qmk_keymaps/cmd/qmkasciigen/draw.go

240 lines
5.1 KiB
Go

package main
import (
"fmt"
"log"
"strings"
)
const (
scaleX = 8
scaleY = 3
)
// https://github.com/qmk/qmk_firmware/blob/master/docs/keycodes.md
var mapSpecialKey = map[string]string{
"KC_TRNS": "",
"KC_NO": "",
"KC_ENT": "ENTER",
"KC_BSPC": "BACKSPACE",
"KC_SPC": "SPACE",
"KC_MINS": "-",
"KC_EQL": "=",
"KC_LBRC": "[",
"KC_RBRC": "]",
"KC_BSLS": "\\",
"KC_SCLN": ";",
"KC_QUOT": "'",
"KC_GRV": "`",
"KC_COMM": ",",
"KC_DOT": ".",
"KC_SLSH": "/",
"KC_CAPS": "CAPSLOCK",
"KC_LALT": "ALT",
"KC_RALT": "ALT",
"KC_LGUI": "CMD",
"KC_RGUI": "CMD",
"KC_LSFT": "SHIFT",
"KC_RSFT": "SHIFT",
"RGB_TOG": "RGBTO",
"RGB_MOD": "RGBMO",
"RGB_HUI": "RGBH",
"RGB_SAI": "RGBS",
"RGB_VAI": "RGBV",
// Custom
"CTL_T(KC_ESC)": "CTRL ESC",
"RSFT_T(KC_ENT)": "SHIFT ENTER",
}
type DrawConfig struct {
Debug bool
// Not all keyboards play nice with this
// You need to try and see for your self
PostProcessTable bool
}
func Draw(
layouts map[string]map[string][]QMKKeyDictionary,
keymap QMKKeymap,
cfg DrawConfig,
) string {
layoutsStr := make([]string, 0, len(layouts))
// Each keyboard has many layouts
for layout := range layouts {
if keymap.Layout != layout {
continue
}
keys, ok := layouts[layout]["layout"]
if !ok {
continue
}
layoutStr := fmt.Sprintf("Layout %s\n", layout)
// Preprocess keys
// Y aka row -> X aka col
var newMaxX, newMaxY int
for i := range keys {
if int(keys[i].W) == 0 {
keys[i].W = 1
}
if int(keys[i].H) == 0 {
keys[i].H = 1
}
// Because 0.25
keys[i].NewX = int(keys[i].X * scaleX)
keys[i].NewY = int(keys[i].Y * scaleY)
keys[i].NewW = int(keys[i].W * scaleX)
keys[i].NewH = int(keys[i].H * scaleY)
if keys[i].NewX+keys[i].NewW > newMaxX {
newMaxX = keys[i].NewX + keys[i].NewW
}
if keys[i].NewY+keys[i].NewH > newMaxY {
newMaxY = keys[i].NewY + keys[i].NewH
}
}
if newMaxX == 0 || newMaxY == 0 {
continue
}
// Each keymap has many layers
layersStr := make([]string, 0, len(keymap.Layers))
for iLayer, layer := range keymap.Layers {
// PreProcess table with space
table := make([][]string, newMaxY)
for i := 0; i < newMaxY; i++ {
// Padding 1 in the right
table[i] = make([]string, newMaxX+1)
for j := 0; j <= newMaxX; j++ {
table[i][j] = " "
}
}
// Fill layout
count := 0
for _, key := range keys {
keyStr := layer[count]
// Process keyStr
if newKeyStr, ok := mapSpecialKey[keyStr]; ok {
keyStr = newKeyStr
}
keyStr = strings.TrimPrefix(keyStr, "KC_")
keyStr = strings.TrimPrefix(keyStr, "QK_")
// Padding to center key
// Why / 2, why - 1 ?
// Base on my feeling of course
padding := (key.NewW-len(keyStr))/2 - 1
if padding <= 0 {
padding = 1
}
// Draw strategy
// Draw 4 + in corner
// Draw - on top and bottom
// Draw | on left and right
for i := key.NewY; i < key.NewY+key.NewH; i++ {
for j := key.NewX; j <= key.NewX+key.NewW; j++ {
if i == key.NewY || i == key.NewY+key.NewH-1 {
if j == key.NewX || j == key.NewX+key.NewW {
table[i][j] = "+"
} else if table[i][j] != "+" {
table[i][j] = "-"
}
} else if i == key.NewY+key.NewH/2 {
// Write key in the middle
if j == key.NewX || j == key.NewX+key.NewW {
table[i][j] = "|"
} else if len(keyStr) > 0 && j > key.NewX+padding && j < key.NewX+len(keyStr)+padding+1 && j <= key.NewX+key.NewW-padding {
// Only handle ASCII keyStr
table[i][j] = string(keyStr[j-key.NewX-padding-1])
}
} else {
if j == key.NewX || j == key.NewX+key.NewW {
table[i][j] = "|"
}
}
}
}
count++
}
if cfg.Debug {
s := ""
for i := range table {
for j := range table[i] {
s += table[i][j]
}
s += "\n"
}
log.Printf("Table:\n%s\n", s)
}
// PostProcess table
var newTable [][]string
if !cfg.PostProcessTable {
newTable = table
} else {
newTable = make([][]string, 0, newMaxY)
for i := 0; i < newMaxY; i++ {
// Merge 2 row lines into 1
// + + ? = +
// Merge
// +--+---+
// +----+--
// Into
// +--+-+-+
if i+1 < newMaxY && table[i][0] == "+" && table[i+1][0] == "+" {
newTableI := make([]string, newMaxX+1)
for j := 0; j <= newMaxX; j++ {
if table[i][j] == "+" || table[i+1][j] == "+" {
newTableI[j] = "+"
continue
}
if table[i][j] == "-" || table[i+1][j] == "-" {
newTableI[j] = "-"
continue
}
newTableI[j] = " "
}
newTable = append(newTable, newTableI)
i++
continue
}
newTable = append(newTable, table[i])
}
}
// Print
layerStr := fmt.Sprintf("Layer %d\n", iLayer)
for i := range newTable {
for j := range newTable[i] {
layerStr += newTable[i][j]
}
layerStr += "\n"
}
layersStr = append(layersStr, layerStr)
}
// Print
layoutStr += strings.Join(layersStr, "\n")
layoutsStr = append(layoutsStr, layoutStr)
}
return strings.Join(layoutsStr, "\n")
}