Merge branch 'liteCraft' into Vulkan
commit
0c7925b280
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@ -58,8 +58,10 @@ public class Litecraft extends Game
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if (this.world != null)
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{
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System.out.println("Saving chunks...");
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long time = System.currentTimeMillis();
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this.world.unloadAllChunks();
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this.getSave().saveGlobalData(this.world.getSeed(), this.player);
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System.out.println("Saved world in " + (System.currentTimeMillis() - time) + " milliseconds");
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}
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engine.cleanup();
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System.exit(0);
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@ -159,5 +159,5 @@ public final class LitecraftSave
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}
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private static final String SAVE_DIR = "./saves/";
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private static final int RENDER_SIZE = 10;
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private static final int RENDER_SIZE = 5;
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}
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@ -32,10 +32,14 @@ public class IngameHUD extends Screen
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@Override
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public void tick()
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{
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// long maxMemory = Runtime.getRuntime().maxMemory();
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long totalMemory = Runtime.getRuntime().totalMemory();
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long freeMemory = Runtime.getRuntime().freeMemory();
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long usedMemory = totalMemory - freeMemory;
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Vector4i dbg = litecraft.dbgStats;
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Vector3f position = GingerRegister.getInstance().game.data.player.getPosition();
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debugText.setText("FPS: " + dbg.x() + " UPS: " + dbg.y + " TPS: " + dbg.z);
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positionText.setText("Position " + (int) position.x() + ", " + (int) position.y() + ", "+ (int) position.z());
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debugText.setText("FPS: " + dbg.x() + " UPS: " + dbg.y + " TPS: " + dbg.z + " Mem: " + (usedMemory / 1024 / 1024) + "MB / " + (totalMemory / 1024 / 1024) + " MB");
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positionText.setText("Position " + (int) position.x() + ", " + (int) position.y() + ", "+ (int) position.z() );
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}
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@Override
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@ -1,6 +1,6 @@
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package com.github.halotroop.litecraft.world;
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import java.util.Arrays;
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import java.util.*;
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import java.util.function.ToIntFunction;
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import org.joml.Vector3f;
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@ -20,19 +20,24 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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* @param x in-chunk x coordinate.
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* @param y in-chunk y coordinate.
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* @param z in-chunk z coordinate.
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* @return creates a long that represents a coordinate, for use as a key in the array.
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* @return creates a long that represents a coordinate, for use as a key in arrays.
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*/
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public static int index(int x, int y, int z)
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{ return (x & MAX_POS) | ((y & MAX_POS) << POS_SHIFT) | ((z & MAX_POS) << DOUBLE_SHIFT); }
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private final Block[] blocks = new Block[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
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private BlockInstance[] blockEntities = new BlockInstance[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
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private BlockInstance[] blockInstances = new BlockInstance[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
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private boolean shouldRender = false;
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public final int chunkX, chunkY, chunkZ;
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public final int chunkStartX, chunkStartY, chunkStartZ;
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private boolean fullyGenerated = false;
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public final int dimension;
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private boolean dirty = true;
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private World world;
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/**
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* A holder for the rendered blocks in this chunk. This array is *NOT* safe to use for getting BIs at a position!
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* It can vary in size from 0 to 512 elements long and must only be read linearly.
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*/
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private BlockInstance[] renderedBlocks = new BlockInstance[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
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public Chunk(World world, int chunkX, int chunkY, int chunkZ, int dimension)
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@ -63,8 +68,8 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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public BlockInstance getBlockInstance(int x, int y, int z)
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{
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if (x > CHUNK_SIZE || y > CHUNK_SIZE || z > CHUNK_SIZE || x < 0 || y < 0 || z < 0)
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{ throw new RuntimeException("Block [" + x + ", " + y + ", " + z + "] out of chunk bounds!"); }
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return this.blockEntities[index(x, y, z)];
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{ throw new RuntimeException("BlockInstance [" + x + ", " + y + ", " + z + "] out of chunk bounds!"); }
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return this.blockInstances[index(x, y, z)];
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}
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public void render(BlockRenderer blockRenderer)
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@ -72,7 +77,9 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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if (shouldRender)
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{
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if (dirty)
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{
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dirty = false;
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List<BlockInstance> tempList = new ArrayList<>();
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Arrays.fill(renderedBlocks, null);
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for (int x = 0; x < CHUNK_SIZE; x++)
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for (int y = 0; y < CHUNK_SIZE; y++)
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@ -80,19 +87,35 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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{
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BlockInstance block = getBlockInstance(x, y, z);
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// Why are we deliberately rendering blocks on the outside of the chunk???
