cog/Frameworks/vgmstream/vgmstream/src/meta/xwb.c

747 lines
30 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include <string.h>
#include "xwb_xsb.h"
/* most info from XWBtool, xactwb.h, xact2wb.h and xact3wb.h */
#define WAVEBANK_FLAGS_COMPACT 0x00020000 // Bank uses compact format
#define WAVEBANKENTRY_FLAGS_IGNORELOOP 0x00000008 // Used internally when the loop region can't be used (no idea...)
/* the x.x version is just to make it clearer, MS only classifies XACT as 1/2/3 */
#define XACT1_0_MAX 1 /* Project Gotham Racing 2 (v1), Silent Hill 4 (v1), Shin Megami Tensei NINE (v1) */
#define XACT1_1_MAX 3 /* Unreal Championship (v2), The King of Fighters 2003 (v3) */
#define XACT2_0_MAX 34 /* Dead or Alive 4 (v17), Kameo (v23), Table Tennis (v34) */ // v35/36/37 too?
#define XACT2_1_MAX 38 /* Prey (v38) */ // v39 too?
#define XACT2_2_MAX 41 /* Blue Dragon (v40) */
#define XACT3_0_MAX 46 /* Ninja Blade (t43 v42), Persona 4 Ultimax NESSICA (t45 v43) */
#define XACT_TECHLAND 0x10000 /* Sniper Ghost Warrior, Nail'd (PS3/X360), equivalent to XACT3_0 */
#define XACT_CRACKDOWN 0x87 /* Crackdown 1, equivalent to XACT2_2 */
static const int wma_avg_bps_index[7] = {
12000, 24000, 4000, 6000, 8000, 20000, 2500
};
static const int wma_block_align_index[17] = {
929, 1487, 1280, 2230, 8917, 8192, 4459, 5945, 2304, 1536, 1485, 1008, 2731, 4096, 6827, 5462, 1280
};
typedef enum { PCM, XBOX_ADPCM, MS_ADPCM, XMA1, XMA2, WMA, XWMA, ATRAC3, OGG, DSP, ATRAC9_RIFF } xact_codec;
typedef struct {
int little_endian;
int version;
/* segments */
off_t base_offset;
size_t base_size;
off_t entry_offset;
size_t entry_size;
off_t names_offset;
size_t names_size;
size_t names_entry_size;
off_t extra_offset;
size_t extra_size;
off_t data_offset;
size_t data_size;
off_t stream_offset;
size_t stream_size;
uint32_t base_flags;
size_t entry_elem_size;
size_t entry_alignment;
int total_subsongs;
uint32_t entry_flags;
uint32_t format;
int tag;
int channels;
int sample_rate;
int block_align;
int bits_per_sample;
xact_codec codec;
int loop_flag;
uint32_t num_samples;
uint32_t loop_start;
uint32_t loop_end;
uint32_t loop_start_sample;
uint32_t loop_end_sample;
char wavebank_name[64+1];
int is_crackdown;
int fix_xma_num_samples;
int fix_xma_loop_samples;
} xwb_header;
static void get_name(char* buf, size_t maxsize, int target_subsong, xwb_header* xwb, STREAMFILE* sf);
/* XWB - XACT Wave Bank (Microsoft SDK format for XBOX/XBOX360/Windows) */
VGMSTREAM* init_vgmstream_xwb(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset, offset, suboffset;
xwb_header xwb = {0};
int target_subsong = sf->stream_index;
uint32_t (*read_u32)(off_t,STREAMFILE*) = NULL;
int32_t (*read_s32)(off_t,STREAMFILE*) = NULL;
/* checks */
if (!is_id32be(0x00,sf, "WBND") &&
!is_id32le(0x00,sf, "WBND")) /* X360 */
goto fail;
/* .xwb: standard
* .xna: Touhou Makukasai ~ Fantasy Danmaku Festival (PC)
* (extensionless): Ikaruga (X360/PC), Grabbed by the Ghoulies (Xbox)
* .bd: Fatal Frame 2 (Xbox) */
if (!check_extensions(sf,"xwb,xna,bd"))
goto fail;
xwb.little_endian = is_id32be(0x00,sf, "WBND"); /* Xbox/PC */
if (xwb.little_endian) {
