cog/Frameworks/SSEQPlayer/SSEQPlayer/SWAV.h

33 lines
645 B
C++

/*
* SSEQ Player - SDAT SWAV (Waveform/Sample) structure
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
* Last modification on 2013-04-10
*
* Nintendo DS Nitro Composer (SDAT) Specification document found at
* http://www.feshrine.net/hacking/doc/nds-sdat.html
*/
#ifndef SSEQPLAYER_SWAV_H
#define SSEQPLAYER_SWAV_H
#include "common.h"
struct SWAV
{
uint8_t waveType;
uint8_t loop;
uint16_t sampleRate;
uint16_t time;
uint32_t loopOffset;
uint32_t nonLoopLength;
std::vector<int16_t> data;
const int16_t *dataptr;
SWAV();
void Read(PseudoFile &file);
void DecodeADPCM(const std::vector<uint8_t> &data);
};
#endif