cog/Frameworks/vgmstream/vgmstream/src/meta/capdsp.c

69 lines
2.2 KiB
C

#include "meta.h"
#include "../util.h"
/* CAPDSP (found in Capcom games) */
VGMSTREAM * init_vgmstream_capdsp(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("capdsp",filename_extension(filename))) goto fail;
loop_flag = (read_32bitBE(0x14,streamFile) !=2);
channel_count = read_32bitBE(0x10,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x80;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x0C,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = read_32bitBE(0x04,streamFile);
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitBE(0x14,streamFile)/8/channel_count*14;
vgmstream->loop_end_sample = read_32bitBE(0x18,streamFile)/8/channel_count*14;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x4000;
vgmstream->meta_type = meta_CAPDSP;
if (vgmstream->coding_type == coding_NGC_DSP) {
int i;
for (i=0;i<8;i++) {
vgmstream->ch[0].adpcm_coef[i*2]=read_16bitBE(0x20+i*2,streamFile);
vgmstream->ch[0].adpcm_coef[i*2+1]=read_16bitBE(0x30+i*2,streamFile);
vgmstream->ch[1].adpcm_coef[i*2]=read_16bitBE(0x40+i*2,streamFile);
vgmstream->ch[1].adpcm_coef[i*2+1]=read_16bitBE(0x50+i*2,streamFile);
}
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}