cog/Frameworks/vgmstream/vgmstream/src/meta/bnk_sony.c

650 lines
26 KiB
C

#include <math.h>
#include "meta.h"
#include "../coding/coding.h"
#include "../util/endianness.h"
typedef enum { PSX, PCM16, ATRAC9, HEVAG } bnk_codec;
/* .BNK - Sony's SCREAM bank format [The Sly Collection (PS3), Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)] */
VGMSTREAM* init_vgmstream_bnk_sony(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset, stream_offset, name_offset = 0;
uint32_t sblk_offset, data_offset;
uint32_t stream_size, data_size, interleave = 0;
int channels = 0, loop_flag, sample_rate, parts, sblk_version, big_endian;
int loop_start = 0, loop_end = 0;
uint32_t center_note, center_fine, flags;
uint32_t atrac9_info = 0;
int total_subsongs, target_subsong = sf->stream_index;
read_u16_t read_u16;
read_u32_t read_u32;
read_f32_t read_f32;
bnk_codec codec;
/* bnk/SCREAM tool version */
if (read_u32be(0x00,sf) == 0x03) { /* PS3 */
read_u32 = read_u32be;
read_u16 = read_u16be;
read_f32 = read_f32be;
big_endian = 1;
}
else if (read_u32le(0x00,sf) == 0x03) { /* PS2/Vita/PS4 */
read_u32 = read_u32le;
read_u16 = read_u16le;
read_f32 = read_f32le;
big_endian = 0;
}
else {
goto fail;
}
/* checks */
if (!check_extensions(sf, "bnk"))
goto fail;
parts = read_u32(0x04,sf);
if (parts < 2 || parts > 3) goto fail;
/* in theory a bank can contain multiple blocks */
sblk_offset = read_u32(0x08,sf);
/* 0x0c: sblk size */
data_offset = read_u32(0x10,sf);
data_size = read_u32(0x14,sf);
/* when sblk_offset >= 0x20: */
/* 0x18: ZLSD small footer, rare in earlier versions [Yakuza 6's Puyo Puyo (PS4)] */
/* 0x1c: ZLSD size */
/* SE banks, also used for music. Most table fields seems reserved/defaults and
* don't change much between subsongs or files, so they aren't described in detail.
* Entry sizes are variable (usually flag + extra size xN) so table offsets are needed. */
/* SBlk part: parse header */
if (read_u32(sblk_offset+0x00,sf) != get_id32be("klBS")) /* SBlk = SFX block */
goto fail;
sblk_version = read_u32(sblk_offset+0x04,sf);
/* 0x08: flags? (sblk_version>=0x0d?, 0x03=Vita, 0x06=PS4, 0x05=PS5)
* - 04: non-fixed bank?
* - 100: has names
* - 200: has user data */
/* version < v0x1a:
* - 0x0c: block id
* - 0x10: block number
* - 0x11: padding
* version >= v0x1a:
* - 0x0c: hash (0x10)
* - 0x1c: filename (0x100?) */
//;VGM_LOG("BNK: sblk_offset=%lx, data_offset=%lx, sblk_version %x\n", sblk_offset, data_offset, sblk_version);
{
int i;
uint32_t table1_offset, table2_offset, table3_offset, table4_offset;
uint32_t section_entries, material_entries, stream_entries;
uint32_t table1_entry_size;
uint32_t table1_suboffset, table2_suboffset;
uint32_t table2_entry_offset = 0, table3_entry_offset = 0;
int table4_entry_id = -1;
uint32_t table4_entries_offset, table4_names_offset;
switch(sblk_version) {
case 0x01: /* Ratchet & Clank (PS2) */
section_entries = read_u16(sblk_offset+0x16,sf); /* entry size: ~0x0c */
material_entries = read_u16(sblk_offset+0x18,sf); /* entry size: ~0x28 */
stream_entries = read_u16(sblk_offset+0x1a,sf); /* entry size: none (count) */
table1_offset = sblk_offset + read_u32(sblk_offset+0x1c,sf);
table2_offset = sblk_offset + read_u32(sblk_offset+0x20,sf);
