cog/Frameworks/GME/gme/Ym2203_Emu.h

46 lines
953 B
C++

// YM2203 FM sound chip emulator interface
// Game_Music_Emu $vers
#ifndef YM2203_EMU_H
#define YM2203_EMU_H
#include "Ay_Apu.h"
class Ym2203_Emu {
void* opn;
Ay_Apu psg;
Blip_Buffer buffer;
unsigned sample_rate;
unsigned psg_clock;
public:
Ym2203_Emu();
~Ym2203_Emu();
// Sets output chip clock rate, in Hz. Returns non-zero
// if error.
int set_rate( int sample_rate, int clock_rate );
// Resets to power-up state
void reset();
// Mutes voice n if bit n (1 << n) of mask is set
enum { channel_count = 6 };
void mute_voices( int mask );
// Writes data to addr
void write( int addr, int data );
// Runs and writes pair_count*2 samples to output
typedef short sample_t;
enum { out_chan_count = 2 }; // stereo
void run( int pair_count, sample_t* out );
// SSG interface
inline void psg_set_clock( int clock );
inline void psg_write( int addr, int data );
inline int psg_read();
inline void psg_reset();
};
#endif