cog/Frameworks/vgmstream/vgmstream/src/meta/ngc_dsp_std.c

1528 lines
48 KiB
C

#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
/* If these variables are packed properly in the struct (one after another)
* then this is actually how they are laid out in the file, albeit big-endian */
struct dsp_header {
uint32_t sample_count; /* 0x00 */
uint32_t nibble_count; /* 0x04 (includes frame headers) */
uint32_t sample_rate; /* 0x08 (generally 22/32/44/48kz but games like Wario World set 32028hz to adjust for GC's rate) */
uint16_t loop_flag; /* 0x0c */
uint16_t format; /* 0x0e (always 0 for ADPCM) */
uint32_t loop_start_offset; /* 0x10 */
uint32_t loop_end_offset; /* 0x14 */
uint32_t initial_offset; /* 0x18 ("ca", in nibbles, should be 2) */
int16_t coef[16]; /* 0x1c (eight pairs) */
uint16_t gain; /* 0x3c (always 0 for ADPCM) */
uint16_t initial_ps; /* 0x3e (predictor/scale in frame header) */
int16_t initial_hist1; /* 0x40 */
int16_t initial_hist2; /* 0x42 */
uint16_t loop_ps; /* 0x44 (predictor/scale in loop frame header) */
int16_t loop_hist1; /* 0x46 */
int16_t loop_hist2; /* 0x48 */
int16_t channels; /* 0x4a (DSPADPCM.exe ~v2.7 extension) */
int16_t block_size; /* 0x4c */
/* padding/reserved up to 0x60, DSPADPCM.exe from GC adds garbage here (uninitialized MSVC memory?)
* [ex. Batallion Wars (GC), Timesplitters 2 (GC)], 0xcccc...cccc with DSPADPCMD */
};
/* read and do basic validations to the above struct */
static int read_dsp_header_endian(struct dsp_header *header, off_t offset, STREAMFILE* sf, int big_endian) {
uint32_t (*get_u32)(const uint8_t*) = big_endian ? get_u32be : get_u32le;
uint16_t (*get_u16)(const uint8_t*) = big_endian ? get_u16be : get_u16le;
int16_t (*get_s16)(const uint8_t*) = big_endian ? get_s16be : get_s16le;
int i;
uint8_t buf[0x60];
if (offset > get_streamfile_size(sf))
goto fail;
if (read_streamfile(buf, offset, 0x60, sf) != 0x60)
goto fail;
/* Since header is rather basic add some extra checks. Some validations like samples vs nibbles
* and loop offsets/expected values should be external, since there are buggy variations */
/* base */
header->sample_count = get_u32(buf+0x00);
if (header->sample_count > 0x10000000)
goto fail; /* unlikely to be that big, should catch fourccs */
header->nibble_count = get_u32(buf+0x04);
if (header->nibble_count > 0x10000000)
goto fail;
header->sample_rate = get_u32(buf+0x08);
if (header->sample_rate < 8000 || header->sample_rate > 48000)
goto fail; /* validated later but fail faster (unsure of min) */
/* context */
header->loop_flag = get_u16(buf+0x0c);
if (header->loop_flag != 0 && header->loop_flag != 1)
goto fail;
header->format = get_u16(buf+0x0e);
if (header->format != 0)
goto fail;
header->loop_start_offset = get_u32(buf+0x10);
header->loop_end_offset = get_u32(buf+0x14);
header->initial_offset = get_u32(buf+0x18);
if (header->initial_offset != 2 && header->initial_offset != 0)
goto fail; /* Dr. Muto uses 0 */
for (i = 0; i < 16; i++)
header->coef[i] = get_s16(buf+0x1c + i*0x02);
header->gain = get_u16(buf+0x3c);
if (header->gain != 0)
goto fail;
/* decoder state */
header->initial_ps = get_u16(buf+0x3e);
header->initial_hist1 = get_s16(buf+0x40);
header->initial_hist2 = get_s16(buf+0x42);
header->loop_ps = get_u16(buf+0x44);
header->loop_hist1 = get_s16(buf+0x46);
header->loop_hist2 = get_s16(buf+0x48);
/* reserved, may contain garbage */
header->channels = get_s16(buf+0x4a);
header->block_size = get_s16(buf+0x4c);
if (header->channels > 64) /* arbitrary max */
header->channels = 0;
if (header->block_size >= 0xF000) /* same, 16b (usually 0) */
header->block_size = 0;
return 1;
fail:
return 0;
}
static int read_dsp_header_be(struct dsp_header *header, off_t offset, STREAMFILE* file) {
return read_dsp_header_endian(header, offset, file, 1);
}
static int read_dsp_header_le(struct dsp_header *header, off_t offset, STREAMFILE* file) {
return read_dsp_header_endian(header, offset, file, 0);
}
/* ********************************* */
typedef struct {
/* basic config */
int little_endian;
int channels;
int max_channels;
off_t header_offset; /* standard DSP header */
size_t header_spacing; /* distance between DSP header of other channels */
off_t start_offset; /* data start */
size_t interleave; /* distance between data of other channels */
size_t interleave_first; /* same, in the first block */
size_t interleave_first_skip; /* extra info */
size_t interleave_last; /* same, in the last block */
meta_t meta_type;
/* hacks */
int force_loop; /* force full loop */
int force_loop_seconds; /* force loop, but must be longer than this (to catch jingles) */
int fix_looping; /* fix loop end going past num_samples */
int fix_loop_start; /* weird files with bad loop start */
int single_header; /* all channels share header, thus totals are off */
int ignore_header_agreement; /* sometimes there are minor differences between headers */
int ignore_loop_ps; /* sometimes has bad loop start ps */
} dsp_meta;
#define COMMON_DSP_MAX_CHANNELS 6
/* Common parser for most DSPs that are basically the same with minor changes.