read_u32 = read_u32le;
read_s32 = read_s32le;
} else {
read_u32 = read_u32be;
read_s32 = read_s32be;
}
/* read main header (WAVEBANKHEADER) */
xwb.version = read_u32(0x04, sf); /* XACT3: 0x04=tool version, 0x08=header version */
/* Crackdown 1 (X360), essentially XACT2 but may have split header in some cases, compact entries change */
if (xwb.version == XACT_CRACKDOWN) {
xwb.version = XACT2_2_MAX;
xwb.is_crackdown = 1;
}
/* read segment offsets (SEGIDX) */
if (xwb.version <= XACT1_0_MAX) {
xwb.total_subsongs = read_s32(0x0c, sf);
read_string(xwb.wavebank_name,0x10+1, 0x10, sf); /* null-terminated */
xwb.base_offset = 0;
xwb.base_size = 0;
xwb.entry_offset = 0x50;
xwb.entry_elem_size = 0x14;
xwb.entry_size = xwb.entry_elem_size * xwb.total_subsongs;
xwb.data_offset = xwb.entry_offset + xwb.entry_size;
xwb.data_size = get_streamfile_size(sf) - xwb.data_offset;
xwb.names_offset = 0;
xwb.names_size = 0;
xwb.names_entry_size= 0;
xwb.extra_offset = 0;
xwb.extra_size = 0;
}
else {
offset = xwb.version <= XACT2_2_MAX ? 0x08 : 0x0c;
xwb.base_offset = read_s32(offset+0x00, sf);//BANKDATA
xwb.base_size = read_s32(offset+0x04, sf);
xwb.entry_offset= read_s32(offset+0x08, sf);//ENTRYMETADATA
xwb.entry_size = read_s32(offset+0x0c, sf);
/* read extra segments (values can be 0 == no segment) */
if (xwb.version <= XACT1_1_MAX) {
xwb.names_offset = read_s32(offset+0x10, sf);//ENTRYNAMES
xwb.names_size = read_s32(offset+0x14, sf);
xwb.names_entry_size= 0x40;
xwb.extra_offset = 0;
xwb.extra_size = 0;
suboffset = 0x04*2;
}
else if (xwb.version <= XACT2_1_MAX) {
xwb.names_offset = read_s32(offset+0x10, sf);//ENTRYNAMES
xwb.names_size = read_s32(offset+0x14, sf);
xwb.names_entry_size= 0x40;
xwb.extra_offset = read_s32(offset+0x18, sf);//EXTRA
xwb.extra_size = read_s32(offset+0x1c, sf);
suboffset = 0x04*2 + 0x04*2;
} else {
xwb.extra_offset = read_s32(offset+0x10, sf);//SEEKTABLES
xwb.extra_size = read_s32(offset+0x14, sf);
xwb.names_offset = read_s32(offset+0x18, sf);//ENTRYNAMES
xwb.names_size = read_s32(offset+0x1c, sf);
xwb.names_entry_size= 0x40;
suboffset = 0x04*2 + 0x04*2;
}
xwb.data_offset = read_s32(offset+0x10+suboffset, sf);//ENTRYWAVEDATA
xwb.data_size = read_s32(offset+0x14+suboffset, sf);
/* for Techland's XWB with no data */
if (xwb.base_offset == 0) goto fail;
/* read base entry (WAVEBANKDATA) */
offset = xwb.base_offset;
xwb.base_flags = read_u32(offset+0x00, sf);
xwb.total_subsongs = read_s32(offset+0x04, sf);
read_string(xwb.wavebank_name,0x40+1, offset+0x08, sf); /* null-terminated */
suboffset = 0x08 + (xwb.version <= XACT1_1_MAX ? 0x10 : 0x40);
xwb.entry_elem_size = read_s32(offset+suboffset+0x00, sf);
/* suboff+0x04: meta name entry size */
xwb.entry_alignment = read_s32(offset+suboffset+0x08, sf); /* usually 1 dvd sector */
xwb.format = read_s32(offset+suboffset+0x0c, sf); /* compact mode only */
/* suboff+0x10: build time 64b (XACT2/3) */
}
//;VGM_LOG("XWB: wavebank name='%s'\n", xwb.wavebank_name);
if (target_subsong == 0) target_subsong = 1; /* auto: default to 1 */
if (target_subsong < 0 || target_subsong > xwb.total_subsongs || xwb.total_subsongs < 1) goto fail;
