cog/Frameworks/GME/gme/Music_Emu.h

253 lines
8.3 KiB
C++

// Common interface to game music file emulators
// Game_Music_Emu $vers
#ifndef MUSIC_EMU_H
#define MUSIC_EMU_H
#include "Gme_File.h"
#include "Track_Filter.h"
#include "blargg_errors.h"
class Multi_Buffer;
struct gme_t : public Gme_File, private Track_Filter::callbacks_t {
public:
// Sets output sample rate. Must be called only once before loading file.
blargg_err_t set_sample_rate( int sample_rate );
// Sample rate sound is generated at
int sample_rate() const;
// File loading
// See Gme_Loader.h
// Basic playback
// Starts a track, where 0 is the first track. Also clears warning string.
blargg_err_t start_track( int );
// Generates 'count' samples info 'buf'. Output is in stereo. Any emulation
// errors set warning string, and major errors also end track.
typedef short sample_t;
blargg_err_t play( int count, sample_t* buf );
// Track information
// See Gme_File.h
// Index of current track or -1 if one hasn't been started
int current_track() const;
// Info for currently playing track
using Gme_File::track_info;
blargg_err_t track_info( track_info_t* out ) const;
struct Hash_Function
{
virtual void hash_( byte const* data, size_t size ) BLARGG_PURE( ; )
};
virtual blargg_err_t hash_( Hash_Function& ) const BLARGG_PURE( ; )
// Track status/control
// Number of milliseconds played since beginning of track (1000 per second)
int tell() const;
// Seeks to new time in track. Seeking backwards or far forward can take a while.
blargg_err_t seek( int msec );
// Skips n samples
blargg_err_t skip( int n );
// True if a track has reached its end
bool track_ended() const;
// Sets start time and length of track fade out. Once fade ends track_ended() returns
// true. Fade time must be set after track has been started, and can be changed
// at any time.
void set_fade( int start_msec, int length_msec = 8000 );
// Disables automatic end-of-track detection and skipping of silence at beginning
void ignore_silence( bool disable = true );
// Voices
// Number of voices used by currently loaded file
int voice_count() const;
// Name of voice i, from 0 to voice_count()-1
const char* voice_name( int i ) const;
// Mutes/unmutes voice i, where voice 0 is first voice
void mute_voice( int index, bool mute = true );
// Sets muting state of all voices at once using a bit mask, where -1 mutes them all,
// 0 unmutes them all, 0x01 mutes just the first voice, etc.
void mute_voices( int mask );
// Sound customization
// Adjusts song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
// Track length as returned by track_info() assumes a tempo of 1.0.
void set_tempo( double );
// Changes overall output amplitude, where 1.0 results in minimal clamping.
// Must be called before set_sample_rate().
void set_gain( double );
// Requests use of custom multichannel buffer. Only supported by "classic" emulators;
// on others this has no effect. Should be called only once *before* set_sample_rate().
virtual void set_buffer( class Multi_Buffer* ) { }
// Sound equalization (treble/bass)
// Frequency equalizer parameters (see gme.txt)
// See gme.h for definition of struct gme_equalizer_t.
typedef gme_equalizer_t equalizer_t;
// Current frequency equalizater parameters
equalizer_t const& equalizer() const;
// Sets frequency equalizer parameters
void set_equalizer( equalizer_t const& );
// Equalizer preset for a TV speaker
static equalizer_t const tv_eq;
// Derived interface
protected:
// Cause any further generated samples to be silence, instead of calling play_()
void set_track_ended() { track_filter.set_track_ended(); }
// If more than secs of silence are encountered, track is ended
void set_max_initial_silence( int secs ) { tfilter.max_initial = secs; }
// Sets rate emulator is run at when scanning ahead for silence. 1=100%, 2=200% etc.
