totally didnt use a search+replace for this epic change
parent
69702db72f
commit
4db454e5b4
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@ -64,7 +64,7 @@ public class Litecraft extends Game
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System.exit(0);
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}
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/*
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/**
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* Things that ARE rendering: Anything that results in something being drawn to the frame buffer
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* Things that are NOT rendering: Things that happen to update between frames but do not result in things being drawn to the screen
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*/
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@ -80,7 +80,7 @@ public class Litecraft extends Game
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this.tps = 0;
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this.frameTimer += 1000;
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}
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/*
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/**
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* And now, the actual rendering:
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*/
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// Render shadows
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@ -153,7 +153,7 @@ public class Litecraft extends Game
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MouseCallbackHandler.trackWindow(Window.getWindow());
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}
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/*
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/**
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* Things that should be ticked: Entities when deciding an action, in-game timers (such as smelting), the in-game time
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* Things that should not be ticked: Rendering, input, player movement
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*/
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@ -4,7 +4,7 @@ import java.util.*;
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import com.github.hydos.multithreading.GingerThread;
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/*
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/**
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* @author Jack Wilsdon (Stack Exchange)
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* https://codereview.stackexchange.com/questions/111855/ticker-for-game-timing
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*/
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@ -14,7 +14,7 @@ import com.github.hydos.ginger.engine.font.GUIText;
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import com.github.hydos.ginger.engine.io.Window;
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import com.github.hydos.ginger.engine.screen.Screen;
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/*
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/**
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* YeS
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*/
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public class TitleScreen extends Screen
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@ -1,6 +1,6 @@
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package com.github.halotroop.litecraft.util.noise;
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/*
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/**
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* OpenSimplex Noise in Java.
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* (Using implementation by Kurt Spencer)
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*
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@ -16,7 +16,7 @@ import tk.valoeghese.sod.*;
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public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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{
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/*
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/**
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* @param x in-chunk x coordinate.
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* @param y in-chunk y coordinate.
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* @param z in-chunk z coordinate.
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@ -106,7 +106,7 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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}
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}
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/*
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/**
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* Change the block in this exact position
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* @param x, y, z The coordinate position of block to overwrite
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* @param block The block to place there
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@ -128,7 +128,7 @@ public class Chunk implements BlockAccess, WorldGenConstants, SODSerializable
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dirty = true;
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}
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/*
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/**
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* Set whether or not the chunk should render
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*/
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public void setRender(boolean render)
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@ -1,6 +1,6 @@
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package com.github.hydos.ginger.engine.api;
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/*
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/**
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* make your own resource manager if you want!
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*/
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public abstract class ResourceManager
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@ -8,7 +8,7 @@ import com.github.hydos.ginger.engine.cameras.Camera;
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import com.github.hydos.ginger.engine.elements.GuiTexture;
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import com.github.hydos.ginger.engine.elements.objects.*;
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/*
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/**
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* Used for storing essential engine game data so main class isn't messy
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* Also in general used with Game Class
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*/
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@ -1,6 +1,6 @@
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package tk.valoeghese.gateways.client.io;
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/*
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/**
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* Author: Valoeghese
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*/
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public final class InitialPressHandler implements KeyListener
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@ -2,7 +2,7 @@ package tk.valoeghese.gateways.client.io;
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import java.util.*;
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/*
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/**
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* Author: Valoeghese
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*/
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public class Input
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@ -1,6 +1,6 @@
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package tk.valoeghese.gateways.client.io;
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/*
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/**
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* Author: Valoeghese
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*/
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public interface KeyCallback
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@ -2,7 +2,7 @@ package tk.valoeghese.gateways.client.io;
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import org.lwjgl.glfw.*;
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/*
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/**
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* Author: Valoeghese
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*/
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public class KeyCallbackHandler extends GLFWKeyCallback
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@ -1,6 +1,6 @@
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package tk.valoeghese.gateways.client.io;
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/*
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/**
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* Author: Valoeghese
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*/
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public interface KeyListener
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@ -2,7 +2,7 @@ package tk.valoeghese.gateways.client.io;
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import org.lwjgl.glfw.GLFW;
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/*
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/**
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* Author: Valoeghese
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*/
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public enum Keybind
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@ -2,7 +2,7 @@ package tk.valoeghese.gateways.client.io;
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import org.lwjgl.glfw.*;
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/*
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/**
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* Author: Valoeghese
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*/
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public class MouseCallbackHandler extends GLFWMouseButtonCallback
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