* Custom variants will just concatenate or interleave standard DSP headers and data,
* so we make sure to validate read vs expected values, based on dsp_meta config. */
static VGMSTREAM* init_vgmstream_dsp_common(STREAMFILE* sf, dsp_meta* dspm) {
VGMSTREAM* vgmstream = NULL;
int i, j;
int loop_flag;
struct dsp_header ch_header[COMMON_DSP_MAX_CHANNELS];
if (dspm->channels > dspm->max_channels)
goto fail;
if (dspm->channels > COMMON_DSP_MAX_CHANNELS)
goto fail;
/* load standard DSP header per channel */
{
for (i = 0; i < dspm->channels; i++) {
if (!read_dsp_header_endian(&ch_header[i], dspm->header_offset + i*dspm->header_spacing, sf, !dspm->little_endian)) {
//;VGM_LOG("DSP: bad header\n");
goto fail;
}
}
}
/* fix bad/fixed value in loop start */
if (dspm->fix_loop_start) {
for (i = 0; i < dspm->channels; i++) {
if (ch_header[i].loop_flag)
ch_header[i].loop_start_offset = 0x00;
}
}
/* check for agreement between channels */
if (!dspm->ignore_header_agreement) {
for (i = 0; i < dspm->channels - 1; i++) {
if (ch_header[i].sample_count != ch_header[i+1].sample_count ||
ch_header[i].nibble_count != ch_header[i+1].nibble_count ||
ch_header[i].sample_rate != ch_header[i+1].sample_rate ||
ch_header[i].loop_flag != ch_header[i+1].loop_flag ||
ch_header[i].loop_start_offset != ch_header[i+1].loop_start_offset ||
ch_header[i].loop_end_offset != ch_header[i+1].loop_end_offset) {
//;VGM_LOG("DSP: bad header agreement\n");
goto fail;
}
}
}
/* check expected initial predictor/scale */
{
int channels = dspm->channels;
if (dspm->single_header)
channels = 1;
for (i = 0; i < channels; i++) {
off_t channel_offset = dspm->start_offset + i*dspm->interleave;
if (ch_header[i].initial_ps != read_u8(channel_offset, sf)) {
//;VGM_LOG("DSP: bad initial ps\n");
goto fail;
}
}
}
/* check expected loop predictor/scale */
if (ch_header[0].loop_flag && !dspm->ignore_loop_ps) {
int channels = dspm->channels;
if (dspm->single_header)
channels = 1;
for (i = 0; i < channels; i++) {
off_t loop_offset = ch_header[i].loop_start_offset;
/* Loop offset points to a nibble, but we need closest frame header.
* Stereo doesn't always point to a proper offset unless de-adjusted with interleave first. */
if (!dspm->interleave) {
loop_offset = loop_offset / 0x08 * 0x8;
}
else {
loop_offset = loop_offset / 0x10 * 0x8;
loop_offset = (loop_offset / dspm->interleave * dspm->interleave * channels) + (loop_offset % dspm->interleave);
}
if (ch_header[i].loop_ps != read_u8(dspm->start_offset + i*dspm->interleave + loop_offset,sf)) {
//;VGM_LOG("DSP: ch%i bad loop ps: %x vs at %lx\n", i, ch_header[i].loop_ps, dspm->start_offset + i*dspm->interleave + loop_offset);
goto fail;
}
}
}
/* all done, must be DSP */
loop_flag = ch_header[0].loop_flag;
if (!loop_flag && dspm->force_loop) {
loop_flag = 1;
if (dspm->force_loop_seconds &&
ch_header[0].sample_count < dspm->force_loop_seconds*ch_header[0].sample_rate) {
loop_flag = 0;
}
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(dspm->channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = ch_header[0].sample_rate;
vgmstream->num_samples = ch_header[0].sample_count;
vgmstream->loop_start_sample = dsp_nibbles_to_samples(ch_header[0].loop_start_offset);
vgmstream->loop_end_sample = dsp_nibbles_to_samples(ch_header[0].loop_end_offset) + 1;
vgmstream->meta_type = dspm->meta_type;
vgmstream->coding_type = coding_NGC_DSP;
if (dspm->interleave > 0 && dspm->interleave < 0x08)
vgmstream->coding_type = coding_NGC_DSP_subint;
vgmstream->layout_type = layout_interleave;
if (dspm->interleave == 0 || vgmstream->coding_type == coding_NGC_DSP_subint)
vgmstream->layout_type = layout_none;
vgmstream->interleave_block_size = dspm->interleave;
vgmstream->interleave_first_block_size = dspm->interleave_first;
vgmstream->interleave_first_skip = dspm->interleave_first_skip;
vgmstream->interleave_last_block_size = dspm->interleave_last;
{
/* set coefs and initial history (usually 0) */
for (i = 0; i < vgmstream->channels; i++) {
for (j = 0; j < 16; j++) {
vgmstream->ch[i].adpcm_coef[j] = ch_header[i].coef[j];
}
vgmstream->ch[i].adpcm_history1_16 = ch_header[i].initial_hist1;
vgmstream->ch[i].adpcm_history2_16 = ch_header[i].initial_hist2;
}
}
/* don't know why, but it does happen */
if (dspm->fix_looping && vgmstream->loop_end_sample > vgmstream->num_samples)
vgmstream->loop_end_sample = vgmstream->num_samples;
if (dspm->single_header == 2) { /* double the samples */
vgmstream->num_samples /= dspm->channels;
vgmstream->loop_start_sample /= dspm->channels;
vgmstream->loop_end_sample /= dspm->channels;
}
if (!vgmstream_open_stream(vgmstream, sf, dspm->start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* ********************************* */
/* .dsp - standard dsp as generated by DSPADPCM.exe */
VGMSTREAM* init_vgmstream_ngc_dsp_std(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
struct dsp_header header;
const size_t header_size = 0x60;
off_t start_offset;
int i, channels;
/* checks */
if (!read_dsp_header_be(&header, 0x00, sf))
goto fail;
/* .dsp: standard
* .adp: Dr. Muto/Battalion Wars (GC) mono files
* (extensionless): Tony Hawk's Downhill Jam (Wii) */
if (!check_extensions(sf, "dsp,adp,"))
goto fail;
channels = 1;
start_offset = header_size;
if (header.initial_ps != read_u8(start_offset,sf))
goto fail;
/* Check for a matching second header. If we find one and it checks
* out thoroughly, we're probably not dealing with a genuine mono DSP.
