cog/Frameworks/vgmstream/vgmstream/src/meta/ubi_ckd.c

175 lines
5.6 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../coding/coding.h"
typedef enum { MSADPCM, DSP, MP3, XMA2 } ckd_codec;
/* CKD RIFF - UbiArt Framework (v1) audio [Rayman Origins (Wii/X360/PS3/PC)] */
VGMSTREAM* init_vgmstream_ubi_ckd(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset, first_offset = 0x0c, chunk_offset;
size_t chunk_size, data_size;
int loop_flag, channels, interleave = 0, format;
ckd_codec codec;
int big_endian;
uint32_t (*read_u32)(off_t,STREAMFILE*);
uint16_t (*read_u16)(off_t,STREAMFILE*);
/* checks */
if (!is_id32be(0x00,sf, "RIFF"))
goto fail;
if (!is_id32be(0x08,sf, "WAVE"))
goto fail;
/* .wav.ckd: main (other files are called .xxx.ckd too) */
if (!check_extensions(sf,"ckd"))
goto fail;
/* another slighly funny RIFF, mostly standard except machine endian and minor oddities */
if (!is_id32be(0x0c,sf, "fmt "))
goto fail;
big_endian = guess_endianness32bit(0x04, sf);
read_u32 = big_endian ? read_u32be : read_u32le;
read_u16 = big_endian ? read_u16be : read_u16le;
if (read_u32(0x04, sf) + 0x04 + 0x04 != get_streamfile_size(sf))
goto fail;
loop_flag = 0;
format = read_u16(0x14,sf);
channels = read_u16(0x16,sf);
switch(format) {
case 0x0002:
if (big_endian) {
if (read_u32(0x26,sf) != 0x6473704C) /* "dspL" */
goto fail;
/* find data chunk, in 2 variants */
if (find_chunk_be(sf, 0x64617453,first_offset,0, &chunk_offset,&chunk_size)) { /* "datS" */
/* normal interleave */
start_offset = chunk_offset;
data_size = chunk_size;
interleave = 0x08;
} else if (find_chunk_be(sf, 0x6461744C,first_offset,0, &chunk_offset,&chunk_size)) { /* "datL" */
/* mono "datL" or full interleave with a "datR" after the "datL" (no check, pretend it exists) */
start_offset = chunk_offset;
data_size = chunk_size * channels;
interleave = (0x4+0x4) + chunk_size; /* don't forget to skip the "datR"+size chunk */
} else {
goto fail;
}
codec = DSP;
}
else {
/* PC has MS-ADPCM, same as wav's except without "fact" (recommended by MS), kinda useless
* but might as well have it here */
if (find_chunk_le(sf, 0x64617461,first_offset,0, &chunk_offset,&chunk_size)) { /* "data" */
start_offset = chunk_offset;
data_size = chunk_size;
} else {
goto fail;
}
interleave = read_u16(0x20, sf);
if (!msadpcm_check_coefs(sf, 0x28))
goto fail;
/* there is also a "smpl" chunk with full loops too, but other codecs don't have it for the same tracks... */
codec = MSADPCM;
}
break;
case 0x0055:
if (read_u32(0x26,sf) != 0x6D736620) /* "msf " */
goto fail;
start_offset = 0x26;
data_size = read_u32(0x2A,sf);
codec = MP3;
break;
case 0x0166:
if (read_u32(0x48,sf) != 0x7365656B && /* "seek */
read_u32(0x48,sf) != 0x7365656B) /* "data" */
goto fail;
if (find_chunk_be(sf, 0x64617461,first_offset,0, &chunk_offset,&chunk_size)) { /* "data" */
start_offset = chunk_offset;
data_size = chunk_size;
} else {
goto fail;
}
codec = XMA2;
break;
default:
goto fail;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_u32(0x18,sf);
vgmstream->num_samples = dsp_bytes_to_samples(data_size, channels);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->meta_type = meta_UBI_CKD;
switch(codec) {
case MSADPCM:
vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
vgmstream->frame_size = interleave;
break;
case DSP:
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
dsp_read_coefs_be(vgmstream,sf, 0x4A, (4+4)+0x60);
break;
#ifdef VGM_USE_MPEG
case MP3: {
vgmstream->codec_data = init_mpeg(sf, start_offset, &vgmstream->coding_type, vgmstream->channels);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = mpeg_bytes_to_samples(data_size, vgmstream->codec_data);
break;
}
#endif
#ifdef VGM_USE_FFMPEG
case XMA2: {
vgmstream->codec_data = init_ffmpeg_xma_chunk(sf, start_offset, data_size, 0x14, 0x34);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = read_u32(0x14+0x18,sf);
xma_fix_raw_samples(vgmstream, sf, start_offset,data_size, 0, 0,0); /* should apply to num_samples? */
break;
}
#endif
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}