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// Check for chunk edges to avoid errors when get the neighboring blocks, TODO fix this
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if (x == 0 || x == CHUNK_SIZE - 1 || z == 0 || z == CHUNK_SIZE - 1 || y == 0 || y == CHUNK_SIZE - 1)
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{
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renderedBlocks[index(x, y, z)] = block;
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tempList.add(block);
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continue;
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}
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// Check for non-full-cubes around the block
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if ((!getBlock(x - 1, y, z).isFullCube() || !getBlock(x + 1, y, z).isFullCube() || !getBlock(x, y - 1, z).isFullCube()
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|| !getBlock(x, y + 1, z).isFullCube() || !getBlock(x, y, z - 1).isFullCube() || !getBlock(x, y, z + 1).isFullCube()))
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renderedBlocks[index(x, y, z)] = block;
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// Check for air. Yes this is stupid, TODO fix this too
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try
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{
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if (getBlockInstance(x - 1, y, z).getModel() == null || getBlockInstance(x + 1, y, z).getModel() == null ||
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getBlockInstance(x, y - 1, z).getModel() == null || getBlockInstance(x, y + 1, z).getModel() == null ||
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getBlockInstance(x, y, z - 1).getModel() == null || getBlockInstance(x, y, z + 1).getModel() == null)
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{
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tempList.add(block);
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}
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} catch (NullPointerException e)
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{ // this seems to be a hotspot for errors
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e.printStackTrace(); // so I can add a debug breakpoint on this line
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throw e; // e
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}
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}
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renderedBlocks = tempList.toArray(BlockInstance[]::new);
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}
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blockRenderer.prepareRender();
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blockRenderer.render(renderedBlocks);
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blockRenderer.shader.stop();
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}
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}
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@ -113,7 +136,7 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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else if (z < 0) z = 0;
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//
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this.blocks[index(x, y, z)] = block;
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if (this.shouldRender) this.blockEntities[index(x, y, z)] =
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if (this.shouldRender) this.blockInstances[index(x, y, z)] =
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new BlockInstance(block, new Vector3f(this.chunkStartX + x, this.chunkStartY + y, this.chunkStartZ + z));
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dirty = true;
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}
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@ -130,7 +153,7 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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{
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Block block = this.blocks[index(x, y, z)];
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this.blockEntities[index(x, y, z)] = new BlockInstance(block,
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this.blockInstances[index(x, y, z)] = new BlockInstance(block,
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new Vector3f(
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this.chunkStartX + x,
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this.chunkStartY + y,
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@ -139,7 +162,7 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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else if (!render && this.shouldRender) // else if it has been changed to false.