/* read stream entry (WAVEBANKENTRY) */
offset = xwb.entry_offset + (target_subsong-1) * xwb.entry_elem_size;
if ((xwb.base_flags & WAVEBANK_FLAGS_COMPACT) && xwb.is_crackdown) {
/* mutant compact (w/ entry_elem_size=0x08) [Crackdown (X360)] */
uint32_t entry, size_sectors, sector_offset;
entry = read_u32(offset+0x00, sf);
size_sectors = ((entry >> 19) & 0x1FFF); /* 13b, exact size in sectors */
sector_offset = (entry & 0x7FFFF); /* 19b, offset within data in sectors */
xwb.stream_size = size_sectors * xwb.entry_alignment;
xwb.num_samples = read_u32(offset+0x04, sf);
xwb.stream_offset = xwb.data_offset + sector_offset * xwb.entry_alignment;
}
else if (xwb.base_flags & WAVEBANK_FLAGS_COMPACT) {
/* compact entry [NFL Fever 2004 demo from Amped 2 (Xbox)] */
uint32_t entry, size_deviation, sector_offset;
off_t next_stream_offset;
entry = read_u32(offset+0x00, sf);
size_deviation = ((entry >> 21) & 0x7FF); /* 11b, padding data for sector alignment in bytes*/
sector_offset = (entry & 0x1FFFFF); /* 21b, offset within data in sectors */
xwb.stream_offset = xwb.data_offset + sector_offset * xwb.entry_alignment;
/* find size using next offset */
if (target_subsong < xwb.total_subsongs) {
uint32_t next_entry = read_u32(offset + xwb.entry_elem_size, sf);
next_stream_offset = xwb.data_offset + (next_entry & 0x1FFFFF) * xwb.entry_alignment;
}
else { /* for last entry (or first, when subsongs = 1) */
next_stream_offset = xwb.data_offset + xwb.data_size;
}
xwb.stream_size = next_stream_offset - xwb.stream_offset - size_deviation;
}
else if (xwb.version <= XACT1_0_MAX) {
xwb.format = read_u32(offset+0x00, sf);
xwb.stream_offset = xwb.data_offset + read_u32(offset+0x04, sf);
xwb.stream_size = read_u32(offset+0x08, sf);
xwb.loop_start = read_u32(offset+0x0c, sf);
xwb.loop_end = read_u32(offset+0x10, sf);//length
}
else {
uint32_t entry_info = read_u32(offset+0x00, sf);
if (xwb.version <= XACT1_1_MAX) {
xwb.entry_flags = entry_info;
}
else {
xwb.entry_flags = (entry_info) & 0xF; /*4b*/
xwb.num_samples = (entry_info >> 4) & 0x0FFFFFFF; /*28b*/
}
xwb.format = read_u32(offset+0x04, sf);
xwb.stream_offset = xwb.data_offset + read_u32(offset+0x08, sf);
xwb.stream_size = read_u32(offset+0x0c, sf);
if (xwb.version <= XACT2_1_MAX) { /* LoopRegion (bytes) */
xwb.loop_start = read_u32(offset+0x10, sf);
xwb.loop_end = read_u32(offset+0x14, sf);//length (LoopRegion) or offset (XMALoopRegion in late XACT2)
} else { /* LoopRegion (samples) */
xwb.loop_start_sample = read_u32(offset+0x10, sf);
xwb.loop_end_sample = read_u32(offset+0x14, sf) + xwb.loop_start_sample;
}
}
/* parse format */
if (xwb.version <= XACT1_0_MAX) {
xwb.bits_per_sample = (xwb.format >> 31) & 0x1; /*1b*/
xwb.sample_rate = (xwb.format >> 4) & 0x7FFFFFF; /*27b*/
xwb.channels = (xwb.format >> 1) & 0x7; /*3b*/
xwb.tag = (xwb.format) & 0x1; /*1b*/
}
else if (xwb.version <= XACT1_1_MAX) {
xwb.bits_per_sample = (xwb.format >> 31) & 0x1; /*1b*/
xwb.sample_rate = (xwb.format >> 5) & 0x3FFFFFF; /*26b*/
xwb.channels = (xwb.format >> 2) & 0x7; /*3b*/
xwb.tag = (xwb.format) & 0x3; /*2b*/
}
else if (xwb.version <= XACT2_0_MAX) {
