cog/Frameworks/vgmstream/vgmstream/src/meta/wii_ras.c

59 lines
1.9 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* RAS_ - from Donkey Kong Country Returns (Wii) */
VGMSTREAM * init_vgmstream_wii_ras(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if (!check_extensions(streamFile, "ras"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x5241535F) /* "RAS_" */
goto fail;
loop_flag = 0;
if (read_32bitBE(0x30,streamFile) != 0 ||
read_32bitBE(0x34,streamFile) != 0 ||
read_32bitBE(0x38,streamFile) != 0 ||
read_32bitBE(0x3C,streamFile) != 0) {
loop_flag = 1;
}
channel_count = 2;
start_offset = read_32bitBE(0x18,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitBE(0x14,streamFile);
vgmstream->meta_type = meta_WII_RAS;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0x20,streamFile);
vgmstream->num_samples = read_32bitBE(0x1c,streamFile)/channel_count/8*14;
if (loop_flag) { /* loop is block + samples into block */
vgmstream->loop_start_sample = read_32bitBE(0x30,streamFile)*vgmstream->interleave_block_size/8*14 +
read_32bitBE(0x34,streamFile);
vgmstream->loop_end_sample = read_32bitBE(0x38,streamFile)*vgmstream->interleave_block_size/8*14 +
read_32bitBE(0x3C,streamFile);
}
dsp_read_coefs_be(vgmstream,streamFile,0x40,0x30);
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}