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// we need to check both variables because there are two cases that make
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// the if statement fall to here
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blockEntities = new BlockInstance[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
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blockInstances = new BlockInstance[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
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this.shouldRender = render;
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dirty = true;
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}
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@ -1,66 +0,0 @@
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package com.github.halotroop.litecraft.world;
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import java.util.*;
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import java.util.function.LongConsumer;
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import com.github.hydos.multithreading.GingerThread;
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import it.unimi.dsi.fastutil.longs.*;
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public class DynamicChunkLoader extends GingerThread
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{
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private static int instances = 0;
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public int chunkX, chunkY, chunkZ;
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public World world;
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public DynamicChunkLoader(int chunkX, int chunkY, int chunkZ, World world)
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{
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this.chunkX = chunkX;
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this.chunkY = chunkY;
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this.chunkZ = chunkZ;
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this.world = world;
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this.setName("Dynamic Chunk thread");
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instances++;
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System.out.println("allocations of dynamic chunk loader: " + instances);
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}
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@Override
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public void run()
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{
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Long2ObjectMap<Chunk> chunks = world.chunks; //this is to seperate the lists so we dont create render bugs
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started = true;
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List<Chunk> toKeep = new ArrayList<>();
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// loop over rendered area, adding chunks that are needed
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for (int x = chunkX - this.world.renderBound; x < chunkX + this.world.renderBound; x++)
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for (int z = chunkZ - this.world.renderBound; z < chunkZ + this.world.renderBound; z++)
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for (int y = chunkY - this.world.renderBound; y < chunkY + this.world.renderBound; y++)
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toKeep.add(this.world.getChunkToLoad(x, y, z));
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// list of keys to remove
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LongList toRemove = new LongArrayList();
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// check which loaded chunks are not neccesary
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chunks.forEach((pos, chunk) ->
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{
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if (!toKeep.contains(chunk))
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toRemove.add((long) pos);
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});
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// unload unneccesary chunks from chunk array
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toRemove.forEach((LongConsumer) pos -> this.world.unloadChunk(pos));
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// populate chunks to render if they are not rendered, then render them
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toKeep.forEach(chunk -> {
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if (!chunk.isFullyGenerated())
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{
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this.world.populateChunk(chunk);
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chunk.setFullyGenerated(true);
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}
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boolean alreadyRendering = chunk.doRender(); // if it's already rendering then it's most likely in the map
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chunk.setRender(true);
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if (!alreadyRendering)
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chunks.put(this.world.posHash(chunk.chunkX, chunk.chunkY, chunk.chunkZ), chunk);
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});
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this.world.chunks = chunks;
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this.finished = true;
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}
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}