xwb.bits_per_sample = (xwb.format >> 31) & 0x1; /*1b*/
xwb.block_align = (xwb.format >> 24) & 0xFF; /*8b*/
xwb.sample_rate = (xwb.format >> 4) & 0x7FFFF; /*19b*/
xwb.channels = (xwb.format >> 1) & 0x7; /*3b*/
xwb.tag = (xwb.format) & 0x1; /*1b*/
}
else {
xwb.bits_per_sample = (xwb.format >> 31) & 0x1; /*1b*/
xwb.block_align = (xwb.format >> 23) & 0xFF; /*8b*/
xwb.sample_rate = (xwb.format >> 5) & 0x3FFFF; /*18b*/
xwb.channels = (xwb.format >> 2) & 0x7; /*3b*/
xwb.tag = (xwb.format) & 0x3; /*2b*/
}
/* standardize tag to codec */
if (xwb.version <= XACT1_0_MAX) {
switch(xwb.tag){
case 0: xwb.codec = PCM; break;
case 1: xwb.codec = XBOX_ADPCM; break;
default: goto fail;
}
}
else if (xwb.version <= XACT1_1_MAX) {
switch(xwb.tag){
case 0: xwb.codec = PCM; break;
case 1: xwb.codec = XBOX_ADPCM; break;
case 2: xwb.codec = WMA; break;
case 3: xwb.codec = OGG; break; /* extension */
default: goto fail;
}
}
else if (xwb.version <= XACT2_2_MAX) {
switch(xwb.tag) {
case 0: xwb.codec = PCM; break;
/* Table Tennis (v34): XMA1, Prey (v38): XMA2, v35/36/37: ? */
case 1: xwb.codec = xwb.version <= XACT2_0_MAX ? XMA1 : XMA2; break;
case 2: xwb.codec = MS_ADPCM; break;
default: goto fail;
}
}
else {
switch(xwb.tag) {
case 0: xwb.codec = PCM; break;
case 1: xwb.codec = XMA2; break;
case 2: xwb.codec = MS_ADPCM; break;
case 3: xwb.codec = XWMA; break;
default: goto fail;
}
}
/* format hijacks from creative devs, using non-official codecs */
if (xwb.version == XACT_TECHLAND && xwb.codec == XMA2 /* XACT_TECHLAND used in their X360 games too */
&& (xwb.block_align == 0x60 || xwb.block_align == 0x98 || xwb.block_align == 0xc0) ) { /* standard ATRAC3 blocks sizes */
/* Techland ATRAC3 [Nail'd (PS3), Sniper: Ghost Warrior (PS3)] */
xwb.codec = ATRAC3;
/* num samples uses a modified entry_info format (maybe skip samples + samples? sfx use the standard format)
* ignore for now and just calc max samples */
xwb.num_samples = atrac3_bytes_to_samples(xwb.stream_size, xwb.block_align * xwb.channels);
}
else if (xwb.codec == OGG) {
/* Oddworld: Stranger's Wrath (iOS/Android) */
xwb.num_samples = xwb.stream_size / (2 * xwb.channels); /* uncompressed bytes */
xwb.stream_size = xwb.loop_end;
xwb.loop_start = 0;
xwb.loop_end = 0;
}
else if (xwb.version == XACT3_0_MAX && xwb.codec == XMA2
&& (xwb.bits_per_sample == 0x00 || xwb.bits_per_sample == 0x01) /* bps=0+ba=2 in mono? (Blossom Tales) */
&& (xwb.block_align == 0x02 || xwb.block_align == 0x04)
&& read_u32le(xwb.stream_offset + 0x08, sf) == xwb.sample_rate /* DSP header */
&& read_u16le(xwb.stream_offset + 0x0e, sf) == 0
&& read_u32le(xwb.stream_offset + 0x18, sf) == 2
/*&& xwb.data_size == 0x55951c1c*/) { /* some kind of id in Stardew Valley? */
/* Stardew Valley (Switch), Skulls of the Shogun (Switch): full interleaved DSPs (including headers) */
xwb.codec = DSP;
}
else if (xwb.version == XACT3_0_MAX && (xwb.codec == XMA2 || xwb.codec == PCM)
&& xwb.bits_per_sample == 0x01 && xwb.block_align == 0x02*xwb.channels
&& is_id32be(xwb.stream_offset, sf, "RIFF") /* clashes with XMA2 */
/*&& xwb.data_size == 0x4e0a1000*/) { /* some kind of id in Stardew Valley? */
