yEs
parent
d8191d9171
commit
1feffa5cd0
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@ -20,8 +20,13 @@ import com.github.hydos.ginger.engine.common.obj.ModelLoader;
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import com.github.hydos.ginger.engine.opengl.api.*;
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import com.github.hydos.ginger.engine.opengl.postprocessing.PostProcessing;
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import com.github.hydos.ginger.engine.opengl.render.MasterRenderer;
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<<<<<<< Upstream, based on origin/liteCraft
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import com.github.hydos.ginger.engine.opengl.render.models.TexturedModel;
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import com.github.hydos.ginger.engine.opengl.utils.GLLoader;
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=======
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import com.github.hydos.ginger.engine.opengl.render.models.GLTexturedModel;
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import com.github.hydos.ginger.engine.opengl.utils.GlLoader;
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>>>>>>> 9a8fdc4 yEs
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import tk.valoeghese.gateways.client.io.*;
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@ -130,7 +135,7 @@ public class Litecraft extends Game
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// set up ginger utilities
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GingerUtils.init();
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//Set the player model
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TexturedModel playerModel = ModelLoader.loadGenericCube("block/cubes/stone/brick/stonebrick.png");
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GLTexturedModel playerModel = ModelLoader.loadGenericCube("block/cubes/stone/brick/stonebrick.png");
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Light sun = new Light(new Vector3f(0, 105, 0), new Vector3f(0.9765625f, 0.98828125f, 0.05859375f), new Vector3f(0.002f, 0.002f, 0.002f));
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FontType font = new FontType(GLLoader.loadFontAtlas("candara.png"), "candara.fnt");
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this.engine = new GingerGL();
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@ -3,7 +3,7 @@ package com.github.halotroop.litecraft.types.block;
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import java.util.*;
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import com.github.hydos.ginger.engine.common.obj.ModelLoader;
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import com.github.hydos.ginger.engine.opengl.render.models.TexturedModel;
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import com.github.hydos.ginger.engine.opengl.render.models.GLTexturedModel;
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public class Block
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{
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@ -36,7 +36,7 @@ public class Block
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}
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}
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public TexturedModel model;
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public GLTexturedModel model;
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private final boolean visible, fullCube;
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private final float caveCarveThreshold;
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public final String identifier;
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@ -52,7 +52,7 @@ public class Block
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{ return this.caveCarveThreshold; }
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protected Block(Properties properties)
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{ this((TexturedModel) null, properties); }
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{ this((GLTexturedModel) null, properties); }
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protected Block(String texture, Properties properties)
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{
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@ -60,7 +60,7 @@ public class Block
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this.texture = texture;
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}
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protected Block(TexturedModel model, Properties properties)
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protected Block(GLTexturedModel model, Properties properties)
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{
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this.model = model;
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this.visible = properties.visible;
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@ -3,10 +3,10 @@ package com.github.halotroop.litecraft.types.entity;
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import org.joml.Vector3f;
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import com.github.hydos.ginger.engine.common.elements.objects.RenderObject;
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import com.github.hydos.ginger.engine.opengl.render.models.TexturedModel;
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import com.github.hydos.ginger.engine.opengl.render.models.GLTexturedModel;
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public abstract class Entity extends RenderObject
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{
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public Entity(TexturedModel model, Vector3f position, float rotX, float rotY, float rotZ, Vector3f scale)
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public Entity(GLTexturedModel model, Vector3f position, float rotX, float rotY, float rotZ, Vector3f scale)
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{ super(model, position, rotX, rotY, rotZ, scale); }
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}
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@ -15,7 +15,7 @@ import com.github.halotroop.litecraft.world.dimension.Dimension;
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import com.github.halotroop.litecraft.world.gen.*;
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import com.github.halotroop.litecraft.world.gen.modifier.WorldModifier;
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import com.github.hydos.ginger.engine.common.obj.ModelLoader;
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import com.github.hydos.ginger.engine.opengl.render.models.TexturedModel;
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import com.github.hydos.ginger.engine.opengl.render.models.GLTexturedModel;
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import it.unimi.dsi.fastutil.longs.*;
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@ -86,9 +86,15 @@ public class World implements BlockAccess, WorldGenConstants
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public PlayerEntity spawnPlayer(float x, float y, float z)
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{
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// Player model and stuff
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<<<<<<< Upstream, based on origin/liteCraft
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TexturedModel dirtModel = ModelLoader.loadGenericCube("block/cubes/soil/dirt.png");
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this.playerEntity = new PlayerEntity(dirtModel, new Vector3f(x, y, z), 0, 180f, 0, new Vector3f(0.2f, 0.2f, 0.2f));
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this.playerEntity.setVisible(false);
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=======
