cog/Frameworks/vgmstream/vgmstream/src/meta/hxd.c

144 lines
5.1 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* HXD - from Tecmo games [Tokobot Plus (PS2), Fatal Frame 2/3 (PS2), Gallop Racer 2004 (PS2)] */
VGMSTREAM* init_vgmstream_hxd(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_body = NULL;
uint32_t stream_offset, header_size, stream_size, interleave, loop_start, loop_end;
int channels, loop_flag, bank, sample_rate;
int total_subsongs, target_subsong = sf->stream_index;
/* checks */
if (!is_id32be(0x00,sf, "\0DXH"))
goto fail;
/* .hxd: actual extension (filenames in companion files/exe) */
if (!check_extensions(sf, "hxd"))
goto fail;
/* 0x04: version? (0x1000) */
total_subsongs = read_u32le(0x08,sf);
bank = read_u32le(0x0c,sf);
header_size = read_u32le(0x10,sf);
interleave = read_u32le(0x14,sf); /* 0 in banks */
/* 0x18-1c: null */
/* Reject incorrectly ripped files, as .hxd is the header and data is always separate.
* Rips with header+data pasted were allowed before, but since bigfiles may store
* data first then header, audio could play wrong for no apparent reason. */
if (header_size != get_streamfile_size(sf))
goto fail;
/* .hxd has 2 modes, banks with N subsongs or bgm with N channels. In both cases
* there is header info per stream, though bgm just repeats values. */
if (bank) {
channels = 1;
}
else {
channels = total_subsongs; /* seen 1/2 */
total_subsongs = 1;
}
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
{
uint32_t info_offset = 0x20 + (target_subsong - 1) * 0x1c;
uint32_t flags;
sample_rate = read_s32le(info_offset + 0x00,sf);
stream_offset = read_u32le(info_offset + 0x04,sf);
/* 0x08: pitch? (44100=0x0EB3, 32000=0x0AAA, 22050=0759, 16000=0x5505, etc) */
/* 0x0a: volume? (usually ~0x64, up to ~0x7F) */
/* 0x0c: config? (pan, etc?) */
flags = read_u16le(info_offset + 0x10,sf);
/* 0x12: ? (seen in FF2 XB) */
loop_start = read_u32le(info_offset + 0x14,sf) * 0x20;
loop_end = read_u32le(info_offset + 0x18,sf) * 0x20;
/* flags:
* - 0x20: loop flag
* - 0x10: ? (seen in banks)
* - 0x02: ? (common in streams, not always)
* - 0x01: ? (sometimes in streams) */
loop_flag = flags & 0x20;
/* different games use different combos */
if (bank) {
sf_body = open_streamfile_by_ext(sf, "bd"); /* Gallop Racer */
if (!sf_body) {
sf_body = open_streamfile_by_ext(sf, "str"); /* just in case */
}
if (!sf_body) goto fail;
}
else {
sf_body = open_streamfile_by_ext(sf, "str"); /* Fatal Frame 2/3, Gallop Racer */
if (!sf_body) {
sf_body = open_streamfile_by_ext(sf, "at3"); /* Tokobot Plus (still ADPCM) */
}
if (!sf_body) goto fail;
}
/* size is not in the header (probably just leaves it to PS-ADPCM's EOF markets) */
if (bank && target_subsong < total_subsongs) {
/* find next usable offset (sometimes offsets repeat) */ //TODO: meh
int i;
uint32_t next_offset = 0;
for (i = target_subsong; i < total_subsongs; i++) {
next_offset = read_u32le(0x20 + i * 0x1c + 0x04,sf);
if (next_offset > stream_offset)
break;
}
if (i == total_subsongs)
next_offset = get_streamfile_size(sf_body);
if (!next_offset)
goto fail;
stream_size = next_offset - stream_offset;
}
else {
stream_size = get_streamfile_size(sf_body) - stream_offset;
}
}
/* Xbox versions of Tecmo games use RIFF (music) or WBND/.xwb (sfx) in the body. Probably a quick
* hack since they reuse extensions like .pss for movies too, for now reject. */
if (read_u32be(0x00, sf_body) != 0)
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_HXD;
vgmstream->sample_rate = sample_rate;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channels);
vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channels);
if (!vgmstream->loop_end_sample)
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
if (!vgmstream_open_stream(vgmstream, sf_body, stream_offset))
goto fail;
close_streamfile(sf_body);
return vgmstream;
fail:
close_streamfile(sf_body);
close_vgmstream(vgmstream);
return NULL;
}