cog/Audio/Output/OutputCoreAudio.m

751 lines
24 KiB
Objective-C

//
// OutputCoreAudio.m
// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
//
#import "OutputCoreAudio.h"
#import "OutputNode.h"
#import "Logging.h"
extern void scale_by_volume(float * buffer, size_t count, float volume);
@implementation OutputCoreAudio
static void fillBuffers(AudioBufferList *ioData, float * inbuffer, size_t count, size_t offset)
{
const size_t channels = ioData->mNumberBuffers;
for (int i = 0; i < channels; ++i)
{
size_t maxCount = (ioData->mBuffers[i].mDataByteSize / sizeof(float)) - offset;
float * output = ((float *)ioData->mBuffers[i].mData) + offset;
float * input = inbuffer + i;
for (size_t j = 0, k = (count > maxCount) ? maxCount : count; j < k; ++j)
{
*output = *input;
output++;
input += channels;
}
ioData->mBuffers[i].mNumberChannels = 1;
}
}
static void clearBuffers(AudioBufferList *ioData, size_t count, size_t offset)
{
for (int i = 0; i < ioData->mNumberBuffers; ++i)
{
memset(ioData->mBuffers[i].mData + offset * sizeof(float), 0, count * sizeof(float));
ioData->mBuffers[i].mNumberChannels = 1;
}
}
static void scaleBuffersByVolume(AudioBufferList *ioData, float volume)
{
if (volume != 1.0)
{
for (int i = 0; i < ioData->mNumberBuffers; ++i)
{
scale_by_volume((float*)ioData->mBuffers[i].mData, ioData->mBuffers[i].mDataByteSize / sizeof(float), volume);
}
}
}
static OSStatus renderCallback( void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData )
{
OutputCoreAudio * _self = (__bridge OutputCoreAudio *) inRefCon;
const int channels = _self->deviceFormat.mChannelsPerFrame;
const int bytesPerPacket = channels * sizeof(float);
int amountToRead, amountRead = 0;
amountToRead = inNumberFrames * bytesPerPacket;
if (_self->stopping == YES || [_self->outputController shouldContinue] == NO)
{
// Chain is dead, fill out the serial number pointer forever with silence
clearBuffers(ioData, amountToRead / bytesPerPacket, 0);
atomic_fetch_add(&_self->bytesRendered, amountToRead);
_self->stopping = YES;
return 0;
}
if ([[_self->outputController buffer] isEmpty] && ![_self->outputController chainQueueHasTracks])
{
// Hit end of last track, pad with silence until queue event stops us
clearBuffers(ioData, amountToRead / bytesPerPacket, 0);
atomic_fetch_add(&_self->bytesRendered, amountToRead);
return 0;
}
void * readPtr;
int toRead = [[_self->outputController buffer] lengthAvailableToReadReturningPointer:&readPtr];
if (toRead > amountToRead)
toRead = amountToRead;
if (toRead) {
fillBuffers(ioData, (float*)readPtr, toRead / bytesPerPacket, 0);
amountRead = toRead;
[[_self->outputController buffer] didReadLength:toRead];
[_self->outputController incrementAmountPlayed:amountRead];
atomic_fetch_add(&_self->bytesRendered, amountRead);
[_self->writeSemaphore signal];
}
// Try repeatedly! Buffer wraps can cause a slight data shortage, as can
// unexpected track changes.
while ((amountRead < amountToRead) && [_self->outputController shouldContinue] == YES)
{
int amountRead2; //Use this since return type of readdata isnt known...may want to fix then can do a simple += to readdata
amountRead2 = [[_self->outputController buffer] lengthAvailableToReadReturningPointer:&readPtr];
if (amountRead2 > (amountToRead - amountRead))
amountRead2 = amountToRead - amountRead;
if (amountRead2) {
atomic_fetch_add(&_self->bytesRendered, amountRead2);
fillBuffers(ioData, (float*)readPtr, amountRead2 / bytesPerPacket, amountRead / bytesPerPacket);
[[_self->outputController buffer] didReadLength:amountRead2];
[_self->outputController incrementAmountPlayed:amountRead2];
amountRead += amountRead2;
[_self->writeSemaphore signal];
}
else {
[_self->readSemaphore timedWait:500];
}
}
scaleBuffersByVolume(ioData, _self->volume);
if (amountRead < amountToRead)
{
// Either underrun, or no data at all. Caller output tends to just
// buffer loop if it doesn't get anything, so always produce a full
// buffer, and silence anything we couldn't supply.
