006)(PSP)-map 0x00180007 */
if ((sb->version == 0x00160002 && sb->platform == UBI_PS2) ||
(sb->version == 0x00180003 && sb->platform == UBI_PS2) ||
(sb->version == 0x00180003 && sb->platform == UBI_PSP) ||
(sb->version == 0x00180005 && sb->platform == UBI_PSP) ||
(sb->version == 0x00180006 && sb->platform == UBI_PSP) ||
(sb->version == 0x00180007 && sb->platform == UBI_PSP)) {
config_sb_entry(sb, 0x48, 0x54);
config_sb_audio_fb_ps2(sb, 0x20, (1 << 2), (1 << 3), (1 << 4), (1 << 5));
config_sb_audio_he(sb, 0x28, 0x2c, 0x34, 0x3c, 0x44, 0x48);
config_sb_sequence(sb, 0x2c, 0x10);
config_sb_layer_he(sb, 0x20, 0x2c, 0x30, 0x38);
config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14);
config_sb_silence_f(sb, 0x1c);
/* Rainbow Six Vegas (PSP) has 2 layers with different sample rates, but 2nd layer is silent and can be ignored */
if (sb->version == 0x00180006 && sb->platform == UBI_PSP)
sb->cfg.ignore_layer_error = 1;
return 1;
}
/* Tom Clancy's Ghost Recon Advanced Warfighter (2006)(X360)-bank */
if (sb->version == 0x00170001 && sb->platform == UBI_X360) {
config_sb_entry(sb, 0x68, 0x70);
config_sb_audio_fs(sb, 0x2c, 0x30, 0x34);
config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60);
sb->cfg.audio_xma_offset = 0; /* header is in the extra table */
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x38, 0x40, 0x48);
config_sb_layer_sh(sb, 0x30, 0x00, 0x08, 0x0c, 0x14);
sb->cfg.layer_hijack = LAYER_HIJACK_GRAW_X360; /* WTF!!! layer format different from other layers using same id!!! */
return 1;
}
/* Open Season (2006)(PC)-map */
if (sb->version == 0x00180003 && sb->platform == UBI_PC) {
config_sb_entry(sb, 0x68, 0x78);
config_sb_audio_fs(sb, 0x2c, 0x34, 0x30);
config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60);
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44);
config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14);
config_sb_silence_f(sb, 0x1c);
return 1;
}
/* Open Season (2006)(Xbox)-map */
if (sb->version == 0x00180003 && sb->platform == UBI_XBOX) {
config_sb_entry(sb, 0x48, 0x58);
config_sb_audio_fb(sb, 0x20, (1 << 3), (1 << 4), (1 << 10));
config_sb_audio_he(sb, 0x44, 0x3c, 0x28, 0x30, 0x4c, 0x48);
config_sb_sequence(sb, 0x2c, 0x10);
config_sb_layer_he(sb, 0x20, 0x2c, 0x30, 0x38);
config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14);
config_sb_silence_f(sb, 0x1c);
return 1;
}
/* Open Season (2006)(GC)-map */
if (sb->version == 0x00180003 && sb->platform == UBI_GC) {
config_sb_entry(sb, 0x68, 0x6c);
config_sb_audio_fs(sb, 0x28, 0x2c, 0x30);
config_sb_audio_he(sb, 0x58, 0x50, 0x3c, 0x44, 0x60, 0x5c);
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44);
config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14);
config_sb_silence_f(sb, 0x1c);
return 1;
}
/* Open Season (2006)(X360)-map */
if (sb->version == 0x00180003 && sb->platform == UBI_X360) {
config_sb_entry(sb, 0x68, 0x74);
config_sb_audio_fs(sb, 0x2c, 0x30, 0x34);
config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60);
sb->cfg.audio_xma_offset = 0x70;
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44);
config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14);
config_sb_silence_f(sb, 0x1c);
return 1;
}
/* two configs with same id; use project file as identifier */
if (sb->version == 0x00180006 && sb->platform == UBI_PC) {
if (check_project_file(sf, "Sc4_online_SoundProject.SP0", 1)) {
is_sc4_pc_online = 1;
}
}
/* Splinter Cell: Double Agent (2006)(PC)-map */
if (sb->version == 0x00180006 && sb->platform == UBI_PC) {
config_sb_entry(sb, 0x68, 0x7c);
if (is_sc4_pc_online)
config_sb_entry(sb, 0x68, 0x78);
