cog/Frameworks/vgmstream/vgmstream/src/meta/vs.c

53 lines
1.3 KiB
C

#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
/* .VS - from Melbourne House games [Men in Black II (PS2), Grand Prix Challenge (PS2) */
VGMSTREAM* init_vgmstream_vs(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channels;
/* checks */
if (!check_extensions(sf, "vs"))
goto fail;
if (read_u32be(0x00,sf) != 0xC8000000)
goto fail;
loop_flag = 0;
channels = 2;
start_offset = 0x08;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_VS;
vgmstream->sample_rate = read_s32le(0x04,sf);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_blocked_vs;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
/* calc num_samples */
{
vgmstream->next_block_offset = start_offset;
do {
block_update(vgmstream->next_block_offset,vgmstream);
vgmstream->num_samples += ps_bytes_to_samples(vgmstream->current_block_size, 1);
}
while (vgmstream->next_block_offset < get_streamfile_size(sf));
block_update(start_offset, vgmstream);
}
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}