* In many cases these will pass all the other checks, including the
* predictor/scale check if the first byte is 0 */
//todo maybe this meta should be after others, so they have a chance to detect >1ch .dsp
{
int ko;
struct dsp_header header2;
/* ignore headers one after another */
ko = !read_dsp_header_be(&header2, header_size, sf);
if (!ko &&
header.sample_count == header2.sample_count &&
header.nibble_count == header2.nibble_count &&
header.sample_rate == header2.sample_rate &&
header.loop_flag == header2.loop_flag) {
goto fail;
}
/* ignore headers after interleave [Ultimate Board Collection (Wii)] */
ko = !read_dsp_header_be(&header2, 0x10000, sf);
if (!ko &&
header.sample_count == header2.sample_count &&
header.nibble_count == header2.nibble_count &&
header.sample_rate == header2.sample_rate &&
header.loop_flag == header2.loop_flag) {
goto fail;
}
}
if (header.loop_flag) {
off_t loop_off;
/* check loop predictor/scale */
loop_off = header.loop_start_offset/16*8;
if (header.loop_ps != read_u8(start_offset+loop_off,sf)) {
/* rarely won't match (ex ESPN 2002), not sure if header or calc problem, but doesn't seem to matter
* (there may be a "click" when looping, or loop values may be too big and loop disabled anyway) */
VGM_LOG("DSP (std): bad loop_predictor\n");
//header.loop_flag = 0;
//goto fail;
}
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, header.loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = header.sample_rate;
vgmstream->num_samples = header.sample_count;
vgmstream->loop_start_sample = dsp_nibbles_to_samples(header.loop_start_offset);
vgmstream->loop_end_sample = dsp_nibbles_to_samples(header.loop_end_offset)+1;
if (vgmstream->loop_end_sample > vgmstream->num_samples) /* don't know why, but it does happen */
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_DSP_STD;
vgmstream->allow_dual_stereo = 1; /* very common in .dsp */
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_none;
{
/* adpcm coeffs/history */
for (i = 0; i < 16; i++)
vgmstream->ch[0].adpcm_coef[i] = header.coef[i];
vgmstream->ch[0].adpcm_history1_16 = header.initial_hist1;
vgmstream->ch[0].adpcm_history2_16 = header.initial_hist2;
}
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .dsp - little endian dsp, possibly main Switch .dsp [LEGO Worlds (Switch)] */
VGMSTREAM* init_vgmstream_ngc_dsp_std_le(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
struct dsp_header header;
const size_t header_size = 0x60;
off_t start_offset;
int i, channels;
/* checks */
/* .adpcm: LEGO Worlds */
if (!check_extensions(sf, "adpcm"))
goto fail;
if (!read_dsp_header_le(&header, 0x00, sf))
goto fail;
channels = 1;
start_offset = header_size;
if (header.initial_ps != read_u8(start_offset,sf))
goto fail;
/* Check for a matching second header. If we find one and it checks
* out thoroughly, we're probably not dealing with a genuine mono DSP.
* In many cases these will pass all the other checks, including the
* predictor/scale check if the first byte is 0 */
{
struct dsp_header header2;
int ko;
ko = !read_dsp_header_le(&header2, header_size, sf);
if (!ko &&
header.sample_count == header2.sample_count &&
header.nibble_count == header2.nibble_count &&
header.sample_rate == header2.sample_rate &&
header.loop_flag == header2.loop_flag) {
goto fail;
}
}
if (header.loop_flag) {
off_t loop_off;
/* check loop predictor/scale */
loop_off = header.loop_start_offset/16*8;
if (header.loop_ps != read_u8(start_offset+loop_off,sf)) {
goto fail;
}
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, header.loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = header.sample_rate;
vgmstream->num_samples = header.sample_count;
vgmstream->loop_start_sample = dsp_nibbles_to_samples(header.loop_start_offset);
vgmstream->loop_end_sample = dsp_nibbles_to_samples(header.loop_end_offset) + 1;
if (vgmstream->loop_end_sample > vgmstream->num_samples) /* don't know why, but it does happen */
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_DSP_STD;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_none;
vgmstream->allow_dual_stereo = 1;
{
/* adpcm coeffs/history */
for (i = 0; i < 16; i++)
vgmstream->ch[0].adpcm_coef[i] = header.coef[i];
vgmstream->ch[0].adpcm_history1_16 = header.initial_hist1;
vgmstream->ch[0].adpcm_history2_16 = header.initial_hist2;
}
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .dsp - standard multi-channel dsp as generated by DSPADPCM.exe (later revisions) */
VGMSTREAM* init_vgmstream_ngc_mdsp_std(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
struct dsp_header header;
const size_t header_size = 0x60;
off_t start_offset;
int i, c, channels;
/* checks */
if (!read_dsp_header_be(&header, 0x00, sf))
goto fail;
if (!check_extensions(sf, "dsp,mdsp"))
goto fail;
channels = header.channels==0 ? 1 : header.channels;
start_offset = header_size * channels;
if (header.initial_ps != read_u8(start_offset, sf))
goto fail;
/* named .dsp and no channels? likely another interleaved dsp */
if (check_extensions(sf,"dsp") && header.channels == 0)
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, header.loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = header.sample_rate;
vgmstream->num_samples = header.sample_count;
vgmstream->loop_start_sample = dsp_nibbles_to_samples(header.loop_start_offset);
vgmstream->loop_end_sample = dsp_nibbles_to_samples(header.loop_end_offset) + 1;
if (vgmstream->loop_end_sample > vgmstream->num_samples) /* don't know why, but it does happen*/
