![]() readAudio now returns an AudioChunk object directly, and all inputs have been changed to accomodate this. Also, input and converter processing have been altered to better work with this. Signed-off-by: Christopher Snowhill <kode54@gmail.com> |
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.. | ||
GME.xcodeproj | ||
en.lproj | ||
es.lproj | ||
GME_Prefix.pch | ||
GameContainer.h | ||
GameContainer.m | ||
GameDecoder.h | ||
GameDecoder.m | ||
GameMetadataReader.h | ||
GameMetadataReader.m | ||
GamePropertiesReader.h | ||
GamePropertiesReader.m | ||
Info.plist |