clearBuffers(ioData, amountToRead - amountRead, amountRead / bytesPerPacket);
}
return 0;
};
- (id)initWithController:(OutputNode *)c
{
self = [super init];
if (self)
{
outputController = c;
_au = nil;
_eq = NULL;
_bufferSize = 0;
volume = 1.0;
outputDeviceID = -1;
listenerapplied = NO;
running = NO;
started = NO;
atomic_init(&bytesRendered, 0);
writeSemaphore = [[Semaphore alloc] init];
readSemaphore = [[Semaphore alloc] init];
[[NSUserDefaultsController sharedUserDefaultsController] addObserver:self forKeyPath:@"values.outputDevice" options:0 context:NULL];
[[NSUserDefaultsController sharedUserDefaultsController] addObserver:self forKeyPath:@"values.GraphicEQenable" options:0 context:NULL];
[[NSUserDefaultsController sharedUserDefaultsController] addObserver:self forKeyPath:@"values.GraphicEQpreset" options:0 context:NULL];
}
return self;
}
static OSStatus
default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inUserData)
{
OutputCoreAudio *this = (__bridge OutputCoreAudio *) inUserData;
return [this setOutputDeviceByID:-1];
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if ([keyPath isEqualToString:@"values.outputDevice"]) {
NSDictionary *device = [[[NSUserDefaultsController sharedUserDefaultsController] defaults] objectForKey:@"outputDevice"];
[self setOutputDeviceWithDeviceDict:device];
}
else if ([keyPath isEqualToString:@"values.GraphicEQenable"]) {
BOOL enabled = [[[[NSUserDefaultsController sharedUserDefaultsController] defaults] objectForKey:@"GraphicEQenable"] boolValue];
[self setEqualizerEnabled:enabled];
}
else if ([keyPath isEqualToString:@"values.GraphicEQpreset"]) {
if (_eq)
[outputController refreshEqualizer:_eq];
}
}
- (void)signalEndOfStream
{
[outputController resetAmountPlayed];
[outputController endOfInputPlayed];
}
- (void)threadEntry:(id)arg
{
running = YES;
started = NO;
size_t eventCount = 0;
atomic_store(&bytesRendered, 0);
NSMutableArray *delayedEvents = [[NSMutableArray alloc] init];
BOOL delayedEventsPopped = YES;
while (!stopping) {
if (++eventCount == 128) {
[self updateDeviceFormat];
eventCount = 0;
}
if ([outputController shouldReset]) {
[[outputController buffer] empty];
[outputController setShouldReset:NO];
}
while ([delayedEvents count]) {
size_t localBytesRendered = atomic_load_explicit(&bytesRendered, memory_order_relaxed);
if (localBytesRendered >= [[delayedEvents objectAtIndex:0] longValue]) {
if ([outputController chainQueueHasTracks])
delayedEventsPopped = YES;
[self signalEndOfStream];
[delayedEvents removeObjectAtIndex:0];
}
else break;
}
if (stopping)
break;
void *writePtr;
int toWrite = [[outputController buffer] lengthAvailableToWriteReturningPointer:&writePtr];
int bytesRead = 0;
if (toWrite > CHUNK_SIZE)
toWrite = CHUNK_SIZE;
if (toWrite)
bytesRead = [outputController readData:writePtr amount:toWrite];
if (bytesRead) {
[[outputController buffer] didWriteLength:bytesRead];
[readSemaphore signal];
continue;
}
else if ([outputController shouldContinue] == NO)
break;
else if (!toWrite) {
if (!started) {
started = YES;
if (!paused) {
NSError *err;
[_au startHardwareAndReturnError:&err];
}
}
}
else {
// End of input possibly reached
if (delayedEventsPopped && [outputController endOfStream] == YES)
