cog/Frameworks/GME/gme/Qsound_Apu.cpp

84 lines
1.7 KiB
C++

// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Qsound_Apu.h"
#include "qmix.h"
Qsound_Apu::Qsound_Apu() { chip = 0; rom = 0; rom_size = 0; sample_rate = 0; }
Qsound_Apu::~Qsound_Apu()
{
if ( chip ) free( chip );
if ( rom ) free( rom );
}
int Qsound_Apu::set_rate( int clock_rate )
{
if ( chip )
{
free( chip );
chip = 0;
}
chip = malloc( _qmix_get_state_size() );
if ( !chip )
return 0;
reset();
return clock_rate / 166;
}
void Qsound_Apu::set_sample_rate( int sample_rate )
{
this->sample_rate = sample_rate;
if ( chip ) _qmix_set_sample_rate( chip, sample_rate );
}
void Qsound_Apu::reset()
{
_qmix_clear_state( chip );
_qmix_set_sample_rate( chip, sample_rate );
if ( rom ) _qmix_set_sample_rom( chip, rom, rom_size );
}
void Qsound_Apu::write( int addr, int data )
{
_qmix_command( chip, addr, data );
}
void Qsound_Apu::write_rom( int size, int start, int length, void const* data )
{
if ( size > rom_size )
{
rom_size = size;
rom = realloc( rom, size );
}
if ( start > size ) start = size;
if ( start + length > size ) length = size - start;
memcpy( (uint8*)rom + start, data, length );
if ( chip ) _qmix_set_sample_rom( chip, rom, rom_size );
}
void Qsound_Apu::run( int pair_count, sample_t* out )
{
sint16 buf[ 1024 * 2 ];
while (pair_count > 0)
{
int todo = pair_count;
if (todo > 1024) todo = 1024;
_qmix_render( chip, buf, todo );
for (int i = 0; i < todo * 2; i++)
{
int output = buf [i];
output += out [0];
if ( (short)output != output ) output = 0x7FFF ^ ( output >> 31 );
out [0] = output;
out++;
}
pair_count -= todo;
}
}