cog/Plugins/GME
Chris Moeller 7af4e94b03 Removed signature application from individual projects and added --deep option to the main app project 2013-10-22 18:41:57 -07:00
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English.lproj Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GME.xcodeproj Removed signature application from individual projects and added --deep option to the main app project 2013-10-22 18:41:57 -07:00
GME_Prefix.pch Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GameContainer.h Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GameContainer.m Fixed adding single contained entry to playlist for cue, dumb, and gme containers 2013-10-11 05:41:36 -07:00
GameDecoder.h Made necessary changes to facilitate metadata reading from arbitrary file sources, like archives 2013-10-04 08:14:47 -07:00
GameDecoder.m Implemented support for multiple decoders per file name extension, with a floating point priority control per interface. In the event that more than one input is registered to a given extension, and we match that extension, it will be passed off to an instance of the multi-decoder wrapper, which will try opening the file with all of the decoders in order of priority, until either one of them accepts it, or all of them have failed. This paves the way for adding a VGMSTREAM input, so I can give it a very low priority, since it has several formats that are verified by file name extension only. All current inputs have been given a priority of 1.0, except for CoreAudio, which was given a priority of 0.5, because it contains an MP3 and AC3 decoders that I'd rather not use if I don't have to. 2013-10-21 10:54:11 -07:00
GameMetadataReader.h Added metadata reader for game music files. 2007-10-13 01:36:55 +00:00
GameMetadataReader.m mamburu: Better titles for game music containers 2013-10-11 05:48:19 -07:00
Info.plist Corrected bundle identifiers 2013-10-10 04:28:04 -07:00