table3_offset = table2_offset; /* mixed table in this version */
table4_offset = 0; /* not included */
table1_entry_size = 0; /* not used */
table1_suboffset = 0;
table2_suboffset = 0;
break;
case 0x03: /* Yu-Gi-Oh! GX - The Beginning of Destiny (PS2) */
case 0x04: /* Test banks */
case 0x05: /* Ratchet & Clank (PS3) */
case 0x08: /* Playstation Home Arcade (Vita) */
case 0x09: /* Puyo Puyo Tetris (PS4) */
section_entries = read_u16(sblk_offset+0x16,sf); /* entry size: ~0x0c (NumSounds)*/
material_entries = read_u16(sblk_offset+0x18,sf); /* entry size: ~0x08 (NumGrains) */
stream_entries = read_u16(sblk_offset+0x1a,sf); /* entry size: ~0x18 + variable (NumWaveforms) */
table1_offset = sblk_offset + read_u32(sblk_offset+0x1c,sf); /* sound offset */
table2_offset = sblk_offset + read_u32(sblk_offset+0x20,sf); /* grain offset */
/* 0x24: VAG address? */
/* 0x28: data size */
/* 0x2c: RAM size */
/* 0x30: next block offset */
table3_offset = sblk_offset + read_u32(sblk_offset+0x34,sf); /* grain data? */
table4_offset = sblk_offset + read_u32(sblk_offset+0x38,sf); /* block names */
/*0x3c: SFXUD? */
table1_entry_size = 0x0c;
table1_suboffset = 0x08;
table2_suboffset = 0x00;
break;
case 0x0d: /* Polara (Vita), Crypt of the Necrodancer (Vita) */
case 0x0e: /* Yakuza 6's Puyo Puyo (PS4) */
case 0x0f: /* Ikaruga (PS4) */
table1_offset = sblk_offset + read_u32(sblk_offset+0x18,sf);
table2_offset = sblk_offset + read_u32(sblk_offset+0x1c,sf);
table3_offset = sblk_offset + read_u32(sblk_offset+0x2c,sf);
table4_offset = sblk_offset + read_u32(sblk_offset+0x30,sf);
section_entries = read_u16(sblk_offset+0x38,sf); /* entry size: ~0x24 */
material_entries = read_u16(sblk_offset+0x3a,sf); /* entry size: ~0x08 */
stream_entries = read_u16(sblk_offset+0x3c,sf); /* entry size: ~0x5c + variable */
table1_entry_size = 0x24;
table1_suboffset = 0x0c;
table2_suboffset = 0x00;
break;
case 0x1a: /* Demon's Souls (PS5) */
default:
vgm_logi("BNK: unknown version %x (report)\n", sblk_version);
goto fail;
}
//;VGM_LOG("BNK: table offsets=%x, %x, %x, %x\n", table1_offset,table2_offset,table3_offset,table4_offset);
//;VGM_LOG("BNK: table entries=%i, %i, %i\n", section_entries,material_entries,stream_entries);
/* table defs:
* - table1: sections, point to some materials (may be less than streams/materials)
* (a "sound" that has N grains, and is triggered by games like a cue)
* - table2: materials, point to all sounds or others subtypes (may be more than sounds)
* (a "grain" that does actions like play or changes volume)
* - table3: sounds, point to streams (multiple sounds can repeat stream)
* (a "waveform" being the actual stream)
* - table4: names define section names (not all sounds may have a name)
*
* approximate table parsing
* - check materials and skip non-sounds to get table3 offsets (since table3 entry size isn't always constant)
* - get stream offsets
* - find if one section points to the selected material, and get section name = stream name */
/* parse materials */
total_subsongs = 0;
if (target_subsong == 0) target_subsong = 1;
switch(sblk_version) {
case 0x01:
/* table2/3 has size 0x28 entries, seemingly:
* 0x00: subtype(01=sound)
* 0x08: same as other versions (pitch, flags, offset...)
