cog/Frameworks/vgmstream/vgmstream/src/meta/vs_square.c

67 lines
2.0 KiB
C

#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
/* VS - VagStream from Square Sounds Co. games [Final Fantasy X (PS2) voices, Unlimited Saga (PS2) voices, All Star Pro-Wrestling 2/3 (PS2) music] */
VGMSTREAM* init_vgmstream_vs_square(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int channels, loop_flag, pitch, flags;
off_t start_offset;
/* checks */
/* .vs: extension from debug strings (probably like The Bouncer's .vs, very similar) */
if (!check_extensions(sf, "vs"))
goto fail;
if (!is_id32be(0x00,sf,"VS\0\0"))
goto fail;
flags = read_u32le(0x04,sf);
/* 0x08: block number */
/* 0x0c: blocks left in the subfile */
pitch = read_u32le(0x10,sf); /* usually 0x1000 = 48000 */
/* 0x14: volume, usually 0x64 = 100, up to 128 [Lethal Skies / Sidewinder F (PS2)] */
/* 0x18: null */
/* 0x1c: null */
/* some Front Mission 4 voices have flag 0x100, no idea */
if (flags != 0x00 && flags != 0x01) {
VGM_LOG("VS: unknown flags %x\n", flags);
}
loop_flag = 0;
channels = (flags & 1) ? 2 : 1;
start_offset = 0x00;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_VS_SQUARE;
vgmstream->sample_rate = round10((48000 * pitch) / 4096); /* needed for rare files */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_blocked_vs_square;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
/* calc num_samples */
{
vgmstream->next_block_offset = start_offset;
do {
block_update(vgmstream->next_block_offset,vgmstream);
vgmstream->num_samples += ps_bytes_to_samples(vgmstream->current_block_size, 1);
}
while (vgmstream->next_block_offset < get_streamfile_size(sf));
block_update(start_offset, vgmstream);
}
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}