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ForkJoinPool;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.function.LongConsumer;
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@ -30,6 +31,7 @@ public class World implements BlockAccess, WorldGenConstants
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private final LitecraftSave save;
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private final long seed;
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private final int dimension;
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private final ForkJoinPool threadPool;
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public Player player;
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int renderBound;
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int renderBoundVertical;
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@ -37,7 +39,7 @@ public class World implements BlockAccess, WorldGenConstants
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private final BlockInstance dummy;
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public World(long seed, int renderSize, Dimension<?> dim, LitecraftSave save)
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{
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new DynamicChunkLoader(0, 0, 0, this);
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this.threadPool = new ForkJoinPool(4, ForkJoinPool.defaultForkJoinWorkerThreadFactory, null, true);
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this.dummy = new BlockInstance(Blocks.ANDESITE, new Vector3f(0, 0, 0));
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this.dummy.setVisible(false);
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this.chunks = new Long2ObjectArrayMap<>();
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@ -65,7 +67,7 @@ public class World implements BlockAccess, WorldGenConstants
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int y = SEA_LEVEL;
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int attemptsRemaining = 255;
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while (attemptsRemaining --> 0)
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while (attemptsRemaining-- > 0)
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{
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// DO NOT CHANGE TO y++
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if (this.getBlock(x, ++y, z) == Blocks.AIR)
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@ -136,10 +138,11 @@ public class World implements BlockAccess, WorldGenConstants
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if (chunk == null) return false;
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// Otherwise save the chunk
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AtomicBoolean result = new AtomicBoolean(false);
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CompletableFuture.runAsync(() -> {
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CompletableFuture.runAsync(() ->
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{
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result.set(this.save.saveChunk(chunk));
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this.chunks.remove(posHash);
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});
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}, threadPool);
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return result.get();
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}
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@ -180,19 +183,33 @@ public class World implements BlockAccess, WorldGenConstants
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public void render(BlockRenderer blockRenderer)
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{
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blockRenderer.prepareModel(this.dummy.getModel());
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this.chunks.forEach((pos, c) -> c.render(blockRenderer));
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try
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{
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this.chunks.forEach((pos, c) -> c.render(blockRenderer));
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}
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catch (NullPointerException e)
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{
|
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System.out.println("Null chunk - we should look into fixing this");
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}
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blockRenderer.unbindModel();
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}
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public void unloadAllChunks()
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{
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LongList chunkPositions = new LongArrayList();
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List<CompletableFuture> futures = new ArrayList<>();
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if (this.chunks != null)
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{
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this.chunks.forEach((pos, chunk) ->
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{ // for every chunk in memory
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chunkPositions.add((long) pos); // add pos to chunk positions list for removal later
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this.save.saveChunk(chunk); // save chunk
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futures.add(CompletableFuture.runAsync(() ->