* rest: padding
* 0x18: stream offset
* there is no stream size like in v0x03
*/
for (i = 0; i < material_entries; i++) {
uint32_t table2_type = read_u32(table2_offset + (i*0x28) + 0x00, sf);
if (table2_type != 0x01)
continue;
total_subsongs++;
if (total_subsongs == target_subsong) {
table2_entry_offset = 0;
table3_entry_offset = (i*0x28) + 0x08;
/* continue to count all subsongs*/
}
}
break;
default:
for (i = 0; i < material_entries; i++) {
uint32_t table2_value, table2_subinfo, table2_subtype;
table2_value = read_u32(table2_offset+(i*0x08)+table2_suboffset+0x00,sf);
table2_subinfo = (table2_value >> 0) & 0xFFFF;
table2_subtype = (table2_value >> 16) & 0xFFFF;
if (table2_subtype != 0x0100)
continue; /* not sounds (ex. 1: waveform, 42: silence, 25: random, etc) */
total_subsongs++;
if (total_subsongs == target_subsong) {
table2_entry_offset = (i*0x08);
table3_entry_offset = table2_subinfo;
/* continue to count all subsongs*/
}
}
break;
}
//;VGM_LOG("BNK: subsongs %i, table2_entry=%lx, table3_entry=%lx\n", total_subsongs,table2_entry_offset,table3_entry_offset);
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
/* this means some subsongs repeat streams, that can happen in some sfx banks, whatevs */
if (total_subsongs != stream_entries) {
VGM_LOG("BNK: subsongs %i vs table3 %i don't match (repeated streams?)\n", total_subsongs, stream_entries);
/* TODO: find dupes? */
}
//;VGM_LOG("BNK: header entry at %lx\n", table3_offset+table3_entry_offset);
/* parse sounds */
switch(sblk_version) {
case 0x01:
case 0x03:
case 0x04:
case 0x05:
case 0x08:
case 0x09:
/* "tone" */
/* 0x00: priority */
/* 0x01: volume */
center_note = read_u8 (table3_offset+table3_entry_offset+0x02,sf);
center_fine = read_u8 (table3_offset+table3_entry_offset+0x03,sf);
/* 0x04: pan */
/* 0x06: map low */
/* 0x07: map high */
/* 0x08: pitch bend low */
/* 0x09: pitch bend high */
/* 0x0a: ADSR1 */
/* 0x0c: ADSR2 */
flags = read_u16(table3_offset+table3_entry_offset+0x0e,sf);
stream_offset = read_u32(table3_offset+table3_entry_offset+0x10,sf);
stream_size = read_u32(table3_offset+table3_entry_offset+0x14,sf);
/* "base" sample rates, allowed by the tool (for other rates must use base + semitones, but aren't exact) */
if (center_note == 0xC4 && center_fine == 0x00)
sample_rate = 48000;
else if (center_note == 0xC2 && center_fine == 0x42)
sample_rate = 44100;
else if (center_note == 0xb6 && center_fine == 0x42)
sample_rate = 22050;
else if (center_note == 0xaa && center_fine == 0x42)
sample_rate = 11025;
else if (center_note == 0xa4 && center_fine == 0x7c)
sample_rate = 8000;
else {
/* rough ("center") sample rates using semitone-to-hz formula: (rate) * 2 ^ ((pitch - base) / 12) */
double curr_rate = 48000 * pow(2.0, (double)((int)center_note - 0xc4) / 12.0);
double prev_rate = 48000 * pow(2.0, (double)(((int)center_note - 1) - 0xc4) / 12.0);
/* partial semitone, from 0x00 = 0.0 to 0x7f = 1.0 of a semitone for current rate */
float fine_pct = center_fine / 127.0f;
//TODO improve (fine seems approximate and not sure how to calc current semitone hz value, so needs prev_rate)