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GLTexturedModel dirtModel = ModelLoader.loadGenericCube("block/cubes/soil/dirt.png");
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this.player = new Player(dirtModel, new Vector3f(x, y, z), 0, 180f, 0, new Vector3f(0.2f, 0.2f, 0.2f));
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this.player.setVisible(false);
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>>>>>>> 9a8fdc4 yEs
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// Generate world around player
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long time = System.currentTimeMillis();
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System.out.println("Generating world!");
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@ -0,0 +1,91 @@
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package com.github.halotroop.litecraft.world.block;
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import org.joml.Matrix4f;
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import org.lwjgl.opengl.*;
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import com.github.halotroop.litecraft.types.block.BlockInstance;
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import com.github.halotroop.litecraft.world.gen.WorldGenConstants;
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import com.github.hydos.ginger.engine.common.api.GingerRegister;
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import com.github.hydos.ginger.engine.common.elements.objects.RenderObject;
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import com.github.hydos.ginger.engine.common.io.Window;
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import com.github.hydos.ginger.engine.common.math.Maths;
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import com.github.hydos.ginger.engine.opengl.render.Renderer;
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import com.github.hydos.ginger.engine.opengl.render.models.GLTexturedModel;
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import com.github.hydos.ginger.engine.opengl.render.shaders.StaticShader;
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import com.github.hydos.ginger.engine.opengl.utils.GlLoader;
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public class BlockRenderer extends Renderer implements WorldGenConstants
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{
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public StaticShader shader;
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public int atlasID;
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public BlockRenderer(StaticShader shader, Matrix4f projectionMatrix)
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{
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this.shader = shader;
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shader.start();
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shader.loadProjectionMatrix(projectionMatrix);
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shader.stop();
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this.atlasID = GlLoader.createBlockAtlas();
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}
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private void prepBlockInstance(RenderObject entity)
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{
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Matrix4f transformationMatrix = Maths.createTransformationMatrix(entity.getPosition(), entity.getRotX(),
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entity.getRotY(), entity.getRotZ(), entity.getScale());
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shader.loadTransformationMatrix(transformationMatrix);
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}
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public void prepareModel(GLTexturedModel model)
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{
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GL30.glBindVertexArray(model.getRawModel().getVaoID());
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GL20.glEnableVertexAttribArray(0);
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GL20.glEnableVertexAttribArray(1);
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GL20.glEnableVertexAttribArray(2);
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}
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public void unbindModel()
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{
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GL20.glDisableVertexAttribArray(0);
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GL20.glDisableVertexAttribArray(1);
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GL20.glDisableVertexAttribArray(2);
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GL30.glBindVertexArray(0);
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}
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public void enableWireframe()
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{ if (GingerRegister.getInstance().wireframe)
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); }
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public void disableWireframe()
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{ if (GingerRegister.getInstance().wireframe)
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); }
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public void prepareRender()
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{
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// TODO: combine VBOS
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shader.start();
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shader.loadSkyColour(Window.getColour());
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shader.loadViewMatrix(GingerRegister.getInstance().game.data.camera);
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shader.loadFakeLightingVariable(true);
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shader.loadShine(1, 1);
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GL13.glActiveTexture(GL13.GL_TEXTURE0);
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, atlasID);
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enableWireframe();
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}
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public void render(BlockInstance[] renderList)
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{
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prepareRender();
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for (BlockInstance entity : renderList) {
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if (entity != null && entity.getModel() != null)
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{
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GLTexturedModel blockModel = entity.getModel();
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, blockModel.getTexture().getTextureID());
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prepBlockInstance(entity);
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GL11.glDrawElements(GL11.GL_TRIANGLES, blockModel.getRawModel().getVertexCount(), GL11.GL_UNSIGNED_INT, 0);
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}
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}
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// disableWireframe();
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// shader.stop();
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}
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}
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@ -10,9 +10,10 @@ import org.lwjgl.vulkan.*;
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import com.github.hydos.ginger.engine.common.info.RenderAPI;
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import com.github.hydos.ginger.engine.common.io.Window;