{
long bytesBuffered = [[outputController buffer] bufferedLength];
bytesBuffered += atomic_load_explicit(&bytesRendered, memory_order_relaxed);
if ([outputController chainQueueHasTracks])
{
if (bytesBuffered < CHUNK_SIZE)
bytesBuffered = 0;
else
bytesBuffered -= CHUNK_SIZE;
}
[delayedEvents addObject:[NSNumber numberWithLong:bytesBuffered]];
delayedEventsPopped = NO;
if (!started) {
started = YES;
if (!paused) {
NSError *err;
[_au startHardwareAndReturnError:&err];
}
}
}
}
[readSemaphore signal];
[writeSemaphore timedWait:5000];
}
stopped = YES;
[self stop];
}
- (OSStatus)setOutputDeviceByID:(AudioDeviceID)deviceID
{
OSStatus err;
BOOL defaultDevice = NO;
AudioObjectPropertyAddress theAddress = {
.mSelector = kAudioHardwarePropertyDefaultOutputDevice,
.mScope = kAudioObjectPropertyScopeGlobal,
.mElement = kAudioObjectPropertyElementMaster
};
if (deviceID == -1) {
defaultDevice = YES;
UInt32 size = sizeof(AudioDeviceID);
err = AudioObjectGetPropertyData(kAudioObjectSystemObject, &theAddress, 0, NULL, &size, &deviceID);
if (err != noErr) {
DLog(@"THERE'S NO DEFAULT OUTPUT DEVICE");
return err;
}
}
if (_au) {
AudioObjectPropertyAddress defaultDeviceAddress = theAddress;
if (listenerapplied && !defaultDevice) {
AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &defaultDeviceAddress, default_device_changed, (__bridge void * _Nullable)(self));
listenerapplied = NO;
}
if (outputDeviceID != deviceID) {
DLog(@"Device: %i\n", deviceID);
outputDeviceID = deviceID;
NSError *nserr;
[_au setDeviceID:outputDeviceID error:&nserr];
if (nserr != nil) {
return (OSErr)[nserr code];
}
}
if (!listenerapplied && defaultDevice) {
AudioObjectAddPropertyListener(kAudioObjectSystemObject, &defaultDeviceAddress, default_device_changed, (__bridge void * _Nullable)(self));
listenerapplied = YES;
}
}
else {
err = noErr;
}
if (err != noErr) {
DLog(@"No output device with ID %d could be found.", deviceID);
return err;
}
return err;
}
- (BOOL)setOutputDeviceWithDeviceDict:(NSDictionary *)deviceDict
{
NSNumber *deviceIDNum = [deviceDict objectForKey:@"deviceID"];
AudioDeviceID outputDeviceID = [deviceIDNum unsignedIntValue] ?: -1;
__block OSStatus err = [self setOutputDeviceByID:outputDeviceID];
if (err != noErr) {
// Try matching by name.
NSString *userDeviceName = deviceDict[@"name"];
[self enumerateAudioOutputsUsingBlock:
^(NSString *deviceName, AudioDeviceID deviceID, AudioDeviceID systemDefaultID, BOOL *stop) {
if ([deviceName isEqualToString:userDeviceName]) {
err = [self setOutputDeviceByID:deviceID];
#if 0
// Disable. Would cause loop by triggering `-observeValueForKeyPath:ofObject:change:context:` above.
// Update `outputDevice`, in case the ID has changed.
NSDictionary *deviceInfo = @{
@"name": deviceName,
@"deviceID": @(deviceID),
};
[[NSUserDefaults standardUserDefaults] setObject:deviceInfo forKey:@"outputDevice"];
#endif
DLog(@"Found output device: \"%@\" (%d).", deviceName, deviceID);
*stop = YES;
}
}];
}
if (err != noErr) {
ALog(@"No output device could be found, your random error code is %d. Have a nice day!", err);
return NO;
}
return YES;
}
// The following is largely a copy pasta of -awakeFromNib from "OutputsArrayController.m".
