15 lines
230 B
Plaintext
15 lines
230 B
Plaintext
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#version 400
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in vec3 position;
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out vec3 textureCoords;
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uniform mat4 projectionMatrix;
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uniform mat4 viewMatrix;
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void main(void){
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gl_Position = projectionMatrix * viewMatrix * vec4(position, 1.0);
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textureCoords = position;
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}
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