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import com.github.hydos.ginger.engine.common.obj.ModelLoader;
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import com.github.hydos.ginger.engine.vulkan.*;
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import com.github.hydos.ginger.engine.vulkan.api.VKGinger;
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import com.github.hydos.ginger.engine.vulkan.model.VKVertices;
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import com.github.hydos.ginger.engine.vulkan.model.*;
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import com.github.hydos.ginger.engine.vulkan.render.renderers.*;
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import com.github.hydos.ginger.engine.vulkan.render.ubo.*;
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import com.github.hydos.ginger.engine.vulkan.shaders.*;
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@ -265,7 +266,7 @@ public class VulkanStarter
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final VkQueue queue = createDeviceQueue(device, queueFamilyIndex);
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final long renderPass = ExampleRenderer.createRenderPass(device, colorAndDepthFormatAndSpace.colorFormat, colorAndDepthFormatAndSpace.depthFormat);
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final long renderCommandPool = createCommandPool(device, queueFamilyIndex);
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VKVertices vertices = TempMethods.createVertices(memoryProperties, device);
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VKVertices vertices = VKModelConverter.convertModel(ModelLoader.getCubeMesh(), memoryProperties, device);
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Ubo ubo = new Ubo(memoryProperties, device);
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final long descriptorPool = createDescriptorPool(device);
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final long descriptorSetLayout = createDescriptorSetLayout(device);
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@ -0,0 +1,101 @@
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package com.github.hydos.ginger.engine.common.elements.objects;
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import org.joml.Vector3f;
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import com.github.halotroop.litecraft.Litecraft;
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import com.github.halotroop.litecraft.util.RelativeDirection;
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import com.github.halotroop.litecraft.world.gen.WorldGenConstants;
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import com.github.hydos.ginger.engine.common.Constants;
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import com.github.hydos.ginger.engine.common.api.GingerRegister;
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import com.github.hydos.ginger.engine.common.io.Window;
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import com.github.hydos.ginger.engine.opengl.render.models.GLTexturedModel;
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public class Player extends RenderObject implements WorldGenConstants
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{
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private boolean isInAir = false;
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private double upwardsSpeed;
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private boolean noWeight = true; // because the force of gravity on an object's mass is called WEIGHT, not gravity
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private int chunkX, chunkY, chunkZ;
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public Player(GLTexturedModel model, Vector3f position, float rotX, float rotY, float rotZ, Vector3f scale)
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{
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super(model, position, rotX, rotY, rotZ, scale);
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this.chunkX = (int) position.x >> POS_SHIFT;
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this.chunkY = (int) position.y >> POS_SHIFT;
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this.chunkZ = (int) position.z >> POS_SHIFT;
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}
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public void move(RelativeDirection direction)
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{
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float ry = (float) Math.toRadians(GingerRegister.getInstance().game.data.camera.getYaw());
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switch (direction)
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{
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case FORWARD:
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default:
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position.z -= Math.cos(ry) * Constants.movementSpeed;
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position.x += Math.sin(ry) * Constants.movementSpeed;
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break;
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case BACKWARD:
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position.z += Math.cos(ry) * Constants.movementSpeed;
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position.x -= Math.sin(ry) * Constants.movementSpeed;
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break;
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case LEFT:
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ry -= RIGHT_ANGLE;
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position.z -= Math.cos(ry) * Constants.movementSpeed;
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position.x += Math.sin(ry) * Constants.movementSpeed;
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break;
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case RIGHT:
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ry += RIGHT_ANGLE;
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position.z -= Math.cos(ry) * Constants.movementSpeed;
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position.x += Math.sin(ry) * Constants.movementSpeed;
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break;
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case UP:
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if (this.noWeight) position.y += Constants.movementSpeed;
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else this.jump();
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break;
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case DOWN:
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position.y -= Constants.movementSpeed;
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break;
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}
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}
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private static final float RIGHT_ANGLE = (float) (Math.PI / 2f);
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private void jump()
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{
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if (!isInAir)
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{
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isInAir = true;
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this.upwardsSpeed = Constants.jumpPower;
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}
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}
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public int getChunkX()
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{ return this.chunkX; }
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public int getChunkY()
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{ return this.chunkY; }