sample_rate = curr_rate + (curr_rate - prev_rate) * fine_pct;
/* some odd "beep" sfx in Sly 2/3 seems to go slightly higher after applying fine_pct, probably should resample */
if (sample_rate > VGMSTREAM_MAX_SAMPLE_RATE)
sample_rate = VGMSTREAM_MAX_SAMPLE_RATE;
/* waves can set base sample rate (48/44/22/11/8khz) + pitch in semitones, then converted to center+fine
* 48000 + pitch 0.0 > center=0xc4, fine=0x00
* 48000 + pitch 0.10 > center=0xc4, fine=0x0c
* 48000 + pitch 0.50 > center=0xc4, fine=0x3f
* 48000 + pitch 0.99 > center=0xc4, fine=0x7d
* 48000 + pitch 1.00 > center=0xc5, fine=0x00
* 48000 + pitch 12.0 > center=0xd0, fine=0x00
* 48000 + pitch 24.0 > center=0xdc, fine=0x00
* 48000 + pitch 56.0 > center=0xfc, fine=0x00
* 48000 + pitch 68.0 > center=0x08, fine=0x00 > ?
* 48000 + pitch -12.0 > center=0xb8, fine=0x00
* 48000 + pitch -0.10 > center=0xc3, fine=0x72
* 48000 + pitch -0.001 > not allowed
* 8000 + pitch 1.00 > center=0xa4, fine=0x7c
* 8000 + pitch -12.00 > center=0x98, fine=0x7c
* 8000 + pitch -48.00 > center=0x74, fine=0x7c
*/
}
break;
case 0x0d:
case 0x0e:
case 0x0f:
flags = read_u8 (table3_offset+table3_entry_offset+0x12,sf);
stream_offset = read_u32(table3_offset+table3_entry_offset+0x44,sf);
stream_size = read_u32(table3_offset+table3_entry_offset+0x48,sf);
sample_rate = (int)read_f32(table3_offset+table3_entry_offset+0x4c,sf);
break;
default:
goto fail;
}
//;VGM_LOG("BNK: stream at %lx + %x\n", stream_offset, stream_size);
/* parse names */
switch(sblk_version) {
//case 0x03: /* different format? */
//case 0x04: /* different format? */
case 0x08:
case 0x09:
case 0x0d:
case 0x0e:
/* find if this sound has an assigned name in table1 */
for (i = 0; i < section_entries; i++) {
uint32_t entry_offset = read_u16(table1_offset+(i*table1_entry_size)+table1_suboffset+0x00,sf);
/* rarely (ex. Polara sfx) one name applies to multiple materials,
* from current entry_offset to next entry_offset (section offsets should be in order) */
if (entry_offset <= table2_entry_offset ) {
table4_entry_id = i;
//break;
}
}
/* table4: */
/* 0x00: bank name (optional) */
/* 0x08: header size */
/* 0x0c: table4 size */
/* variable: entries */
/* variable: names (null terminated) */
table4_entries_offset = table4_offset + read_u32(table4_offset+0x08, sf);
table4_names_offset = table4_entries_offset + (0x10*section_entries);
//;VGM_LOG("BNK: t4_entries=%lx, t4_names=%lx\n", table4_entries_offset, table4_names_offset);
/* get assigned name from table4 names */
for (i = 0; i < section_entries; i++) {
int entry_id = read_u32(table4_entries_offset+(i*0x10)+0x0c, sf);
if (entry_id == table4_entry_id) {
name_offset = table4_names_offset + read_u32(table4_entries_offset+(i*0x10)+0x00, sf);
break;
}
}
break;
default:
break;
}
//;VGM_LOG("BNK: stream_offset=%lx, stream_size=%x, name_offset=%lx\n", stream_offset, stream_size, name_offset);
}
/* data part: parse extradata before the codec, if needed */
{
int type, loop_length;
size_t extradata_size = 0, postdata_size = 0;
start_offset = data_offset + stream_offset;
switch(sblk_version) {
case 0x01:
case 0x03:
case 0x04:
case 0x05:
