cog/Frameworks/vgmstream/vgmstream/src/meta/wave.c

101 lines
3.3 KiB
C

#include "meta.h"
#include "../util/endianness.h"
#include "../coding/coding.h"
/* .WAVE - WayForward "EngineBlack" games [Mighty Switch Force! (3DS), Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! (3DS)] */
VGMSTREAM* init_vgmstream_wave(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset, extradata_offset, interleave;
int channels, loop_flag, sample_rate, codec;
int32_t num_samples, loop_start, loop_end;
int big_endian;
read_u32_t read_u32;
read_s32_t read_s32;
read_f32_t read_f32;
/* checks */
if (!is_id32be(0x00,sf, "VAW3") && /* Happy Feet Two (3DS) */
read_u32le(0x00,sf) != 0xE5B7ECFE && /* common (LE) */
read_u32be(0x00,sf) != 0xE5B7ECFE) /* used? */
goto fail;
/* 0x04: version? common=0, VAW3=2 */
if (!check_extensions(sf, "wave"))
goto fail;
/* assumed */
big_endian = read_u32be(0x00,sf) == 0xE5B7ECFE;
if (big_endian) {
read_u32 = read_u32be;
read_s32 = read_s32be;
read_f32 = read_f32be;
} else {
read_u32 = read_u32le;
read_s32 = read_s32le;
read_f32 = read_f32le;
}
if (read_u32(0x08,sf) != get_streamfile_size(sf))
goto fail;
sample_rate = (int)read_f32(0x0c, sf); /* WHY */
num_samples = read_s32(0x10, sf);
loop_start = read_s32(0x14, sf);
loop_end = read_s32(0x18, sf);
codec = read_u8(0x1c, sf);
channels = read_u8(0x1d, sf);
if (read_u8(0x1e, sf) != 0x00) goto fail; /* unknown */
if (read_u8(0x1f, sf) != 0x00) goto fail; /* unknown */
start_offset = read_u32(0x20, sf);
interleave = read_u32(0x24, sf); /* typically half data_size */
extradata_offset = read_u32(0x28, sf); /* OR: extradata size (always 0x2c) */
loop_flag = (loop_start > 0);
/* some songs (ex. Adventure Time's m_candykingdom_overworld.wave) do full loops, but there is no way
* to tell them apart from sfx/voices, so we try to detect if it's long enough. */
if(!loop_flag
&& loop_start == 0 && loop_end == num_samples /* full loop */
&& channels > 1
&& num_samples > 20*sample_rate) { /* in seconds */
loop_flag = 1;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
vgmstream->meta_type = meta_WAVE;
/* not sure if there are other codecs but anyway */
switch(codec) {
case 0x02:
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
/* ADPCM setup: 0x20 coefs + 0x06 initial ps/hist1/hist2 + 0x06 loop ps/hist1/hist2, per channel */
dsp_read_coefs(vgmstream, sf, extradata_offset+0x00, 0x2c, big_endian);
dsp_read_hist(vgmstream, sf, extradata_offset+0x22, 0x2c, big_endian);
break;
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}