cog/Plugins/GME
Chris Moeller a6b6369a6d Added class priority levels to metadata readers, properties readers, and containers, all so sidplay can be downvoted for mishandling id MUS format when trying to read its own MUS format 2015-04-13 00:39:24 -07:00
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English.lproj Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GME.xcodeproj Changed code signing procedures, removed unnecessary Plugin.h copies from numerous PlugIn bundles, and re-signed Growl.framework with a valid signature 2015-03-18 21:45:32 -07:00
GME_Prefix.pch Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GameContainer.h Added GME for game music emulation. 2007-10-11 23:11:58 +00:00
GameContainer.m Added class priority levels to metadata readers, properties readers, and containers, all so sidplay can be downvoted for mishandling id MUS format when trying to read its own MUS format 2015-04-13 00:39:24 -07:00
GameDecoder.h Made necessary changes to facilitate metadata reading from arbitrary file sources, like archives 2013-10-04 08:14:47 -07:00
GameDecoder.m Setting Repeat One will now direct all synthesizing decoders to run forever, rather than merely restarting repeatedly. Playptmod now cuts off length detection after half an hour, in case some files' loops are not detected. 2014-02-13 21:16:18 -08:00
GameMetadataReader.h Added metadata reader for game music files. 2007-10-13 01:36:55 +00:00
GameMetadataReader.m Added class priority levels to metadata readers, properties readers, and containers, all so sidplay can be downvoted for mishandling id MUS format when trying to read its own MUS format 2015-04-13 00:39:24 -07:00
Info.plist Corrected bundle identifiers 2013-10-10 04:28:04 -07:00