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public int getChunkZ()
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{ return this.chunkZ; }
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public void updateMovement()
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{
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super.increasePosition(0, (float) (upwardsSpeed * (Window.getTime())), 0);
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upwardsSpeed += Constants.gravity.y() * Window.getTime(); // TODO: Implement 3D gravity
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isInAir = false;
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upwardsSpeed = 0;
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int newChunkX = (int) position.x >> POS_SHIFT;
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int newChunkY = (int) position.y >> POS_SHIFT;
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int newChunkZ = (int) position.z >> POS_SHIFT;
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if (newChunkX != this.chunkX || newChunkY != this.chunkY || newChunkZ != this.chunkZ)
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{
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Litecraft.getInstance().getWorld().updateLoadedChunks(newChunkX, newChunkY, newChunkZ);
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this.chunkX = newChunkX;
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this.chunkY = newChunkY;
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this.chunkZ = newChunkZ;
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}
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}
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}
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@ -2,17 +2,17 @@ package com.github.hydos.ginger.engine.common.elements.objects;
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import org.joml.Vector3f;
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import com.github.hydos.ginger.engine.opengl.render.models.TexturedModel;
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import com.github.hydos.ginger.engine.opengl.render.models.GLTexturedModel;
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public class RenderObject
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{
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private TexturedModel model;
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private GLTexturedModel model;
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public Vector3f position;
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private float rotX = 0, rotY = 0, rotZ = 0;
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private Vector3f scale;
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private boolean visible = true;
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public RenderObject(TexturedModel model, Vector3f position, float rotX, float rotY, float rotZ, Vector3f scale)
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public RenderObject(GLTexturedModel model, Vector3f position, float rotX, float rotY, float rotZ, Vector3f scale)
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{
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this.model = model;
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this.position = position;
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public void z(float z)
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{ this.position.z = z; }
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public TexturedModel getModel()
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public GLTexturedModel getModel()
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{ return model; }
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public Vector3f getPosition()
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this.rotZ += dz;
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}
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public void setModel(TexturedModel model)
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public void setModel(GLTexturedModel model)
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{ this.model = model; }
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public void setPosition(Vector3f position)
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@ -1,22 +1,34 @@
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package com.github.hydos.ginger.engine.common.obj;
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import com.github.hydos.ginger.engine.common.obj.shapes.StaticCube;
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import com.github.hydos.ginger.engine.opengl.render.models.TexturedModel;
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import com.github.hydos.ginger.engine.opengl.render.models.GLTexturedModel;
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import com.github.hydos.ginger.engine.opengl.render.texture.ModelTexture;
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import com.github.hydos.ginger.engine.opengl.utils.GLLoader;
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public class ModelLoader
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{
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public static TexturedModel loadGenericCube(String cubeTexture)
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public static GLTexturedModel loadGenericCube(String cubeTexture)
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{
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Mesh data = StaticCube.getCube();
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<<<<<<< Upstream, based on origin/liteCraft
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TexturedModel tm = new TexturedModel(GLLoader.loadToVAO(data.getVertices(), data.getIndices(), data.getNormals(), data.getTextureCoords()), new ModelTexture(cubeTexture));
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=======
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GLTexturedModel tm = new GLTexturedModel(GlLoader.loadToVAO(data.getVertices(), data.getIndices(), data.getNormals(), data.getTextureCoords()), new ModelTexture(cubeTexture));
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>>>>>>> 9a8fdc4 yEs
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return tm;
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}
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public static TexturedModel loadModel(String objPath, String texturePath)
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public static Mesh getCubeMesh() {
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return StaticCube.getCube();
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}
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public static GLTexturedModel loadModel(String objPath, String texturePath)
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{
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Mesh data = OBJFileLoader.loadModel(objPath);
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<<<<<<< Upstream, based on origin/liteCraft
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return new TexturedModel(GLLoader.loadToVAO(data.getVertices(), data.getIndices(), data.getNormals(), data.getTextureCoords()), new ModelTexture(texturePath));
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=======
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return new GLTexturedModel(GlLoader.loadToVAO(data.getVertices(), data.getIndices(), data.getNormals(), data.getTextureCoords()), new ModelTexture(texturePath));
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>>>>>>> 9a8fdc4 yEs
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}
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}
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@ -9,16 +9,16 @@ import com.github.hydos.ginger.engine.opengl.render.texture.ModelTexture;
