cog/Frameworks/vgmstream/vgmstream/src/meta/xmu.c

48 lines
1.3 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* XMU - found in Alter Echo (Xbox) */
VGMSTREAM* init_vgmstream_xmu(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
size_t start_offset;
int loop_flag, channel_count;
size_t data_size;
/* checks */
if (!is_id32be(0x00,sf, "XMU "))
goto fail;
if (!check_extensions(sf,"xmu"))
goto fail;
if (!is_id32be(0x08,sf, "FRMT"))
goto fail;
start_offset = 0x800;
channel_count = read_u8(0x14,sf); /* always stereo files */
loop_flag = read_u8(0x16,sf); /* no Loop found atm */
data_size = read_u32le(0x7FC,sf); /* next to "DATA" */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_XMU;
vgmstream->sample_rate = read_s32le(0x10,sf);
vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, vgmstream->channels);
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}