[WIP] IngameHUD

pull/12/head
Caroline Bell 2020-02-28 21:56:17 -08:00
parent bf1a947cc6
commit 7b189e71d9
15 changed files with 110 additions and 79 deletions

View File

@ -9,7 +9,6 @@ import com.github.halotroop.litecraft.screens.TitleScreen;
import com.github.halotroop.litecraft.types.block.Blocks;
import com.github.halotroop.litecraft.util.RelativeDirection;
import com.github.halotroop.litecraft.world.World;
import com.github.halotroop.litecraft.world.dimension.Dimensions;
import com.github.hydos.ginger.engine.api.*;
import com.github.hydos.ginger.engine.api.game.*;
import com.github.hydos.ginger.engine.cameras.*;
@ -34,8 +33,8 @@ public class Litecraft extends Game
public Player player;
private Camera camera;
//temp stuff to test out fbo fixes
int oldWindowWidth = Window.width;
int oldWindowHeight = Window.height;
int oldWindowWidth = Window.getWidth();
int oldWindowHeight = Window.getHeight();
public int fps, ups, tps, binds;
public Vector4i dbgStats;
private long frameTimer;
@ -52,8 +51,8 @@ public class Litecraft extends Game
GingerUtils.init(); // set up ginger utilities
// set up Ginger3D stuff
this.setupGinger();
this.oldWindowWidth = Window.width;
this.oldWindowHeight = Window.height;
this.oldWindowWidth = Window.getWidth();
this.oldWindowHeight = Window.getHeight();
this.frameTimer = System.currentTimeMillis();
setupKeybinds(); // set up keybinds
//start the game loop
@ -117,7 +116,7 @@ public class Litecraft extends Game
this.world.unloadAllChunks();
try
{
this.save.saveGlobalData(this.world.getSeed(), this.player);
this.getSave().saveGlobalData(this.world.getSeed(), this.player);
}
catch (IOException e)
{
@ -140,23 +139,21 @@ public class Litecraft extends Game
//FPS stuff sorry if i forget to remove whitespace
if (System.currentTimeMillis() > frameTimer + 1000) // wait for one second
{
this.dbgStats.set(fps, ups, tps, 0);
this.dbgStats.set(fps, ups, tps, this.threadWaitlist);
this.fps = 0;
this.ups = 0;
this.tps = 0;
this.frameTimer += 1000; // reset the wait time
}
// TODO pls comment this code
if (ginger3D.gingerRegister.currentScreen == null)
this.ginger3D.openScreen(new TitleScreen());
this.ginger3D.update(data);
if (oldWindowHeight != Window.height || oldWindowWidth != Window.width && Window.height > 10 && Window.width > 10)
if (ginger3D.gingerRegister.currentScreen == null) ginger3D.openScreen(new TitleScreen());
this.ginger3D.update(data); // FIXME: This should either be renamed to "render" or moved to tick() if it has nothing to do with rendering.
if (oldWindowHeight != Window.getHeight() || oldWindowWidth != Window.getWidth() && Window.getHeight() > 10 && Window.getWidth() > 10)
this.ginger3D.contrastFbo.resizeFBOs();
this.oldWindowWidth = Window.width;
this.oldWindowHeight = Window.height;
this.oldWindowWidth = Window.getWidth();
this.oldWindowHeight = Window.getHeight();
this.ginger3D.gingerRegister.masterRenderer.renderShadowMap(data.entities, data.lights.get(0));
if (this.world != null)
this.ginger3D.renderWorld(this, this.world);
if (this.world != null) this.ginger3D.renderWorld(this, this.world);
this.ginger3D.renderOverlays(this);
this.ginger3D.postRender();
this.dbgStats.w = binds;
@ -174,18 +171,19 @@ public class Litecraft extends Game
public static Litecraft getInstance()
{ return INSTANCE; }
public void onPlayButtonClick()
public World getWorld()
{ return this.world; }
public LitecraftSave getSave()
{
if (world == null)
{
this.save = new LitecraftSave("cegregatedordinaldata", false);
this.world = this.save.getWorldOrCreate(Dimensions.OVERWORLD);
ginger3D.setGingerPlayer(this.world.player);
}
return save;
}
public World getWorld()
public void changeWorld(World world)
{ this.world = world; }
public void setSave(LitecraftSave save)
{
return this.world;
this.save = save;
}
}