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public class GingerUtils
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{
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public static TexturedModel createTexturedModel(String texturePath, String modelPath)
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public static GLTexturedModel createTexturedModel(String texturePath, String modelPath)
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{
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TexturedModel model = ModelLoader.loadModel(modelPath, texturePath);
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GLTexturedModel model = ModelLoader.loadModel(modelPath, texturePath);
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return model;
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}
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public static TexturedModel createTexturedModel(String texturePath, String modelPath, String normalMapPath)
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public static GLTexturedModel createTexturedModel(String texturePath, String modelPath, String normalMapPath)
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{
|
||||
RawModel model = NormalMappedObjLoader.loadOBJ(modelPath);
|
||||
TexturedModel texturedModel = new TexturedModel(model, new ModelTexture(texturePath));
|
||||
GLTexturedModel texturedModel = new GLTexturedModel(model, new ModelTexture(texturePath));
|
||||
return texturedModel;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ import com.github.hydos.ginger.engine.common.cameras.Camera;
|
|||
import com.github.hydos.ginger.engine.common.elements.GuiTexture;
|
||||
import com.github.hydos.ginger.engine.common.elements.objects.*;
|
||||
import com.github.hydos.ginger.engine.common.io.Window;
|
||||
import com.github.hydos.ginger.engine.opengl.render.models.TexturedModel;
|
||||
import com.github.hydos.ginger.engine.opengl.render.models.GLTexturedModel;
|
||||
import com.github.hydos.ginger.engine.opengl.render.renderers.*;
|
||||
import com.github.hydos.ginger.engine.opengl.render.shaders.*;
|
||||
import com.github.hydos.ginger.engine.opengl.shadow.ShadowMapMasterRenderer;
|
||||
|
@ -41,8 +41,8 @@ public class MasterRenderer
|
|||
private NormalMappingRenderer normalRenderer;
|
||||
private Matrix4f projectionMatrix;
|
||||
private ShadowMapMasterRenderer shadowMapRenderer;
|
||||
private Map<TexturedModel, List<RenderObject>> entities = new HashMap<TexturedModel, List<RenderObject>>();
|
||||
private Map<TexturedModel, List<RenderObject>> normalMapEntities = new HashMap<TexturedModel, List<RenderObject>>();
|
||||
private Map<GLTexturedModel, List<RenderObject>> entities = new HashMap<GLTexturedModel, List<RenderObject>>();
|
||||
private Map<GLTexturedModel, List<RenderObject>> normalMapEntities = new HashMap<GLTexturedModel, List<RenderObject>>();
|
||||
|
||||
public MasterRenderer(Camera camera)
|
||||
{
|
||||
|
@ -95,7 +95,7 @@ public class MasterRenderer
|
|||
|
||||
private void processEntity(RenderObject entity)
|
||||
{
|
||||
TexturedModel entityModel = entity.getModel();
|
||||
GLTexturedModel entityModel = entity.getModel();
|
||||
List<RenderObject> batch = entities.get(entityModel);
|
||||
if (batch != null)
|
||||
{
|
||||
|
@ -111,7 +111,7 @@ public class MasterRenderer
|
|||
|
||||
private void processEntityWithNormal(RenderObject entity)
|
||||
{
|
||||
TexturedModel entityModel = entity.getModel();
|
||||
GLTexturedModel entityModel = entity.getModel();
|
||||
List<RenderObject> batch = normalMapEntities.get(entityModel);
|
||||
if (batch != null)
|
||||
{
|
||||
|
|
|
@ -2,12 +2,12 @@ package com.github.hydos.ginger.engine.opengl.render.models;
|
|||
|
||||
import com.github.hydos.ginger.engine.opengl.render.texture.ModelTexture;
|
||||
|
||||
public class TexturedModel
|
||||
public class GLTexturedModel
|
||||
{
|
||||
private RawModel rawModel;
|
||||
private ModelTexture texture;
|
||||
|
||||
public TexturedModel(RawModel model, ModelTexture texture)
|
||||
public GLTexturedModel(RawModel model, ModelTexture texture)
|
||||
{
|
||||
this.rawModel = model;
|
||||
this.texture = texture;
|
|
@ -48,7 +48,7 @@ public class NormalMappingRenderer extends Renderer
|
|||
shader.loadOffset(0, 0);
|
||||
}
|
||||
|
||||
private void prepareTexturedModel(TexturedModel model)
|
||||
private void prepareTexturedModel(GLTexturedModel model)
|
||||
{
|
||||
RawModel rawModel = model.getRawModel();
|
||||
GL30.glBindVertexArray(rawModel.getVaoID());
|
||||
|
@ -66,11 +66,11 @@ public class NormalMappingRenderer extends Renderer
|
|||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getNormalMap());
|
||||
}
|
||||
|
||||
public void render(Map<TexturedModel, List<RenderObject>> entities, Vector4f clipPlane, List<Light> lights, Camera camera)
|
||||
public void render(Map<GLTexturedModel, List<RenderObject>> entities, Vector4f clipPlane, List<Light> lights, Camera camera)
|
||||
{
|
||||
shader.start();
|
||||
prepare(clipPlane, lights, camera);
|
||||
for (TexturedModel model : entities.keySet())
|
||||
for (GLTexturedModel model : entities.keySet())
|
||||
{
|
||||
prepareTexturedModel(model);
|
||||
List<RenderObject> batch = entities.get(model);
|
||||
|
|
|
@ -36,7 +36,7 @@ public class ObjectRenderer extends Renderer
|
|||
shader.loadTransformationMatrix(transformationMatrix);
|
||||
}
|
||||
|
||||
private void prepareTexturedModel(TexturedModel model)
|
||||
private void prepareTexturedModel(GLTexturedModel model)
|
||||
{
|
||||
RawModel rawModel = model.getRawModel();
|
||||
GL30.glBindVertexArray(rawModel.getVaoID());
|
||||
|
@ -58,9 +58,9 @@ public class ObjectRenderer extends Renderer
|
|||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getTextureID());
|
||||
}
|
||||
|
||||
public void render(Map<TexturedModel, List<RenderObject>> entities)
|
||||
public void render(Map<GLTexturedModel, List<RenderObject>> entities)
|
||||
{
|
||||
for (TexturedModel model : entities.keySet())
|
||||
for (GLTexturedModel model : entities.keySet())
|
||||
{
|
||||
prepareTexturedModel(model);
|
||||
List<RenderObject> batch = entities.get(model);
|
||||
|
@ -94,7 +94,7 @@ public class ObjectRenderer extends Renderer
|
|||
{
|
||||
if (entity != null && entity.getModel() != null)
|
||||
{
|
||||
TexturedModel model = entity.getModel();
|
||||
GLTexturedModel model = entity.getModel();
|
||||
prepareTexturedModel(model);
|
||||
prepareInstance(entity);
|
||||
GL11.glDrawElements(GL11.GL_TRIANGLES, model.getRawModel().getVertexCount(), GL11.GL_UNSIGNED_INT, 0);
|
||||
|
|
|
@ -60,9 +60,9 @@ public class ShadowMapEntityRenderer
|
|||
*
|
||||
* @param entities
|
||||
* - the entities to be rendered to the shadow map. */
|
||||
protected void render(Map<TexturedModel, List<RenderObject>> entities)
|
||||
protected void render(Map<GLTexturedModel, List<RenderObject>> entities)
|
||||
{
|
||||
for (TexturedModel model : entities.keySet())
|
||||
for (GLTexturedModel model : entities.keySet())
|
||||
{
|
||||
RawModel rawModel = model.getRawModel();
|
||||
bindModel(rawModel);
|
||||
|
|
|
@ -8,7 +8,7 @@ import org.lwjgl.opengl.GL11;
|
|||
|
||||
import com.github.hydos.ginger.engine.common.cameras.Camera;
|
||||
import com.github.hydos.ginger.engine.common.elements.objects.*;
|
||||
import com.github.hydos.ginger.engine.opengl.render.models.TexturedModel;
|
||||
import com.github.hydos.ginger.engine.opengl.render.models.GLTexturedModel;
|
||||
|
||||
/** This class is in charge of using all of the classes in the shadows package to
|
||||
* carry out the shadow render pass, i.e. rendering the scene to the shadow map
|
||||
|
@ -130,11 +130,11 @@ public class ShadowMapMasterRenderer
|
|||
*
|
||||
* @param entities
|
||||
* - the lists of entities to be rendered. Each list is
|
||||
* associated with the {@link TexturedModel} that all of the
|
||||
* associated with the {@link GLTexturedModel} that all of the
|
||||
* entities in that list use.