channels = 1;
/* early versions don't have PS-ADPCM size, could check next offset but it's all kind of loopy */
if (sblk_version <= 0x03 && stream_size == 0 && (flags & 0x80) == 0) {
uint32_t offset;
uint32_t max_offset = get_streamfile_size(sf);
stream_size += 0x10;
for (offset = data_offset + stream_offset + 0x10; offset < max_offset; offset += 0x10) {
/* beginning frame (if file loops won't have end frame) */
if (read_u32be(offset + 0x00, sf) == 0x00000000 && read_u32be(offset + 0x04, sf) == 0x00000000)
break;
stream_size += 0x10;
/* end frame */
if (read_u32be(offset + 0x00, sf) == 0x00077777 && read_u32be(offset + 0x04, sf) == 0x77777777)
break;
}
//;VGM_LOG("BNK: stream offset=%lx + %lx, new size=%x\n", data_offset, stream_offset, stream_size);
}
/* hack for PS3 files that use dual subsongs as stereo */
if (total_subsongs == 2 && stream_size * 2 == data_size) {
channels = 2;
stream_size = stream_size*channels;
total_subsongs = 1;
}
interleave = stream_size / channels;
/* PS Home Arcade has other flags? supposedly:
* 01 = reverb
* 02 = vol scale 20
* 04 = vol scale 50
* 06 = vol scale 100
* 08 = noise
* 10 = no dry
* 20 = no steal
* 40 = loop VAG
* 80 = PCM
* 100 = has advanced packets
* 200 = send LFE
* 400 = send center
*/
if ((flags & 0x80) && sblk_version <= 3) {
codec = PCM16; /* rare [Wipeout HD (PS3)]-v3 */
}
else {
loop_flag = ps_find_loop_offsets(sf, start_offset, stream_size, channels, interleave, &loop_start, &loop_end);
loop_flag = (flags & 0x40); /* only applies to PS-ADPCM flags */
codec = PSX;
}
//postdata_size = 0x10; /* last frame may be garbage */
break;
case 0x08:
case 0x09:
type = read_u16(start_offset+0x00,sf);
extradata_size = 0x08 + read_u32(start_offset+0x04,sf); /* 0x14 for AT9 */
switch(type) {
case 0x00:
channels = 1;
codec = PSX;
interleave = 0x10;
break;
case 0x01:
channels = 1;
codec = PCM16;
interleave = 0x01;
break;
case 0x02: /* ATRAC9 mono */
case 0x05: /* ATRAC9 stereo */
if (read_u32(start_offset+0x08,sf) + 0x08 != extradata_size) /* repeat? */
goto fail;
channels = (type == 0x02) ? 1 : 2;
atrac9_info = read_u32be(start_offset+0x0c,sf);
/* 0x10: null? */
loop_length = read_u32(start_offset+0x14,sf);
loop_start = read_u32(start_offset+0x18,sf);
loop_end = loop_start + loop_length; /* loop_start is -1 if not set */
codec = ATRAC9;
break;
default:
vgm_logi("BNK: unknown type %x (report)\n", type);
goto fail;
}
break;
case 0x0d:
case 0x0e:
case 0x0f:
type = read_u16(start_offset+0x00,sf);
if (read_u32(start_offset+0x04,sf) != 0x01) /* type? */
goto fail;
extradata_size = 0x10 + read_u32(start_offset+0x08,sf); /* 0x80 for AT9, 0x10 for PCM/PS-ADPCM */
/* 0x0c: null? */
switch(type) {
case 0x02: /* ATRAC9 mono */
case 0x05: /* ATRAC9 stereo */
if (read_u32(start_offset+0x10,sf) + 0x10 != extradata_size) /* repeat? */
goto fail;
channels = (type == 0x02) ? 1 : 2;
atrac9_info = read_u32be(start_offset+0x14,sf);
/* 0x18: null? */
/* 0x1c: channels? */
/* 0x20: null? */
loop_length = read_u32(start_offset+0x24,sf);
loop_start = read_u32(start_offset+0x28,sf);
loop_end = loop_start + loop_length; /* loop_start is -1 if not set */