/* Stardew Valley (Vita), Owlboy (PS4): standard RIFF with ATRAC9 */
xwb.codec = ATRAC9_RIFF;
}
/* test loop after the above fixes */
xwb.loop_flag = (xwb.loop_end > 0 || xwb.loop_end_sample > xwb.loop_start)
&& !(xwb.entry_flags & WAVEBANKENTRY_FLAGS_IGNORELOOP);
/* Oddworld OGG the data_size value is size of uncompressed bytes instead; DSP uses some id/config as value */
if (xwb.codec != OGG && xwb.codec != DSP && xwb.codec != ATRAC9_RIFF) {
/* some low-q rips don't remove padding, relax validation a bit */
if (xwb.data_offset + xwb.stream_size > get_streamfile_size(sf))
goto fail;
//if (xwb.data_offset + xwb.data_size > get_streamfile_size(sf)) /* badly split */
// goto fail;
}
/* fix samples */
if (xwb.version <= XACT2_2_MAX && xwb.codec == PCM) {
int bits_per_sample = xwb.bits_per_sample == 0 ? 8 : 16;
xwb.num_samples = pcm_bytes_to_samples(xwb.stream_size, xwb.channels, bits_per_sample);
if (xwb.loop_flag) {
xwb.loop_start_sample = pcm_bytes_to_samples(xwb.loop_start, xwb.channels, bits_per_sample);
xwb.loop_end_sample = pcm_bytes_to_samples(xwb.loop_start + xwb.loop_end, xwb.channels, bits_per_sample);
}
}
else if (xwb.version <= XACT1_1_MAX && xwb.codec == XBOX_ADPCM) {
xwb.block_align = 0x24 * xwb.channels; /* not really needed... */
xwb.num_samples = xbox_ima_bytes_to_samples(xwb.stream_size, xwb.channels);
if (xwb.loop_flag) {
xwb.loop_start_sample = xbox_ima_bytes_to_samples(xwb.loop_start, xwb.channels);
xwb.loop_end_sample = xbox_ima_bytes_to_samples(xwb.loop_start + xwb.loop_end, xwb.channels);
}
}
else if (xwb.version <= XACT2_2_MAX && xwb.codec == MS_ADPCM && xwb.loop_flag) {
int block_size = (xwb.block_align + 22) * xwb.channels; /*22=CONVERSION_OFFSET (?)*/
xwb.loop_start_sample = msadpcm_bytes_to_samples(xwb.loop_start, block_size, xwb.channels);
xwb.loop_end_sample = msadpcm_bytes_to_samples(xwb.loop_start + xwb.loop_end, block_size, xwb.channels);
}
else if ((xwb.version <= XACT2_1_MAX && (xwb.codec == XMA1 || xwb.codec == XMA2) && xwb.loop_flag)
|| (xwb.version == XACT_TECHLAND && xwb.codec == XMA2)) {
/* v38: byte offset, v40+: sample offset, v39: ? */
/* need to manually find sample offsets, thanks to Microsoft's dumb headers */
ms_sample_data msd = {0};
msd.xma_version = xwb.codec == XMA1 ? 1 : 2;
msd.channels = xwb.channels;
msd.data_offset = xwb.stream_offset;
msd.data_size = xwb.stream_size;
msd.loop_flag = xwb.loop_flag;
msd.loop_start_b = xwb.loop_start; /* bit offset in the stream */
msd.loop_end_b = (xwb.loop_end >> 4); /*28b */
/* XACT adds +1 to the subframe, but this means 0 can't be used? */
msd.loop_end_subframe = ((xwb.loop_end >> 2) & 0x3) + 1; /* 2b */
msd.loop_start_subframe = ((xwb.loop_end >> 0) & 0x3) + 1; /* 2b */
xma_get_samples(&msd, sf);
xwb.loop_start_sample = msd.loop_start_sample;
xwb.loop_end_sample = msd.loop_end_sample;
/* if provided, xwb.num_samples is equal to msd.num_samples after proper adjustments (+ 128 - start_skip - end_skip) */
xwb.fix_xma_loop_samples = 1;
xwb.fix_xma_num_samples = 0;
/* Techland's XMA in tool_version 0x2a (not 0x2c?) seems to use (entry_info >> 1) num_samples