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@ -5,6 +5,8 @@ import java.util.ArrayList;
import org.joml.*;
import com.github.halotroop.litecraft.Litecraft;
import com.github.halotroop.litecraft.save.LitecraftSave;
import com.github.halotroop.litecraft.world.dimension.Dimensions;
import com.github.hydos.ginger.engine.api.Ginger;
import com.github.hydos.ginger.engine.elements.GuiTexture;
import com.github.hydos.ginger.engine.elements.buttons.TextureButton;
@ -17,40 +19,56 @@ import com.github.hydos.ginger.engine.screen.Screen;
*/
public class TitleScreen extends Screen
{
GUIText buildText;
Ginger ginger3D;
TextureButton playButton;
Litecraft litecraft;
private GUIText debugText;
private Ginger ginger3D = Ginger.getInstance();
private TextureButton playButton;
private Litecraft litecraft = Litecraft.getInstance();
public TitleScreen()
{
ginger3D = Ginger.getInstance();
elements = new ArrayList<GuiTexture>();
playButton = ginger3D.registerButton("/textures/guis/purpur.png", new Vector2f(0, 0), new Vector2f(0.25f, 0.1f));
playButton = ginger3D.registerButton("/textures/guis/playbutton.png", new Vector2f(0, 0), new Vector2f(0.25f, 0.1f));
playButton.show(Litecraft.getInstance().data.guis);
buildText = ginger3D.registerText("LiteCraft", 3, new Vector2f(0, 0), 1f, true, "PLAYBUTTON");
buildText.setBorderWidth(0.5f);
debugText = ginger3D.registerText("Loading...", 2, new Vector2f(0, 0), 1f, true, "debugInfo");
debugText.setBorderWidth(0.5f);
}
@Override
public void render() // FIXME: This never gets called!!!
public void render()
{}
@Override
public void tick()
{
if(litecraft == null) {
litecraft = Litecraft.getInstance();
}
Vector4i dbg = litecraft.dbgStats;
buildText.setText("FPS: " + dbg.x() + " Position " + litecraft.player.getPosition().toString() + " World Chunk Threads: " + litecraft.threadWaitlist);
debugText.setText("FPS: " + dbg.x() + " UPS: " + dbg.y + " TPS: " + dbg.z);
playButton.update();
if (playButton.isClicked())
{
Window.lockMouse();
playButton.hide(Litecraft.getInstance().data.guis);
Litecraft.getInstance().onPlayButtonClick();//TODO: add world gui so it takes u to world creation place
//TODO: also add a texture to be rendered behind the gui as an option
if (Litecraft.getInstance().getWorld() == null)
{
Litecraft.getInstance().setSave(new LitecraftSave("cegregatedordinaldata", false));
Litecraft.getInstance().changeWorld(Litecraft.getInstance().getSave().getWorldOrCreate(Dimensions.OVERWORLD));
ginger3D.setGingerPlayer(Litecraft.getInstance().getWorld().player);
}
if (Litecraft.getInstance().getWorld() != null)
{
ginger3D.openScreen(new IngameHUD());
this.close();
}
//TODO: add world creation gui so it takes u to world creation place
//TODO: add a texture to be rendered behind the gui as an option
}
}
@Override
public void close()
{
this.debugText.remove();
this.debugText = null;
this.playButton.hide(this.elements);
this.playButton = null;
}
}

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@ -28,6 +28,7 @@ public class Ginger
public Fbo contrastFbo;
public GingerThreading threading;
Timer timer;
TickListener gameTickListener = new TickListener()
{
@Override
@ -123,13 +124,10 @@ public class Ginger
while (!Window.closed())
{
Litecraft.getInstance().ups++;
if (Window.shouldRender())
{
timer.tick();
gingerRegister.game.render();
}
timer.tick();
if (Window.shouldRender()) gingerRegister.game.render();
}
Litecraft.getInstance().exit();
gingerRegister.game.exit();
}
public void update(GameData data)

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@ -23,14 +23,14 @@ public class TextureButton
guiTexture = new GuiTexture(Loader.loadTextureDirectly(texture), position, scale);
}
public void hide(List<GuiTexture> guiTexture)
public void hide(List<GuiTexture> guiTextureList)
{
if (!shown)
{
}
else
{
guiTexture.remove(this.guiTexture);
guiTextureList.remove(this.guiTexture);
this.shown = false;
}
}
@ -44,14 +44,14 @@ public class TextureButton
public boolean isShown()
{ return shown; }
public void show(List<GuiTexture> guiTexture)
public void show(List<GuiTexture> guiTextureList)
{
if (shown)
{
}
else
{
guiTexture.add(this.guiTexture);
guiTextureList.add(this.guiTexture);
this.shown = true;
}
}

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@ -32,7 +32,7 @@ public class MetaFile
* - the font file. */
protected MetaFile(String file)
{
this.aspectRatio = (double) Window.width / (double) Window.height;
this.aspectRatio = (double) Window.getWidth() / (double) Window.getHeight();
openFile(file);
loadPaddingData();
loadLineSizes();

