cog/Plugins/GME/GameContainer.m

75 lines
1.6 KiB
Objective-C
Executable File

//
// GameFile.m
// Cog
//
// Created by Vincent Spader on 5/29/06.
// Copyright 2006 Vincent Spader. All rights reserved.
//
#import <GME/gme.h>
#import "GameContainer.h"
#import "GameDecoder.h"
#import "Logging.h"
@implementation GameContainer
+ (NSArray *)fileTypes
{
//There doesn't seem to be a way to get this list. These are the only multitrack types.
return [NSArray arrayWithObjects:@"ay", @"gbs", @"hes", @"kss", @"nsf", @"nsfe", @"sap", @"sgc", nil];
}
+ (NSArray *)mimeTypes
{
return nil;
}
//This really should be source...
+ (NSArray *)urlsForContainerURL:(NSURL *)url
{
if ([url fragment]) {
// input url already has fragment defined - no need to expand further
return [NSMutableArray arrayWithObject:url];
}
id audioSourceClass = NSClassFromString(@"AudioSource");
id<CogSource> source = [audioSourceClass audioSourceForURL:url];
if (![source open:url])
return 0;
if (![source seekable])
return 0;
[source seek:0 whence:SEEK_END];
long size = [source tell];
[source seek:0 whence:SEEK_SET];
void * data = malloc(size);
[source read:data amount:size];
Music_Emu *emu;
gme_err_t error = gme_open_data(data, size, &emu, 44100);
free(data);
if (NULL != error) {
ALog(@"GME: Error loading file: %@ %s", [url path], error);
return [NSArray arrayWithObject:url];
}
int track_count = gme_track_count(emu);
NSMutableArray *tracks = [NSMutableArray array];
int i;
for (i = 0; i < track_count; i++) {
[tracks addObject:[NSURL URLWithString:[[url absoluteString] stringByAppendingFormat:@"#%i", i]]];
}
return tracks;
}
@end