// TODO: Share the code. (How to do this across xcodeproj?)
- (void)enumerateAudioOutputsUsingBlock:(void (NS_NOESCAPE ^ _Nonnull)(NSString *deviceName, AudioDeviceID deviceID, AudioDeviceID systemDefaultID, BOOL *stop))block
{
UInt32 propsize;
AudioObjectPropertyAddress theAddress = {
.mSelector = kAudioHardwarePropertyDevices,
.mScope = kAudioObjectPropertyScopeGlobal,
.mElement = kAudioObjectPropertyElementMaster
};
__Verify_noErr(AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &theAddress, 0, NULL, &propsize));
UInt32 nDevices = propsize / (UInt32)sizeof(AudioDeviceID);
AudioDeviceID *devids = malloc(propsize);
__Verify_noErr(AudioObjectGetPropertyData(kAudioObjectSystemObject, &theAddress, 0, NULL, &propsize, devids));
theAddress.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
AudioDeviceID systemDefault;
propsize = sizeof(systemDefault);
__Verify_noErr(AudioObjectGetPropertyData(kAudioObjectSystemObject, &theAddress, 0, NULL, &propsize, &systemDefault));
theAddress.mScope = kAudioDevicePropertyScopeOutput;
for (UInt32 i = 0; i < nDevices; ++i) {
CFStringRef name = NULL;
propsize = sizeof(name);
theAddress.mSelector = kAudioDevicePropertyDeviceNameCFString;
__Verify_noErr(AudioObjectGetPropertyData(devids[i], &theAddress, 0, NULL, &propsize, &name));
propsize = 0;
theAddress.mSelector = kAudioDevicePropertyStreamConfiguration;
__Verify_noErr(AudioObjectGetPropertyDataSize(devids[i], &theAddress, 0, NULL, &propsize));
if (propsize < sizeof(UInt32)) {
CFRelease(name);
continue;
}
AudioBufferList * bufferList = (AudioBufferList *) malloc(propsize);
__Verify_noErr(AudioObjectGetPropertyData(devids[i], &theAddress, 0, NULL, &propsize, bufferList));
UInt32 bufferCount = bufferList->mNumberBuffers;
free(bufferList);
if (!bufferCount) {
CFRelease(name);
continue;
}
BOOL stop = NO;
block([NSString stringWithString:(__bridge NSString *)name],
devids[i],
systemDefault,
&stop);
CFRelease(name);
if (stop) {
break;
}
}
free(devids);
}
- (BOOL)updateDeviceFormat
{
AVAudioFormat *format = _au.outputBusses[0].format;
if (!_deviceFormat || ![_deviceFormat isEqual:format])
{
NSError *err;
AVAudioFormat *renderFormat;
[outputController incrementAmountPlayed:[[outputController buffer] bufferedLength]];
[[outputController buffer] empty];
_deviceFormat = format;
deviceFormat = *(format.streamDescription);
///Seems some 3rd party devices return incorrect stuff...or I just don't like noninterleaved data.