codec = ATRAC9;
break;
case 0x01: /* PCM16LE mono? (NekoBuro/Polara sfx) */
case 0x04: /* PCM16LE stereo? (NekoBuro/Polara sfx) */
/* 0x10: null? */
channels = read_u32(start_offset+0x14,sf);
interleave = 0x02;
loop_start = read_u32(start_offset+0x18,sf);
loop_length = read_u32(start_offset+0x1c,sf);
loop_end = loop_start + loop_length; /* loop_start is -1 if not set */
codec = PCM16;
break;
case 0x00: /* HEVAG (test banks) */
case 0x03: /* HEVAG (Ikaruga) */
/* 0x10: null? */
channels = read_u32(start_offset+0x14,sf);
interleave = 0x10;
loop_start = read_u32(start_offset+0x18,sf);
loop_length = read_u32(start_offset+0x1c,sf);
loop_end = loop_start + loop_length; /* loop_start is -1 if not set */
codec = HEVAG;
//TODO: in v0x0f right before start_offset is the .vag filename, see if offset can be found
break;
default:
vgm_logi("BNK: unknown type %x (report)\n", type);
goto fail;
}
break;
default:
vgm_logi("BNK: unknown data version %x (report)\n", sblk_version);
goto fail;
}
start_offset += extradata_size;
stream_size -= extradata_size;
stream_size -= postdata_size;
//;VGM_LOG("BNK: offset=%lx, size=%x\n", start_offset, stream_size);
}
loop_flag = (loop_start >= 0) && (loop_end > 0);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;
vgmstream->meta_type = meta_BNK_SONY;
switch(codec) {
#ifdef VGM_USE_ATRAC9
case ATRAC9: {
atrac9_config cfg = {0};
cfg.channels = vgmstream->channels;
cfg.config_data = atrac9_info;
//cfg.encoder_delay = 0x00; //todo
vgmstream->codec_data = init_atrac9(&cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = atrac9_bytes_to_samples(stream_size, vgmstream->codec_data);
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
break;
}
#endif
case PCM16:
vgmstream->coding_type = big_endian ? coding_PCM16BE : coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
vgmstream->num_samples = pcm_bytes_to_samples(stream_size, vgmstream->channels, 16);
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
break;
case PSX:
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
vgmstream->num_samples = ps_bytes_to_samples(stream_size,channels);
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
break;
case HEVAG:
vgmstream->coding_type = coding_HEVAG;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
vgmstream->num_samples = ps_bytes_to_samples(stream_size,channels);
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
break;
default:
goto fail;
}
if (name_offset)
read_string(vgmstream->stream_name,STREAM_NAME_SIZE, name_offset,sf);
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
#if 0
/* .BNK - Sony's bank, earlier version [Jak and Daxter (PS2), NCAA Gamebreaker 2001 (PS2)] */
VGMSTREAM * init_vgmstream_bnk_sony_v2(STREAMFILE *sf) {
/* 0x00: 0x00000001
* 0x04: sections (2 or 3)
* 0x08+: similar as above (start, size) but with "SBv2"
*
* 0x2C/2E=entries?
* 0x34: table offsets (from sbv2 start)
* - table1: 0x1c entries
* - table2: 0x08 entries, possibly point to table3
* - table3: 0x18 entries, same format as early SBlk (pitch/flags/offset, no size)
*/
fail:
close_vgmstream(vgmstream);
return NULL;
}
#endif