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_DSP_STD;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = channels == 1 ? layout_none : layout_interleave;
vgmstream->interleave_block_size = header.block_size * 8;
if (vgmstream->interleave_block_size)
vgmstream->interleave_last_block_size = (header.nibble_count / 2 % vgmstream->interleave_block_size + 7) / 8 * 8;
for (i = 0; i < channels; i++) {
if (!read_dsp_header_be(&header, header_size * i, sf))
goto fail;
/* adpcm coeffs/history */
for (c = 0; c < 16; c++)
vgmstream->ch[i].adpcm_coef[c] = header.coef[c];
vgmstream->ch[i].adpcm_history1_16 = header.initial_hist1;
vgmstream->ch[i].adpcm_history2_16 = header.initial_hist2;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* ********************************* */
/* .stm - Intelligent Systems + others (same programmers) full interleaved dsp [Paper Mario TTYD (GC), Fire Emblem: POR (GC), Cubivore (GC)] */
VGMSTREAM* init_vgmstream_ngc_dsp_stm(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (read_u16be(0x00, sf) != 0x0200)
goto fail;
/* .lstm/dsp: renamed to avoid hijacking Scream Tracker 2 Modules (not needed) */
if (!check_extensions(sf, "stm,lstm,dsp"))
goto fail;
/* 0x02: sample rate
* 0x08+: channel sizes/loop offsets? */
dspm.channels = read_u32be(0x04, sf);
dspm.max_channels = 2;
dspm.fix_looping = 1;
dspm.header_offset = 0x40;
dspm.header_spacing = 0x60;
dspm.start_offset = 0x100;
dspm.interleave = (read_u32be(0x08, sf) + 0x20) / 0x20 * 0x20; /* strange rounding, but works */
dspm.meta_type = meta_DSP_STM;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .(mp)dsp - single header + interleaved dsp [Monopoly Party! (GC)] */
VGMSTREAM* init_vgmstream_ngc_mpdsp(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
/* .mpdsp: renamed since standard .dsp would catch it otherwise */
if (!check_extensions(sf, "mpdsp"))
goto fail;
/* at 0x48 is extra data that could help differenciating these DSPs, but seems like
* memory garbage created by the encoder that other games also have */
/* 0x02(2): sample rate, 0x08+: channel sizes/loop offsets? */
dspm.channels = 2;
dspm.max_channels = 2;
dspm.single_header = 2;
dspm.header_offset = 0x00;
dspm.header_spacing = 0x00; /* same header for both channels */
dspm.start_offset = 0x60;
dspm.interleave = 0xf000;
dspm.meta_type = meta_DSP_MPDSP;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* various dsp with differing extensions and interleave values */
VGMSTREAM* init_vgmstream_ngc_dsp_std_int(STREAMFILE* sf) {
dsp_meta dspm = {0};
char filename[PATH_LIMIT];
/* checks */
if (!check_extensions(sf, "dsp,mss,gcm"))
goto fail;
dspm.channels = 2;
dspm.max_channels = 2;
dspm.fix_looping = 1;
dspm.header_offset = 0x00;
dspm.header_spacing = 0x60;
dspm.start_offset = 0xc0;
sf->get_name(sf,filename,sizeof(filename));
if (strlen(filename) > 7 && !strcasecmp("_lr.dsp",filename+strlen(filename)-7)) { //todo improve
dspm.interleave = 0x14180;
dspm.meta_type = meta_DSP_JETTERS; /* Bomberman Jetters (GC) */
} else if (check_extensions(sf, "mss")) {
dspm.interleave = 0x1000;
dspm.meta_type = meta_DSP_MSS; /* Free Radical GC games */
/* Timesplitters 2 GC's ts2_atom_smasher_44_fx.mss differs slightly in samples but plays ok */
dspm.ignore_header_agreement = 1;
} else if (check_extensions(sf, "gcm")) {
/* older Traveller's Tales games [Lego Star Wars (GC), The Chronicles of Narnia (GC), Sonic R (GC)] */
dspm.interleave = 0x8000;
dspm.meta_type = meta_DSP_GCM;
} else {
goto fail;
}
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* IDSP - Namco header (from NUB/NUS3) + interleaved dsp [SSB4 (3DS), Tekken Tag Tournament 2 (WiiU)] */
VGMSTREAM* init_vgmstream_idsp_namco(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!is_id32be(0x00,sf, "IDSP"))
goto fail;
if (!check_extensions(sf, "idsp"))
goto fail;
dspm.max_channels = 8;
/* games do adjust loop_end if bigger than num_samples (only happens in user-created IDSPs) */
dspm.fix_looping = 1;
/* 0x04: null */
dspm.channels = read_32bitBE(0x08, sf);
/* 0x0c: sample rate */
/* 0x10: num_samples */
/* 0x14: loop start */
/* 0x18: loop end */
dspm.interleave = read_32bitBE(0x1c,sf); /* usually 0x10 */
dspm.header_offset = read_32bitBE(0x20,sf);
dspm.header_spacing = read_32bitBE(0x24,sf);
dspm.start_offset = read_32bitBE(0x28,sf);
/* Soul Calibur: Broken destiny (PSP), Taiko no Tatsujin: Atsumete Tomodachi Daisakusen (WiiU) */
if (dspm.interleave == 0) /* half interleave (happens sometimes), use channel size */
dspm.interleave = read_32bitBE(0x2c,sf);
dspm.meta_type = meta_IDSP_NAMCO;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* sadb - Procyon Studio header + interleaved dsp [Shiren the Wanderer 3 (Wii), Disaster: Day of Crisis (Wii)] */
VGMSTREAM* init_vgmstream_sadb(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!is_id32be(0x00,sf, "sadb"))
goto fail;
if (!check_extensions(sf, "sad"))
goto fail;
dspm.channels = read_8bit(0x32, sf);
dspm.max_channels = 2;
dspm.header_offset = 0x80;
dspm.header_spacing = 0x60;
dspm.start_offset = read_32bitBE(0x48,sf);
dspm.interleave = 0x10;
dspm.meta_type = meta_DSP_SADB;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* IDSP - Traveller's Tales header + interleaved dsps [Lego Batman (Wii), Lego Dimensions (Wii U)] */
VGMSTREAM* init_vgmstream_idsp_tt(STREAMFILE* sf) {
dsp_meta dspm = {0};
int version_main, version_sub;
/* checks */
if (!is_id32be(0x00,sf, "IDSP"))
goto fail;
/* .gcm: standard
* .idsp: header id?