* for music banks, but not sfx [Nail'd (X360)-0x2a, Dead Island (X360)-0x2c] */
if (xwb.version == XACT_TECHLAND) {
xwb.num_samples = 0;
}
/* for XWB v22 (and below?) this seems normal [Project Gotham Racing (X360)] */
if (xwb.num_samples == 0) {
xwb.num_samples = msd.num_samples;
xwb.fix_xma_num_samples = 1;
}
}
else if ((xwb.codec == XMA1 || xwb.codec == XMA2) && xwb.loop_flag) {
/* unlike prev versions, xwb.num_samples is the full size without adjustments */
xwb.fix_xma_loop_samples = 1;
xwb.fix_xma_num_samples = 1;
/* Crackdown does use xwb.num_samples after adjustments (but not loops) */
if (xwb.is_crackdown) {
xwb.fix_xma_num_samples = 0;
}
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(xwb.channels,xwb.loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = xwb.sample_rate;
vgmstream->num_samples = xwb.num_samples;
vgmstream->loop_start_sample = xwb.loop_start_sample;
vgmstream->loop_end_sample = xwb.loop_end_sample;
vgmstream->num_streams = xwb.total_subsongs;
vgmstream->stream_size = xwb.stream_size;
vgmstream->meta_type = meta_XWB;
get_name(vgmstream->stream_name,STREAM_NAME_SIZE, target_subsong, &xwb, sf);
switch(xwb.codec) {
case PCM: /* Unreal Championship (Xbox)[PCM8], KOF2003 (Xbox)[PCM16LE], Otomedius (X360)[PCM16BE] */
vgmstream->coding_type = xwb.bits_per_sample == 0 ? coding_PCM8_U :
(xwb.little_endian ? coding_PCM16LE : coding_PCM16BE);
vgmstream->layout_type = xwb.channels > 1 ? layout_interleave : layout_none;
vgmstream->interleave_block_size = xwb.bits_per_sample == 0 ? 0x01 : 0x02;
break;
case XBOX_ADPCM: /* Silent Hill 4 (Xbox) */
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
break;
case MS_ADPCM: /* Persona 4 Ultimax (AC) */
vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
vgmstream->frame_size = (xwb.block_align + 22) * xwb.channels; /*22=CONVERSION_OFFSET (?)*/
break;
#ifdef VGM_USE_FFMPEG
case XMA1: { /* Kameo (X360), Table Tennis (X360) */
uint8_t buf[0x100];
int bytes;
bytes = ffmpeg_make_riff_xma1(buf, sizeof(buf), vgmstream->num_samples, xwb.stream_size, vgmstream->channels, vgmstream->sample_rate, 0);
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, xwb.stream_offset,xwb.stream_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, sf, xwb.stream_offset,xwb.stream_size, 0, xwb.fix_xma_num_samples,xwb.fix_xma_loop_samples);
/* this fixes some XMA1, perhaps the above isn't reading end_skip correctly (doesn't happen for all files though) */
if (vgmstream->loop_flag &&
vgmstream->loop_end_sample > vgmstream->num_samples) {
VGM_LOG("XWB: fix XMA1 looping\n");
vgmstream->loop_end_sample = vgmstream->num_samples;
}
break;
}
case XMA2: { /* Blue Dragon (X360) */
uint8_t buf[0x100];
int bytes, block_size, block_count;
block_size = 0x10000; /* XACT default */
block_count = xwb.stream_size / block_size + (xwb.stream_size % block_size ? 1 : 0);
bytes = ffmpeg_make_riff_xma2(buf, sizeof(buf), vgmstream->num_samples, xwb.stream_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size);
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, xwb.stream_offset,xwb.stream_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, sf, xwb.stream_offset,xwb.stream_size, 0, xwb.fix_xma_num_samples,xwb.fix_xma_loop_samples);
