cog/Frameworks/GME/gme/Rf5C68_Emu.h

40 lines
893 B
C++

// RF5C68 sound chip emulator interface
// Game_Music_Emu $vers
#ifndef RF5C68_EMU_H
#define RF5C68_EMU_H
class Rf5C68_Emu {
void* chip;
public:
Rf5C68_Emu();
~Rf5C68_Emu();
// Sets output sample rate and chip clock rates, in Hz. Returns non-zero
// if error.
int set_rate();
// Resets to power-up state
void reset();
// Mutes voice n if bit n (1 << n) of mask is set
enum { channel_count = 8 };
void mute_voices( int mask );
// Writes data to addr
void write( int addr, int data );
// Writes to memory
void write_mem( int addr, int data );
// Writes length bytes from data at start offset in RAM
void write_ram( int start, int length, void * data );
// Runs and writes pair_count*2 samples to output
typedef short sample_t;
enum { out_chan_count = 2 }; // stereo
void run( int pair_count, sample_t* out );
};
#endif