* .wua: Lego Dimensions (Wii U) */
if (!check_extensions(sf, "gcm,idsp,wua"))
goto fail;
version_main = read_u32be(0x04, sf);
version_sub = read_u32be(0x08, sf); /* extra check since there are other IDSPs */
if (version_main == 0x01 && version_sub == 0xc8) {
/* Transformers: The Game (Wii) */
dspm.channels = 2;
dspm.max_channels = 2;
dspm.header_offset = 0x10;
}
else if (version_main == 0x02 && version_sub == 0xd2) {
/* Lego Batman (Wii)
* The Chronicles of Narnia: Prince Caspian (Wii)
* Lego Indiana Jones 2 (Wii)
* Lego Star Wars: The Complete Saga (Wii)
* Lego Pirates of the Caribbean (Wii)
* Lego Harry Potter: Years 1-4 (Wii) */
dspm.channels = 2;
dspm.max_channels = 2;
dspm.header_offset = 0x20;
/* 0x10+: null */
}
else if (version_main == 0x03 && version_sub == 0x12c) {
/* Lego The Lord of the Rings (Wii) */
/* Lego Dimensions (Wii U) */
dspm.channels = read_u32be(0x10, sf);
dspm.max_channels = 2;
dspm.header_offset = 0x20;
/* 0x14+: "I_AM_PADDING" */
}
else {
goto fail;
}
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + 0x60 * dspm.channels;
dspm.interleave = read_u32be(0x0c, sf);
dspm.meta_type = meta_IDSP_TT;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* IDSP - from Next Level games [Super Mario Strikers (GC), Mario Strikers: Charged (Wii)] */
VGMSTREAM* init_vgmstream_idsp_nl(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!is_id32be(0x00,sf, "IDSP"))
goto fail;
if (!check_extensions(sf, "idsp"))
goto fail;
dspm.channels = 2;
dspm.max_channels = 2;
dspm.header_offset = 0x0c;
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.header_spacing*dspm.channels;
dspm.interleave = read_32bitBE(0x04,sf);
/* 0x08: usable channel size */
{
size_t stream_size = get_streamfile_size(sf);
if (read_32bitBE(stream_size - 0x04,sf) == 0x30303030)
stream_size -= 0x14; /* remove padding */
stream_size -= dspm.start_offset;
if (dspm.interleave)
dspm.interleave_last = (stream_size / dspm.channels) % dspm.interleave;
}
dspm.fix_looping = 1;
dspm.force_loop = 1;
dspm.force_loop_seconds = 15;
dspm.meta_type = meta_IDSP_NL;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .wsd - Custom header + full interleaved dsp [Phantom Brave (Wii)] */
VGMSTREAM* init_vgmstream_wii_wsd(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (read_u32be(0x00,sf) != 0x20)
goto fail;
if (!check_extensions(sf, "wsd"))
goto fail;
if (read_u32be(0x08,sf) != read_u32be(0x0c,sf)) /* channel sizes */
goto fail;
dspm.channels = 2;
dspm.max_channels = 2;
dspm.header_offset = read_u32be(0x00,sf);
dspm.header_spacing = read_u32be(0x04,sf) - dspm.header_offset;
dspm.start_offset = dspm.header_offset + 0x60;
dspm.interleave = dspm.header_spacing;
dspm.meta_type = meta_DSP_WII_WSD;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .ddsp - full interleaved dsp [The Sims 2: Pets (Wii)] */
VGMSTREAM* init_vgmstream_dsp_ddsp(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!check_extensions(sf, "ddsp"))
goto fail;
dspm.channels = 2;
dspm.max_channels = 2;
dspm.header_offset = 0x00;
dspm.header_spacing = (get_streamfile_size(sf) / dspm.channels);
dspm.start_offset = 0x60;
dspm.interleave = dspm.header_spacing;
dspm.meta_type = meta_DSP_DDSP;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* iSWS - Sumo Digital header + interleaved dsp [DiRT 2 (Wii), F1 2009 (Wii)] */
VGMSTREAM* init_vgmstream_wii_was(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!is_id32be(0x00,sf, "iSWS"))
goto fail;
if (!check_extensions(sf, "was,dsp,isws"))
goto fail;
dspm.channels = read_32bitBE(0x08,sf);
dspm.max_channels = 2;
dspm.header_offset = 0x08 + read_32bitBE(0x04,sf);
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.channels*dspm.header_spacing;
dspm.interleave = read_32bitBE(0x10,sf);
dspm.meta_type = meta_WII_WAS;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .str - Infogrames raw interleaved dsp [Micro Machines (GC), Superman: Shadow of Apokolips (GC)] */
VGMSTREAM* init_vgmstream_dsp_str_ig(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!check_extensions(sf, "str"))
goto fail;
dspm.channels = 2;
dspm.max_channels = 2;
dspm.header_offset = 0x00;
dspm.header_spacing = 0x80;
dspm.start_offset = 0x800;
dspm.interleave = 0x4000;
dspm.meta_type = meta_DSP_STR_IG;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .dsp - Ubisoft interleaved dsp with bad loop start [Speed Challenge: Jacques Villeneuve's Racing Vision (GC), XIII (GC)] */
VGMSTREAM* init_vgmstream_dsp_xiii(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!check_extensions(sf, "dsp"))
goto fail;
dspm.channels = 2;
dspm.max_channels = 2;
dspm.fix_loop_start = 1; /* loop flag but strange loop start instead of 0 (maybe shouldn't loop) */
dspm.header_offset = 0x00;
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.header_spacing * dspm.channels;
dspm.interleave = 0x08;
dspm.meta_type = meta_DSP_XIII;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* NPD - Icon Games header + subinterleaved DSPs [Vertigo (Wii), Build n' Race (Wii)] */
VGMSTREAM* init_vgmstream_dsp_ndp(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!is_id32be(0x00,sf, "NDP\0"))
goto fail;
/* .nds: standard
* .ndp: header id */
if (!check_extensions(sf, "nds,ndp"))
goto fail;
if (read_u32le(0x08,sf) + 0x18 != get_streamfile_size(sf))
goto fail;
/* 0x0c: sample rate */
dspm.channels = read_u32le(0x10,sf);
dspm.max_channels = 2;
dspm.header_offset = 0x18;
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.channels*dspm.header_spacing;
dspm.interleave = 0x04;
dspm.ignore_loop_ps = 1; /* some files loops from 0 but loop ps is null */
dspm.meta_type = meta_WII_NDP;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* Cabela's series (Magic Wand dev?) - header + interleaved dsp
* [Cabela's Big Game Hunt 2005 Adventures (GC), Cabela's Outdoor Adventures (GC)] */
VGMSTREAM* init_vgmstream_dsp_cabelas(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!check_extensions(sf, "dsp"))
goto fail;
/* has extra stuff in the reserved data, without it this meta may catch other DSPs it shouldn't */
if (read_32bitBE(0x50,sf) == 0 || read_32bitBE(0x54,sf) == 0)
goto fail;
/* sfx are mono, but standard dsp will catch them tho */
dspm.channels = read_32bitBE(0x00,sf) == read_32bitBE(0x60,sf) ? 2 : 1;
dspm.max_channels = 2;
dspm.force_loop = (dspm.channels > 1);
dspm.header_offset = 0x00;
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.channels*dspm.header_spacing;
dspm.interleave = 0x10;
dspm.meta_type = meta_DSP_CABELAS;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* AAAp - Acclaim Austin Audio header + interleaved dsp [Vexx (GC), Turok: Evolution (GC)] */
VGMSTREAM* init_vgmstream_ngc_dsp_aaap(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!is_id32be(0x00,sf, "AAAp"))
goto fail;
if (!check_extensions(sf, "dsp"))
goto fail;
dspm.interleave = read_u16be(0x04,sf);
dspm.channels = read_u16be(0x06,sf);
dspm.max_channels = 2;
dspm.header_offset = 0x08;
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.channels * dspm.header_spacing;
dspm.meta_type = meta_NGC_DSP_AAAP;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* DSPW - Capcom header + full interleaved DSP [Sengoku Basara 3 (Wii), Monster Hunter 3 Ultimate (WiiU)] */
VGMSTREAM* init_vgmstream_dsp_dspw(STREAMFILE* sf) {
dsp_meta dspm = {0};
size_t data_size;
/* checks */
if (!is_id32be(0x00,sf, "DSPW"))
goto fail;
if (!check_extensions(sf, "dspw"))
goto fail;
/* ignore time marker */
data_size = read_32bitBE(0x08, sf);
if (is_id32be(data_size - 0x10, sf, "tIME"))
data_size -= 0x10; /* (ignore, 2 ints in YYYYMMDD hhmmss00) */
/* some files have a mrkr section with multiple loop regions added at the end (variable size) */
{
off_t mrkr_offset = data_size - 0x04;
off_t max_offset = data_size - 0x1000;
while (mrkr_offset > max_offset) {
if (read_32bitBE(mrkr_offset, sf) != 0x6D726B72) { /* "mrkr" */
mrkr_offset -= 0x04;
} else {
data_size = mrkr_offset;
break;
}
}
}
data_size -= 0x20; /* header size */
/* 0x10: loop start, 0x14: loop end, 0x1c: num_samples */
dspm.channels = read_32bitBE(0x18, sf);
dspm.max_channels = 6; /* 6ch in Monster Hunter 3 Ultimate */
dspm.header_offset = 0x20;
dspm.header_spacing = data_size / dspm.channels;
dspm.start_offset = dspm.header_offset + 0x60;
dspm.interleave = data_size / dspm.channels;
dspm.meta_type = meta_DSP_DSPW;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* iadp - custom header + interleaved dsp [Dr. Muto (GC)] */
VGMSTREAM* init_vgmstream_ngc_dsp_iadp(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!is_id32be(0x00,sf, "iadp"))
goto fail;
/* .adp: actual extension
* .iadp: header id */
if (!check_extensions(sf, "adp,iadp"))
goto fail;
dspm.channels = read_32bitBE(0x04,sf);
dspm.max_channels = 2;
dspm.header_offset = 0x20;
dspm.header_spacing = 0x60;
dspm.start_offset = read_32bitBE(0x1C,sf);
dspm.interleave = read_32bitBE(0x08,sf);
dspm.meta_type = meta_NGC_DSP_IADP;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .mcadpcm - Custom header + full interleaved dsp [Skyrim (Switch)] */
VGMSTREAM* init_vgmstream_dsp_mcadpcm(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!check_extensions(sf, "mcadpcm"))
goto fail;
/* could validate dsp sizes but only for +1ch, check_dsp_samples will do it anyway */
//if (read_32bitLE(0x08,sf) != read_32bitLE(0x10,sf))
// goto fail;
dspm.channels = read_32bitLE(0x00,sf);
dspm.max_channels = 2;
dspm.little_endian = 1;
dspm.header_offset = read_32bitLE(0x04,sf);
dspm.header_spacing = dspm.channels == 1 ? 0 :
read_32bitLE(0x0c,sf) - dspm.header_offset; /* channel 2 start, only with Nch */
dspm.start_offset = dspm.header_offset + 0x60;
dspm.interleave = dspm.header_spacing;
dspm.meta_type = meta_DSP_MCADPCM;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .switch_audio - UE4 standard LE header + full interleaved dsp [Gal Gun 2 (Switch)] */
VGMSTREAM* init_vgmstream_dsp_switch_audio(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
/* .switch_audio: possibly UE4 class name rather than extension
* .dsp: assumed */
if (!check_extensions(sf, "switch_audio,dsp"))
goto fail;
/* manual double header test */
//todo improve to read after first header
if (read_32bitLE(0x00, sf) == read_32bitLE(get_streamfile_size(sf) / 2, sf))
dspm.channels = 2;
else
dspm.channels = 1;
dspm.max_channels = 2;
dspm.little_endian = 1;
dspm.header_offset = 0x00;
dspm.header_spacing = get_streamfile_size(sf) / dspm.channels;
dspm.start_offset = dspm.header_offset + 0x60;
dspm.interleave = dspm.header_spacing;
dspm.meta_type = meta_DSP_SWITCH_AUDIO;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .vag - Nippon Ichi SPS wrapper [Penny-Punching Princess (Switch), Ys VIII (Switch)] */
VGMSTREAM* init_vgmstream_dsp_sps_n1(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (read_u32be(0x00,sf) != 0x08000000) /* file type (see other N1 SPS) */
goto fail;
/* .vag: Penny-Punching Princess (Switch)
* .nlsd: Ys VIII (Switch) */
if (!check_extensions(sf, "vag,nlsd"))
goto fail;
if (read_u16le(0x08,sf) != read_u32le(0x24,sf)) /* header has various repeated values */
goto fail;
dspm.channels = 1;
dspm.max_channels = 1;
dspm.little_endian = 1;
dspm.header_offset = 0x1c;
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.header_spacing*dspm.channels;
dspm.interleave = 0;
dspm.meta_type = meta_DSP_VAG;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .itl - from Chanrinko Hero (GC) */
VGMSTREAM* init_vgmstream_dsp_itl_ch(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!check_extensions(sf, "itl"))
goto fail;
dspm.channels = 2;
dspm.max_channels = 2;
dspm.header_offset = 0x00;
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.header_spacing * dspm.channels;
dspm.interleave = 0x23C0;
dspm.fix_looping = 1;
dspm.meta_type = meta_DSP_ITL;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* ADPY - AQUASTYLE wrapper [Touhou Genso Wanderer -Reloaded- (Switch)] */
VGMSTREAM* init_vgmstream_dsp_adpy(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!is_id32be(0x00,sf, "ADPY"))
goto fail;
if (!check_extensions(sf, "adpcmx"))
goto fail;
/* 0x04(2): 1? */
/* 0x08: some size? */
/* 0x0c: null */
dspm.channels = read_u16le(0x06,sf);
dspm.max_channels = 2;
dspm.little_endian = 1;
dspm.header_offset = 0x10;
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.header_spacing*dspm.channels;
dspm.interleave = 0x08;
dspm.meta_type = meta_DSP_ADPY;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* ADPX - AQUASTYLE wrapper [Fushigi no Gensokyo: Lotus Labyrinth (Switch)] */
VGMSTREAM* init_vgmstream_dsp_adpx(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!is_id32be(0x00,sf, "ADPX"))
goto fail;
if (!check_extensions(sf, "adpcmx"))
goto fail;
/* from 0x04 *6 are probably channel sizes, so max would be 6ch; this assumes 2ch */
if (read_32bitLE(0x04,sf) != read_32bitLE(0x08,sf) &&
read_32bitLE(0x0c,sf) != 0)
goto fail;
dspm.channels = 2;
dspm.max_channels = 2;
dspm.little_endian = 1;
dspm.header_offset = 0x1c;
dspm.header_spacing = read_32bitLE(0x04,sf);
dspm.start_offset = dspm.header_offset + 0x60;
dspm.interleave = dspm.header_spacing;
dspm.meta_type = meta_DSP_ADPX;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .ds2 - LucasArts wrapper [Star Wars: Bounty Hunter (GC)] */
VGMSTREAM* init_vgmstream_dsp_ds2(STREAMFILE* sf) {
dsp_meta dspm = {0};
size_t file_size, channel_offset;
/* checks */
/* .ds2: real extension, dsp: fake/renamed */
if (!check_extensions(sf, "ds2,dsp"))
goto fail;
if (!(read_32bitBE(0x50,sf) == 0 &&
read_32bitBE(0x54,sf) == 0 &&
read_32bitBE(0x58,sf) == 0 &&
read_32bitBE(0x5c,sf) != 0))
goto fail;
file_size = get_streamfile_size(sf);
channel_offset = read_32bitBE(0x5c,sf); /* absolute offset to 2nd channel */
if (channel_offset < file_size / 2 || channel_offset > file_size) /* just to make sure */
goto fail;
dspm.channels = 2;
dspm.max_channels = 2;
dspm.single_header = 1;
dspm.header_offset = 0x00;
dspm.header_spacing = 0x00;
dspm.start_offset = 0x60;
dspm.interleave = channel_offset - dspm.start_offset;
dspm.meta_type = meta_DSP_DS2;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .itl - Incinerator Studios interleaved dsp [Cars Race-o-rama (Wii), MX vs ATV Untamed (Wii)] */
VGMSTREAM* init_vgmstream_dsp_itl(STREAMFILE* sf) {
dsp_meta dspm = {0};
size_t stream_size;
/* checks */
/* .itl: standard
* .dsp: default to catch a similar file, not sure which devs */
if (!check_extensions(sf, "itl,dsp"))
goto fail;
stream_size = get_streamfile_size(sf);
dspm.channels = 2;
dspm.max_channels = 2;
dspm.start_offset = 0x60;
dspm.interleave = 0x10000;
dspm.interleave_first_skip = dspm.start_offset;
dspm.interleave_first = dspm.interleave - dspm.interleave_first_skip;
dspm.interleave_last = (stream_size / dspm.channels) % dspm.interleave;
dspm.header_offset = 0x00;
dspm.header_spacing = dspm.interleave;
//todo some files end in half a frame and may click at the very end
//todo when .dsp should refer to Ultimate Board Collection (Wii), not sure about dev
dspm.meta_type = meta_DSP_ITL_i;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .wav - Square Enix wrapper [Dragon Quest I-III (Switch)] */
VGMSTREAM* init_vgmstream_dsp_sqex(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (read_u32be(0x00,sf) != 0x00000000)
goto fail;
if (!check_extensions(sf, "wav,lwav"))
goto fail;
dspm.channels = read_u32le(0x04,sf);
dspm.header_offset = read_u32le(0x08,sf);
/* 0x0c: channel size */
dspm.start_offset = dspm.header_offset + 0x60;
if (dspm.channels > 1) {
dspm.interleave = read_u32le(0x10,sf) - dspm.header_offset;
dspm.header_spacing = dspm.interleave;
}
dspm.max_channels = 2;
dspm.little_endian = 1;
dspm.meta_type = meta_DSP_SQEX;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* WiiVoice - Koei Tecmo wrapper [Fatal Frame 5 (WiiU)] */
VGMSTREAM* init_vgmstream_dsp_wiivoice(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* also see g1l.c for WiiBGM weirder variation */
/* checks */
if (!is_id64be(0x00,sf, "WiiVoice"))
goto fail;
/* .dsp: assumed */
if (!check_extensions(sf, "dsp"))
goto fail;
dspm.channels = 1;
dspm.max_channels = 1;
dspm.header_offset = read_u32be(0x08,sf);
/* 0x10: file size */
/* 0x14: data size */
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.header_spacing*dspm.channels;
dspm.meta_type = meta_DSP_WIIVOICE;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* WIIADPCM - Exient wrapper [Need for Speed: Hot Pursuit (Wii), Angry Birds: Star Wars (WiiU)] */
VGMSTREAM* init_vgmstream_dsp_wiiadpcm(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!is_id64be(0x00,sf, "WIIADPCM"))
goto fail;
if (!check_extensions(sf, "adpcm"))
goto fail;
dspm.interleave = read_u32be(0x08,sf); /* interleave offset */
/* 0x0c: NFS = 0 when RAM (2 DSP headers), interleave size when stream (2 WIIADPCM headers)
* AB = 0 (2 WIIADPCM headers) */
dspm.channels = (dspm.interleave ? 2 : 1);
dspm.max_channels = 2;
if (read_u32be(0x10,sf) != 0)
dspm.header_offset = 0x10; /* NFSHP */
else
dspm.header_offset = 0x20; /* ABSW */
if (dspm.interleave)
dspm.interleave -= dspm.header_offset;
dspm.interleave_first_skip = 0x60 + dspm.header_offset;
dspm.interleave_first = dspm.interleave - dspm.interleave_first_skip;
dspm.header_spacing = dspm.interleave;
dspm.start_offset = dspm.header_offset + 0x60;
dspm.meta_type = meta_DSP_WIIADPCM;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* CWAC - CRI wrapper [Mario & Sonic at the Rio 2016 Olympic Games (WiiU)] */
VGMSTREAM* init_vgmstream_dsp_cwac(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (!is_id32be(0x00,sf, "CWAC"))
goto fail;
/* .dsp: assumed */
if (!check_extensions(sf, "dsp"))
goto fail;
dspm.channels = read_u16be(0x04,sf);
dspm.header_offset = read_u32be(0x08,sf);
dspm.interleave = read_u32be(0x0c,sf) - dspm.header_offset;
dspm.max_channels = 2;
dspm.header_spacing = dspm.interleave;
dspm.start_offset = dspm.header_offset + 0x60;
dspm.meta_type = meta_DSP_CWAC;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .idsp - interleaved dsp [Harvest Moon: Another Wonderful Life (GC)] */
VGMSTREAM* init_vgmstream_idsp_tose(STREAMFILE* sf) {
dsp_meta dspm = {0};
uint32_t blocks;
/* checks */
if (read_u32be(0x00,sf) != 0)
goto fail;
if (!check_extensions(sf, "idsp"))
goto fail;
dspm.max_channels = 4; /* mainly stereo */
/* 0x04: format? */
dspm.channels = read_u16be(0x06,sf);
dspm.interleave = read_u32be(0x08,sf);
blocks = read_u32be(0x0c,sf);
dspm.header_offset = 0x40;
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.header_spacing * dspm.channels;
if (dspm.start_offset + dspm.interleave * dspm.channels * blocks != get_streamfile_size(sf))
goto fail;
dspm.meta_type = meta_IDSP_TOSE;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* .KWA - interleaved dsp [Knight Wars prototype (Wii)] */
VGMSTREAM* init_vgmstream_dsp_kwa(STREAMFILE* sf) {
dsp_meta dspm = {0};
/* checks */
if (read_u32be(0x00,sf) != 3)
goto fail;
if (!check_extensions(sf, "kwa"))
goto fail;
dspm.max_channels = 4;
dspm.channels = read_u32be(0x04,sf);
dspm.interleave = read_u32be(0x0c,sf);
dspm.header_offset = 0x20;
dspm.header_spacing = dspm.interleave;
dspm.start_offset = dspm.header_offset + 0x60;
dspm.interleave_first_skip = 0x60;
dspm.interleave_first = dspm.interleave - dspm.interleave_first_skip;
dspm.ignore_header_agreement = 1; /* Reus_2.kwa has a few more samples in channels 3+4 */
dspm.meta_type = meta_DSP_KWA;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}
/* APEX - interleaved dsp [Ninja Gaiden 3 Razor's Edge (WiiU)] */
VGMSTREAM* init_vgmstream_dsp_apex(STREAMFILE* sf) {
dsp_meta dspm = {0};
uint32_t stream_size;
/* checks */
if (!is_id32be(0x00,sf, "APEX"))
goto fail;
/* .dsp: assumed */
if (!check_extensions(sf, "dsp"))
goto fail;
dspm.max_channels = 2;
stream_size = read_u32be(0x04,sf);
/* 0x08: 1? */
dspm.channels = read_u16be(0x0a,sf);
/* 0x0c: channel size? */
dspm.interleave = 0x08;
dspm.header_offset = 0x20;
dspm.header_spacing = 0x60;
dspm.start_offset = dspm.header_offset + dspm.header_spacing * 2;
/* second DSP header exists even for mono files, but has no coefs */
dspm.interleave_last = (stream_size / dspm.channels) % dspm.interleave;
dspm.meta_type = meta_DSP_APEX;
return init_vgmstream_dsp_common(sf, &dspm);
fail:
return NULL;
}