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@ -11,11 +11,22 @@ import com.github.hydos.ginger.engine.render.texture.Image;
public class Window
{
public static int getWidth()
{ return width; }
public static void setWidth(int width)
{ Window.width = width; }
public static int getHeight()
{ return height; }
public static void setHeight(int height)
{ Window.height = height; }
public static boolean isFullscreen()
{ return fullscreen; }
public static int width;
public static int height;
private static int width, height;
private static String title;
public static long window;
private static Vector3f backgroundColour = new Vector3f(118f, 215f, 234f);

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@ -53,8 +53,8 @@ public class Fbo
public void createFBO()
{
this.window = Window.window;
this.width = Window.width;
this.height = Window.height;
this.width = Window.getWidth();
this.height = Window.getHeight();
/* Create multisampled FBO */
multisampledColorRenderBuffer = glGenRenderbuffers();
multisampledDepthRenderBuffer = glGenRenderbuffers();

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@ -67,7 +67,7 @@ public class MasterRenderer
private void createProjectionMatrix()
{
projectionMatrix = new Matrix4f();
float aspectRatio = (float) Window.width / (float) Window.height;
float aspectRatio = (float) Window.getWidth() / (float) Window.getHeight();
float y_scale = (float) ((1f / Math.tan(Math.toRadians(FOV / 2f))));
float x_scale = y_scale / aspectRatio;
float frustum_length = FAR_PLANE - NEAR_PLANE;

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@ -32,24 +32,28 @@ public class GuiRenderer extends Renderer
public void render(List<GuiTexture> guis)
{
shader.start();
GL30.glBindVertexArray(quad.getVaoID());
GL20.glEnableVertexAttribArray(0);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
for (GuiTexture gui : guis)
if (guis != null)
{
GL13.glActiveTexture(GL13.GL_TEXTURE0);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, gui.getTexture());
Matrix4f matrix = Maths.createTransformationMatrix(gui.getPosition(), gui.getScale());
shader.loadTransformation(matrix);
GL11.glDrawArrays(GL11.GL_TRIANGLE_STRIP, 0, quad.getVertexCount());
shader.start();
GL30.glBindVertexArray(quad.getVaoID());
GL20.glEnableVertexAttribArray(0);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
for (GuiTexture gui : guis)
{
GL13.glActiveTexture(GL13.GL_TEXTURE0);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, gui.getTexture());
Matrix4f matrix = Maths.createTransformationMatrix(gui.getPosition(), gui.getScale());
shader.loadTransformation(matrix);
GL11.glDrawArrays(GL11.GL_TRIANGLE_STRIP, 0, quad.getVertexCount());
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL20.glDisableVertexAttribArray(0);
GL30.glBindVertexArray(0);
shader.stop();
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL20.glDisableVertexAttribArray(0);
GL30.glBindVertexArray(0);
shader.stop();
}
}

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@ -41,7 +41,7 @@ public class MousePicker
private Vector3f calculateMouseRay()
{
float mouseX = (float) Window.getMouseX();
float mouseY = (float) (Window.height - Window.getMouseY());
float mouseY = (float) (Window.getHeight() - Window.getMouseY());
Vector2f normalizedCoords = getNormalisedDeviceCoordinates(mouseX, mouseY);
Vector4f clipCoords = new Vector4f(normalizedCoords.x, normalizedCoords.y, -1.0f, 1.0f);
Vector4f eyeCoords = toEyeCoords(clipCoords);
@ -57,8 +57,8 @@ public class MousePicker
private Vector2f getNormalisedDeviceCoordinates(float mouseX, float mouseY)
{
float x = (2.0f * mouseX) / Window.width - 1f;
float y = (2.0f * mouseY) / Window.height - 1f;
float x = (2.0f * mouseX) / Window.getWidth() - 1f;
float y = (2.0f * mouseY) / Window.getHeight() - 1f;
return new Vector2f(x, y);
}

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@ -8,7 +8,9 @@ public abstract class Screen
{
public List<GuiTexture> elements;
public abstract void render();
public abstract void render(); // FIXME: This never gets called!!!
public abstract void tick();
public abstract void close();
}

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@ -129,7 +129,7 @@ public class ShadowBox
/** @return The aspect ratio of the display (width:height ratio). */
private float getAspectRatio()
{ return (float) Window.width / (float) Window.height; }
{ return (float) Window.getWidth() / (float) Window.getHeight(); }
/** Calculates the center of the "view cuboid" in light space first, and then
* converts this to world space using the inverse light's view matrix.

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@ -107,6 +107,6 @@ public class ShadowFrameBuffer
protected void unbindFrameBuffer()
{
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
GL11.glViewport(0, 0, Window.width, Window.height);
GL11.glViewport(0, 0, Window.getWidth(), Window.getHeight());
}
}

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