[Glitch] Change local media attachments to perform heavy processing asynchronously
Port front-end part of f459919552
to glitch-soc
[API] This makes use of a new media posting API (/api/v2/media), supporting
background processing of uploaded files. For Pleroma's purposes, this could
be handled the same as /api/v1/media since afaik Pleroma doesn't do any
transcoding.
Signed-off-by: Thibaut Girka <thib@sitedethib.com>
lolsob-rspec
parent
99fc46d023
commit
3e87f56ab3
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@ -259,12 +259,31 @@ export function uploadCompose(files) {
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// Account for disparity in size of original image and resized data
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// Account for disparity in size of original image and resized data
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total += file.size - f.size;
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total += file.size - f.size;
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return api(getState).post('/api/v1/media', data, {
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return api(getState).post('/api/v2/media', data, {
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onUploadProgress: function({ loaded }){
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onUploadProgress: function({ loaded }){
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progress[i] = loaded;
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progress[i] = loaded;
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dispatch(uploadComposeProgress(progress.reduce((a, v) => a + v, 0), total));
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dispatch(uploadComposeProgress(progress.reduce((a, v) => a + v, 0), total));
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},
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},
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}).then(({ data }) => dispatch(uploadComposeSuccess(data, f)));
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}).then(({ status, data }) => {
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// If server-side processing of the media attachment has not completed yet,
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// poll the server until it is, before showing the media attachment as uploaded
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if (status === 200) {
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dispatch(uploadComposeSuccess(data, f));
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} else if (status === 202) {
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const poll = () => {
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api(getState).get(`/api/v1/media/${data.id}`).then(response => {
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if (response.status === 200) {
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dispatch(uploadComposeSuccess(data, f));
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} else if (response.status === 206) {
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setTimeout(() => poll(), 1000);
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}
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}).catch(error => dispatch(uploadComposeFail(error)));
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};
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poll();
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}
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});
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}).catch(error => dispatch(uploadComposeFail(error)));
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}).catch(error => dispatch(uploadComposeFail(error)));
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};
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};
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};
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};
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