93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
// Common interface for loading file data from various sources
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// Game_Music_Emu $vers
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#ifndef GME_LOADER_H
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#define GME_LOADER_H
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#include "blargg_common.h"
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#include "Data_Reader.h"
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class Gme_Loader {
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public:
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// Each loads game music data from a file and returns an error if
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// file is wrong type or is seriously corrupt. Minor problems are
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// reported using warning().
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// Loads from file on disk
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blargg_err_t load_file( const char path [] );
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// Loads from custom data source (see Data_Reader.h)
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blargg_err_t load( Data_Reader& );
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// Loads from file already read into memory. Object might keep pointer to
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// data; if it does, you MUST NOT free it until you're done with the file.
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blargg_err_t load_mem( void const* data, long size );
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// Most recent warning string, or NULL if none. Clears current warning after
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// returning.
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const char* warning();
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// Unloads file from memory
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virtual void unload();
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virtual ~Gme_Loader();
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protected:
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typedef BOOST::uint8_t byte;
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// File data in memory, or 0 if data was loaded with load_()
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byte const* file_begin() const { return file_begin_; }
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byte const* file_end() const { return file_end_; }
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int file_size() const { return (int) (file_end_ - file_begin_); }
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// Sets warning string
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void set_warning( const char s [] ) { warning_ = s; }
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// At least one must be overridden
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virtual blargg_err_t load_( Data_Reader& ); // default loads then calls load_mem_()
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virtual blargg_err_t load_mem_( byte const data [], int size ); // use data in memory
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// Optionally overridden
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virtual void pre_load() { unload(); } // called before load_()/load_mem_()
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virtual blargg_err_t post_load() { return blargg_ok; } // called after load_()/load_mem_() succeeds
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private:
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// noncopyable
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Gme_Loader( const Gme_Loader& );
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Gme_Loader& operator = ( const Gme_Loader& );
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// Implementation
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public:
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Gme_Loader();
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BLARGG_DISABLE_NOTHROW
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blargg_vector<byte> file_data; // used only when loading from file to load_mem_()
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byte const* file_begin_;
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byte const* file_end_;
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const char* warning_;
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blargg_err_t load_mem_wrapper( byte const [], int );
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blargg_err_t post_load_( blargg_err_t err );
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};
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// Files are read with GME_FILE_READER. Default supports gzip if zlib is available.
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#ifndef GME_FILE_READER
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#ifdef HAVE_ZLIB_H
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#define GME_FILE_READER Gzip_File_Reader
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#else
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#define GME_FILE_READER Std_File_Reader
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#endif
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#elif defined (GME_FILE_READER_INCLUDE)
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#include GME_FILE_READER_INCLUDE
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#endif
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inline const char* Gme_Loader::warning()
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{
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const char* s = warning_;
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warning_ = NULL;
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return s;
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}
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#endif
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