|
||||
* @param sun
|
||||
* - the light acting as the sun in the scene. */
|
||||
public void render(Map<TexturedModel, List<RenderObject>> entities, Light sun)
|
||||
public void render(Map<GLTexturedModel, List<RenderObject>> entities, Light sun)
|
||||
{
|
||||
shadowBox.update();
|
||||
Vector3f sunPosition = sun.getPosition();
|
||||
|
|
|
@ -1,103 +0,0 @@
|
|||
package com.github.hydos.ginger.engine.vulkan;
|
||||
|
||||
import static org.lwjgl.system.MemoryUtil.*;
|
||||
|
||||
import java.nio.*;
|
||||
|
||||
import org.lwjgl.PointerBuffer;
|
||||
import org.lwjgl.vulkan.*;
|
||||
|
||||
import com.github.hydos.ginger.engine.vulkan.memory.VKMemory;
|
||||
import com.github.hydos.ginger.engine.vulkan.model.VKVertices;
|
||||
import com.github.hydos.ginger.engine.vulkan.utils.VKUtils;
|
||||
|
||||
public class TempMethods
|
||||
{
|
||||
|
||||
public static VKVertices createVertices(VkPhysicalDeviceMemoryProperties deviceMemoryProperties, VkDevice device)
|
||||
{
|
||||
ByteBuffer vertexBuffer = memAlloc(2 * 3 * (3 + 3) * 4);
|
||||
FloatBuffer fb = vertexBuffer.asFloatBuffer();
|
||||
// first triangle
|
||||
fb.put(-0.5f).put(-0.5f).put(0.5f).put(1.0f).put(0.0f).put(0.0f);
|
||||
fb.put(0.5f).put(-0.5f).put(0.5f).put(0.0f).put(1.0f).put(0.0f);
|
||||
fb.put(0.0f).put(0.5f).put(0.5f).put(0.0f).put(0.0f).put(1.0f);
|
||||
// second triangle
|
||||
fb.put(0.5f).put(-0.5f).put(-0.5f).put(1.0f).put(1.0f).put(0.0f);
|
||||
fb.put(-0.5f).put(-0.5f).put(-0.5f).put(0.0f).put(1.0f).put(1.0f);
|
||||
fb.put(0.0f).put(0.5f).put(-0.5f).put(1.0f).put(0.0f).put(1.0f);
|
||||
VkMemoryAllocateInfo memAlloc = VkMemoryAllocateInfo.calloc()
|
||||
.sType(VK12.VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO);
|
||||
VkMemoryRequirements memReqs = VkMemoryRequirements.calloc();
|
||||
int err;
|
||||
// Generate vertex buffer
|
||||
// Setup
|
||||
VkBufferCreateInfo bufInfo = VkBufferCreateInfo.calloc()
|
||||
.sType(VK12.VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO)
|
||||
.size(vertexBuffer.remaining())
|
||||
.usage(VK12.VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
|
||||
LongBuffer pBuffer = memAllocLong(1);
|
||||
err = VK12.vkCreateBuffer(device, bufInfo, null, pBuffer);
|
||||
long verticesBuf = pBuffer.get(0);
|
||||
memFree(pBuffer);
|
||||
bufInfo.free();
|
||||
if (err != VK12.VK_SUCCESS)
|
||||
{ throw new AssertionError("Failed to create vertex buffer: " + VKUtils.translateVulkanResult(err)); }
|
||||
VK12.vkGetBufferMemoryRequirements(device, verticesBuf, memReqs);
|
||||
memAlloc.allocationSize(memReqs.size());
|
||||
IntBuffer memoryTypeIndex = memAllocInt(1);
|
||||
VKMemory.getMemoryType(deviceMemoryProperties, memReqs.memoryTypeBits(), VK12.VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, memoryTypeIndex);
|
||||
memAlloc.memoryTypeIndex(memoryTypeIndex.get(0));
|
||||
memFree(memoryTypeIndex);
|
||||
memReqs.free();
|
||||
LongBuffer pMemory = memAllocLong(1);
|
||||
err = VK12.vkAllocateMemory(device, memAlloc, null, pMemory);
|
||||
long verticesMem = pMemory.get(0);
|
||||
memFree(pMemory);
|
||||
if (err != VK12.VK_SUCCESS)
|
||||
{ throw new AssertionError("Failed to allocate vertex memory: " + VKUtils.translateVulkanResult(err)); }
|
||||
PointerBuffer pData = memAllocPointer(1);
|
||||
err = VK12.vkMapMemory(device, verticesMem, 0, vertexBuffer.remaining(), 0, pData);
|
||||
memAlloc.free();
|
||||
long data = pData.get(0);
|
||||
memFree(pData);
|
||||
if (err != VK12.VK_SUCCESS)
|
||||
