cog/Frameworks/vgmstream/vgmstream/src/meta/xwma_konami.c

87 lines
2.8 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "xwma_konami_streamfile.h"
/* MSFC - Konami (Armature?) variation [Metal Gear Solid 2 HD (X360), Metal Gear Solid 3 HD (X360)] */
VGMSTREAM * init_vgmstream_xwma_konami(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, codec, sample_rate;
size_t data_size;
STREAMFILE *temp_streamFile = NULL;
/* checks */
if (!check_extensions(streamFile,"xwma"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x58574D41) /* "XWMA" */
goto fail;
codec = read_32bitBE(0x04,streamFile);
channel_count = read_32bitBE(0x08,streamFile);
sample_rate = read_32bitBE(0x0c,streamFile);
data_size = read_32bitBE(0x10,streamFile); /* data size without padding */
loop_flag = 0;
start_offset = 0x20;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->meta_type = meta_XWMA_KONAMI;
#ifdef VGM_USE_FFMPEG
{
uint8_t buf[0x100];
int bytes, avg_bps, block_align;
/* 0x10: related to size? */
avg_bps = read_32bitBE(0x14, streamFile);
block_align = read_32bitBE(0x18, streamFile);
/* data has padding (unrelated to KCEJ blocks) */
temp_streamFile = setup_xwma_konami_streamfile(streamFile, start_offset, block_align);
if (!temp_streamFile) goto fail;
bytes = ffmpeg_make_riff_xwma(buf,0x100, codec, data_size, channel_count, sample_rate, avg_bps, block_align);
vgmstream->codec_data = init_ffmpeg_header_offset(temp_streamFile, buf,bytes, 0x00,data_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* manually find total samples */
{
ms_sample_data msd = {0};
msd.channels = vgmstream->channels;
msd.data_offset = 0x00;
msd.data_size = data_size;
if (codec == 0x0161)
wma_get_samples(&msd, temp_streamFile, block_align, vgmstream->sample_rate,0x001F);
//else //todo not correct
// wmapro_get_samples(&msd, temp_streamFile, block_align, vgmstream->sample_rate,0x00E0);
vgmstream->num_samples = msd.num_samples;
if (vgmstream->num_samples == 0)
vgmstream->num_samples = ffmpeg_get_samples(vgmstream->codec_data); /* from avg-br */
//num_samples seem to be found in the last "seek" table entry too, as: entry / channels / 2
}
}
#else
goto fail;
#endif
close_streamfile(temp_streamFile);
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}