deviceFormat.mFormatFlags &= ~kLinearPCMFormatFlagIsNonInterleaved;
// deviceFormat.mFormatFlags &= ~kLinearPCMFormatFlagIsFloat;
// deviceFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger;
// We don't want more than 8 channels
if (deviceFormat.mChannelsPerFrame > 8) {
deviceFormat.mChannelsPerFrame = 8;
}
deviceFormat.mBytesPerFrame = deviceFormat.mChannelsPerFrame*(deviceFormat.mBitsPerChannel/8);
deviceFormat.mBytesPerPacket = deviceFormat.mBytesPerFrame * deviceFormat.mFramesPerPacket;
/* Set the channel layout for the audio queue */
AudioChannelLayoutTag tag = 0;
switch (deviceFormat.mChannelsPerFrame) {
case 1:
tag = kAudioChannelLayoutTag_Mono;
break;
case 2:
tag = kAudioChannelLayoutTag_Stereo;
break;
case 3:
tag = kAudioChannelLayoutTag_DVD_4;
break;
case 4:
tag = kAudioChannelLayoutTag_Quadraphonic;
break;
case 5:
tag = kAudioChannelLayoutTag_MPEG_5_0_A;
break;
case 6:
tag = kAudioChannelLayoutTag_MPEG_5_1_A;
break;
case 7:
tag = kAudioChannelLayoutTag_MPEG_6_1_A;
break;
case 8:
tag = kAudioChannelLayoutTag_MPEG_7_1_A;
break;
}
renderFormat = [[AVAudioFormat alloc] initWithStreamDescription:&deviceFormat channelLayout:[[AVAudioChannelLayout alloc] initWithLayoutTag:tag]];
[_au.inputBusses[0] setFormat:renderFormat error:&err];
if (err != nil)
return NO;
[outputController setFormat:&deviceFormat];
AudioStreamBasicDescription asbd = deviceFormat;
asbd.mFormatFlags &= ~kAudioFormatFlagIsPacked;
AudioUnitSetProperty (_eq, kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input, 0, &asbd, sizeof (asbd));
AudioUnitSetProperty (_eq, kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output, 0, &asbd, sizeof (asbd));
AudioUnitReset (_eq, kAudioUnitScope_Input, 0);
AudioUnitReset (_eq, kAudioUnitScope_Output, 0);
AudioUnitReset (_eq, kAudioUnitScope_Global, 0);
eqEnabled = [[[[NSUserDefaultsController sharedUserDefaultsController] defaults] objectForKey:@"GraphicEQenable"] boolValue];
}
return YES;
}
- (BOOL)setup
{
if (_au)
[self stop];
running = NO;
stopping = NO;
stopped = NO;
paused = NO;
outputDeviceID = -1;
AudioComponentDescription desc;
NSError *err;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_HALOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
_au = [[AUAudioUnit alloc] initWithComponentDescription:desc error:&err];
if (err != nil)
return NO;
// Setup the output device before mucking with settings
NSDictionary *device = [[[NSUserDefaultsController sharedUserDefaultsController] defaults] objectForKey:@"outputDevice"];
if (device) {
BOOL ok = [self setOutputDeviceWithDeviceDict:device];
if (!ok) {
//Ruh roh.
[self setOutputDeviceWithDeviceDict:nil];
[[[NSUserDefaultsController sharedUserDefaultsController] defaults] removeObjectForKey:@"outputDevice"];
}
}
else {
[self setOutputDeviceWithDeviceDict:nil];
}
_deviceFormat = nil;
AudioComponent comp = NULL;
desc.componentType = kAudioUnitType_Effect;
desc.componentSubType = kAudioUnitSubType_GraphicEQ;
comp = AudioComponentFindNext(comp, &desc);
if (!comp)
return NO;
OSStatus _err = AudioComponentInstanceNew(comp, &_eq);
if (err)
return NO;
[self updateDeviceFormat];
__block AudioUnit eq = _eq;
__block AudioStreamBasicDescription *format = &deviceFormat;
__block BOOL *eqEnabled = &self->eqEnabled;
__block void *refCon = (__bridge void *)self;
_au.outputProvider = ^AUAudioUnitStatus(AudioUnitRenderActionFlags * _Nonnull actionFlags, const AudioTimeStamp * _Nonnull timestamp, AUAudioFrameCount frameCount, NSInteger inputBusNumber, AudioBufferList * _Nonnull inputData)
{
// This expects multiple buffers, so:
int i;
const int channels = format->mChannelsPerFrame;