void set_silence_lookahead( int rate ) { tfilter.lookahead = rate; }
// Sets number of voices
void set_voice_count( int n ) { voice_count_ = n; }
// Sets names of voices
void set_voice_names( const char* const names [] );
// Current gain
double gain() const { return gain_; }
// Current tempo
double tempo() const { return tempo_; }
// Re-applies muting mask using mute_voices_()
void remute_voices();
// Overrides should do the indicated task
// Set sample rate as close as possible to sample_rate, then call
// Music_Emu::set_sample_rate_() with the actual rate used.
virtual blargg_err_t set_sample_rate_( int sample_rate ) BLARGG_PURE( ; )
// Set equalizer parameters
virtual void set_equalizer_( equalizer_t const& ) { }
// Mute voices based on mask
virtual void mute_voices_( int mask ) BLARGG_PURE( ; )
// Set tempo to t, which is constrained to the range 0.02 to 4.0.
virtual void set_tempo_( double t ) BLARGG_PURE( ; )
// Start track t, where 0 is the first track
virtual blargg_err_t start_track_( int t ) BLARGG_PURE( ; ) // tempo is set before this
// Generate count samples into *out. Count will always be even.
virtual blargg_err_t play_( int count, sample_t out [] ) BLARGG_PURE( ; )
// Skip count samples. Count will always be even.
virtual blargg_err_t skip_( int count );
// Implementation
public:
gme_t();
~gme_t();
BLARGG_DEPRECATED( const char** voice_names() const { return CONST_CAST(const char**,voice_names_); } )
protected:
virtual void unload();
virtual void pre_load();
virtual blargg_err_t post_load();
private:
Track_Filter::setup_t tfilter;
Track_Filter track_filter;
equalizer_t equalizer_;
const char* const* voice_names_;
int voice_count_;
int mute_mask_;
double tempo_;
double gain_;
int sample_rate_;
int current_track_;
void clear_track_vars();
int msec_to_samples( int msec ) const;
friend Music_Emu* gme_new_emu( gme_type_t, int );
friend void gme_effects( Music_Emu const*, gme_effects_t* );
friend void gme_set_effects( Music_Emu*, gme_effects_t const* );
friend void gme_set_stereo_depth( Music_Emu*, double );
friend const char** gme_voice_names ( Music_Emu const* );
protected:
Multi_Buffer* effects_buffer_;
};
// base class for info-only derivations
struct Gme_Info_ : Music_Emu
{
virtual blargg_err_t set_sample_rate_( int sample_rate );
virtual void set_equalizer_( equalizer_t const& );
virtual void mute_voices_( int mask );
virtual void set_tempo_( double );
virtual blargg_err_t start_track_( int );
virtual blargg_err_t play_( int count, sample_t out [] );
virtual void pre_load();
virtual blargg_err_t post_load();
};
inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const
{
return track_info( out, current_track_ );
}
inline int Music_Emu::sample_rate() const { return sample_rate_; }
inline int Music_Emu::voice_count() const { return voice_count_; }
inline int Music_Emu::current_track() const { return current_track_; }
inline bool Music_Emu::track_ended() const { return track_filter.track_ended(); }
inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; }
inline void Music_Emu::ignore_silence( bool b ) { track_filter.ignore_silence( b ); }
inline void Music_Emu::set_tempo_( double t ) { tempo_ = t; }
inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); }
inline void Music_Emu::set_voice_names( const char* const p [] ) { voice_names_ = p; }
inline void Music_Emu::mute_voices_( int ) { }
inline void Music_Emu::set_gain( double g )
{
assert( !sample_rate() ); // you must set gain before setting sample rate
gain_ = g;
}
inline blargg_err_t Music_Emu::start_track_( int ) { return blargg_ok; }
inline blargg_err_t Music_Emu::set_sample_rate_( int ) { return blargg_ok; }
inline blargg_err_t Music_Emu::play_( int, sample_t [] ) { return blargg_ok; }
inline blargg_err_t Music_Emu::hash_( Hash_Function& ) const { return BLARGG_ERR( BLARGG_ERR_CALLER, "no hashing function defined" ); }
inline void Music_Emu::Hash_Function::hash_( byte const*, size_t ) { }
#endif