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{
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chunkPositions.add((long) pos); // add pos to chunk positions list for removal later
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this.save.saveChunk(chunk); // save chunk
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}, threadPool));
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||||
});
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||||
}
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futures.forEach(CompletableFuture::join);
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chunkPositions.forEach((LongConsumer) (pos -> this.chunks.remove(pos))); // remove all chunks
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}
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|
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@ -203,43 +220,38 @@ public class World implements BlockAccess, WorldGenConstants
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public void updateLoadedChunks(int chunkX, int chunkY, int chunkZ)
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{
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//AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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//Ginger.getInstance().threading.registerChunkThreadToWaitlist(new DynamicChunkLoader(chunkX, chunkY, chunkZ, this));
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|
||||
Long2ObjectMap<Chunk> chunksList = this.chunks;
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|
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//FIXME completable futures
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|
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List<Chunk> toKeep = new ArrayList<>();
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// loop over rendered area, adding chunks that are needed
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for (int x = chunkX - this.renderBound; x < chunkX + this.renderBound; x++)
|
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for (int z = chunkZ - this.renderBound; z < chunkZ + this.renderBound; z++)
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for (int y = chunkY - this.renderBound; y < chunkY + this.renderBound; y++)
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toKeep.add(this.getChunkToLoad(x, y, z));
|
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|
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LongList toRemove = new LongArrayList();
|
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// check which loaded chunks are not neccesary
|
||||
chunksList.forEach((pos, chunk) ->
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CompletableFuture.runAsync(() ->
|
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{
|
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if (!toKeep.contains(chunk))
|
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toRemove.add((long) pos);
|
||||
});
|
||||
// unload unneccesary chunks from chunk array
|
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toRemove.forEach((LongConsumer) this::unloadChunk);
|
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List<Chunk> toKeep = new ArrayList<>();
|
||||
// loop over rendered area, adding chunks that are needed
|
||||
for (int x = chunkX - this.renderBound; x < chunkX + this.renderBound; x++)
|
||||
for (int z = chunkZ - this.renderBound; z < chunkZ + this.renderBound; z++)
|
||||
for (int y = chunkY - this.renderBound; y < chunkY + this.renderBound; y++)
|
||||
toKeep.add(this.getChunkToLoad(x, y, z));
|
||||
|
||||
toKeep.forEach(chunk -> {
|
||||
if (!chunk.isFullyGenerated())
|
||||
LongList toRemove = new LongArrayList();
|
||||
// check which loaded chunks are not neccesary
|
||||
chunks.forEach((pos, chunk) ->
|
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{
|
||||
this.populateChunk(chunk);
|
||||
chunk.setFullyGenerated(true);
|
||||
}
|
||||
boolean alreadyRendering = chunk.doRender(); // if it's already rendering then it's most likely in the map
|
||||
chunk.setRender(true);
|
||||
if (!alreadyRendering)
|
||||
chunksList.put(this.posHash(chunk.chunkX, chunk.chunkY, chunk.chunkZ), chunk);
|
||||
});
|
||||
this.chunks = chunksList;
|
||||
if (!toKeep.contains(chunk))
|
||||
toRemove.add((long) pos);
|
||||
});
|
||||
// unload unneccesary chunks from chunk array
|
||||
toRemove.forEach((LongConsumer) this::unloadChunk);
|
||||
|
||||
toKeep.forEach(chunk ->
|
||||
{
|
||||
if (!chunk.isFullyGenerated())
|
||||
{
|
||||
this.populateChunk(chunk);
|
||||
chunk.setFullyGenerated(true);
|
||||
}
|
||||
boolean alreadyRendering = chunk.doRender(); // if it's already rendering then it's most likely in the map
|
||||
chunk.setRender(true);
|
||||
if (!alreadyRendering)
|
||||
chunks.put(this.posHash(chunk.chunkX, chunk.chunkY, chunk.chunkZ), chunk);
|
||||
});
|
||||
}, threadPool);
|
||||
}
|
||||
|
||||
private static final class GenerationWorld implements BlockAccess, WorldGenConstants
|
||||
|
|
|
@ -4,7 +4,6 @@ import org.joml.Matrix4f;
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|||
import org.lwjgl.opengl.*;
|
||||
|
||||
import com.github.halotroop.litecraft.types.block.BlockInstance;
|
||||
import com.github.halotroop.litecraft.world.Chunk;
|
||||
import com.github.halotroop.litecraft.world.gen.WorldGenConstants;
|
||||
import com.github.hydos.ginger.engine.common.api.GingerRegister;
|
||||
import com.github.hydos.ginger.engine.common.elements.objects.RenderObject;
|
||||
|
@ -17,7 +16,7 @@ import com.github.hydos.ginger.engine.opengl.utils.GlLoader;
|
|||
|
||||
public class BlockRenderer extends Renderer implements WorldGenConstants
|
||||
{
|
||||
private StaticShader shader;