break;
}
case WMA: { /* WMAudio1 (WMA v2): Prince of Persia 2 port (Xbox) */
ffmpeg_codec_data *ffmpeg_data = NULL;
ffmpeg_data = init_ffmpeg_offset(sf, xwb.stream_offset,xwb.stream_size);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* no wma_bytes_to_samples, this should be ok */
if (!vgmstream->num_samples)
vgmstream->num_samples = ffmpeg_get_samples(ffmpeg_data);
break;
}
case XWMA: { /* WMAudio2 (WMA v2): BlazBlue (X360), WMAudio3 (WMA Pro): Bullet Witch (PC) voices */
uint8_t buf[0x100];
int bytes, bps_index, block_align, block_index, avg_bps, wma_codec;
bps_index = (xwb.block_align >> 5); /* upper 3b bytes-per-second index (docs say 2b+6b but are wrong) */
block_index = (xwb.block_align) & 0x1F; /*lower 5b block alignment index */
if (bps_index >= 7) goto fail;
if (block_index >= 17) goto fail;
avg_bps = wma_avg_bps_index[bps_index];
block_align = wma_block_align_index[block_index];
wma_codec = xwb.bits_per_sample ? 0x162 : 0x161; /* 0=WMAudio2, 1=WMAudio3 */
bytes = ffmpeg_make_riff_xwma(buf, sizeof(buf), wma_codec, xwb.stream_size, vgmstream->channels, vgmstream->sample_rate, avg_bps, block_align);
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf, bytes, xwb.stream_offset,xwb.stream_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
case ATRAC3: { /* Techland PS3 extension [Sniper Ghost Warrior (PS3)] */
int block_align, encoder_delay;
block_align = xwb.block_align * vgmstream->channels;
encoder_delay = 1024; /* assumed */
vgmstream->num_samples -= encoder_delay;
vgmstream->codec_data = init_ffmpeg_atrac3_raw(sf, xwb.stream_offset,xwb.stream_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
break;
}
#endif
#ifdef VGM_USE_VORBIS
case OGG: { /* Oddworld: Strangers Wrath (iOS/Android) extension */
vgmstream->codec_data = init_ogg_vorbis(sf, xwb.stream_offset, xwb.stream_size, NULL);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_OGG_VORBIS;
vgmstream->layout_type = layout_none;
break;
}
#endif
case DSP: { /* Stardew Valley (Switch) extension */
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = xwb.stream_size / xwb.channels;
dsp_read_coefs(vgmstream,sf,xwb.stream_offset + 0x1c,vgmstream->interleave_block_size,!xwb.little_endian);
dsp_read_hist (vgmstream,sf,xwb.stream_offset + 0x3c,vgmstream->interleave_block_size,!xwb.little_endian);
xwb.stream_offset += 0x60; /* skip DSP header */
break;
}
#ifdef VGM_USE_ATRAC9
case ATRAC9_RIFF: { /* Stardew Valley (Vita) extension */
VGMSTREAM *temp_vgmstream = NULL;
STREAMFILE* temp_sf = NULL;
/* standard RIFF, use subfile (seems doesn't use xwb loops) */
VGM_ASSERT(xwb.loop_flag, "XWB: RIFF ATRAC9 loop flag found\n");
temp_sf = setup_subfile_streamfile(sf, xwb.stream_offset,xwb.stream_size, "at9");
if (!temp_sf) goto fail;
temp_vgmstream = init_vgmstream_riff(temp_sf);
close_streamfile(temp_sf);
if (!temp_vgmstream) goto fail;
temp_vgmstream->num_streams = vgmstream->num_streams;
temp_vgmstream->stream_size = vgmstream->stream_size;
temp_vgmstream->meta_type = vgmstream->meta_type;
