cog/Frameworks/AudioOverload/aosdk/eng_qsf/qsound.h

28 lines
638 B
C

/*********************************************************
Capcom Q-Sound system
*********************************************************/
#ifndef __QSOUND_H__
#define __QSOUND_H__
#define QSOUND_CLOCK 4000000 /* default 4MHz clock */
struct QSound_interface
{
int clock; /* clock */
char *sample_rom; /* sample data */
};
int qsound_sh_start( struct QSound_interface *qsintf );
void qsound_sh_stop( void );
void qsound_data_h_w(int data);
void qsound_data_l_w(int data);
void qsound_cmd_w(int data);
int qsound_status_r(void);
void qsound_update( int num, INT16 **buffer, int length );
#endif /* __QSOUND_H__ */