cog/Plugins/GME
Christopher Snowhill e37d1d15b1 Remove unnecessary files from build and copy steps
Remove a single .inc include from CogAudio build phase, as it's included
but not compiled as Pascal like Xcode thinks. Also remove a bunch of
files from being copied into the resulting .framework and .bundle files
during link stage, as we don't need to distribute that stuff.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-04 23:58:58 -07:00
..
GME.xcodeproj Remove unnecessary files from build and copy steps 2022-07-04 23:58:58 -07:00
en.lproj Updated to latest Xcode 2019-07-02 16:37:17 -07:00
es.lproj Fix encoding of strings resources. 2018-07-22 01:58:57 -07:00
GME_Prefix.pch Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GameContainer.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameContainer.m Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameDecoder.h [Synthesizers] Implement default overrides 2022-07-02 01:27:01 -07:00
GameDecoder.m [Synthesizers] Implement default overrides 2022-07-02 01:27:01 -07:00
GameMetadataReader.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GameMetadataReader.m Use NSNumber Literals as much as possible 2022-06-17 06:39:02 -07:00
GamePropertiesReader.h Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
GamePropertiesReader.m Reformat my own source code with clang-format 2022-02-06 21:49:27 -08:00
Info.plist Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00