strcpy(temp_vgmstream->stream_name, vgmstream->stream_name);
close_vgmstream(vgmstream);
return temp_vgmstream;
}
#endif
default:
goto fail;
}
start_offset = xwb.stream_offset;
if ( !vgmstream_open_stream(vgmstream,sf,start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* ****************************************************************************** */
static int get_xwb_name(char* buf, size_t maxsize, int target_subsong, xwb_header* xwb, STREAMFILE* sf) {
size_t read;
if (!xwb->names_offset || !xwb->names_size || xwb->names_entry_size > maxsize)
goto fail;
read = read_string(buf,xwb->names_entry_size, xwb->names_offset + xwb->names_entry_size*(target_subsong-1),sf);
if (read == 0) goto fail;
return 1;
fail:
return 0;
}
static int get_xsb_name(char* buf, size_t maxsize, int target_subsong, xwb_header* xwb, STREAMFILE* sf) {
xsb_header xsb = {0};
xsb.selected_stream = target_subsong - 1;
if (!parse_xsb(&xsb, sf, xwb->wavebank_name))
goto fail;
if ((xwb->version <= XACT1_1_MAX && xsb.version > XSB_XACT1_2_MAX) ||
(xwb->version <= XACT2_2_MAX && xsb.version > XSB_XACT2_2_MAX)) {
VGM_LOG("XSB: mismatched XACT versions: xsb v%i vs xwb v%i\n", xsb.version, xwb->version);
goto fail;
}
//;VGM_LOG("XSB: name found=%i at %lx\n", xsb.parse_found, xsb.name_offset);
if (!xsb.name_len || xsb.name[0] == '\0')
goto fail;
strncpy(buf,xsb.name,maxsize);
buf[maxsize-1] = '\0';
return 1;
fail:
return 0;
}
static int get_wbh_name(char* buf, size_t maxsize, int target_subsong, xwb_header* xwb, STREAMFILE* sf) {
int selected_stream = target_subsong - 1;
int version, name_count;
off_t offset, name_number;
if (read_u32be(0x00, sf) != 0x57424844) /* "WBHD" */
goto fail;
version = read_u32le(0x04, sf);
if (version != 1)
goto fail;
name_count = read_u32le(0x08, sf);
if (selected_stream > name_count)
goto fail;
/* next table:
* - 0x00: wave id? (ordered from 0 to N)
* - 0x04: always 0 */
offset = 0x10 + 0x08 * name_count;
name_number = 0;
while (offset < get_streamfile_size(sf)) {
size_t name_len = read_string(buf, maxsize, offset, sf) + 1;
if (name_len == 0)
goto fail;
if (name_number == selected_stream)
break;
name_number++;
offset += name_len;
}
return 1;
fail:
return 0;
}
static void get_name(char* buf, size_t maxsize, int target_subsong, xwb_header* xwb, STREAMFILE* sf_xwb) {
STREAMFILE* sf_name = NULL;
int name_found;
/* try to get the stream name in the .xwb, though they are very rarely included */
name_found = get_xwb_name(buf, maxsize, target_subsong, xwb, sf_xwb);
if (name_found) return;
/* try again in a companion files */
if (xwb->version == 1) {
/* .wbh, a simple name container */
sf_name = open_streamfile_by_ext(sf_xwb, "wbh");
if (!sf_name) return; /* rarely found [Pac-Man World 2 (Xbox)] */
name_found = get_wbh_name(buf, maxsize, target_subsong, xwb, sf_name);
close_streamfile(sf_name);
}
else {
/* .xsb, a comically complex cue format */
sf_name = open_xsb_filename_pair(sf_xwb);
if (!sf_name) return; /* not all xwb have xsb though */
name_found = get_xsb_name(buf, maxsize, target_subsong, xwb, sf_name);
close_streamfile(sf_name);
}
if (!name_found) {
buf[0] = '\0';
}
}