|
||||
public StaticShader shader;
|
||||
public int atlasID;
|
||||
|
||||
public BlockRenderer(StaticShader shader, Matrix4f projectionMatrix)
|
||||
|
@ -76,21 +75,17 @@ public class BlockRenderer extends Renderer implements WorldGenConstants
|
|||
public void render(BlockInstance[] renderList)
|
||||
{
|
||||
prepareRender();
|
||||
for (int x = 0; x < CHUNK_SIZE; x++)
|
||||
for (int y = 0; y < CHUNK_SIZE; y++)
|
||||
for (int z = 0; z < CHUNK_SIZE; z++)
|
||||
{
|
||||
BlockInstance entity = renderList[Chunk.index(x, y, z)];
|
||||
if (entity != null && entity.getModel() != null)
|
||||
{
|
||||
TexturedModel blockModel = entity.getModel();
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, blockModel.getTexture().getTextureID());
|
||||
prepBlockInstance(entity);
|
||||
GL11.glDrawElements(GL11.GL_TRIANGLES, blockModel.getRawModel().getVertexCount(),
|
||||
GL11.GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
}
|
||||
disableWireframe();
|
||||
shader.stop();
|
||||
|
||||
for (BlockInstance entity : renderList) {
|
||||
if (entity != null && entity.getModel() != null)
|
||||
{
|
||||
TexturedModel blockModel = entity.getModel();
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, blockModel.getTexture().getTextureID());
|
||||
prepBlockInstance(entity);
|
||||
GL11.glDrawElements(GL11.GL_TRIANGLES, blockModel.getRawModel().getVertexCount(), GL11.GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
}
|
||||
// disableWireframe();
|
||||
// shader.stop();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ package com.github.halotroop.litecraft.world.gen;
|
|||
|
||||
public interface WorldGenConstants
|
||||
{
|
||||
int POS_SHIFT = 3;
|
||||
int POS_SHIFT = 4;
|
||||
int DOUBLE_SHIFT = POS_SHIFT * 2;
|
||||
int CHUNK_SIZE = (int) Math.pow(2, POS_SHIFT);
|
||||
int MAX_POS = CHUNK_SIZE - 1;
|
||||
|
|
|
@ -10,7 +10,8 @@ import com.github.halotroop.litecraft.world.gen.WorldGenConstants;
|
|||
public class CavesModifier implements WorldModifier, WorldGenConstants
|
||||
{
|
||||
private OctaveSimplexNoise caveNoise;
|
||||
//
|
||||
private static final double THRESHOLD = 0.1;
|
||||
|
||||
@Override
|
||||
public void initialize(long seed)
|
||||
{
|
||||
|
|
|
@ -8,7 +8,6 @@ import com.github.hydos.ginger.engine.common.font.GUIText;
|
|||
import com.github.hydos.ginger.engine.common.screen.Screen;
|
||||
import com.github.hydos.ginger.engine.opengl.postprocessing.Fbo;
|
||||
import com.github.hydos.ginger.engine.opengl.render.MasterRenderer;
|
||||
import com.github.hydos.multithreading.GingerThreading;
|
||||
|
||||
/** Used if a game wants to access engine variables safely */
|
||||
public class GingerRegister
|
||||
|
@ -19,7 +18,6 @@ public class GingerRegister
|
|||
public static GingerRegister getInstance()
|
||||
{ return INSTANCE; }
|
||||
|
||||
public GingerThreading threadRegister;
|
||||
public List<GUIText> texts;
|
||||
public List<TextureButton> guiButtons;
|
||||
public List<Fbo> fbos;
|
||||
|
@ -30,12 +28,11 @@ public class GingerRegister
|
|||
public GingerRegister()
|
||||
{
|
||||
INSTANCE = this;
|
||||
threadRegister = new GingerThreading();
|
||||
}
|
||||
|
||||
public void registerButton(TextureButton button)
|
||||
{
|
||||
if (guiButtons == null) guiButtons = new ArrayList<TextureButton>();
|
||||
if (guiButtons == null) guiButtons = new ArrayList<>();
|
||||
guiButtons.add(button);
|
||||
}
|
||||
|
||||
|
@ -44,7 +41,7 @@ public class GingerRegister
|
|||
|
||||
public void registerText(GUIText guiText)
|
||||
{
|
||||
if (texts == null) texts = new ArrayList<GUIText>();
|
||||
if (texts == null) texts = new ArrayList<>();
|
||||
texts.add(guiText);
|
||||
}
|
||||
|
||||
|
|
|
@ -16,7 +16,6 @@ import com.github.hydos.ginger.engine.opengl.postprocessing.*;
|
|||
import com.github.hydos.ginger.engine.opengl.render.MasterRenderer;
|
||||
import com.github.hydos.ginger.engine.opengl.render.tools.MousePicker;
|
||||
import com.github.hydos.ginger.engine.opengl.utils.GlLoader;
|
||||
import com.github.hydos.multithreading.GingerThreading;
|
||||
|
||||
public class GingerGL
|
||||
{
|
||||
|
@ -25,7 +24,6 @@ public class GingerGL
|
|||
public MousePicker picker;
|
||||
public FontType globalFont;
|
||||
public Fbo contrastFbo;
|
||||
public GingerThreading threading;
|
||||
|
||||
private Timer timer;
|
||||
TickListener gameTickListener = new TickListener()
|
||||
|
@ -102,7 +100,6 @@ public class GingerGL
|
|||
{
|
||||
INSTANCE = this;
|
||||
registry = new GingerRegister();
|
||||
threading = new GingerThreading();
|
||||
registry.registerGame(game);
|
||||
timer = new Timer(game.data.tickSpeed);
|
||||
timer.addTickListener(gameTickListener);
|
||||
|
@ -114,15 +111,11 @@ public class GingerGL
|
|||
|
||||
public void startGameLoop()
|
||||
{
|
||||
if (!threading.isAlive()) // Prevents this from accidentally being run twice
|
||||
while (!Window.closed())
|
||||
{
|
||||
threading.start();
|
||||
while (!Window.closed())
|
||||
{
|
||||
update(Litecraft.getInstance().data); // Run this regardless, (so as fast as possible)
|
||||
if (timer.tick()) Litecraft.getInstance().tps += 1; // Run this only [ticklimit] times per second (This invokes gameTickListener.onTick!)
|
||||
if (Window.shouldRender()) registry.game.render(); // Run this only [framelimit] times per second
|
||||
}
|
||||
update(Litecraft.getInstance().data); // Run this regardless, (so as fast as possible)
|
||||
if (timer.tick()) Litecraft.getInstance().tps += 1; // Run this only [ticklimit] times per second (This invokes gameTickListener.onTick!)
|
||||
if (Window.shouldRender()) registry.game.render(); // Run this only [framelimit] times per second
|
||||
}
|
||||
registry.game.exit();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue