cog/Frameworks/vgmstream/vgmstream/src/meta/xma.c

192 lines
6.6 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../util/chunks.h"
#include "../util/endianness.h"
/* XMA - Microsoft format derived from RIFF, found in X360/XBone games */
VGMSTREAM* init_vgmstream_xma(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset = 0, data_size = 0, chunk_offset = 0, chunk_size = 0;
int loop_flag, channels, sample_rate, is_xma2_new = 0, is_xma2_old = 0, is_xma1 = 0;
int32_t num_samples, loop_start_sample, loop_end_sample, loop_start_b = 0, loop_end_b = 0, loop_subframe = 0;
int fmt_be = 0;
/* checks */
if (!is_id32be(0x00, sf, "RIFF"))
goto fail;
/* .xma: standard
* .xma2: Skullgirls (X360)
* .wav: Super Meat Boy (X360)
* .nps: Beautiful Katamari (X360)
* .str: Sonic & Sega All Stars Racing (X360)
* .kmx: Warriors: Legends of Troy (X360) */
if (!check_extensions(sf, "xma,xma2,wav,lwav,nps,str,kmx"))
goto fail;
{
uint32_t file_size = get_streamfile_size(sf);
uint32_t riff_size = read_u32le(0x04,sf);
/* some Beautiful Katamari set same riff/file size (those with "XMA2" and without "fmt ") */
if (riff_size != file_size && riff_size + 0x08 > file_size)
goto fail;
}
/* parse LE RIFF header, with "XMA2" (XMA2WAVEFORMAT) or "fmt " (XMAWAVEFORMAT/XMA2WAVEFORMAT) main chunks
* Often comes with an optional "seek" chunk too */
/* parse chunks (reads once linearly, as XMA2 chunk often goes near EOF) */
{
chunk_t rc = {0};
/* chunks are even-aligned and don't need to add padding byte, unlike real RIFFs */
rc.current = 0x0c;
while (next_chunk(&rc, sf)) {
switch(rc.type) {
case 0x584D4132: /* "XMA2" */
chunk_offset = rc.offset;
chunk_size = rc.size;
is_xma2_old = 1;
xma2_parse_xma2_chunk(sf, chunk_offset, &channels,&sample_rate, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample);
break;
case 0x666d7420: { /* "fmt " */
int format;
if (is_xma2_old) break; /* fmt has XMA1 info, favor XMA2 chunk */
chunk_offset = rc.offset;
chunk_size = rc.size;
format = read_u16le(rc.offset + 0x00,sf);
/* some Fable Heroes and Fable 3 XMA have a BE fmt chunk, but the rest of the file is still LE
* (incidentally they come with a "frsk" chunk) */
if (format == 0x6601) { /* new XMA2 but BE */
fmt_be = 1;
format = 0x0166;
}
if (format == 0x165) { /* XMA1 */
is_xma1 = 1;
xma1_parse_fmt_chunk(sf, chunk_offset, &channels,&sample_rate, &loop_flag, &loop_start_b, &loop_end_b, &loop_subframe, fmt_be);
}
else if (format == 0x166) { /* new XMA2 */
read_s32_t read_s32 = fmt_be ? read_s32be : read_s32le;
read_u16_t read_u16 = fmt_be ? read_u16be : read_u16le;
is_xma2_new = 1;
channels = read_u16(chunk_offset + 0x02,sf);
sample_rate = read_s32(chunk_offset + 0x04,sf);
xma2_parse_fmt_chunk_extra(sf, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, fmt_be);
}
else {
goto fail;
}
break;
}
case 0x64617461: /* "data" */
start_offset = rc.offset;
data_size = rc.size;
break;
default: /* others: "seek", "ALGN" */
break;
}
}
if (!is_xma2_new && !is_xma2_old && !is_xma1)
goto fail;
}
/* get xma1 samples, later fixed */
if (!is_xma2_old && !is_xma2_new && is_xma1) {
ms_sample_data msd = {0};
msd.xma_version = is_xma1 ? 1 : 2;
msd.channels = channels;
msd.data_offset = start_offset;
msd.data_size = data_size;
msd.loop_flag = loop_flag;
msd.loop_start_b= loop_start_b;
msd.loop_end_b = loop_end_b;
msd.loop_start_subframe = loop_subframe & 0xF; /* lower 4b: subframe where the loop starts, 0..4 */
msd.loop_end_subframe = loop_subframe >> 4; /* upper 4b: subframe where the loop ends, 0..3 */
msd.chunk_offset = chunk_offset;
xma_get_samples(&msd, sf);
num_samples = msd.num_samples;
loop_start_sample = msd.loop_start_sample;
loop_end_sample = msd.loop_end_sample;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_XMA_RIFF;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = loop_end_sample;
#ifdef VGM_USE_FFMPEG
{
uint8_t buf[0x100];
int bytes;
if (is_xma2_old) {
bytes = ffmpeg_make_riff_xma2_from_xma2_chunk(buf, sizeof(buf), chunk_offset,chunk_size, data_size, sf);
}
else {
bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf, sizeof(buf), chunk_offset,chunk_size, data_size, sf, fmt_be);
}
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, start_offset, data_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, chunk_offset, 1,1);
}
#else
goto fail;
#endif
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
#if 0
/**
* Get real XMA sample rate (from Microsoft docs).
* Info only, not for playback as the encoder adjusts sample rate for looping purposes (sample<>data align),
* When converting to PCM, xmaencode does use the modified sample rate.
*/
static int32_t get_xma_sample_rate(int32_t general_rate) {
int32_t xma_rate = 48000; /* default XMA */
if (general_rate <= 24000) xma_rate = 24000;
else if (general_rate <= 32000) xma_rate = 32000;
else if (general_rate <= 44100) xma_rate = 44100;
return xma_rate;
}
#endif