remove extra threading code
parent
1ae5e3e633
commit
3fa156c8bf
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@ -16,7 +16,6 @@ import com.github.hydos.ginger.engine.render.MasterRenderer;
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import com.github.hydos.ginger.engine.render.tools.MousePicker;
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import com.github.hydos.ginger.engine.screen.Screen;
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import com.github.hydos.ginger.engine.utils.Loader;
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import com.github.hydos.multithreading.GingerThreading;
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public class Ginger
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{
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@ -25,7 +24,6 @@ public class Ginger
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public MousePicker picker;
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public FontType globalFont;
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public Fbo contrastFbo;
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public GingerThreading threading;
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private Timer timer;
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TickListener gameTickListener = new TickListener()
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@ -104,7 +102,6 @@ public class Ginger
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{
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INSTANCE = this;
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registry = new GingerRegister();
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threading = new GingerThreading();
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registry.registerGame(game);
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timer = new Timer(game.data.tickSpeed);
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timer.addTickListener(gameTickListener);
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@ -117,16 +114,12 @@ public class Ginger
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public void startGameLoop()
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{
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if (!threading.isAlive()) // Prevents this from accidentally being run twice
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{
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threading.start();
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while (!Window.closed())
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{
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update(Litecraft.getInstance().data); // Run this regardless, (so as fast as possible)
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if (timer.tick()) Litecraft.getInstance().tps += 1; // Run this only [ticklimit] times per second (This invokes gameTickListener.onTick!)
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if (Window.shouldRender()) registry.game.render(); // Run this only [framelimit] times per second
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}
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}
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registry.game.exit();
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}
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@ -8,7 +8,6 @@ import com.github.hydos.ginger.engine.font.GUIText;
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import com.github.hydos.ginger.engine.postprocessing.Fbo;
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import com.github.hydos.ginger.engine.render.MasterRenderer;
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import com.github.hydos.ginger.engine.screen.Screen;
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import com.github.hydos.multithreading.GingerThreading;
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/** Used if a game wants to access engine variables safely */
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public class GingerRegister
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@ -19,7 +18,6 @@ public class GingerRegister
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public static GingerRegister getInstance()
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{ return INSTANCE; }
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public GingerThreading threadRegister;
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public List<GUIText> texts;
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public List<TextureButton> guiButtons;
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public List<Fbo> fbos;
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@ -30,12 +28,11 @@ public class GingerRegister
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public GingerRegister()
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{
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INSTANCE = this;
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threadRegister = new GingerThreading();
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}
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public void registerButton(TextureButton button)
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{
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if (guiButtons == null) guiButtons = new ArrayList<TextureButton>();
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if (guiButtons == null) guiButtons = new ArrayList<>();
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guiButtons.add(button);
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}
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@ -44,7 +41,7 @@ public class GingerRegister
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public void registerText(GUIText guiText)
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{
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if (texts == null) texts = new ArrayList<GUIText>();
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if (texts == null) texts = new ArrayList<>();
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texts.add(guiText);
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}
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