cog/Frameworks/SSEQPlayer/SSEQPlayer/FATSection.cpp

41 lines
935 B
C++

/*
* SSEQ Player - SDAT FAT (File Allocation Table) Section structures
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
* Last modification on 2013-03-21
*
* Nintendo DS Nitro Composer (SDAT) Specification document found at
* http://www.feshrine.net/hacking/doc/nds-sdat.html
*/
#include <stdexcept>
#include "FATSection.h"
FATRecord::FATRecord() : offset(0)
{
}
void FATRecord::Read(PseudoFile &file)
{
this->offset = file.ReadLE<uint32_t>();
file.ReadLE<uint32_t>(); // size
uint32_t reserved[2];
file.ReadLE(reserved);
}
FATSection::FATSection() : records()
{
}
void FATSection::Read(PseudoFile &file)
{
int8_t type[4];
file.ReadLE(type);
if (!VerifyHeader(type, "FAT "))
throw std::runtime_error("SDAT FAT Section invalid");
file.ReadLE<uint32_t>(); // size
uint32_t count = file.ReadLE<uint32_t>();
this->records.resize(count);
for (uint32_t i = 0; i < count; ++i)
this->records[i].Read(file);
}