totally didnt use a search+replace for this epic change

pull/12/head
SuperCoder7979 2020-02-29 18:05:48 -05:00
parent 69702db72f
commit 4db454e5b4
14 changed files with 18 additions and 18 deletions

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@ -64,7 +64,7 @@ public class Litecraft extends Game
System.exit(0);
}
/*
/**
* Things that ARE rendering: Anything that results in something being drawn to the frame buffer
* Things that are NOT rendering: Things that happen to update between frames but do not result in things being drawn to the screen
*/
@ -80,7 +80,7 @@ public class Litecraft extends Game
this.tps = 0;
this.frameTimer += 1000;
}
/*
/**
* And now, the actual rendering:
*/
// Render shadows
@ -153,7 +153,7 @@ public class Litecraft extends Game
MouseCallbackHandler.trackWindow(Window.getWindow());
}
/*
/**
* Things that should be ticked: Entities when deciding an action, in-game timers (such as smelting), the in-game time
* Things that should not be ticked: Rendering, input, player movement
*/

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@ -4,7 +4,7 @@ import java.util.*;
import com.github.hydos.multithreading.GingerThread;
/*
/**
* @author Jack Wilsdon (Stack Exchange)
* https://codereview.stackexchange.com/questions/111855/ticker-for-game-timing
*/

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@ -14,7 +14,7 @@ import com.github.hydos.ginger.engine.font.GUIText;
import com.github.hydos.ginger.engine.io.Window;
import com.github.hydos.ginger.engine.screen.Screen;
/*
/**
* YeS
*/
public class TitleScreen extends Screen

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@ -1,6 +1,6 @@
package com.github.halotroop.litecraft.util.noise;
/*
/**
* OpenSimplex Noise in Java.
* (Using implementation by Kurt Spencer)
*

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@ -16,7 +16,7 @@ import tk.valoeghese.sod.*;
public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
{
/*
/**
* @param x in-chunk x coordinate.
* @param y in-chunk y coordinate.
* @param z in-chunk z coordinate.
@ -106,7 +106,7 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
}
}
/*
/**
* Change the block in this exact position
* @param x, y, z The coordinate position of block to overwrite
* @param block The block to place there
@ -128,7 +128,7 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
dirty = true;
}
/*
/**
* Set whether or not the chunk should render
*/
public void setRender(boolean render)

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@ -1,6 +1,6 @@
package com.github.hydos.ginger.engine.api;
/*
/**
* make your own resource manager if you want!
*/
public abstract class ResourceManager

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@ -8,7 +8,7 @@ import com.github.hydos.ginger.engine.cameras.Camera;
import com.github.hydos.ginger.engine.elements.GuiTexture;
import com.github.hydos.ginger.engine.elements.objects.*;
/*
/**
* Used for storing essential engine game data so main class isn't messy
* Also in general used with Game Class
*/

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@ -1,6 +1,6 @@
package tk.valoeghese.gateways.client.io;
/*
/**
* Author: Valoeghese
*/
public final class InitialPressHandler implements KeyListener

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@ -2,7 +2,7 @@ package tk.valoeghese.gateways.client.io;
import java.util.*;
/*
/**
* Author: Valoeghese
*/
public class Input

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@ -1,6 +1,6 @@
package tk.valoeghese.gateways.client.io;
/*
/**
* Author: Valoeghese
*/
public interface KeyCallback

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@ -2,7 +2,7 @@ package tk.valoeghese.gateways.client.io;
import org.lwjgl.glfw.*;
/*
/**
* Author: Valoeghese
*/
public class KeyCallbackHandler extends GLFWKeyCallback

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@ -1,6 +1,6 @@
package tk.valoeghese.gateways.client.io;
/*
/**
* Author: Valoeghese
*/
public interface KeyListener

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@ -2,7 +2,7 @@ package tk.valoeghese.gateways.client.io;
import org.lwjgl.glfw.GLFW;
/*
/**
* Author: Valoeghese
*/
public enum Keybind

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@ -2,7 +2,7 @@ package tk.valoeghese.gateways.client.io;
import org.lwjgl.glfw.*;
/*
/**
* Author: Valoeghese
*/
public class MouseCallbackHandler extends GLFWMouseButtonCallback