cog/Frameworks/SSEQPlayer/SSEQPlayer/SWAR.cpp

42 lines
1.0 KiB
C++

/*
* SSEQ Player - SDAT SWAR (Wave Archive) structures
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
* Last modification on 2013-03-25
*
* Nintendo DS Nitro Composer (SDAT) Specification document found at
* http://www.feshrine.net/hacking/doc/nds-sdat.html
*/
#include <vector>
#include "SWAR.h"
#include "NDSStdHeader.h"
SWAR::SWAR(const std::string &fn) : filename(fn), swavs(), info()
{
}
void SWAR::Read(PseudoFile &file)
{
uint32_t startOfSWAR = file.pos;
NDSStdHeader header;
header.Read(file);
header.Verify("SWAR", 0x0100FEFF);
int8_t type[4];
file.ReadLE(type);
if (!VerifyHeader(type, "DATA"))
throw std::runtime_error("SWAR DATA structure invalid");
file.ReadLE<uint32_t>(); // size
uint32_t reserved[8];
file.ReadLE(reserved);
uint32_t count = file.ReadLE<uint32_t>();
auto offsets = std::vector<uint32_t>(count);
file.ReadLE(offsets);
for (uint32_t i = 0; i < count; ++i)
if (offsets[i])
{
file.pos = startOfSWAR + offsets[i];
this->swavs[i] = SWAV();
this->swavs[i].Read(file);
}
}