cog/Audio/AudioPlayer.h

126 lines
3.3 KiB
Objective-C

//
// AudioController.h
// Cog
//
// Created by Vincent Spader on 8/7/05.
// Copyright 2005 Vincent Spader. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#import <CogAudio/Semaphore.h>
#import <CoreAudio/CoreAudio.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AudioUnit/AudioUnit.h>
#import <AVFoundation/AVFoundation.h>
#import <CoreAudio/CoreAudioTypes.h>
#import <stdatomic.h>
@class BufferChain;
@class OutputNode;
@interface AudioPlayer : NSObject
{
BufferChain *bufferChain;
OutputNode *output;
double volume;
NSMutableArray *chainQueue;
NSURL *nextStream;
id nextStreamUserInfo;
NSDictionary *nextStreamRGInfo;
id delegate;
BOOL outputLaunched;
BOOL endOfInputReached;
BOOL startedPaused;
BOOL initialBufferFilled;
Semaphore *semaphore;
atomic_bool resettingNow;
atomic_int refCount;
int currentPlaybackStatus;
}
- (id)init;
- (void)setDelegate:(id)d;
- (id)delegate;
- (void)play:(NSURL *)url;
- (void)play:(NSURL *)url withUserInfo:(id)userInfo withRGInfo:(NSDictionary*)rgi;
- (void)play:(NSURL *)url withUserInfo:(id)userInfo withRGInfo:(NSDictionary*)rgi startPaused:(BOOL)paused;
- (void)play:(NSURL *)url withUserInfo:(id)userInfo withRGInfo:(NSDictionary*)rgi startPaused:(BOOL)paused andSeekTo:(double)time;
- (void)stop;
- (void)pause;
- (void)resume;
- (void)seekToTime:(double)time;
- (void)setVolume:(double)v;
- (double)volume;
- (double)volumeUp:(double)amount;
- (double)volumeDown:(double)amount;
- (double)amountPlayed;
- (void)setNextStream:(NSURL *)url;
- (void)setNextStream:(NSURL *)url withUserInfo:(id)userInfo withRGInfo:(NSDictionary*)rgi;
- (void)resetNextStreams;
+ (NSArray *)fileTypes;
+ (NSArray *)schemes;
+ (NSArray *)containerTypes;
@end
@interface AudioPlayer (Private) //Dont use this stuff!
- (OutputNode *) output;
- (BufferChain *) bufferChain;
- (id)initWithDelegate:(id)d;
- (void)setPlaybackStatus:(int)status waitUntilDone:(BOOL)wait;
- (void)setPlaybackStatus:(int)s;
- (void)requestNextStream:(id)userInfo;
- (void)requestNextStreamMainThread:(id)userInfo;
- (void)notifyStreamChanged:(id)userInfo;
- (void)notifyStreamChangedMainThread:(id)userInfo;
- (void)beginEqualizer:(AudioUnit)eq;
- (void)refreshEqualizer:(AudioUnit)eq;
- (void)endEqualizer:(AudioUnit)eq;
- (BOOL)endOfInputReached:(BufferChain *)sender;
- (void)setShouldContinue:(BOOL)s;
//- (BufferChain *)bufferChain;
- (void)launchOutputThread;
- (void)endOfInputPlayed;
- (void)sendDelegateMethod:(SEL)selector withVoid:(void*)obj waitUntilDone:(BOOL)wait;
- (void)sendDelegateMethod:(SEL)selector withObject:(id)obj waitUntilDone:(BOOL)wait;
- (void)sendDelegateMethod:(SEL)selector withObject:(id)obj withObject:(id)obj2 waitUntilDone:(BOOL)wait;
- (BOOL)chainQueueHasTracks;
@end
@protocol AudioPlayerDelegate
- (void)audioPlayer:(AudioPlayer *)player willEndStream:(id)userInfo; //You must use setNextStream in this method
- (void)audioPlayer:(AudioPlayer *)player didBeginStream:(id)userInfo;
- (void)audioPlayer:(AudioPlayer *)player didChangeStatus:(id)status userInfo:(id)userInfo;
- (void)audioPlayer:(AudioPlayer *)player displayEqualizer:(AudioUnit)eq;
- (void)audioPlayer:(AudioPlayer *)player refreshEqualizer:(AudioUnit)eq;
- (void)audioPlayer:(AudioPlayer *)player removeEqualizer:(AudioUnit)eq;
- (void)audioPlayer:(AudioPlayer *)player sustainHDCD:(id)userInfo;
@end