config_sb_audio_fs(sb, 0x2c, 0x34, 0x30);
config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60);
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44);
config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14);
return 1;
}
/* Splinter Cell: Double Agent (2006)(X360)-map */
if (sb->version == 0x00180006 && sb->platform == UBI_X360) {
config_sb_entry(sb, 0x68, 0x78);
config_sb_audio_fs(sb, 0x2c, 0x30, 0x34);
config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60);
sb->cfg.audio_xma_offset = 0x70;
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44);
config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14);
return 1;
}
/* Red Steel (2006)(Wii)-bank 0x00180006 */
/* Splinter Cell: Double Agent (2006)(Wii)-map 0x00180007 */
/* Open Season (2006)(Wii)-map 0x00180008 */
if ((sb->version == 0x00180006 && sb->platform == UBI_WII) ||
(sb->version == 0x00180007 && sb->platform == UBI_WII) ||
(sb->version == 0x00180008 && sb->platform == UBI_WII)) {
config_sb_entry(sb, 0x68, 0x6c);
config_sb_audio_fs(sb, 0x28, 0x2c, 0x30);
config_sb_audio_he(sb, 0x58, 0x50, 0x3c, 0x44, 0x60, 0x5c);
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44);
config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14);
return 1;
}
/* Tom Clancy's Ghost Recon Advanced Warfighter 2 (2007)(X360)-bank */
if (sb->version == 0x0018000b && sb->platform == UBI_X360) {
config_sb_entry(sb, 0x68, 0x70);
config_sb_audio_fs(sb, 0x28, 0x2c, 0x30);
config_sb_audio_he(sb, 0x3c, 0x40, 0x48, 0x50, 0x58, 0x5c);
sb->cfg.audio_xma_offset = 0x68;
config_sb_sequence(sb, 0x2c, 0x14);
return 1;
}
/* TMNT (2007)(PSP)-map 0x00190001 */
/* Surf's Up (2007)(PSP)-map 0x00190005 */
if ((sb->version == 0x00190001 && sb->platform == UBI_PSP) ||
(sb->version == 0x00190005 && sb->platform == UBI_PSP)) {
config_sb_entry(sb, 0x48, 0x58);
config_sb_audio_fb(sb, 0x20, (1 << 2), (1 << 3), (1 << 4)); /* assumed software_flag */
config_sb_audio_he(sb, 0x28, 0x2c, 0x34, 0x3c, 0x44, 0x48);
config_sb_sequence(sb, 0x2c, 0x10);
config_sb_layer_he(sb, 0x20, 0x2c, 0x30, 0x38);
config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10);
return 1;
}
/* TMNT (2007)(PC)-bank 0x00190002 */
/* Surf's Up (2007)(PC)-bank 0x00190005 */
if ((sb->version == 0x00190002 && sb->platform == UBI_PC) ||
(sb->version == 0x00190005 && sb->platform == UBI_PC)) {
config_sb_entry(sb, 0x68, 0x74);
config_sb_audio_fs(sb, 0x28, 0x2c, 0x30);
config_sb_audio_he(sb, 0x3c, 0x40, 0x48, 0x50, 0x58, 0x5c);
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x34, 0x38, 0x40);
config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10);
config_sb_silence_f(sb, 0x1c);
return 1;
}
/* TMNT (2007)(PS2)-bank */
if (sb->version == 0x00190002 && sb->platform == UBI_PS2) {
config_sb_entry(sb, 0x48, 0x5c);
config_sb_audio_fb_ps2(sb, 0x20, (1 << 2), (1 << 3), (1 << 4), (1 << 5)); /* assumed software_flag */
config_sb_audio_he(sb, 0x28, 0x2c, 0x34, 0x3c, 0x44, 0x48);
config_sb_sequence(sb, 0x2c, 0x10);
config_sb_layer_he(sb, 0x20, 0x2c, 0x30, 0x38);
config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10);
config_sb_silence_f(sb, 0x1c);
return 1;
}
/* TMNT (2007)(GC)-bank */
/* Surf's Up (2007)(GC)-bank 0x00190005 */
if ((sb->version == 0x00190002 && sb->platform == UBI_GC) ||
(sb->version == 0x00190005 && sb->platform == UBI_GC)) {
config_sb_entry(sb, 0x68, 0x6c);
config_sb_audio_fs(sb, 0x28, 0x2c, 0x30); /* assumed groud_id */
config_sb_audio_he(sb, 0x3c, 0x40, 0x48, 0x50, 0x58, 0x5c);
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x34, 0x38, 0x40);
config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10);