const int channelsminusone = channels - 1;
float buffers[frameCount * format->mChannelsPerFrame];
uint8_t bufferlistbuffer[sizeof(AudioBufferList) + sizeof(AudioBuffer) * channelsminusone];
AudioBufferList * ioData = (AudioBufferList *)(bufferlistbuffer);
ioData->mNumberBuffers = channels;
memset(buffers, 0, sizeof(buffers));
for (i = 0; i < channels; ++i) {
ioData->mBuffers[i].mNumberChannels = 1;
ioData->mBuffers[i].mData = buffers + frameCount * i;
ioData->mBuffers[i].mDataByteSize = frameCount * sizeof(float);
}
OSStatus ret;
if (*eqEnabled)
ret = AudioUnitRender(eq, actionFlags, timestamp, (UInt32) inputBusNumber, frameCount, ioData);
else
ret = renderCallback(refCon, actionFlags, timestamp, (UInt32) inputBusNumber, frameCount, ioData);
if (ret)
return ret;
for (i = 0; i < channels; ++i) {
float * outBuffer = ((float*)inputData->mBuffers[0].mData) + i;
float * inBuffer = ((float*)ioData->mBuffers[i].mData);
int frameCount = ioData->mBuffers[i].mDataByteSize / sizeof(float);
for (int j = 0; j < frameCount; ++j) {
*outBuffer = *inBuffer;
inBuffer++;
outBuffer += channels;
}
}
inputData->mBuffers[0].mNumberChannels = channels;
return 0;
};
UInt32 value;
UInt32 size = sizeof(value);
value = CHUNK_SIZE;
AudioUnitSetProperty (_eq, kAudioUnitProperty_MaximumFramesPerSlice,
kAudioUnitScope_Global, 0, &value, size);
value = 127;
AudioUnitSetProperty (_eq, kAudioUnitProperty_RenderQuality,
kAudioUnitScope_Global, 0, &value, size);
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProcRefCon = (__bridge void *)self;
callbackStruct.inputProc = renderCallback;
AudioUnitSetProperty (_eq, kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, 0, &callbackStruct, sizeof(callbackStruct));
AudioUnitReset (_eq, kAudioUnitScope_Input, 0);
AudioUnitReset (_eq, kAudioUnitScope_Output, 0);
AudioUnitReset (_eq, kAudioUnitScope_Global, 0);
_err = AudioUnitInitialize(_eq);
if (_err)
return NO;
[outputController beginEqualizer:_eq];
[_au allocateRenderResourcesAndReturnError:&err];
return (err == nil);
}
- (void)setVolume:(double)v
{
volume = v * 0.01f;
}
- (void)setEqualizerEnabled:(BOOL)enabled
{
if (enabled && !eqEnabled) {
if (_eq) {
AudioUnitReset (_eq, kAudioUnitScope_Input, 0);
AudioUnitReset (_eq, kAudioUnitScope_Output, 0);
AudioUnitReset (_eq, kAudioUnitScope_Global, 0);
}
}
eqEnabled = enabled;
}
- (void)start
{
[self threadEntry:nil];
}
- (void)stop
{
stopping = YES;
paused = NO;
[writeSemaphore signal];
[readSemaphore signal];
if (listenerapplied) {
AudioObjectPropertyAddress theAddress = {
.mSelector = kAudioHardwarePropertyDefaultOutputDevice,
.mScope = kAudioObjectPropertyScopeGlobal,
.mElement = kAudioObjectPropertyElementMaster
};
AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &theAddress, default_device_changed, (__bridge void * _Nullable)(self));
listenerapplied = NO;
}
if (_au) {
[_au stopHardware];
_au = nil;
}
if (running)
while (!stopped)
{
stopping = YES;
[readSemaphore signal];
[writeSemaphore timedWait:5000];
}
if (_eq)
{
[outputController endEqualizer:_eq];
AudioUnitUninitialize(_eq);
AudioComponentInstanceDispose(_eq);
_eq = NULL;
}
}
- (void)dealloc
{
[self stop];
[[NSUserDefaultsController sharedUserDefaultsController] removeObserver:self forKeyPath:@"values.outputDevice"];
[[NSUserDefaultsController sharedUserDefaultsController] removeObserver:self forKeyPath:@"values.GraphicEQenable"];
[[NSUserDefaultsController sharedUserDefaultsController] removeObserver:self forKeyPath:@"values.GraphicEQpreset"];
}
- (void)pause
{
paused = YES;
[_au stopHardware];
}
- (void)resume
{
NSError *err;
[_au startHardwareAndReturnError:&err];
paused = NO;
}
@end