{ throw new AssertionError("Failed to map vertex memory: " + VKUtils.translateVulkanResult(err)); }
|
||||
memCopy(memAddress(vertexBuffer), data, vertexBuffer.remaining());
|
||||
memFree(vertexBuffer);
|
||||
VK12.vkUnmapMemory(device, verticesMem);
|
||||
err = VK12.vkBindBufferMemory(device, verticesBuf, verticesMem, 0);
|
||||
if (err != VK12.VK_SUCCESS)
|
||||
{ throw new AssertionError("Failed to bind memory to vertex buffer: " + VKUtils.translateVulkanResult(err)); }
|
||||
// Binding description
|
||||
VkVertexInputBindingDescription.Buffer bindingDescriptor = VkVertexInputBindingDescription.calloc(1)
|
||||
.binding(0) // <- we bind our vertex buffer to point 0
|
||||
.stride((3 + 3) * 4)
|
||||
.inputRate(VK12.VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
// Attribute descriptions
|
||||
// Describes memory layout and shader attribute locations
|
||||
VkVertexInputAttributeDescription.Buffer attributeDescriptions = VkVertexInputAttributeDescription.calloc(2);
|
||||
// Location 0 : Position
|
||||
attributeDescriptions.get(0)
|
||||
.binding(0) // <- binding point used in the VkVertexInputBindingDescription
|
||||
.location(0) // <- location in the shader's attribute layout (inside the shader source)
|
||||
.format(VK12.VK_FORMAT_R32G32B32_SFLOAT)
|
||||
.offset(0);
|
||||
// Location 1 : Color
|
||||
attributeDescriptions.get(1)
|
||||
.binding(0) // <- binding point used in the VkVertexInputBindingDescription
|
||||
.location(1) // <- location in the shader's attribute layout (inside the shader source)
|
||||
.format(VK12.VK_FORMAT_R32G32B32_SFLOAT)
|
||||
.offset(3 * 4);
|
||||
// Assign to vertex buffer
|
||||
VkPipelineVertexInputStateCreateInfo vi = VkPipelineVertexInputStateCreateInfo.calloc();
|
||||
vi.sType(VK12.VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO);
|
||||
vi.pVertexBindingDescriptions(bindingDescriptor);
|
||||
vi.pVertexAttributeDescriptions(attributeDescriptions);
|
||||
VKVertices ret = new VKVertices();
|
||||
ret.createInfo = vi;
|
||||
ret.vkVerticiesBuffer = verticesBuf;
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,11 +1,98 @@
|
|||
package com.github.hydos.ginger.engine.vulkan.model;
|
||||
|
||||
import static org.lwjgl.system.MemoryUtil.*;
|
||||
|
||||
import java.nio.*;
|
||||
|
||||
import org.lwjgl.PointerBuffer;
|
||||
import org.lwjgl.vulkan.*;
|
||||
|
||||
import com.github.hydos.ginger.engine.common.obj.Mesh;
|
||||
import com.github.hydos.ginger.engine.vulkan.memory.VKMemory;
|
||||
import com.github.hydos.ginger.engine.vulkan.utils.VKUtils;
|
||||
|
||||
public class VKModelConverter
|
||||
{
|
||||
|
||||
public VKVertices toVKVerticies()
|
||||
public static VKVertices convertModel(Mesh mesh, VkPhysicalDeviceMemoryProperties deviceMemoryProperties, VkDevice device)
|
||||
{
|
||||
return null;
|
||||
ByteBuffer vertexBuffer = memAlloc(mesh.getVertices().length * 4);
|
||||
FloatBuffer bufferVertices = vertexBuffer.asFloatBuffer();
|
||||
for(float vertex: mesh.getVertices()) {
|
||||
bufferVertices.put(vertex);
|
||||
}
|
||||
VkMemoryAllocateInfo memAlloc = VkMemoryAllocateInfo.calloc()
|
||||
.sType(VK12.VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO);
|
||||
VkMemoryRequirements memReqs = VkMemoryRequirements.calloc();
|
||||
int err;
|
||||
// Generate vertex buffer
|
||||
// Setup
|
||||
VkBufferCreateInfo bufInfo = VkBufferCreateInfo.calloc()
|
||||
.sType(VK12.VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO)
|
||||
.size(vertexBuffer.remaining())
|
||||
.usage(VK12.VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