config_sb_silence_f(sb, 0x1c);
return 1;
}
/* TMNT (2007)(X360)-bank 0x00190002 */
/* My Word Coach (2007)(Wii)-bank 0x00190002 */
/* Prince of Persia: Rival Swords (2007)(Wii)-bank 0x00190003 */
/* Rainbow Six Vegas (2007)(PS3)-bank 0x00190005 */
/* Surf's Up (2007)(Wii)-bank 0x00190005 */
/* Surf's Up (2007)(PS3)-bank 0x00190005 */
/* Surf's Up (2007)(X360)-bank 0x00190005 */
/* Splinter Cell: Double Agent (2007)(PS3)-map 0x00190005 */
if ((sb->version == 0x00190002 && sb->platform == UBI_X360) ||
(sb->version == 0x00190002 && sb->platform == UBI_WII) ||
(sb->version == 0x00190003 && sb->platform == UBI_WII) ||
(sb->version == 0x00190005 && sb->platform == UBI_WII) ||
(sb->version == 0x00190005 && sb->platform == UBI_PS3) ||
(sb->version == 0x00190005 && sb->platform == UBI_X360)) {
config_sb_entry(sb, 0x68, 0x70);
sb->cfg.audio_fix_psx_samples = 1; /* ex. RSV PS3: 3n#10, SC DA PS3 */
config_sb_audio_fs(sb, 0x28, 0x2c, 0x30);
config_sb_audio_he(sb, 0x3c, 0x40, 0x48, 0x50, 0x58, 0x5c);
sb->cfg.audio_xma_offset = 0x6c;
sb->cfg.audio_interleave = 0x10;
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x34, 0x38, 0x40);
config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10);
return 1;
}
/* Tom Clancy's Ghost Recon Advanced Warfighter 2 (2007)(PS3)-bank */
if (sb->version == 0x001A0003 && sb->platform == UBI_PS3) {
config_sb_entry(sb, 0x6c, 0x78);
config_sb_audio_fs(sb, 0x30, 0x34, 0x38);
config_sb_audio_he(sb, 0x40, 0x44, 0x4c, 0x54, 0x5c, 0x60);
config_sb_sequence(sb, 0x2c, 0x14);
return 1;
}
/* Cranium Kabookii (2007)(Wii)-bank */
if (sb->version == 0x001A0003 && sb->platform == UBI_WII) {
config_sb_entry(sb, 0x6c, 0x78);
config_sb_audio_fs(sb, 0x2c, 0x30, 0x34);
config_sb_audio_he(sb, 0x40, 0x44, 0x4c, 0x54, 0x5c, 0x60);
return 1;
}
/* Naruto: Rise of a Ninja (2007)(X360)-bank */
/* Rainbow Six Vegas 2 (2008)(PS3)-bank */
/* Rainbow Six Vegas 2 (2008)(X360)-bank */
if ((sb->version == 0x001B0001 && sb->platform == UBI_X360) ||
(sb->version == 0x001C0000 && sb->platform == UBI_PS3) ||
(sb->version == 0x001C0000 && sb->platform == UBI_X360)) {
config_sb_entry(sb, 0x64, 0x7c);
config_sb_audio_fs(sb, 0x28, 0x30, 0x34);
config_sb_audio_he(sb, 0x44, 0x48, 0x50, 0x58, 0x60, 0x64);
sb->cfg.audio_xma_offset = 0x78;
sb->cfg.audio_interleave = 0x10;
sb->cfg.audio_fix_psx_samples = 1;
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x44, 0x48, 0x54);
config_sb_layer_sh(sb, 0x30, 0x00, 0x04, 0x08, 0x10);
return 1;
}
/* Michael Jackson: The Experience (2010)(PSP)-map */
if (sb->version == 0x001D0000 && sb->platform == UBI_PSP) {
config_sb_entry(sb, 0x40, 0x60);
config_sb_audio_fb(sb, 0x20, (1 << 2), (1 << 3), (1 << 5)); /* assumed software_flag */
config_sb_audio_he(sb, 0x28, 0x30, 0x38, 0x40, 0x48, 0x4c);
return 1;
}
/* Petz Sports: Dog Playground (2008)(Wii)-bank */
/* Cloudy with a Chance of Meatballs (2009)(Wii)-bank */
/* Grey's Anatomy: The Video Game (2009)(Wii)-bank */
/* NCIS: Based on the TV Series (2011)(Wii)-bank */
/* Splinter Cell Classic Trilogy HD (2011)(PS3)-map */
if ((sb->version == 0x001D0000 && sb->platform == UBI_PS3) ||
(sb->version == 0x001D0000 && sb->platform == UBI_WII)) {
config_sb_entry(sb, 0x5c, 0x80);
sb->cfg.audio_interleave = 0x10;
sb->cfg.audio_fix_psx_samples = 1;
config_sb_audio_fs(sb, 0x28, 0x30, 0x34);
config_sb_audio_he(sb, 0x44, 0x4c, 0x54, 0x5c, 0x64, 0x68);
config_sb_sequence(sb, 0x2c, 0x14);
config_sb_layer_he(sb, 0x20, 0x44, 0x48, 0x54);
config_sb_layer_sh(sb, 0x38, 0x00, 0x04, 0x08, 0x10);
return 1;
}
vgm_logi("UBI SB: unknown SB/SM version+platform %08x (report)\n", sb->version);
return 0;
}