# Experiment Go There come a time when you need to experiment new things, new style, new approach. So this post serves as it is named. # Design API by trimming down the interface/struct or whatever Instead of: ```go type Client interface { GetUser() AddUser() GetAccount() RemoveAccount() } // c is Client c.GetUser() c.RemoveAccount() ``` Try: ```go type Client struct { User ClientUser Account ClientAccount } type ClientUser interface { Get() Add() } type ClientAccount interface { Get() Remove() } // c is Client c.User.Get() c.Account.Remove() ``` The difference is `c.GetUser()` -> `c.User.Get()`. For example we have client which connect to bank. There are many functions like `GetUser`, `GetTransaction`, `VerifyAccount`, ... So split big client to many children, each child handle single aspect, like user or transaction. My concert is we replace an interface with a struct which contains multiple interfaces aka children. I don't know if this is the right call. This pattern is used by [google/go-github](https://github.com/google/go-github). # Thanks - [API Clients for Humans](https://blog.gopheracademy.com/advent-2019/api-clients-humans/)