This method does adds more data than it saves.

pull/12/head
Caroline Bell 2020-02-29 16:40:55 -08:00
parent c3ae97b99d
commit 5853595fee
1 changed files with 6 additions and 9 deletions

View File

@ -135,16 +135,13 @@ public class Litecraft extends Game
Input.addPressCallback(Keybind.EXIT, this::exit);
Input.addInitialPressCallback(Keybind.FULLSCREEN, Window::fullscreen);
Input.addInitialPressCallback(Keybind.WIREFRAME, GingerRegister.getInstance()::toggleWireframe);
Input.addPressCallback(Keybind.MOVE_FORWARD, () -> this.movePlayer(RelativeDirection.FORWARD));
Input.addPressCallback(Keybind.MOVE_BACKWARD, () -> this.movePlayer(RelativeDirection.BACKWARD));
Input.addPressCallback(Keybind.STRAFE_LEFT, () -> this.movePlayer(RelativeDirection.LEFT));
Input.addPressCallback(Keybind.STRAFE_RIGHT, () -> this.movePlayer(RelativeDirection.RIGHT));
Input.addPressCallback(Keybind.FLY_UP, () -> this.movePlayer(RelativeDirection.UP));
Input.addPressCallback(Keybind.FLY_DOWN, () -> this.movePlayer(RelativeDirection.DOWN));
Input.addPressCallback(Keybind.MOVE_FORWARD, () -> this.player.move(RelativeDirection.FORWARD));
Input.addPressCallback(Keybind.MOVE_BACKWARD, () -> this.player.move(RelativeDirection.BACKWARD));
Input.addPressCallback(Keybind.STRAFE_LEFT, () -> this.player.move(RelativeDirection.LEFT));
Input.addPressCallback(Keybind.STRAFE_RIGHT, () -> this.player.move(RelativeDirection.RIGHT));
Input.addPressCallback(Keybind.FLY_UP, () -> this.player.move(RelativeDirection.UP));
Input.addPressCallback(Keybind.FLY_DOWN, () -> this.player.move(RelativeDirection.DOWN));
}
private void movePlayer(RelativeDirection direction)
{ this.player.move(direction); }
private void setupWindow()
{