|
||||
LongBuffer pBuffer = memAllocLong(1);
|
||||
err = VK12.vkCreateBuffer(device, bufInfo, null, pBuffer);
|
||||
long verticesBuf = pBuffer.get(0);
|
||||
memFree(pBuffer);
|
||||
bufInfo.free();
|
||||
if (err != VK12.VK_SUCCESS)
|
||||
{ throw new AssertionError("Failed to create vertex buffer: " + VKUtils.translateVulkanResult(err)); }
|
||||
VK12.vkGetBufferMemoryRequirements(device, verticesBuf, memReqs);
|
||||
memAlloc.allocationSize(memReqs.size());
|
||||
IntBuffer memoryTypeIndex = memAllocInt(1);
|
||||
VKMemory.getMemoryType(deviceMemoryProperties, memReqs.memoryTypeBits(), VK12.VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, memoryTypeIndex);
|
||||
memAlloc.memoryTypeIndex(memoryTypeIndex.get(0));
|
||||
memFree(memoryTypeIndex);
|
||||
memReqs.free();
|
||||
LongBuffer pMemory = memAllocLong(1);
|
||||
err = VK12.vkAllocateMemory(device, memAlloc, null, pMemory);
|
||||
long verticesMem = pMemory.get(0);
|
||||
memFree(pMemory);
|
||||
if (err != VK12.VK_SUCCESS)
|
||||
{ throw new AssertionError("Failed to allocate vertex memory: " + VKUtils.translateVulkanResult(err)); }
|
||||
PointerBuffer pData = memAllocPointer(1);
|
||||
err = VK12.vkMapMemory(device, verticesMem, 0, vertexBuffer.remaining(), 0, pData);
|
||||
memAlloc.free();
|
||||
long data = pData.get(0);
|
||||
memFree(pData);
|
||||
if (err != VK12.VK_SUCCESS)
|
||||
{ throw new AssertionError("Failed to map vertex memory: " + VKUtils.translateVulkanResult(err)); }
|
||||
memCopy(memAddress(vertexBuffer), data, vertexBuffer.remaining());
|
||||
memFree(vertexBuffer);
|
||||
VK12.vkUnmapMemory(device, verticesMem);
|
||||
err = VK12.vkBindBufferMemory(device, verticesBuf, verticesMem, 0);
|
||||
if (err != VK12.VK_SUCCESS)
|
||||
{ throw new AssertionError("Failed to bind memory to vertex buffer: " + VKUtils.translateVulkanResult(err)); }
|
||||
// Binding description
|
||||
VkVertexInputBindingDescription.Buffer bindingDescriptor = VkVertexInputBindingDescription.calloc(1)
|
||||
.binding(0) // <- we bind our vertex buffer to point 0
|
||||
.stride((3 + 3) * 4)
|
||||
.inputRate(VK12.VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
// Attribute descriptions
|
||||
// Describes memory layout and shader attribute locations
|
||||
VkVertexInputAttributeDescription.Buffer attributeDescriptions = VkVertexInputAttributeDescription.calloc(2);
|
||||
// Location 0 : Position
|
||||
attributeDescriptions.get(0)
|
||||
.binding(0) // <- binding point used in the VkVertexInputBindingDescription
|
||||
.location(0) // <- location in the shader's attribute layout (inside the shader source)
|
||||
.format(VK12.VK_FORMAT_R32G32B32_SFLOAT)
|
||||
.offset(0);
|
||||
// Location 1 : Color
|
||||
attributeDescriptions.get(1)
|
||||
.binding(0) // <- binding point used in the VkVertexInputBindingDescription
|
||||
.location(1) // <- location in the shader's attribute layout (inside the shader source)
|
||||
.format(VK12.VK_FORMAT_R32G32B32_SFLOAT)
|
||||
.offset(3 * 4);
|
||||
// Assign to vertex buffer
|
||||
VkPipelineVertexInputStateCreateInfo vi = VkPipelineVertexInputStateCreateInfo.calloc();
|
||||
vi.sType(VK12.VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO);
|
||||
vi.pVertexBindingDescriptions(bindingDescriptor);
|
||||
vi.pVertexAttributeDescriptions(attributeDescriptions);
|
||||
VKVertices ret = new VKVertices();
|
||||
ret.createInfo = vi;
|
||||
ret.vkVerticiesBuffer = verticesBuf;
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue