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title: Programs
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Various programs I've written over the years.
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title: Chessa
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---
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This page documents Chessa's commands. Her source can be found on [the Adélie Linux GitLab](https://git.adelielinux.org/Sheila/Chessa).
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## Dicebot
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All dicebot commands support four special features not available to other commands:
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* `.help` gives usage information and a description of the command.
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* `.<command>-as <nick>` processes the command as though `nick` had used it.
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* `.<command>-to <nick>` sends the output of the command to you and `nick` as a private message.
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* `.<command> ; <comment>` appends the comment to the end of the command's output.
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The following commands are associated:
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* `.attrib` generates D&D dice-rolled attributes.
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* `.silcore` rolls dice for Silhouette Core.
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* `.exalted` rolls dice for Exalted 2e; `.exalted <dice> 6` may be used for old World of Darkness.
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* `.hellcats` rolls dice for Hellcats & Hockeysticks.
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* `.fudge` rolls dice for Fudge and Fate, and supports the Fate ladder.
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* `.lonewolf` rolls a die for the Lone Wolf gamebooks and tabletop game.
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* `.dryh` rolls dice for Don't Rest Your Head.
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* `.dw` rolls dice for Dungeon World and variants.
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* `.swrpg` (and aliases `.eote`, `.aor`, and `.fad`) rolls dice for the Star Wars RPG tabletop game.
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* `.pfbuy` reports the point cost of the given Pathfinder array.
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* `.explode` rolls exploding dice.
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* `.cortex` rolls the requested dice per Cortex Prime rules.
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* `.imperialassault` (and `.ia` alias) rolls coloured dice per the Imperial Assault board game.
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* `.blade` rolls the requested number of d6's per Forged in the Dark rules.
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* `.roll` and `.math` are more generic; the former allows for multiple formulas to be calculated at once, whereas the latter allows spaces to be used to make formulas more legible.
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The `.roll` and `.math` commands support the following:
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* PEMDAS (exponents use `**` rather than `^`)
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* Bitwise operators (`&|^~`)
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* d operator (as in `1d6`), rolls a number of X-sided dice, up to 100d100
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* functions
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* `int` (truncates, converts hexadecimal, octal, and binary integers to decimal integers)
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* `hex` (converts decimal, octal, and binary integers to hexadecimal)
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* `oct` (converts decimal, hexadecimal, and binary integers to octal)
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* `bin` (converts hexadecimal, decimal, and octal integers to binary)
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* `atan2` (two-argument arc-tangents)
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* `cos` (cosine)
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* `exp` (e to the nth power)
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* `log` (logarithm of n)
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* `logn` (logarithm of n (base x))
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* `log10` (logarithm of n (base 10))
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* `sin` (sine)
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* `asin` (arcsine)
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* `sqrt` (Square root)
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* `c2f` (convert Celsius to Fahrenheit)
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* `f2c` (convert Fahrenheit to Celsius)
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* `floor` (round float downward)
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* `ceil` (round float upward)
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* `min` (smallest of given arguments)
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* `max` (largest of given arguments)
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* variables
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* pi
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* e
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* pie (pi * e)
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## Weather
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The weather command set consists of `.weather`, `.f`/`.f1`/`.f3`, `.alerts`, and `.location`. All commands take a query string and, optionally, a semicolon (`;`) followed by a country designator. This designator will constrain the query to the given country, in cases where an ambiguous query may return an unexpected result (e.g. `.weather hell` might return the weather for Hellin, Spain, whereas `.weather hell;no` will return the weather for Hell, Norway).
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`.f` returns today's forecast, `.f1` returns tomorrow's forecast, and `.f3` returns (via PM) the forecast for the three days following today. Note that the forecast will change over at 00:00 local time.
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`.location` stores the provided location for the user, so as to allow future inquiries to omit a query string.
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## Issue tracker
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Chessa integrates with Adélie's GitLab and with Github. Supported syntax: `source:project/repo?n`, where
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* `source:` is either `adelie:`, or `github:` or `gh:`,
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* `project` is the organization or user where the repo can be found,
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* `repo` is the repository in question,
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* `?` is one of the sigils in `$#@!`,
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* and `n` is a number (for `$#!`) or commit (for `@`).
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Sigils have their GitLab meaning:
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* `$` is a snippet
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* `@` is a commit
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* `#` is an issue
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* `!` is a merge request
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Portions of the syntax may be dropped, e.g. at the moment she is configured to default to `adelie/packages`.
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**Note**: This module is a work in progress.
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## Other Commands
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* `.choose` returns a randomly-chosen entry from a list, delimited by a comma followed by a space.
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* `.unicode` returns information on the given Unicode sequence. Supports combining characters.
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* `.uniname` returns information on the given Unicode named sequence.
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title: Exdeath
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Exdeath is a program for patching Final Fantasy V Advance. Its source may be found [on the Treehouse Gitea](https://gitea.treehouse.systems/VulpineAmethyst/Exdeath). You will need a ROM image of the US version of the game, which you can find through your favourite search engine.
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## Main
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The real meat of the program: the patches.
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* **Base**:
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* None -- the base game.
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* Waddle rebalance -- A remixed version of the game which aims to pump up underwhelming Jobs without altering overall balance too much.
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* [Balance](https://www.dropbox.com/s/rvf9l3pwbkelu42/ffvamod-doc.txt?dl=0) -- A remixed version by wormsofcan which adds the Hero Job and changes a bunch of other things.
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* [Custom Classes](http://jeffludwig.com/ff5a/download.php) -- A heavily remixed version by ludmeister.
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* **Unlocked Jobs**: Unlocks all jobs directly out of the gate. Half of [wormsofcan's Fiesta patch](https://www.dropbox.com/s/ldlmpoepxk5nxgl/fiesta.ups?dl=0).
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* **FFT-style Portraits**: As the name implies, this option replaces the portraits with edited Final Fantasy Tactics portraits. (missing attribution, sorry.)
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* **Sound Restoration**: The [Sound Restoration](http://www.romhacking.net/hacks/563/) hack modifies the soundfont and corrects some slow-down issues. It can cause artifacting, however. Older versions of VisualBoyAdvance will require the GBA BIOS file in order to run normally with this option.
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* **Save Config**: Saves your current configuration, including the ROM location. This configuration will be automatically loaded on next run.
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## Randomization
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Randomizable components.
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* **Seed**: A number used to set the random number generator to a known state. The range accepted is 0 through 2**31-1, inclusive. Default value is the current time in seconds since 1 January 1970 00:00 UTC, divided by 3600.
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* **Neo ExDeath**: Pick graphics for the final boss.
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* **Abilities**: Shuffles abilities such that all Jobs learn five abilities and have a randomized command.
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## Innate abilities
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Each checkbox applies the listed innate ability to all Jobs.
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## Multipliers
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Multiply experience, ability point, or gil awards from battle. Experience and gil are hard-capped at 65,535 and ability points are hard-capped at 255, regardless of multiplier.
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## Notes
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The 'Unlocked Jobs' mode includes a patch that allows **!Combine** ammo to drop prior to unlocking the sealed weapons. This alters the drop tables for the following enemies:
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* **Buckshot**:
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* Black Flame
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* Birostris
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* Elm Gigas
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* **Blastshot**:
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* Blood Slime
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* Executor
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* **Blitzshot**:
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* Mummy
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---
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title: Smeargle
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Smeargle is a program for rendering text as graphics using a bitmap font. It presently comes in two flavors:
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* [Python](https://github.com/VulpineAmethyst/smeargle.py) -- the original implementation, built on top of PyQt5
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* [C#](https://github.com/VulpineAmethyst/Smeargle)
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Both flavours provide similar functionality; however, the Python version uses JSON for configuration and the C# version uses TOML for configuration.
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## Features
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- deduplication (optional)
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- configurable tilemap output (compatible with Thingy32 and Atlas/Cartographer)
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- support for monospace/fixed-width and variable-width bitmap fonts
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- PNG inputs and outputs
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- output limits (minimum width, maximum width)
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- Unicode-based glyph mapping
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- palette specification (Python-specific, required by PyQt if you want a fixed palette order)
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